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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Fighter | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
| |type = 'A Master of Arms' | | |
| |strength = 15
| |
| |agility = 15
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| |will = 15
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| |knowledge = 15
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| |resourcefulness = 15
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| |health = 100 / 100
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| |weight limit = 0 / 0
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| |spell memory = 0 / 16
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
| The [[Fighter]] is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone.
| | |
| | [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. |
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| ==Class Info== | | ==Class Info== |
| <br>
| |
| '''Weapon of choice:''' Pretty much everything.
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|
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| <br>+Can equip most weapons & armors.
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| <br>+Well-rounded attributes.
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| <br>+Has the ability to sprint.
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| <br>-Dependent on equipment.
| | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
| <br>-Cannot cast any spells.
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| | '''Weapon of choice:''' - Pretty much everything |
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|
| | *Pros |
| | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| | **Well-rounded attributes. |
| | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| | *Cons |
| | **Dependent on equipment. |
| | **Cannot cast any spells. |
| | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
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| <td> When in a defensive stance, the defense rating bonus is increased by 15%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
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| <td> Physical attack power temporarily increases by 10% with successful consecutive melee attacks withing 3 seconds. <br> (Needs 2 hits to proc and applies on the 3rd)</td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
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| <td> Successful defense increases the movement speed and attack speed by 10% for 3 seconds. </td>
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| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td>
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| <td> Increases Armor Rating acquired from armor by 10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
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| <td> Equipping weapons in both hands increases attack speed by 15%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
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| <td> Reduces damage taken from projectiles by 10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
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| <td> Increases movement speed by 10% when in a defensive stance. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
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| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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| <td> All primary and secondary weapons are available regardless of class requirements. A 10% physical damage penalty is applied for all non-native weapons. </td>
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| </tr>
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| </table>
| |
| <br>
| |
|
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| |-|Skills=
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|
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| You can equip a total of 2 skills.
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| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
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| <td> Increases your attack speed by 25% for 8 seconds. After the duration ends, your attack and movement speed is temporarily reduced for 6 seconds. (Single-use, rechargeable with campfires)</td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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| <td> Removes debuffs that slow all movement speeds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
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| <td> Recovers 50% of HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires)</td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> Movement speed is increased by 50 for 6 seconds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and increases your defense rating bonus by 15% for 8 seconds. </td>
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| <td> 18s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> The next attack deals an additional 20% weapon damage. If the target dies from this attack you recover 5% of your maximum HP. </td>
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| <td> 24s </td>
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| </tr>
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| </table>
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| |-|Gear=
| |
|
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| Weapons
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| |
| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> Battle Axe, Crossbow, Halberd, Longsword, Spear, Zweihander </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> Arming Sword, Castillion Dagger, Falchion, Flanged Mace, Hatchet, Horseman's Axe </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Shields </td>
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| <td> Buckler, Heater Shield, Pavise, Round Shield </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> Francisca Axe </td>
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| </tr>
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| </table>
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| <br>
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| | |
| Armors
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| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> Armet, Barbuta Helm, Chaperon, Kettle Hat, Leather Cap, Visored Barbuta Helm </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> Dark Plate Armor, Doublet, Fine Cuirass, Padded Tunic, Regal Gambeson, Templar Armor </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> Cloth Pants, Heavy Leather Leggings, Leather Leggings, Loose Trousers, Padded Leggings, Plate Pants </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> Heavy Gauntlet, Leather Gloves, Rawhide Gloves, Reinforced Gloves, Riveted Gloves </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> Adventurer Boots, Heavy Boots, Laced Turn Shoe, Lightfoot Boots, Old Shoes, Plate Boots, Rugged Boots </td>
| |
| </tr>
| |
| </table>
| |
| | |
| | |
| <br>
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| | |
| |-|Stats=
| |
| These stats do not include the starting armor
| |
| <table style="padding: 10px;">
| |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |- | | |- |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| | | {{:Fighter|desc=AdrenalineSpike}} |
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| | | {{:Fighter|desc=Barricade}} |
| | | - |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| | | {{:Fighter|desc=ComboAttack}} |
| | | - |
| |- | | |- |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15 | | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| | | {{:Fighter|desc=Counterattack}} |
| | | - |
| |- | | |- |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| | | {{:Fighter|desc=DefenseMastery}} |
| | | - |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 100 | | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| | | {{:Fighter|desc=DualWield}} |
| | | - |
| |- | | |- |
| |Weight Limit|| style="text-align:right;" | 0 | | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| | | {{:Fighter|desc=ProjectileResistance}} |
| | | - |
| |- | | |- |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0 | | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| | | {{:Fighter|desc=ShieldMastery}} |
| | | - |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | | {{:Fighter|desc=Slayer}} |
| | | - |
| |- | | |- |
| |Move Speed|| style="text-align:right;" | 300 (100%) | | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | | {{:Fighter|desc=Swift}} |
| | | - |
| |- | | |- |
| |Action Speed|| style="text-align:right;" | 0% | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | | {{:Fighter|desc=SwordMastery}} |
| | | - |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -40% | | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | | {{:Fighter|desc=WeaponMastery}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| |Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -25% | | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| | | {{:Fighter|desc=AdrenalineRush}} |
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;" | 0% | | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| | | {{:Fighter|desc=Breakthrough}} |
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| | | {{:Fighter|desc=PerfectBlock}} |
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| |- | | |- |
| |Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| | | {{:Fighter|desc=SecondWind}} |
| | | - |
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| | | {{:Fighter|desc=ShieldSlam}} |
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| | | {{:Fighter|desc=SpellReflection}} |
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| |- | | |- |
| |Armor Penetration|| style="text-align:right;" | 0% | | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| | | {{:Fighter|desc=Sprint}} |
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| | | {{:Fighter|desc=Taunt}} |
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| |- | | |- |
| |Headshot Reduction|| style="text-align:right;" | 0% | | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| |-
| | | {{:Fighter|desc=VictoryStrike}} |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| |-
| | |} |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| | <br> |
| |-
| |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
| |
| |-
| |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |- | |
| |Physical Power Bonus|| style="text-align:right;" | 0% | |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
| |
| |- | |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |- | |
| |Magic Power Bonus|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
|
| |
|
| |} | | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
| | <br> |
|
| |
|
| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <br> | | <br> |
|
| |
|
| |-|Tips= | | |-|Tips= |
|
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| - Get your hands on a ranged weapon, this will enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. | | - Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. |
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| - Use your shield not only to block melee attack, but also projectiles like arrows and spells. | | - Use your shield not only to block melee attacks, but also projectiles like arrows and spells. |
|
| |
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| - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. | | - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| |-|Patch Notes=
| | </tabber> |
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| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
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| '''10/02/2023 Alpha Playtest #4 Hotfix #4'''
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
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| - Fixed an issue where Victory Strike could not function properly.
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
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| - Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
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| - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
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| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| '''09/02/2023 Alpha Playtest #4 Hotfix #3'''
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
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| - Fighter Weapon Mastery Physical Power Penalty -20% → -10%
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
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| - Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20% | | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
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| - Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.) | | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
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| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
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| - Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it.
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| '''31/10/2022 Alpha Playtest #2 Hotfix #2''' | | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
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| - Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
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| - Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
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| - Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
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| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
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| | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| </tabber> | | }}</includeonly> |