From Dark and Darker Wiki
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(Added infinite combo column.) |
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| (6 intermediate revisions by the same user not shown) | |||
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<tr style="font-weight:bold;"> | <tr style="font-weight:bold;"> | ||
<th style="width:5%">Name</th> | <th style="width:5%">Name</th> | ||
<th style="width:5%">Combo Attack Speed</th></tr><!-- | <th style="width:5%">Combo Attack Speed w/ Hitstop</th> | ||
-->{{#arraydefine:weapons|{{Weapon Data| | <th style="width:5%">Infinite Combo Attack Speed w/ Hitstop</th></tr><!-- | ||
-->{{#arraydefine:weapons|{{Weapon Animation Times Data|All}} }}<!-- | |||
-->{{#loop:i|0|{{#arraysize:weapons}}<!-- | -->{{#loop:i|0|{{#arraysize:weapons}}<!-- | ||
-->|{{#vardefine:current|{{#arrayindex:weapons|{{#var:i}} }} }}<!-- | -->|{{#vardefine:current|{{#arrayindex:weapons|{{#var:i}} }} }}<!-- | ||
-->{{#vardefine:primary_attack_1|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_1|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|next attack}} }}<!-- | ||
-->{{#vardefine:primary_attack_2|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_2|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|next attack}} }}<!-- | ||
-->{{#vardefine:primary_attack_3|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_3|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|next attack}} }}<!-- | ||
-->{{#vardefine:primary_attack_4|{{Weapon Data|{{#var:current}} | -->{{#vardefine:primary_attack_4|{{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|next attack}} }}<!-- | ||
-->{{#vardefine:secondary_attack_1|{{Weapon Data|{{#var:current}} | -->{{#vardefine:secondary_attack_1|{{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|next attack}} }}<!-- | ||
-->{{#vardefine:secondary_attack_2|{{Weapon Data|{{#var:current}}| | -->{{#vardefine:secondary_attack_2|{{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|next attack}} }}<!-- | ||
-->{{#vardefine:special_attack_1|{{Weapon Data|{{#var:current}} | -->{{#vardefine:secondary_attack_3|{{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|next attack}} }}<!-- | ||
-->{{#vardefine:special_attack_2|{{Weapon Data|{{#var:current}} | -->{{#vardefine:special_attack_1|{{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|next attack}} }}<!-- | ||
-->{{#vardefine:special_attack_2|{{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|next attack}} }}<!-- | |||
-->{{#vardefine:infinite_start}}<!-- | |||
-->{{#vardefine:is_not_infinite|<!-- | |||
-->{{#pos:{{#var:primary_attack_1}}{{#var:primary_attack_2}}{{#var:primary_attack_3}}{{#var:primary_attack_4}}<!-- | |||
-->{{#var:secondary_attack_1}}{{#var:secondary_attack_2}}{{#var:secondary_attack_3}}|Reset}} }}<!-- | |||
-->{{#vardefine:primary_last|{{#explode:{{Weapon Animation Times Data|{{#var:current}}|primary|all}}|,|-1}} }}<!-- | |||
-->{{#vardefine:secondary_last|{{#explode:{{Weapon Animation Times Data|{{#var:current}}|secondary|all}}|,|-1}} }}<!-- | |||
-->{{#if:{{#var:is_not_infinite}}<!-- | |||
-->|<!-- | |||
-->|{{#if:{{#var:primary_last}}<!-- | |||
-->|{{#vardefine:infinite_start|{{Weapon Animation Times Data|{{#var:current}}|Primary|{{#var:primary_last}}|next attack}} }} }}<!-- | |||
-->{{#if:{{#var:secondary_last}}<!-- | |||
-->|{{#vardefine:infinite_start|{{Weapon Animation Times Data|{{#var:current}}|Secondary|{{#var:secondary_last}}|next attack}} }} }} }}<!-- | |||
--><tr style="height:190px;"><!-- | --><tr style="height:190px;"><!-- | ||
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--><td><!-- | --><td><!-- | ||
-->{{#if:{{#var:primary_attack_1}}<!-- | -->{{#if:{{#var:primary_attack_1}}<!-- | ||
-->|Windup: {{Weapon Data|{{#var:current}} | -->|'''Primary Attack'''<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | ||
-->{{#ifeq: | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit with hitstop}}<br><!-- | ||
-->| | -->{{#ifeq:Primary Attack 2|{{#var:primary_attack_1}}<!-- | ||
--> | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | ||
--> | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | ||
--> | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit with hitstop}}<br><!-- | ||
-->{{#ifeq:Primary Attack 3|{{#var:primary_attack_2}}<!-- | |||
--> | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Primary Attack 4|{{#var:primary_attack_3}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}<br><!-- | |||
-->|Finish: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|hit with hitstop}}<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|finish}}<br><br><!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|finish}}<br><br>}}<!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|finish}}<br><br>}}<!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|finish}}<br><br>}}<!-- | |||
