|
|
Line 114: |
Line 114: |
| <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td> | | <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td> |
| <td> Panther </td> | | <td> Panther </td> |
| <td> Rushes forward. You can use attacks while jumping. Can be used in the air. </td> | | <td> Rushes forward entering a frenzied state for 3 seconds. You can attack midair and while jumping while frenzied. </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 28s </td> | | <td> 28s </td> |
Line 298: |
Line 298: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> | | <td style=" text-align:middle"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> |
| <td> Transforms into a wild panther. Can preform a wall jump. Gain 5% move speed bonus. Lose 30% max health bonus and 30% incoming physical and magical healing. Can jump 20% higher</td> | | <td> Transforms into a wild panther. Can preform a wall jump. Gain 5% move speed bonus. Lose 30% max health bonus and 30% incoming physical and magical healing. Can jump 20% higher <br> Scratch: Swipe with right hand inflicting Agility+5 base physical damage and inflicting a 5 physical damage bleed over 3 seconds. This bleed can stack up to twice and has 50% scaling. <br> Bite: Bite with your teeth inflicting (Agility*2)+5 base physical damage. This attack silences the target for 0.5 seconds if used while frenzied from Wild Rush</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
Revision as of 03:02, 9 June 2024
Page is currently up to date for: Work in Progress$grey
WIP Page
This page is work-in-progress. The information may be lacking, may not be up-to-date, however is not deleted as it provides some useful information or is capable of expansion.
Description
Druid
Class Info
Weapon of choice: Caster.
You can equip an additional perk every 5 levels.
A Maximum of 4 perks can be equipped.
Enhanced Wildness |
While in animal form, gain 5 additional move speed and 10 armor rating. |
Force of Nature |
When you heal a target, the recipient gains 3 physical power for 3 seconds. |
Herbal Sensing |
Detect nearby herbs. 4.5 meter radius. |
Natural Healing |
Recover yourself and nearby allies 1 health every 3 seconds. 4.5 meter radius. |
Spirit Magic Mastery |
When you cast spirit magic, you gain 10 magical power. |
Sun and Moon |
Nearby allies gain 3 vigor and 5 magical power. 4.5 meter radius. |
Thorn Coat |
When melee attacked, return 5 true physical damage. |
You can equip a total of 2 skills.
Shapeshift Memory |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Shapeshift Memory 2 |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
N/A |
N/A |
Skills gained when shapeshifted
Insect Predation |
Chicken |
Eats crawling insects and recovers 10% of maximum health. |
N/A |
28s |
Rush |
Panther |
Rushes forward entering a frenzied state for 3 seconds. You can attack midair and while jumping while frenzied. |
N/A |
28s |
Survival Instinct |
Rat |
Gain 5% MoveSpeed for 6 seconds. After the effect is over, lose 20% MoveSpeed for 3 seconds. |
N/A |
28s |
WildFury |
Bear |
Gain PhysicalDamageMod 15% and PhysicalReductionMod 15% for 6 seconds. |
N/A |
28s |
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Druid has default 8 meters range on their spells unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt)
Spell Types:
Tier 1
Nature's Touch |
Target gains 15 additional recoverable heath and healed 15 health over 12 seconds. 7 meter range. |
Over time healing 100% Recoverable health 0% |
1s |
5 Casts |
Tier 2
Barkskin Armor |
Increase Armor rating by 20% for 8 seconds. Infinite range. |
N/A |
1s |
5 Casts |
Tier 3
Entangling Vines |
Spreads roots across the floor in a radius of 1 meter. |
N/A |
1s |
4 Casts |
Summon Treant |
Summons a Treant to fight for 12 seconds. Treant has 150 heath and does 35 damage per hit. 150 ms, -22 phys dmg redu, 8.9 magic dmg redu, 15% proj dmg redu |
N/A |
1s |
5 Casts |
Tier 4
Thorn Barrier |
Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 10 physical damage per second. Barrier has a radius of 1.5 meters. |
N/A |
1s |
4 Casts |
Dreamfire |
Deals 15 magical damage within radius. Any allies or self currently affected by Nature's Touch are instantly healed for 10 health per target damaged. Radius of 0.8 meters. |
N/A |
1s |
4 Casts |
Tier 5
Mending Grove |
Create a forest area centered around you within a 3m radius. Targets in the area gain MaxHealthMod 10% and are healed for 10 health per second. |
