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Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
110

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info


Weapon of choice: Pretty much everything. (All* when using Weapon Mastery Perk)

  • Pros
    • Versatile class that can equip a vast variety of Weapons and Armors. With Weapon Mastery, can equip any weapon in the game.
    • Exclusive access to some of the strongest armors in the game.
    • Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
    • Able to wield a shield.
    • Good melee and ranged capabilities.
  • Cons
    • Few options for specialization beyond stacking physical defense.
    • Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Adrenaline Spike.png
Adrenaline Spike
When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain 15% Action Speed for 12s.
Cooldown appears as a debuff: 60s Cooldown.
Perk Barricade.png
Barricade
Gain 50 Armor Rating and 50 Magical Resistance during a block.
Perk Combo Attack.png
Combo Attack
After landing two consecutive attacks within 2s, gain 10% Physical Power Bonus for 2s.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
Perk Counterattack.png
Counterattack
Successfully blocking an attack grants 10% Move Speed Bonus and an additional 10% Action Speed for 3s.
Perk Defense Expert.png
Defense Mastery
Gain 10% Item Armor Rating Bonus from worn equipment (+Armor enchants are likely not counted, needs further testing).
Perk Dual Wield.png
Dual Wield
Equipping weapons in both hands grants additional 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
Perk Projectile Resistance.png
Projectile Resistance
Gain 10% Projectile Damage Reduction.
Perk Shield Expert.png
Shield Mastery
Gain 10% Move Speed Bonus during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action.
(the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)
Perk Slayer.png
Slayer
Cannot equip plate armor, but gain 5 Physical Buff Weapon Damage when holding a weapon in each hand.
(works with all secondary weapons, excluding lanterns and shields)
Perk Swift.png
Swift
Gain -20% Armor Speed Penalty Bonus, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers.
Perk Weapon Mastery.png
Weapon Mastery
All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose -10% Physical Power Bonus.
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword.