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(Added explanation for impact zones, added an introduction to weapons)
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<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>
<metadesc>Dark and Darker Wiki Weapons Guide to Stats, Damage, Effects, Rarity, Classes</metadesc>


In Dark and Darker, Weapons are a significant aspect of gameplay that require strategic consideration as players are given the opportunity to discover and utilize different types of weapons to suit their playstyle and preferences. In addition to the standard melee weapons like swords, maces, daggers, polearms, and axes, there are also ranged weapons like bows and crossbows that allow for combat from a distance. The game also features magical weapons that can be used to cast spells, as well as shields that can be used for defense.
Weapons have different properties and parameters that affect their performance in combat, including attack damage, attack speed, range, attack animations.


== Rarity==
== Rarity==
Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.
There are 8 rarities in the game.
There are 8 rarities in the game.


<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>
<span class="colorrarity0">Junk</span> | <span class="colorrarity1">Poor</span> | <span class="colorrarity2">Common</span> | <span class="colorrarity3">Uncommon </span> | <span class="colorrarity4">Rare</span> | <span class="colorrarity5">Epic</span> | <span class="colorrarity6">Legendary</span> | <span class="colorrarity7">Unique</span>


 
Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments|Enchantment]].
 
As rarities increase, the items get stronger. Rarity <span class="colorrarity3">Uncommon</span> and above adds an extra random [[Enchantments|Enchantment]].


<span class="colorrarity3">Uncommon </span> rarity adds up to 1 new  [[Enchantments|enchantment]]
<span class="colorrarity3">Uncommon </span> rarity adds up to 1 new  [[Enchantments|enchantment]]
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==Weapon Properties==
Some weapons also have special properties, for example, the Castillion Dagger's and the Stiletto Dagger's 3rd hit deals 40% more damage.


==Weapon Properties==
The Felling Axe's attack can be chained infinitely as long as the attack doesn't miss or get's interrupted.


Most melee weapons operate on a Sweet/Sour Spot system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.
The Zweihander's secondary move set is also special since it's a 2-Hit attack, meaning 1 right click does a 2-Hit attack animation.
The number of sour spots vary between weapons.


Some weapons also have special properties, for example, the Castillion Dagger's and the Stiletto Dagger's 3rd hit deals 50% more damage.
The "Combo" column reflects a weapon's attack animation during it's attack string, this description will be the in-game one, as those reflect the attack's coded damage type.


The Felling Axe's attack can be chained infinitely as long as the attack doesn't miss or get's interrupted.
Melee Damage types such as "Thrust, Slash, Pierce" are not yet implemented in the game.


The Zweihander's secondary move set is also special since it's a 2-Hit attack, meaning 1 right click does a 2-Hit attack animation.
As for the Weapon's reach/hitbox" column, weapon's length doesn't necessarily determine a weapon's reach, more so the weapon's hitbox length, due to different attack animations, some shorter weapons could have better reach than longer weapons.


The "Combo" column reflects a weapon's attack animation during it's attack string, this description will be different to the in-game one, as those reflect the attack's coded damage type.
==Impact Zones==
Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage.
The number of impact spots vary between weapons.


Melee Damage types are not yet implemented in the game, therefore, to avoid confusion, it's been altered to describe the attack animation.
Lets look at impact zones of [[Arming Sword]]:
<div style="display:flex;align-items: center;">
<div>
[[File:Arming Sword Hitbox.png|link=Arming Sword#Hitbox|x300px]]
</div>
<div><span style="color:green;">Green Zone deals 100% damage</span><br><br><span style="color:orange;">Orange Zone deals 90% damage</span><br><br><span style="color:red;>Red Zone deals 70% damage</span></div>


As for the Weapon's reach/hitbox" column, weapon's length doesn't necessarily determine a weapon's reach, more so the weapon's hitbox length, due to different attack animations, shorter weapons could have better reach than longer weapons.
</div>
As [[Sword]]s overall balanced wepaons and are less punished by the impact zones, weapons like [[Spear]] are affected a lot more.


The radius value simply determines the radius of the cylindrical shape of a weapon's hitboxes, so the bigger the radius, the wider the hitbox and the easier it is to hit targets.