-->|{{#if:{{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<!-- | |||
-->|'''Primary Attack'''<br><!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|finish}}<br><br><!-- | |||
-->'''Reload'''<br><!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|other|reload|windup}}<br><br><!-- | |||
-->|{{#if:{{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|finish}}<!-- | |||
-->|'''Primary Attack'''<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|finish}}<br><br><!-- | |||
-->'''Reload'''<br><!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|other|reload|finish}}<br><br>}} }} }}<!-- | |||
-->{{#if:{{#var:secondary_attack_1}}<!-- | -->{{#if:{{#var:secondary_attack_1}}<!-- | ||
-->|Windup: {{Weapon Data|{{#var:current}} | -->|'''Secondary Attack'''<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | ||
-->{{#ifeq: | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit with hitstop}}<br><!-- | ||
-->| | -->{{#ifeq:Secondary Attack 2|{{#var:secondary_attack_1}}<!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit with hitstop}}<br><!-- | |||
-->Finish: {{Weapon Data|{{#var:current}}| | -->{{#ifeq:Secondary Attack 3|{{#var:secondary_attack_2}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|recover}}<br><!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|hit with hitstop}}<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|finish}}<br><br><!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|finish}}<br><br>}}<!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|finish}}<br><br>}}<!-- | |||
-->|{{#if:{{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|finish}}<!-- | |||
-->|'''Secondary Attack'''<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|finish}}<br><br><!-- | |||
-->'''Reload'''<br><!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|other|reload|finish}}<br><br>}} }}<!-- | |||
-->{{#if:{{#var:special_attack_1}}<!-- | -->{{#if:{{#var:special_attack_1}}<!-- | ||
-->|Windup: {{Weapon Data|{{#var:current}} | -->|'''Special Attack'''<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | ||
-->|Finish: {{Weapon Data|{{#var:current}} | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|finish}}<br><br><!-- | ||
-->|Recover: {{Weapon Data|{{#var:current}} | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Data|{{#var:current}} | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Data|{{#var:current}} | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|hit with hitstop}}<br><!-- | ||
-->Finish: {{Weapon Data|{{#var:current}} | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|finish}}<br><br>}} }}</td><!-- | ||
--><td><!-- | |||
-->{{#if:{{#var:is_not_infinite}}||<!-- | |||
-->{{#if:{{#var:primary_attack_1}}<!-- | |||
-->|'''Primary Attack'''<br><!-- | |||
-->{{#ifeq:Primary Attack 1|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Primary Attack 2|{{#var:primary_attack_1}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | |||
-->{{#ifeq:Primary Attack 2|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Primary Attack 3|{{#var:primary_attack_2}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | |||
-->{{#ifeq:Primary Attack 3|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Primary Attack 4|{{#var:primary_attack_3}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}<br><!-- | |||
-->{{#ifeq:Primary Attack 4|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|hit with hitstop}}<br><!-- | |||
-->Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|recover}}]<br><!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}]<br><br>}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}]<br><br>}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}]<br><br>}} }}<!-- | |||
-->{{#if:{{#var:secondary_attack_1}}<!-- | |||
-->|'''Secondary Attack'''<br><!-- | |||
-->{{#ifeq:Secondary Attack 1|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Secondary Attack 2|{{#var:secondary_attack_1}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | |||
-->{{#ifeq:Secondary Attack 2|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit with hitstop}}<br><!-- | |||
-->{{#ifeq:Secondary Attack 3|{{#var:secondary_attack_2}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|recover}}<br><!-- | |||
-->{{#ifeq:Secondary Attack 3|{{#var:infinite_start}}|[}}<!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|hit with hitstop}}<br><!-- | |||
-->Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|recover}}<br><br><!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|recover}}<br><br>}}<!-- | |||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><br>}} }} }}</td></tr>}}</table><!-- | |||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
{{ComboAnimationTimes}} | |||
</noinclude> | </noinclude> | ||