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(fighter perks/skills hyperlinking)
m (weapon mastery has -% dmg again)
 
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Page is currently up to date for: {{:TODO|Classes}}
<noinclude>{{UpdateStatus|Class Data}}
{{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}


{{Infobox Class
|name        = Fighter
|type        = 'A Master of Arms'
|strength    = 15
|vigor      = 15
|agility    = 15
|dexterity  = 15
|will        = 15
|knowledge  = 15
|resourcefulness    = 15
|health    = 100 / 100
}}
==Description==
==Description==


Line 18: Line 7:


==Class Info==
==Class Info==
<br>
 
'''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk)
The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
 
 
'''Weapon of choice:''' - Pretty much everything


*Pros
*Pros
**Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''.
**Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game.
**Exclusive access to some of the strongest armors in the game.
**Well-rounded attributes.
**Great gap closer/evade ability with the Sprint skill and sustain through Second Wind.
**Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
**Able to wield a shield.
**Good melee and ranged capabilities.
*Cons
*Cons
**Few options for specialization beyond stacking physical defense.
**Dependent on equipment.
**Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored).
**Cannot cast any spells.
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.
**Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
<td> When the Fighter's health reaches below 40%, they become flooded with adrenaline and gain additional +15% [[Stats#Action Speed|Action Speed]] for 12 seconds. <br> Cooldown appears as a debuff: 60s. </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
<td> Gain +50 additional [[Stats#Armor Rating|Armor Rating]] and [[Stats#Magic Resistance|Magical Resistance]] during a block. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
<td> After landing two consecutive attacks within 2 seconds, gain +10% increased [[Stats#Physical Power Bonus|Physical Power Bonus]] for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
<td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% [[Stats#Action Speed|Action Speed]] for 3 seconds. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
<td> Increases [[Stats#Physical_Damage_Reduction|Armor Rating]] acquired from armor by 10%. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
<td> Equipping weapons in both hands grants additional flat +10% [[Stats#Action Speed|Action Speed]]. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
<td> Increases [[Damage_Calculation#Projectile_Reduction|Projectile Damage Reduction]] by +10%. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
<td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% [[Stats#Action Speed|Action Speed]] for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it)  </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
<td> Cannot equip plate armor, but gain +5 "Buff" [[Damage_Calculation#"Buff"_Weapon_Damage|Weapon Damage]] when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
<td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional speed modifiers. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
<td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, [[Stats#Physical Power Bonus|Physical Power Bonus]] is decreased by -10%. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Sword Mastery </td>
<td> When using a [[Weapons#Swords|Sword]]-type weapon, gain 2 [[Damage_Calculation#"Gear"_Weapon_Damage|Weapon Damage]] and 5% [[Stats#Action Speed|Action Speed]]. Also gain 1 [[Impact_Power|Impact Resistance]] when taking a defensive stance with your sword. </td>
</tr>
</table>
<br>
|-|Skills=
You can equip a total of 2 skills.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
<td> Grants additional flat +15% [[Stats#Action Speed|Action Speed]] for 8 seconds. After the duration ends, your [[Stats#Action Speed|Action Speed]] is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 2 seconds.</td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
<td> Removes debuffs that slow all movement speeds.  </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
<td> The next blocked attack will not induce any stagger penalties for 6s. </td>
        <td> 18s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
<td> Recovers 40[[Healing#Percent_Max_Health_Healing|% of Max HP]] over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier 5 Spell. (Doesn't scale with physical or magical healing bonuses, but the duration is influenced by [[Stats#Buff Duration|buff duration]])</td>
        <td> / </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
<td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td>
        <td> 16s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
<td> Gain +50 flat Move Speed for 6 seconds. </td>
        <td> 28s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
<td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% [[Stats#Physical_Damage_Reduction|Physical]] and [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]] for 8 seconds. </td>
        <td> 18s </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power]] Bonus by +20% for one attack. If the target dies from this attack you recover 5[[Healing#Percent_Max_Health_Healing|% of Max HP]]. </td>
        <td> 24s </td>
</tr>
</table>
|-|Gear=


Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Francisca Axe]] </td>
</tr>
</table>
<br>
<br>
 
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
Armors
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
<br>
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>
 
 
<br>
 
|-|Stats=
These [[Stats]] do not include the starting armor
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 15
| [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike
| {{:Fighter|desc=AdrenalineSpike}}
| {{Ability_Data|AdrenalineSpike|Cooldown}}
|-
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 15
| [[File:Perk Barricade.png|link=|96px]] <br> Barricade
| {{:Fighter|desc=Barricade}}
| -
|-
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 15
| [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack
| {{:Fighter|desc=ComboAttack}}
| -  
|-
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15
| [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack
| {{:Fighter|desc=Counterattack}}
| -
|-
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15
| [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery
| {{:Fighter|desc=DefenseMastery}}
| -
|-
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 100
| [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield
| {{:Fighter|desc=DualWield}}
| -
|-
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
| [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance
| {{:Fighter|desc=ProjectileResistance}}
| -
|-
|-
|Move Speed|| style="text-align:right;" | 300 (100%)
| [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery
| {{:Fighter|desc=ShieldMastery}}
| -
|-
|-
|Action Speed|| style="text-align:right;" | 0%
| [[File:Perk_Slayer.png|link=|96px]] <br> Slayer
| {{:Fighter|desc=Slayer}}
| -
|-
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
| [[File:Perk Swift.png|link=|96px]] <br> Swift
| {{:Fighter|desc=Swift}}
| -
|-
|-
|Equip Speed|| style="text-align:right;" | 0%
| [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery
| {{:Fighter|desc=SwordMastery}}
| -
|-
|-
|Regular Interaction Speed|| style="text-align:right;" | 0%
| [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery
| {{:Fighter|desc=WeaponMastery}}
| -
|}
<br>
 
|-|Skills=
 
You can equip a total of 2 skills.
 
<br>
{| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;>
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name
! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description
! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown
|-
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
| [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush
| {{:Fighter|desc=AdrenalineRush}}
| {{Ability_Data|AdrenalineRush|SkillCooldown}}
|-
|-
|Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
| [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough
| {{:Fighter|desc=Breakthrough}}
| {{Ability_Data|Breakthrough|SkillCooldown}}
|-
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0%
| [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block
| {{:Fighter|desc=PerfectBlock}}
| {{Ability_Data|PerfectBlock|SkillCooldown}}
|-
|-
|Armor Penetration|| style="text-align:right;" | 0%
| [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind
| {{:Fighter|desc=SecondWind}}
| -
|- <!-- Shield slam data bugged, has to be manually written-->
| [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam
| {{:Fighter|desc=ShieldSlam}}
| {{Ability_Data|ShieldSlam|SkillCooldown}}
|-
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| [[File:Skill Sprint.png|link=|x96px]] <br> Sprint
| {{:Fighter|desc=Sprint}}
| {{Ability_Data|Sprint|SkillCooldown}}
|-
|-
|Headshot Reduction|| style="text-align:right;" | 0%
| [[File:Skill Taunt.png|link=|x96px]] <br> Taunt
| {{:Fighter|desc=Taunt}}
| {{Ability_Data|Taunt|SkillCooldown}}
|-
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike
|-
| {{:Fighter|desc=VictoryStrike}}
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| {{Ability_Data|VictoryStrike|SkillCooldown}}
|-
|}
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
<br>
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;" | 0%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0


|}
|-|Gear=
{{ListGearForClass|{{PAGENAME}}}}
<br>


|-|Stats=
{{GenerateDetailsPage|{{PAGENAME}}}}
<br>
<br>


Line 304: Line 146:
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.
- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.


|-|Patch Notes=
</tabber>
 
'''2024/02/11 Early Access Hotfix#32'''
* Fighter receives an early version of Sword Mastery.
* Fighter's Perfect Block cooldown changed from 24s → 18s.
* Fighter's Shield Slam now knocks back enemies.
 