= Weapon Categories =
= Weapon Categories =
Weapons categories are comprised of melee, ranged or magical weapons. These include:
*[[Weapons#Swords|Swords]]
*[[Weapons#Maces|Maces]]
*[[Weapons#Daggers|Daggers]]
*[[Weapons#Polearms|Polearms]]
*[[Weapons#Axes|Axes]]
*[[Weapons#Bows|Bows]]
*[[Weapons#Crossbows|Crossbows]]
*[[Weapons#Magical_Weapons|Magical Weapons]]
*[[Weapons#Shields|Shields]]


==Swords==
==Swords==

Revision as of 02:41, 19 February 2023


In Dark and Darker, Weapons are a significant aspect of gameplay that require strategic consideration as players are given the opportunity to discover and utilize different types of weapons to suit their playstyle and preferences. In addition to the standard melee weapons like swords, maces, daggers, polearms, and axes, there are also ranged weapons like bows and crossbows that allow for combat from a distance. The game also features magical weapons that can be used to cast spells, as well as shields that can be used for defense.

Weapons have different properties and parameters that affect their performance in combat, including attack damage, attack speed, range, attack animations.

Rarity

Weapons can improve and become stronger as their rarity level increases. A weapon's rarity typically reflects its level of power, with higher rarity weapons providing more damage output and other attributes that can enhance the player's performance in combat.

There are 8 rarities in the game.

Junk | Poor | Common | Uncommon | Rare | Epic | Legendary | Unique

Rarity Uncommon and above adds an extra random Enchantment.

Uncommon rarity adds up to 1 new enchantment

Rare rarity adds up to 2 new enchantments

Epic rarity adds up to 3 new enchantments

Legendary rarity adds up to 4 new enchantments

Unique rarity adds up to 5 new enchantments

Stat Randomization

Not only are the enchantments a gear piece is imbued with randomized, but some of it's base stats are also randomized.

In general, only the damage values on weapons and the armor rating on armors are variable.

As such, 2 gear pieces of the same rarity can have different base stats.

There are some exceptions like the Lightfoot Boots, these also have randomized movement speed values based on rarity.

For example, a Epic rarity Armet can have a 36 ~ 38 Armor Rating, which means that stat can roll between 36 to 38.


Weapon Properties

Some weapons also have special properties, for example, the Castillion Dagger's and the Stiletto Dagger's 3rd hit deals 40% more damage.

The Felling Axe's attack can be chained infinitely as long as the attack doesn't miss or get's interrupted.

The Zweihander's secondary move set is also special since it's a 2-Hit attack, meaning 1 right click does a 2-Hit attack animation.

The "Combo" column reflects a weapon's attack animation during it's attack string, this description will be the in-game one, as those reflect the attack's coded damage type.

Melee Damage types such as "Thrust, Slash, Pierce" are not yet implemented in the game.

As for the Weapon's reach/hitbox" column, weapon's length doesn't necessarily determine a weapon's reach, more so the weapon's hitbox length, due to different attack animations, some shorter weapons could have better reach than longer weapons.

Impact Zones

Most melee weapons operate on a impact zones system, meaning hitting an enemy with the tip of the weapon will deal the most damage and hitting further down on the blade/haft will deal less damage. The number of impact spots vary between weapons.

Lets look at impact zones of Arming Sword:

Arming Sword Hitbox.png

Green Zone deals 100% damage

Orange Zone deals 90% damage

Red Zone deals 70% damage

As Swords overall balanced wepaons and are less punished by the impact zones, weapons like Spear are affected a lot more.


Weapon Categories

Swords


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Fighter
Ranger
Bard
One Handed
Main-Hand
-20
Physical Base Weapon Damage
27
28~29
30~31
32~33
34~35
36~37
38~39
40~41
Arming Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-15% for 1s
Kuma's Claw
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
13
14
15
16
17
18
19
20
Magical Base Weapon Damage
14
15
16
17
18
19
20
Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
Catice
Fighter
Bard
Warlock
Sorcerer
One Handed
Main-Hand
-25
Physical Base Weapon Damage
34
35~36
37~38
39~40
41~42
43~44
45~46
47~48
Falchion Hitbox.pngPrimary Attacks
100%/90%/80% + 4
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
Kuma's Fang
Fighter
Warlock
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
36
37~38
39~40
41~42
43~44
45~46
47~48
49~50
Longsword Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Special Attacks
150% + 4
Impact Resist
3
Primary Attacks
Pierce/Slash/Slash
100%/105%/110%
Special Attacks
All Slash
125%/125%
Riposte
Always: x70%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x97%

Special Attacks
Always: x70%

Hitslow
-17% for 1s
Fulgor
Ranger
Rogue
Bard
One Handed
Main-Hand
-15
Physical Base Weapon Damage
20
21~22
23~24
25~26
27~28
29~30
31~32
33~34
Rapier Hitbox.pngPrimary Attacks
100%/90%/70% + 2
Primary Attacks
All Pierce
100%/105%/110%/115%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-7% for 0.5s
Viola
Fighter
Rogue
Ranger
Bard
One Handed
Off-Hand
-15
Physical Base Weapon Damage
23
24~25
26~27
28~29
30~31
32~33
34~35
Short Sword Hitbox.pngSecondary Attacks
100%/80% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/105%/110%
Secondary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
Fighter
Barbarian
One Handed
Main-Hand
-20
Physical Base Weapon Damage
29
30~31
32~33
34~35
36~37
38~39
40~41
Viking Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Primary Attacks
Slash/Slash/Pierce
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-15% for 1s
None
Fighter
Barbarian
Warlock
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
42
43~44
45~46
47~48
49~50
51~52
53~54
55~56
Zweihander Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Secondary Attack 1
100%/80%/60% + 4
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Secondary Attack 1
Mid Attack: x50%
Otherwise: x82.5%

Hitslow
-25% for 1s
Bloodthirst

Maces


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
28
29~30
31~32
33~34
35~36
37~38
39~40
Armor Penetration
10%
Club Hitbox.pngPrimary Attacks
100%/70% + 4
Primary Attacks
All Blunt
100%/110%/110%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
31
32~33
34~35
36~37
38~39
40~41
42~43
Armor Penetration
15%
Flanged Mace Hitbox.pngPrimary Attacks
100%/80% + 4
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
None
Two Handed
Utility
-15
-14
-13
-12
-11
-10
-9
Physical Base Weapon Damage
20
21~22
23~24
25~26
27~28
29~30
31~32
Knowledge
1 | 2 | 3 | 4 | 5 | 6 | 7
Lute Hitbox.pngPrimary Attacks
100%/90% + 3
Primary Attacks
All Blunt
100%/100%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Play
Always: x70%

Hitslow
-17% for 1s
None
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
32
33~34
35~36
37~38
38~40
41~42
43~44
45~46
Armor Penetration
15%
Morning Star Hitbox.pngPrimary Attacks
100%/80% + 5
Primary Attacks
All Blunt
100%/105%/110%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
Pulverizing Prayer
Barbarian
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
34
35~36
37~38
39~40
41~42
43~44
45~46
47~48
Armor Penetration
10%
Quarterstaff Hitbox.pngPrimary Attacks
100%/100% + 4
Impact Resist
4
Primary Attacks
All Blunt
100%/105%/110%/115%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-20% for 0.7s
Stinky Stick
Two Handed
Utility
Physical Base Weapon Damage
9
File:Torch Hitbox.pngPrimary Attacks
100% + 1
Primary Attacks
All Blunt
100%/100%
Throw
Always: x97%

Primary Attacks
Mid Attack: x82%
Otherwise: x98.5%

Hitslow
-7% for 0.5s
None
Fighter
Cleric
Druid
One Handed
Main-Hand
-20
Physical Base Weapon Damage
33
34~35
36~37
38~39
40~41
42~43
44~45
Armor Penetration
20%
War Hammer Hitbox.pngPrimary Attacks
100%/90%/70% + 4
Primary Attacks
All Blunt
100%/105%/110%/115%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-20% for 1s
None
Barbarian
Cleric
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
52
53~54
55~56
57~58
59~60
61~62
63~64
Armor Penetration
20%
War Maul Hitbox.pngPrimary Attacks
100%/70% + 6
Secondary Attacks
100%/70% + 6
Primary Attacks
All Blunt
/110%/110%
Secondary Attacks
All Blunt
/120%
Primary Attacks
Mid Attack: x45%
Otherwise: x80%

