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-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|hit}}<br><!-- | ||
-->{{#ifeq: | -->{{#ifeq:Primary Attack 2|{{#var:primary_attack_1}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|hit}}<br><!-- | ||
-->{{#ifeq: | -->{{#ifeq:Primary Attack 3|{{#var:primary_attack_2}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|hit}}<br><!-- | ||
-->{{#ifeq: | -->{{#ifeq:Primary Attack 4|{{#var:primary_attack_3}}<!-- | ||
-->| | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|recover}}<br><!-- | ||
--> | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|hit}}<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 4|finish}}<br><br><!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 3|finish}}<br><br>}}<!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 2|finish}}<br><br>}}<!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|primary|attack 1|finish}}<br><br>}} }}<!-- | |||
-->{{#if:{{#var:secondary_attack_1}}<!-- | -->{{#if:{{#var:secondary_attack_1}}<!-- | ||
-->| | -->|'''Secondary Attack'''<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|hit}}<br><!-- | ||
-->{{#ifeq: | -->{{#ifeq:Secondary Attack 2|{{#var:secondary_attack_1}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|hit}}<br><!-- | ||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|finish}}<br>}} }}<!-- | -->{{#ifeq:Secondary Attack 3|{{#var:secondary_attack_2}}<!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|recover}}<br><!-- | |||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|windup}}<br><!-- | |||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|hit}}<br><!-- | |||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 3|finish}}<br><br><!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 2|finish}}<br><br>}}<!-- | |||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|secondary|attack 1|finish}}<br><br>}} }}<!-- | |||
-->{{#if:{{#var:special_attack_1}}<!-- | -->{{#if:{{#var:special_attack_1}}<!-- | ||
-->| | -->|'''Special Attack'''<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|hit}}<br><!-- | ||
-->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | -->{{#ifeq:Reset|{{#var:special_attack_1}}<!-- | ||
-->|Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|finish}}<br><!-- | -->|Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|finish}}<br><br><!-- | ||
-->|Recover: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|recover}}<br><!-- | -->|Recover: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 1|recover}}<br><!-- | ||
-->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|windup}}<br><!-- | -->Windup: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|windup}}<br><!-- | ||
-->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|hit}}<br><!-- | -->Hit: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|hit}}<br><!-- | ||
-->Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|finish}}<br>}} }}</td></tr>}}</table><!-- | -->Finish: {{Weapon Animation Times Data|{{#var:current}}|special|riposte attack 2|finish}}<br><br>}} }}</td></tr>}}</table><!-- | ||
--></includeonly><noinclude> | --></includeonly><noinclude> | ||
{{ComboAnimationTimes}} | {{ComboAnimationTimes}} | ||
</noinclude> | </noinclude> | ||