From Dark and Darker Wiki
(Added attack signatures.) |
(Updated to use new data template) |
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<th style="width:5%">Name</th> | <th style="width:5%">Name</th> | ||
<th style="width:5%">Combo Attack Speed</th></tr><!-- | <th style="width:5%">Combo Attack Speed</th></tr><!-- | ||
-->{{#arraydefine:weapons|{{Weapon | -->{{#arraydefine:weapons|{{Weapon Animation Times Data|All}} }}<!-- | ||
-->{{#loop:i|0|{{#arraysize:weapons}}<!-- | -->{{#loop:i|0|{{#arraysize:weapons}}<!-- | ||
-->|{{#vardefine:current|{{#arrayindex:weapons|{{#var:i}} }} }}<!-- | -->|{{#vardefine:current|{{#arrayindex:weapons|{{#var:i}} }} }}<!-- | ||
-->{{#vardefine:primary_attack_1|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_1|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|next attack}} }}<!-- | ||
-->{{#vardefine:primary_attack_2|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_2|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|next attack}} }}<!-- | ||
-->{{#vardefine:primary_attack_3|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_3|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|next attack}} }}<!-- | ||
-->{{#vardefine:primary_attack_4|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_4|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|next attack}} }}<!-- | ||
-->{{#vardefine:secondary_attack_1|{{Weapon Data|{{#var:current}} | -->{{#vardefine:secondary_attack_1|{{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|next attack}} }}<!-- | ||
-->{{#vardefine:secondary_attack_2|{{Weapon Data|{{#var:current}} | -->{{#vardefine:secondary_attack_2|{{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|next attack}} }}<!-- | ||
-->{{#vardefine:special_attack_1|{{Weapon Data|{{#var:current}} | -->{{#vardefine:special_attack_1|{{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|next attack}} }}<!-- | ||
-->{{#vardefine:special_attack_2|{{Weapon Data|{{#var:current}} | -->{{#vardefine:special_attack_2|{{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|next attack}} }}<!-- | ||
--><tr style="height:190px;"><!-- | --><tr style="height:190px;"><!-- | ||
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-->{{#if:{{#var:primary_attack_1}}<!-- | -->{{#if:{{#var:primary_attack_1}}<!-- | ||
-->|'''Primary Attack'''<br><!-- | -->|'''Primary Attack'''<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:primary_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:primary_attack_1}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|finish}}<br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:primary_attack_2}}<!-- | -->{{#ifeq:Reset|{{#var:primary_attack_2}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|finish}}<br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:primary_attack_3}}<!-- | -->{{#ifeq:Reset|{{#var:primary_attack_3}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|finish}}<br><!-- | ||
-->|{{#if:{{#pos:{{#var:current}}|Dagger}}<!-- | -->|{{#if:{{#pos:{{#var:current}}|Dagger}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|finish}}<br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|hit}}<br><!-- | ||
-->Finish: {{Weapon Data|{{#var:current}} | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|finish}}<br>}} }} }} }} }}<!-- | ||
-->{{#if:{{#var:secondary_attack_1}}<!-- | -->{{#if:{{#var:secondary_attack_1}}<!-- | ||
-->|<br>'''Secondary Attack'''<br><!-- | -->|<br>'''Secondary Attack'''<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:secondary_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:secondary_attack_1}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|finish}}<br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit}}<br><!-- | ||
-->Finish: {{Weapon Data|{{#var:current}} | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|finish}}<br>}} }}<!-- | ||
-->{{#if:{{#var:special_attack_1}}<!-- | -->{{#if:{{#var:special_attack_1}}<!-- | ||
-->|<br>'''Special Attack'''<br><!-- | -->|<br>'''Special Attack'''<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|finish}}<br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|hit}}<br><!-- | ||
-->Finish: {{Weapon Data|{{#var:current}} | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|finish}}<br>}} }}</td></tr>}}</table><!-- | ||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
{{ComboAnimationTimes | {{ComboAnimationTimes}} | ||
</noinclude> | </noinclude> | ||