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| <noinclude> | | <noinclude>{{UpdateStatus|Class Data}} |
| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 5px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{#explode:{{:TODO|Classes}}|$|0|2}}</p>
| | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
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| {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}}
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| ==Description== | | ==Description== |
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| [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. | | [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. |
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| ==Description== | | ==Class Info== |
| Looking for a description to be written.
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| [[Fighter]]s in Dark and Darker are...
| | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| ==Class Info==
| | '''Weapon of choice:''' - Pretty much everything |
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| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Few options for specialization beyond stacking physical defense. | | **Dependent on equipment. |
| **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
| | |- |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
| | | {{:Fighter|desc=AdrenalineSpike}} |
| <td> When the Fighter's health reaches below {{:Fighter|AdrenalineSpike|ActivateHealthValue}}, they become flooded with adrenaline and gain {{:Fighter|AdrenalineSpike|ActionSpeed}} for {{:Fighter|AdrenalineSpike|Duration}}. <br> Cooldown appears as a debuff: {{:Fighter|AdrenalineSpike|Cooldown}}. </td>
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
| | | {{:Fighter|desc=Barricade}} |
| <td> Gain {{:Fighter|Barricade|ArmorRating}} and {{:Fighter|Barricade|MagicalResistance}} during a block. </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
| | | {{:Fighter|desc=ComboAttack}} |
| <td> After landing two consecutive attacks within {{:Fighter|ComboAttack|Duration}}, gain {{:Fighter|ComboAttack|PhysicalPowerBonus}} for {{:Fighter|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
| | | {{:Fighter|desc=Counterattack}} |
| <td> Successfully blocking an attack grants {{:Fighter|CounterAttack|MoveSpeedBonus}} and an additional {{:Fighter|CounterAttack|ActionSpeed}} for {{:Fighter|CounterAttack|Duration}}. </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Mastery </td>
| | | {{:Fighter|desc=DefenseMastery}} |
| <td> Gain {{:Fighter|DefenseMastery|ItemArmorRatingBonus}} from worn equipment (+Armor enchants are likely not counted, needs further testing). </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
| | | {{:Fighter|desc=DualWield}} |
| <td> Equipping weapons in both hands grants additional {{:Fighter|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
| | | {{:Fighter|desc=ProjectileResistance}} |
| <td> Gain {{:Fighter|ProjectileResistance|ProjectileDamageReduction}}. </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Mastery </td>
| | | {{:Fighter|desc=ShieldMastery}} |
| <td> Gain {{:Fighter|ShieldMastery|MoveSpeedBonus}} during a block, if an attack is blocked successfully, gain {{:Fighter|ShieldMastery|ActionSpeed}} for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td>
| | | - |
| </tr>
| | |- |
| <tr>
| | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
| | | {{:Fighter|desc=Slayer}} |
| <td> Cannot equip plate armor, but gain {{:Fighter|Slayer|PhysicalBuffWeaponDamage}} when holding a weapon in each hand. <br> (works with all secondary weapons, excluding lanterns and shields)</td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
| | | {{:Fighter|desc=Swift}} |
| <td> Gain {{:Fighter|Swift|ArmorSpeedPenaltyBonus}}, reducing the base speed penalty from armor, but not affecting the movement multiplier. Not applicable to additional speed modifiers. </td>
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| </tr>
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| <tr>
| | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
| | | {{:Fighter|desc=SwordMastery}} |
| <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, lose {{:Fighter|WeaponMastery|PhysicalPowerBonus}}. </td>
| | | - |
| </tr>
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| <tr>
| | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| <td style=" text-align:middle"> [[File:Perk Sword Mastery.png|link=|x96px]] <br> Sword Mastery </td>
| | | {{:Fighter|desc=WeaponMastery}} |
| <td> When using a [[Weapons#Swords|Sword]]-type weapon, gain {{:Fighter|SwordMastery|PhysicalBuffWeaponDamage}} and {{:Fighter|SwordMastery|ActionSpeed}}. Also gain {{:Fighter|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. </td>
| | | - |
| </tr>
| | |} |
| </table>
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| <br> | | <br> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
| | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Fighter|desc=AdrenalineRush}} |
| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| <td> Grants additional {{:Fighter|AdrenalineRush|ActiveActionSpeed}} for {{:Fighter|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{:Fighter|AdrenalineRush|DebuffActionSpeed}} and {{:Fighter|AdrenalineRush|MoveSpeedBonus}} for {{:Fighter|AdrenalineRush|DebuffDuration}}.</td>
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| <td> {{:Fighter|AdrenalineRush|SkillCooldown}} </td>
| | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| </tr>
| | | {{:Fighter|desc=Breakthrough}} |
| <tr>
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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| <td> Removes debuffs that slow move speed, become knockback immune, and ignore all move speed debuff effects for {{:Fighter|Breakthrough|Duration}}. </td>
| | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| <td> {{:Fighter|Breakthrough|SkillCooldown}} </td>
