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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Fighter | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
| |type = 'The Sly Assassin' | | |
| |strength = 8
| |
| |agility = 35
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| |will = 5
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| |knowledge = 12
| |
| |resourcefulness = 15
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| |health = 84
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| |weight limit = 0 / 0
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| |spell memory = 0 / 0
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
| The [[Rogue]] is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.
| | |
| | [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. |
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| ==Class Info== | | ==Class Info== |
| | |
| | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
| | |
| | |
| | '''Weapon of choice:''' - Pretty much everything |
| | |
| | *Pros |
| | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| | **Well-rounded attributes. |
| | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| | *Cons |
| | **Dependent on equipment. |
| | **Cannot cast any spells. |
| | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
| | |
| | <tabber> |
| | |-|Perks= |
| | |
| | You can equip an additional perk every 5 levels. <br> |
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| | |- |
| | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| | | {{:Fighter|desc=AdrenalineSpike}} |
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| | |- |
| | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| | | {{:Fighter|desc=Barricade}} |
| | | - |
| | |- |
| | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| | | {{:Fighter|desc=ComboAttack}} |
| | | - |
| | |- |
| | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| | | {{:Fighter|desc=Counterattack}} |
| | | - |
| | |- |
| | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| | | {{:Fighter|desc=DefenseMastery}} |
| | | - |
| | |- |
| | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| | | {{:Fighter|desc=DualWield}} |
| | | - |
| | |- |
| | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| | | {{:Fighter|desc=ProjectileResistance}} |
| | | - |
| | |- |
| | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| | | {{:Fighter|desc=ShieldMastery}} |
| | | - |
| | |- |
| | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | | {{:Fighter|desc=Slayer}} |
| | | - |
| | |- |
| | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | | {{:Fighter|desc=Swift}} |
| | | - |
| | |- |
| | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | | {{:Fighter|desc=SwordMastery}} |
| | | - |
| | |- |
| | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | | {{:Fighter|desc=WeaponMastery}} |
| | | - |
| | |} |
| <br> | | <br> |
| '''Weapon of choice:''' Daggers.
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| |
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| <br>+High movement speed.
| | |-|Skills= |
| <br>+Quick attack speed.
| |
| <br>+Quickly interact with objects.
| |
| <br>+Can pick locks without a lock pick.
| |
| <br>+Can detect & disable traps
| |
| <br>+Moves more silently.
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| |
|
| <br>-Low Health.
| | You can equip a total of 2 skills. |
| <br>-Low damage bonus.
| |
| <br>Low magic resistance.
| |
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| ==Rogue Perks==
| |
| You can equip an additional perk every 5 levels.
| |
| Currently maxed out at Level 15 so a total of 4 perks can be equipped.
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| <td> [[File:Perk Ambush.png|link=|x96px]] Ambush </td>
| | | {{:Fighter|desc=AdrenalineRush}} |
| <td> The first attack within 3 seconds after being released from stealth deals 50% additional weapon damage as damage.</td>
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| <td> [[File:Perk Backstab.png|link=|x96px]] Backstab </td>
| | | {{:Fighter|desc=Breakthrough}} |
| <td> Increases physical damage bonus by 30% when attacking from behind the target. </td>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td> [[File:Perk Creep.png|link=|x96px]] Creep </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| <td> Significantly reduces the sound of footsteps when moving while walking or crouching. </td>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| <td> [[File:Perk Dagger Expert.png|link=|x96px]] Dagger Expert </td>
| | | {{:Fighter|desc=SecondWind}} |
| <td> Increases your physical damage bonus by 5% when attacking with a dagger. </td>
| | | - |
| </tr>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <tr>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td> [[File:Perk Hidden Pockets.png|link=|x96px]] Hidden Pockets </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> Items worn in utility slots do not appear on the waist. </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| <td> [[File:Perk Lockpick Expert.png|link=|x96px]] Lockpick Expert </td>
| | | {{:Fighter|desc=SpellReflection}} |
| <td> Ability to pick locks without a lockpick. </td>
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| <td> [[File:Perk Pickpocket.png|link=|x96px]] Pickpocket </td>
| | | {{:Fighter|desc=Sprint}} |
| <td> You can steal an enemy's item from the dungeon. </td>
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td> [[File:Perk Poisoned Weapon.png|link=|x96px]] Poisoned Weapon </td>
| | | {{:Fighter|desc=Taunt}} |
| <td> A successful attack applies poison that deals 4 magic damage over 4 seconds. The poison can stack up to 5 times at once. </td>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td> [[File:Perk Stealth.png|link=|x96px]] Stealth </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> If you are hiding, you can move 10 steps whiel crouching or slow walking. </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| </tr>
| | |} |
| <tr>
| | <br> |
| <td> [[File:Perk Trap Detection.png|link=|x96px]] Poisoned Weapon </td>
| |
| <td> Highlights nearby traps. Highlighted traps can be disarmed by the player. </td>
| |
| </tr>
| |
| </table> | |
|
| |
|
| ==Rogue Skills==
| | |-|Gear= |
| You can have a total of 2 skills.
| | {{ListGearForClass|{{PAGENAME}}}} |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | |
| <tr>
| | |-|Stats= |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | <br> |
| </tr>
| | |
| <tr>
| | |-|Tips= |
| <td> [[File:Skill Hide.png|link=|x96px]] Hide </td>
| | |
| <td> Become invisible. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill.
| | - Get your hands on a ranged weapon, this enables you to safely dispatch monsters from range and also increases your versatility for PvP fights. |
| </td>
| | |
| </tr>
| | - Use your shield not only to block melee attacks, but also projectiles like arrows and spells. |
| <tr>
| | |
| <td> [[File:Skill Rupture.png|link=|x96px]] Rupture </td>
| | - Be resourceful with your skills, some of them are single use only. However, they can be replenished with the use of campfires. |
| <td> The next successful attack causes the target to bleed for 20 physical damage over 5 seconds. The buff is consumed when attack hits an object or target. </td>
| | |
| </tr>
| | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
| <tr>
| | |
| <td> [[File:Skill Smoke Bomb.png|link=|x96px]] Smoke Bomb </td>
| | </tabber> |
| <td> A smoke grenade is deployes creating a smoke screen. The smoke screen lasts 20 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their movement speed is reduced by 15%. </td>
| | |
| </tr>
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| <tr>
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| <td> [[File:Skill Weakpoint Attack.png|link=|x96px]] Weakpoint Attack </td>
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
| <td> When the next attack succeeds, it deals 50% additional weapon damage to the target. If the hit is successful, the target's defense is reduced by 50% for 5 seconds. </td>
| | |
| </tr>
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
| </table> | | |
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
| | |
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
| | |
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
| | |
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
| | |
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
| | |
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
| | |
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
| | |
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
| | |
| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
| | |
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
| | |
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
| | |
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
| | |
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
| | |
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
| | |
| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
| | |
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
| | |
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
| | |
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
| | |
| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |