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(Changed Hit values to account for hitstop) |
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<tr style="font-weight:bold;"> | <tr style="font-weight:bold;"> | ||
<th style="width:5%">Name</th> | <th style="width:5%">Name</th> | ||
<th style="width:5%">Combo Attack Speed</th></tr><!-- | <th style="width:5%">Combo Attack Speed w/ Hitstop</th></tr><!-- | ||
-->{{#arraydefine:weapons|{{Weapon Animation Times Data|All}} }}<!-- | -->{{#arraydefine:weapons|{{Weapon Animation Times Data|All}} }}<!-- | ||
-->{{#loop:i|0|{{#arraysize:weapons}}<!-- | -->{{#loop:i|0|{{#arraysize:weapons}}<!-- | ||
| Line 23: | Line 23: | ||
-->|'''Primary Attack'''<br><!-- | -->|'''Primary Attack'''<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Primary Attack 2|{{#var:primary_attack_1}}<!-- | -->{{#ifeq:Primary Attack 2|{{#var:primary_attack_1}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Primary Attack 3|{{#var:primary_attack_2}}<!-- | -->{{#ifeq:Primary Attack 3|{{#var:primary_attack_2}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Primary Attack 4|{{#var:primary_attack_3}}<!-- | -->{{#ifeq:Primary Attack 4|{{#var:primary_attack_3}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|hit with hitstop}}<br><!-- | ||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|finish}}<br><br><!-- | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|finish}}<br><br><!-- | ||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|finish}}<br><br>}}<!-- | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|finish}}<br><br>}}<!-- | ||
| Line 43: | Line 43: | ||
-->|'''Secondary Attack'''<br><!-- | -->|'''Secondary Attack'''<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Secondary Attack 2|{{#var:secondary_attack_1}}<!-- | -->{{#ifeq:Secondary Attack 2|{{#var:secondary_attack_1}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Secondary Attack 3|{{#var:secondary_attack_2}}<!-- | -->{{#ifeq:Secondary Attack 3|{{#var:secondary_attack_2}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|hit with hitstop}}<br><!-- | ||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|finish}}<br><br><!-- | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|finish}}<br><br><!-- | ||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|finish}}<br><br>}}<!-- | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|finish}}<br><br>}}<!-- | ||
| Line 58: | Line 58: | ||
-->|'''Special Attack'''<br><!-- | -->|'''Special Attack'''<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | ||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|finish}}<br><br><!-- | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|finish}}<br><br><!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|hit with hitstop}}<br><!-- | ||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|finish}}<br><br>}} }}</td></tr>}}</table><!-- | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|finish}}<br><br>}} }}</td></tr>}}</table><!-- | ||