Secondary Attacks
Mid Attack: x45%
Otherwise: x80%

Hitslow
-45% for 1.5s
None

Daggers


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Rogue
Fighter
Bard
Druid
One Handed
Off-Hand
-10
Physical Base Weapon Damage
21
22~23
24~25
26~27
28~29
30~31
32~33
Castillon Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/140%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-7%/-7%/-15% for 0.5s/0.5s/1s
None
RogueOne Handed
Main-Hand
-10
Physical Base Weapon Damage
17
18~19
20~21
22~23
24~25
26~27
28~29
Kris Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Slash
100%/105%/110%/110%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
Wizard
Rogue
Bard
Druid
One Handed
Main-Hand
-10
Physical Base Weapon Damage
16
17~18
19~20
21~22
23~24
25~26
27~28
Armor Penetration
5%
Rondel Dagger Hitbox.pngPrimary Attacks
100% + 2
Primary Attacks
All Pierce
100%/100%/100%
Primary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
None
RogueOne Handed
Off-Hand
-10
Physical Base Weapon Damage
18
19~20
21~22
23~24
25~26
27~28
29~30
31~32
Armor Penetration
5%
Stiletto Dagger Hitbox.pngSecondary Attacks
100% + 2

Secondary Attacks
Slash/Slash/Pierce
100%/100%/120%
Secondary Attacks
Mid Attack: x70%
Otherwise: x92.5%

Hitslow
-3% for 0.25s
Deathbloom

Polearms


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
54
55~56
57~58
59~60
61~62
63~64
65~66
Bardiche Hitbox.pngPrimary Attacks
100%/70% + 5
Impact Resist
4
Primary Attacks
All Slash
100%/105%/120%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-30% for 1s
None
Fighter
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
56
57~58
59~60
61~62
63~64
65~66
67~68
69~70
Halberd Hitbox.pngPrimary Attacks
100%/70%/50% + 5
Secondary Attacks
100%/70%/50% + 5
Impact Resist
4
Primary Attacks
Slash/Pierce/Slash
100%/105%/120%
Secondary Attacks
All Slash
110%/110%
Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Secondary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Hitslow
-30% for 1s
Cinder
Fighter
Druid
Two Handed
Main-Hand
-40
Physical Base Weapon Damage
34
35~36
37~38
39~40
41~42
43~44
45~46
Spear Hitbox.pngPrimary Attacks
100%/70% + 4
Impact Resist
4
Primary Attacks
All Pierce
100%/100%/110%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-25% for 1s
None

Axes


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Barbarian
Warlock
Two Handed
Main-Hand
-45
Physical Base Weapon Damage
54
55~56
57~58
59~60
61~62
63~64
65~66
Bardiche Hitbox.pngPrimary Attacks
100%/70% + 5
Impact Resist
4
Primary Attacks
All Slash
100%/105%/120%
DefenseMode
Always: x65%

Primary Attacks
Mid Attack: x50%
Otherwise: x82.5%

Block Reaction
Always: x65%

Hitslow
-30% for 1s
None
Fighter
Barbarian
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
51
52~53
54~55
56~57
58~59
60~61
62~63
64~65
Battle Axe Hitbox.pngPrimary Attacks
100%/70% + 4
Primary Attacks
All Slash
100%/115%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Hitslow
-25% for 1s
Echo of Screams
BarbarianTwo Handed
Main-Hand
-35
Physical Base Weapon Damage
52
53~54
55~56
57~58
59~60
61~62
63~64
65~66
Double Axe Hitbox.pngPrimary Attacks
100%/70% + 5
Secondary Attack 1
100%/70% + 5
Primary Attacks
All Slash
100%/105%/110%
Secondary Attacks
Slash
115%
Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Secondary Attack 1
Mid Attack: x55%
Otherwise: x85%