'''2024/02/08 Early Access Hotfix#31'''
* Fighter's Barricade perk now also increases Magic Resistance by 50.
 
 
'''2023/12/23 Early Access Hotfix#26'''
 
- Shield Slam skill has been updated to activate the shield defense function during the slam.
 
'''2023/11/30 Early Access Hotfix#22'''
 
- Fixed an issue where lanterns were recognized as weapons. (for Slayer & Dual Wield)
 
'''2023/11/09 Early Access Hotfix #20'''
 
- Fixed an issue where Adrenaline Spike would not activate properly.
 
- Fighter's Adrenaline Rush action speed increase changed from 25% → 15%.
 
- Fighter's Dual Wield action speed increase changed from 15% → 10%.


- Fighter's Second Wind health recovery amount has been changed from 50% → 40% of maximum health.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
|adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br>


- Fighter's Second Wind skill tier has been changed from 6 → 5.
|barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}.


- Fighter's Perfect Block has been changed to greatly improve the impact power of a block/parry for 6 seconds after activation instead of for just one block.
|comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)


- Fighter's Perfect Block cooldown changed from 12s → 24s.
|counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}.


|defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor.


'''2023/11/03 Early Access Hotfix #19'''
|dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields)


- Fighter's Adrenaline Spike Perk activation point changed from when remaining health reaches below 15% -> below 40%. (Bugged - still activates below 15%)
|projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}.  


- Fighter's Adrenaline Spike duration changed from 8s → 12s.
|shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]].


- Fighter's Adrenaline Rush debuff duration has been changed from 4s → 2s.
|slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields)


- Fighter's Taunt now also grants 10% magical damage reduction bonus in addition to the original physical damage reduction bonus.
|swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers.


|swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword.


'''2023/08/22 Early Access Hotfix #6'''
|weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} on the weapon.


- Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%.
|adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}.


- Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
|breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}.


|perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}.


'''10/02/2023 Alpha Playtest #4 Hotfix #4'''
|secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill.


- Fixed an issue where Victory Strike could not function properly.
|shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards.  


- Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
|sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}.


- Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
|taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}.


|victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}.


'''09/02/2023 Alpha Playtest #4 Hotfix #3'''
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}</includeonly>
- Fighter Weapon Mastery Physical Power Penalty -20% → -10%
 
 
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
 
- Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
 
- Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
 
 
'''16/12/2022 Alpha Playtest #3 Hotfix #1'''
 
- Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
 
 
'''31/10/2022 Alpha Playtest #2 Hotfix #2'''
 
- Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
 
- Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
 
- Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
 
 
 
</tabber>

Latest revision as of 20:51, 4 October 2024

Information is up to date! Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 66.
Dark and Darker is currently on update: Patch:6.6#Hotfix 66.

Fighter.png
Fighter
'A Master of Arms'
Strength
15
Vigor
15
Agility
15
Dexterity
15
Will
15
Knowledge
15
Resourcefulness
15

Health
115

Description

Fighters in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group.

Class Info

The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.