| | | {{:Fighter|desc=PerfectBlock}} |
| </tr>
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
| | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| <td> Gain {{:Fighter|PerfectBlock|ImpactResistance}} for {{:Fighter|PerfectBlock|Duration}}. </td>
| | | {{:Fighter|desc=SecondWind}} |
| <td> {{:Fighter|PerfectBlock|SkillCooldown}} </td>
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| </tr>
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| <tr>
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
| | | {{:Fighter|desc=ShieldSlam}} |
| <td> Heal {{:Fighter|SecondWind|PercentMaxHealthHealing}} over {{:Fighter|SecondWind|Duration}}. Additionally, it eliminates the side effects of the Adrenaline Rush skill. Single-use, rechargeable with campfires at the rate of a Tier {{:Fighter|SecondWind|SkillTier}} Spell. </td>
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| <td> / </td>
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| </tr>
| | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| <tr> <!-- Shield slam data bugged, has to be manually written-->
| | | {{:Fighter|desc=SpellReflection}} |
| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| <td> When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. 100% scaling </td>
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| <td> {{:Fighter|ShieldSlam|SkillCooldown}} </td>
| | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| </tr>
| | | {{:Fighter|desc=Sprint}} |
| <tr>
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> Gain {{:Fighter|Sprint|MaximumStacks}} stacks of Momentum which decay every {{:Fighter|Sprint|Duration}}. Momentum gives {{:Fighter|Sprint|MoveSpeedAdd}} per stack. </td>
| | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| <td> {{:Fighter|Sprint|SkillCooldown}} </td>
| | | {{:Fighter|desc=Taunt}} |
| </tr>
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
| | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| <td> Increases the aggro value to all monsters within a {{:Fighter|Taunt|Range}} area by 50% and grants an additional{{:Fighter|Taunt|PhysicalDamageReduction}} and {{:Fighter|Taunt|MagicalDamageReduction}} for {{:Fighter|Taunt|Duration}}. </td>
| | | {{:Fighter|desc=VictoryStrike}} |
| <td> {{:Fighter|Taunt|SkillCooldown}} </td>
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| </tr>
| | |} |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> Gain {{:Fighter|VictoryStrike|PhysicalPowerBonus}} for the next physical attack within {{:Fighter|VictoryStrike|Duration}}. If the target dies from this attack you recover {{:Fighter|VictoryStrike|PercentMaxHealthHealing}}. </td>
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| <td> {{:Fighter|VictoryStrike|SkillCooldown}} </td>
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| </tr>
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| </table>
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| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| |-|Stats= | | |-|Stats= |
| {{GenerateDetailsPage|{{PAGENAME}}}} | | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| <br> | | <br> |
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| </tabber> | | </tabber> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
| |adrenalinerush={{#switch:{{lc:{{{2|}}}}} | | |
| |skilltype=<b>Instant</b>
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
| |skilltier=<b>6</b>
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| |usemoving=<b>True</b>
| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
| |skillcooldowntrigger=<b>Start</b>
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| |skillcooldown=<b>28s</b>
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
| |activeduration=<b>8s</b>
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| |activeactionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
| |activestackingtype=<b>Aggregates by Target</b>
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| |activemaximumstacks=<b>1</b>
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
| |activeremovable=<b>True</b>
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| |debuffduration=<b>2s</b>
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
| |movespeedbonus=<b>-4% [[Stats#Move_Speed|Move Speed Bonus]]</b>
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| |debuffactionspeed=<b>-8% [[Stats#Action_Speed|Action Speed]]</b>
| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
| |debuffstackingtype=<b>Aggregates by Target</b>
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| |debuffmaximumstacks=<b>1</b>
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
| |debuffremovable=<b>True</b>
| | |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,ActiveActionSpeed,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,DebuffDuration,MoveSpeedBonus,DebuffActionSpeed,DebuffStackingType,DebuffMaximumStacks,DebuffRemovable
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
| |#default=(No tag found, please update)
| | |
| }}
| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
| |adrenalinespike={{#switch:{{lc:{{{2|}}}}}
| | |
| |duration=<b>12s</b>
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
| |actionspeed=<b>15% [[Stats#Action_Speed|Action Speed]]</b>
| | |
| |stackingtype=<b>Aggregates by Source</b>
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
| |cooldown=<b>60s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| | |
| |activatehealthvalue=<b>40%</b>
| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
| |all=Duration,ActionSpeed,StackingType,MaximumStacks,Removable,Cooldown,ActivateHealthValue
| | |
| |#default=(No tag found, please update)
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
| }}
| | |
| |barricade={{#switch:{{lc:{{{2|}}}}}
| | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
| |armorrating=<b>50 [[Stats#Armor_Rating|Armor Rating]]</b>
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| |magicalresistance=<b>50 [[Stats#Magical_Resistance|Magical Resistance]]</b>
| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
| |all=ArmorRating,MagicalResistance
| | |
| |#default=(No tag found, please update)
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
| }}
| | |
| |breakthrough={{#switch:{{lc:{{{2|}}}}}
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
| |skilltype=<b>Instant</b>
| | |
| |skilltier=<b>1</b>
| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
| |usemoving=<b>True</b>
| | |
| |skillcooldowntrigger=<b>Active</b>
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>10s</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |comboattack={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>2s</b>
| |
| |physicalpowerbonus=<b>10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=Duration,PhysicalPowerBonus,StackingType,MaximumStacks
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |counterattack={{#switch:{{lc:{{{2|}}}}} | |
| |duration=<b>3s</b>
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,MoveSpeedBonus,ActionSpeed,StackingType,MaximumStacks,Removable
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |defensemastery={{#switch:{{lc:{{{2|}}}}} | |
| |itemarmorratingbonus=<b>10% [[Stats#Armor_Rating|Item Armor Rating Bonus]]</b>
| |
| |all=ItemArmorRatingBonus
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |dualwield={{#switch:{{lc:{{{2|}}}}} | |
| |actionspeed=<b>10% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=ActionSpeed
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |perfectblock={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>10s</b>
| |
| |duration=<b>6s</b>
| |
| |impactresistance=<b>5 [[Impact_Power#Impact_Resistance|Impact Resistance]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,ImpactResistance
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |projectileresistance={{#switch:{{lc:{{{2|}}}}}
| |
| |projectiledamagereduction=<b>10% [[Damage#Projectile_Damage_Reduction|Projectile Damage Reduction]]</b>
| |
| |duration=<b>Infinite</b>
| |
| |all=ProjectileDamageReduction,Duration
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |secondwind={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>5</b>
| |
| |canrecharge=<b>True</b>
| |
| |maxcount=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |duration=<b>12s</b>
| |
| |percentmaxhealthhealing=<b>40% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,Duration,PercentMaxHealthHealing,StackingType,MaximumStacks,Removable
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |shieldmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>50% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=MoveSpeedBonus,ActionSpeed
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |shieldslam={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>10s</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |slayer={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalbuffweapondamage=<b>5 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |buffstackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |slayerstackingtype=<b>Aggregates by Target</b>
| |
| |slayermaximumstacks=<b>1</b>
| |
| |all=PhysicalBuffWeaponDamage,BuffStackingType,BuffMaximumStacks,SlayerStackingType,SlayerMaximumStacks
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |sprint={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>34s</b>
| |
| |duration=<b>2s</b>
| |
| |movespeedadd=<b>15 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>3</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MoveSpeedAdd,StackingType,MaximumStacks,Expiration,Removable
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |survivalisttongue={{#switch:{{lc:{{{2|}}}}} | |
| |utilityeffectivenessbonus=<b>100% [[Stats#Utility_Effectiveness_Bonus|Utility Effectiveness Bonus]]</b>
| |
| |all=UtilityEffectivenessBonus
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |swift={{#switch:{{lc:{{{2|}}}}}
| |
| |armorspeedpenaltybonus=<b>-20% [[Stats#Move_Speed|Armor Speed Penalty Bonus]]</b>
| |
| |all=ArmorSpeedPenaltyBonus
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |swordmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalbuffweapondamage=<b>2 [[Damage#Buff_Weapon_Damage|Physical Buff Weapon Damage]]</b>
| |
| |actionspeed=<b>5% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |passivestackingtype=<b>Aggregates by Source</b>
| |
| |passivemaximumstacks=<b>1</b>
| |
| |movespeedadd=<b>10 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |activatestackingtype=<b>Aggregates by Source</b>
| |
| |activatemaximumstacks=<b>1</b>
| |
| |all=PhysicalBuffWeaponDamage,ActionSpeed,PassiveStackingType,PassiveMaximumStacks,MoveSpeedAdd,ActivateStackingType,ActivateMaximumStacks
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |taunt={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>7.5m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>18s</b>
| |
| |duration=<b>8s</b>
| |
| |physicaldamagereduction=<b>10% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |magicaldamagereduction=<b>10% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalDamageReduction,MagicalDamageReduction,StackingType,MaximumStacks,Removable
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |victorystrike={{#switch:{{lc:{{{2|}}}}} | |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>24s</b>
| |
| |duration=<b>10s</b>
| |
| |removable=<b>True</b>
| |
| |physicalpowerbonus=<b>20% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |percentmaxhealthhealing=<b>15% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Removable,PhysicalPowerBonus,PercentMaxHealthHealing
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |weaponmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |physicalpowerbonus=<b>-10% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |all=PhysicalPowerBonus,Expiration
| |
| |#default=(No tag found, please update)
| |
| }}
| |
| |#default=(No ability found, please update)
| |
| }}</includeonly> | | }}</includeonly> |