Hitslow
-30% for 1s
Life after Death
BarbarianTwo Handed
Main-Hand
-30
Physical Base Weapon Damage
41
42~43
44~45
46~47
48~49
50~51
52~53
54~55
Felling Axe Hitbox.pngPrimary Attack 1
100%/70% + 4
Primary Attacks
Slash
100%
Primary Attack 1
Mid Attack: x65%
Otherwise: x82.5%

Hitslow
-30% for 1s
Soulscraper
Fighter
Barbarian
One Handed
Off-Hand
-20
Physical Base Weapon Damage
27
28~29
30~31
32~33
34~35
36~37
38~39
Hatchet Hitbox.pngSecondary Attacks
100%/80%/60% + 3

Secondary Attacks
Slash/Slash/Pierce
100%/105%/110%
Secondary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-17% for 1s
None
Fighter
Barbarian
One Handed
Main-Hand
-22
Physical Base Weapon Damage
28
29~30
31~32
33~34
35~36
37~38
39~40
41~42
Horseman's Axe Hitbox.pngPrimary Attacks
100%/80% + 3
Primary Attacks
All Slash
100%/105%/110%
Primary Attacks
Mid Attack: x60%
Otherwise: x87.5%

Hitslow
-17% for 1s
Famine

Bows


Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Animation Times Action Movement Penalty Slowdown On Hit Quiver Size Initial Projectile Speed (m/s) Artifact
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
33
34~35
36~37
38~39
40~41
42~43
44~45
46~47
Armor Penetration
20%
Primary Attack 1
100% + 3
Primary Attack
Windup: 2
Finish: 0.933

Reload
2.967
Primary Attack 1
Always: x55%

Reload
Always: x40%

QuickShot
Always: x55%

MultiShot
Always: x55%

Hitslow
-30% for 1s
632.5Nipalan
RangerTwo Handed
Main-Hand
-40
Physical Base Weapon Damage
29
30~31
32~33
34~35
36~37
38~39
40~41
42~43
Armor Penetration
10%
Primary Attack 1
100% + 3
Primary Attack
Windup: 1.5
Finish: 1.167

Reload
2.967
Primary Attack 1
Always: x65%

Reload
Always: x50%

QuickShot
Always: x65%

MultiShot
Always: x65%

Hitslow
-20% for 1s
8?Pestilence
Ranger
Bard
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
19
20~21
22~23
24~25
26~27
28~29
30~31
32~33
Armor Penetration
5%
Primary Attack 1
100% + 3
Primary Attack
Windup: 1.2
Finish: 1.6

Reload
2.967
Primary Attack 1
Always: x75%

Reload
Always: x60%

QuickShot
Always: x75%

MultiShot
Always: x75%

Hitslow
-12% for 0.5s
1025Elven Bow of Truth

Crossbows


Name Class Slot Movement Speed Damage on Hit Stats Impact Zones + Impact Power/Resist Animation Times Action Movement Penalty Slowdown On Hit Initial Projectile Speed (m/s) Artifact
Fighter
Ranger
Wizard
Bard
Two Handed
Main-Hand
-50
Physical Base Weapon Damage
35
36~37
38~39
40~41
42~43
44~45
46~47
Armor Penetration
30%
Primary Attack 1
100% + 4
Primary Attack
Finish: 0.8

Reload
3.46
Primary Attack 1
Always: x65%

Reload
Always: x30%

Hitslow
-35% for 1.5s
40None
Rogue
Ranger
Bard
One Handed
Off-Hand
-25
Physical Base Weapon Damage
17
18~19
20~21
22~23
24~25
26~27
28~29
Armor Penetration
5%
Secondary Attack 1
100% + 3
Primary Attack
Finish: 0.767

Reload
4.267
Secondary Attack 1
Always: x75%

Reload
Always: x50%

Hitslow
-17.5% for 0.75s
40None
RangerTwo Handed
Main-Hand
-50
Physical Base Weapon Damage
42
43~44
45~46
47~48
49~50
51~52
53~54
Armor Penetration
35%
Primary Attack 1
100% + 6
Primary Attack
Finish: 1

