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(Added attack signatures.) |
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--><td><!-- | --><td><!-- | ||
-->{{#if:{{#var:primary_attack_1}}<!-- | -->{{#if:{{#var:primary_attack_1}}<!-- | ||
-->|Windup: {{Weapon Data|{{#var:current}}|animationtimes|primary|attack 1|windup}}<br><!-- | -->|'''Primary Attack'''<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}}|animationtimes|primary|attack 1|windup}}<br><!-- | |||
-->Hit: {{Weapon Data|{{#var:current}}|animationtimes|primary|attack 1|hit}}<br><!-- | -->Hit: {{Weapon Data|{{#var:current}}|animationtimes|primary|attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:primary_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:primary_attack_1}}<!-- | ||
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-->Finish: {{Weapon Data|{{#var:current}}|animationtimes|primary|attack 4|finish}}<br>}} }} }} }} }}<!-- | -->Finish: {{Weapon Data|{{#var:current}}|animationtimes|primary|attack 4|finish}}<br>}} }} }} }} }}<!-- | ||
-->{{#if:{{#var:secondary_attack_1}}<!-- | -->{{#if:{{#var:secondary_attack_1}}<!-- | ||
-->|Windup: {{Weapon Data|{{#var:current}}|animationtimes|secondary|attack 1|windup}}<br><!-- | -->|<br>'''Secondary Attack'''<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}}|animationtimes|secondary|attack 1|windup}}<br><!-- | |||
-->Hit: {{Weapon Data|{{#var:current}}|animationtimes|secondary|attack 1|hit}}<br><!-- | -->Hit: {{Weapon Data|{{#var:current}}|animationtimes|secondary|attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:secondary_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:secondary_attack_1}}<!-- | ||
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-->Finish: {{Weapon Data|{{#var:current}}|animationtimes|secondary|attack 2|finish}}<br>}} }}<!-- | -->Finish: {{Weapon Data|{{#var:current}}|animationtimes|secondary|attack 2|finish}}<br>}} }}<!-- | ||
-->{{#if:{{#var:special_attack_1}}<!-- | -->{{#if:{{#var:special_attack_1}}<!-- | ||
-->|Windup: {{Weapon Data|{{#var:current}}|animationtimes|special|riposte attack 1|windup}}<br><!-- | -->|<br>'''Special Attack'''<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}}|animationtimes|special|riposte attack 1|windup}}<br><!-- | |||
-->Hit: {{Weapon Data|{{#var:current}}|animationtimes|special|riposte attack 1|hit}}<br><!-- | -->Hit: {{Weapon Data|{{#var:current}}|animationtimes|special|riposte attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- |