? |
1s |
3 Casts |
Restore |
Restore the health of all allies within 3m radius by 30 health for 10 seconds. |
0% |
1s |
3 Casts |
Tier 6
Tree of Life |
Sprout a tree of life, granting +5 All Attributes and granting 40 Recoverable Health over 8 seconds. Cannot casted on self. |
0% |
1s |
2 Casts |
Human |
Transforms into a human. |
Bear |
Transforms into a wild bear. Too big to pass through doors. Gain 10% physical damage reduction and 50% max health bonus. Lose 30% move speed bonus and 20% action speed. Lowers jump by 30% |
Chicken |
Transforms into a chicken. Can spread their wings and fly for a while. Lose 60% max health bonus, 60% incoming physical and magical healing. |
Panther |
Transforms into a wild panther. Can preform a wall jump. Gain 5% move speed bonus. Lose 30% max health bonus and 30% incoming physical and magical healing. Can jump 20% higher Scratch: Swipe with right hand inflicting Agility+5 base physical damage and inflicting a 5 physical damage bleed over 3 seconds. This bleed can stack up to twice and has 50% scaling. Bite: Bite with your teeth inflicting (Agility*2)+5 base physical damage. This attack silences the target for 0.5 seconds if used while frenzied from Wild Rush |
Rat |
Transforms into a wild Rat. Can pass trough regular closed doors. Gain 10% move speed bonus. Lose 95% max health bonus and 95% incoming physical and magical healing. Can jump 10% higher |
Main Hand + Two Handed |
|
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
Main Hand + Two Handed |
|
Main Hand + One Handed |
|
Off Hand |
|
Utility |
[[]] |
Head |
|
Chest |
|
Legs |
|
Hands |
|
Feet |
|
Back |
|
These Stats do not include starting armor.
-rawr
Hos does it work? like you can transform up to 5 different forms, but the normal one already hold up to five forms, so why would i need the second one?
Is it possible for anyone to upload the base attack speeds of druids shapeshifts similar to weapons? I have a DPS spreadsheet for all weapons in game that I am updating but cannot find the values anywhere.
I imagine you keep any stats from rings, pendants, possibly the stats from all your armor, but if you shapeshift do you keep the stats of the weapon you had out? Or what else do you keep or not keep
Treant's spell says its more powerful under water, but how is it more powerful? does it last longer?, have for hp?, do more damage?
Does magical healing apply to ever tic of the healing HOT or just the overall heal?
Now that natures touch and restore have 50% scaling, I was wondering what they all scale with?
Title please hook me up with the info debating on picking it up.
Does spirit Bond do anything in solos ?
And does Sun and moon affect oneself aswell?
Does it work for Bear/Cat/etc? Or is it a dead stat while not in human form?
Does force of nature activate from the healing from natural healing? They work under the same intervals of 3 seconds so it seems that it should work
To the guy above me - (Magic Power Bonus - Also known as Magical Damage Bonus, though contrary to this alternative name, it affects Healing too. Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.) and that's pulled straight from the wiki. Spreading misinformation on a wiki that has all the actual information easily available is insane.
Which skills scale with magic power? A bunch of perks increase MP, but what skills does that affect?
I feel like he gets stronger with more gear but i’m not sure if it strength or some other random attribute that I have on my gear that I don’t pay as much attention too
what is the difference between "shape change memory 1" and "shape change memory 2"? Does it make sense to use them at the same time to get some bonuses?
well what is it? just casting any spell?
Well, does it?
Does magical healing / buff duration increase healing on heal over time effects like druid hots ?
WHERE DRUID GEAR IN DROP
Title
Why does every perk of this class has to GLOW so much in the dark? Try to use a rat and keep a low profile, then you notice that you look like a lamp.
Hi there, just went legendary. trying to understand how to increase my dmg in panther form specifically, what stat is supposed to scale with the multiplier, i get that agility is the base stat to increase, but whats the 100(1.0) ? like can i increase the 1.0?
This is outdated information, update the wiki.
Who else can't wait to play?