Reload
7.467
Primary Attack 1
Always: x55%

Reload
Always: x0%

Hitslow
-45% for 1.5s
50None

Magical Weapons


Name Class Slot Movement Speed Damage on Hit Stats Hitbox Impact Zones + Impact Power/Resist Combo Action Movement Penalty Slowdown On Hit Artifact
Cleric
Warlock
Wizard
Druid
Sorcerer
Two Handed
Main-Hand
-30
Physical Base Weapon Damage
26
27~28
29~30
31~32
33~34
35~36
37~38
Outgoing Magical Healing Add
3 | 4 | 5 | 6 | 7 | 8 | 9
Ceremonial Staff Hitbox.pngPrimary Attacks
100%/80% + 4
Impact Resist
3
Primary Attacks
All Blunt
100%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-17% for 1s
None
Wizard
Warlock
Druid
Sorcerer
One Handed
Off-Hand
-15Physical Gear Weapon Damage
1 | 1 | 2 | 2 | 3 | 3 | 4 | 4
Gear Magical Damage
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Magical Penetration
10%
Crystal Ball Hitbox.pngCasting
Always: x65%

Zirkzi's Eye
Wizard
Warlock
Sorcerer
Two Handed
Main-Hand
-25
Physical Base Weapon Damage
13
14
15
16
17
18
19
20
Magical Base Weapon Damage
14
15
16
17
18
19
20
Crystal Sword Hitbox.pngPrimary Attacks
100%/90%/70% + 3
Impact Resist
3
Primary Attacks
All Slash
100%/105%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-15% for 1s
Catice
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-20
Physical Base Weapon Damage
29
30~31
32~33
34~35
36~37
38~39
40~41
42~43
Gear Magical Damage
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
Magical Penetration
15%
Magic Staff Hitbox.pngPrimary Attacks
100%/80%/60% + 4
Impact Resist
3
Primary Attacks
All Blunt
100%/110%
Guard
Always: x65%

Casting
Always: x65%

Primary Attacks
Mid Attack: x55%
Otherwise: x85%

Block Reaction
Always: x65%

Hitslow
-17% for 1s
Illusory
Wizard
Cleric
Warlock
Druid
Sorcerer
Two Handed
Main-Hand
-10
Physical Base Weapon Damage
18
19~20
21~22
23~24
25~26
27~28
29~30
31~32
Gear Magical Damage
1 | 2 | 3 | 4 | 5 | 6 | 7 | 7
Magical Penetration
5%
Spellbook Hitbox.pngPrimary Attack 1
100% + 2
Primary Attacks
Blunt
100%
Primary Attack 1
Always: x95%

Casting
Always: x65%

Hitslow
-7% for 0.5s
Spellweaver

Shields


Name Class Slot Movement Speed Armor Rating Impact Resist Action Movement Penalty Artifact
Fighter
Cleric
Bard
One Handed
Off-Hand
-717~18
19~20
21~22
23~24
25~26
27~28
29~30
31~32
Impact Resist
6
Guard
Always: x90%

ShieldSlam
Always: x90%

Block Reaction
Always: x99%

Delirium
Fighter
Cleric
Warlock
One Handed
Off-Hand
-1520~21
22~23
24~26
27~29
30~32
33~35
36~38
39~41
Impact Resist
5
Guard
Always: x65%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

Aegis
Fighter
Bard
One Handed
Off-Hand
-1017~18
19~20
21~22
23~24
25~26
27~28
29~30
Special Attacks
150% + 3
Impact Resist
4
Guard
Always: x50%

ShieldSlam
Always: x90%

LightActivate
Always: x60%

LightDeactivate
Always: x60%

Block Reaction
Always: x99%

Special Attacks
Always: x90%

None
Fighter
Ranger
Two Handed
Main-Hand
-2530~33
34~37
38~41
42~45
46~49
50~53
54~57
Impact Resist
6
Guard
Always: x60%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

None
Fighter
Cleric
Barbarian
One Handed
Off-Hand
-1218~19
20~21
22~24
25~27
28~30
31~33
34~36
37~39
Impact Resist
4
Guard
Always: x75%

ShieldSlam
Always: x90%

Block Reaction
Always: x97%

Dryad's Wrath