Weapon of choice: - Pretty much everything

  • Pros
    • Can equip most weapons and armors. With Weapon Mastery perk, can equip any weapon in the game.
    • Well-rounded attributes.
    • Has the ability to sprint with the Sprint skill and sustain through Second Wind skill.
  • Cons
    • Dependent on equipment.
    • Cannot cast any spells.
    • Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Cooldown
Perk Adrenaline Spike.png
Adrenaline Spike
When your health goes below 40%, gain 15% Action Speed for 12s.
60s
Perk Barricade.png
Barricade
While in defensive stance, gain 50 Armor Rating and 50 Magical Resistance. -
Perk Combo Attack.png
Combo Attack
When you successfully melee attack consecutively within 2s, gain 10% Physical Power Bonus for 2s.
(Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)
-
Perk Counterattack.png
Counterattack
When you successfully block an attack, gain 10% Move Speed Bonus and 10% Action Speed for 3s. -
Perk Defense Expert.png
Defense Mastery
Gain an additional 10% Item Armor Rating Bonus from equipped armor. -
Perk Dual Wield.png
Dual Wield
While you have weapons equipped in both hands, gain 10% Action Speed.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Projectile Resistance.png
Projectile Resistance
Gain 10% Projectile Damage Reduction. -
Perk Shield Expert.png
Shield Mastery
While in defensive stance, gain 10% Move Speed Bonus. When you successfully block an attack, gain 50% Action Speed towards your next block or attack.
Despite the name, this perk applies to any weapon with a defensive stance, including the Longsword and Flute.
-
Perk Slayer.png
Slayer
While holding a weapon in each hand, gain 5 Physical Buff Weapon Damage and lose the ability to equip plate armor.
(works with all secondary weapons, excluding lanterns and shields)
-
Perk Swift.png
Swift
Gain -30% Armor Speed Penalty Bonus. Not applicable to additional speed modifiers. -
Perk Sword Mastery.png
Sword Mastery
When using a Sword-type weapon, gain 2 Physical Buff Weapon Damage and 5% Action Speed. Also gain 10 Move Speed Add when taking a defensive stance with your sword. -
Perk Weapon Mastery.png
Weapon Mastery
Gain the ablity to use any weapon. While using non-native weapon to your class, lose -5% Physical Power Bonus on the weapon. -


You can equip a total of 2 skills.


Name Description Cooldown
Skill Adrenaline Rush.png
Adrenaline Rush
Gain 15% Action Speed for 8s. After the duration ends, lose -8% Action Speed and -4% Move Speed Bonus for 2s. 28s
Skill Breakthrough.png
Breakthrough
Remove and become immune to Debuffs that slow move speed and become knockback immune for 10s. 24s
Skill Perfect Block.png
Perfect Block
Gain 5 Impact Resistance for 6s. 7s
Skill Second Wind.png
Second Wind
Recover 40% Percent Max Health Healing over 12s. Additionally, Second Wind removes the negative effects of the Adrenaline Rush.
Has 1 use. Can be Recharged at the rate of a Tier 5 Skill.
-
Skill Shield Slam.png
Shield Slam
When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical Damage (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 7s
Skill Sprint.png
Sprint
Gain 3 stacks of Momentum, granting 15 Move Speed Add per stack. Lose 1 stack every 2s. 28s
Skill Taunt.png
Taunt
Increases the aggro value to all monsters within a 7.5m area by 50%. Gain 10% Physical Damage Reduction and 10% Magical Damage Reduction for 8s. 18s
Skill Victory Strike.png
Victory Strike
Your next attack within 10s deals an additional 20% Physical Power Bonus. If the target dies from this attack, heal for 15% Percent Max Health Healing. 24s


Hand/Slot Type Weapons
Main Hand + Two Handed
Battle Axe • Crossbow • Halberd • Longsword • Pavise • Spear • Zweihander
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back


These Stats do not include starting armor.

Stat Name Base Stats
Strength 15
Vigor 15
Agility 15
Dexterity 15
Will 15
Knowledge 15
Resourcefulness 15
Health
Memory Capacity 9
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 0%
Spell Recovery Bonus 65.5%
Move Speed 300 ( 100% )
Action Speed 0%
Manual Dexterity 0%
Spell Casting Speed 0%
Equip Speed 0%
Regular Interaction Speed 0%
Magical Interaction Speed 0%
Persuasiveness 15
Buff Duration 0%
Debuff Duration 0%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 5%
        From Resist Rating 30 ( 5% )
        From Bonuses 0%
Physical Power Bonus 0%
        From Physical Power 15 ( 0% )
        From Bonuses 0%
Magic Power Bonus 0%
        From Magic Power 15 ( 0% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights.

- Use your shield not only to block melee attacks, but also projectiles like arrows and spells.

- Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires.

- Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.