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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Fighter | | {{Infobox Class|{{PAGENAME}}|'A Master of Arms'}} |
| |type = 'A Master of Arms' | | |
| |strength = 15
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| |agility = 15
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| |will = 15
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| |knowledge = 15
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| |resourcefulness = 15
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| |health = 100 / 100
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| }} | |
| ==Description== | | ==Description== |
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| [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are the front-line warriors, skilled in dealing and taking damage in equal measure. They have all around balanced attributes such as, allowing them to be flexable. Fighters also have a wide range of abilities that can be tailored to fit different situations. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. | | [[Fighter|Fighters]] in Dark and Darker are expert combatants, trained in a variety of weapons and fighting styles. They are front-line warriors, skilled at dealing and taking damage in equal measure. They have all round balanced attributes. Fighters also have a wide range of abilities that can be tailored to fit different situations and playstyles. They can choose to specialize in one weapon or fighting style or become more versatile, making them a valuable asset in any group. |
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| ==Class Info== | | ==Class Info== |
| <br>
| | |
| '''Weapon of choice:''' Pretty much everything. (All* when using Weapon Mastery Perk) | | The Fighter is a jack of all trades when it comes to combat. Well-versed with a multitude of weapons and armaments, the Fighter can hold his own against anyone. |
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| | '''Weapon of choice:''' - Pretty much everything |
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| *Pros | | *Pros |
| **Versatile class that can equip a vast variety of [[Weapons]] and [[Armors]]. With Weapon Mastery, can equip '''any weapon in the game'''. | | **Can equip most [[Weapons|weapons]] and [[Armors|armors]]. With Weapon Mastery perk, can equip '''any''' weapon in the game. |
| **Exclusive access to some of the strongest armors in the game. | | **Well-rounded attributes. |
| **Great gap closer/evade ability with the Sprint skill and sustain through Second Wind. | | **Has the ability to sprint with the Sprint skill and sustain through Second Wind skill. |
| **Able to wield a shield.
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| **Good melee and ranged capabilities.
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| *Cons | | *Cons |
| **Jack of all trades, master of none. | | **Dependent on equipment. |
| **Very slow movement speed if using plate armor. (Can be mitigated with Sprint, but not completely ignored). | | **Cannot cast any spells. |
| **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. | | **Blocking and parrying, which are a big part of their kit, are difficult to pull off consistently due to the directional blocking system. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Adrenaline_Spike.png|link=|x96px]] <br> Adrenaline Spike </td>
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| <td> When the Fighter's health reaches below 15%, they become flooded with adrenaline and gain additional flat +15% Action Speed for 8 seconds. <br> Cooldown: 60s. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Barricade.png|link=|x96px]] <br> Barricade </td>
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| <td> Gain +50 additional flat Armor Rating during a block. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Combo Attack.png|link=|x96px]] <br> Combo Attack </td>
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| <td> After landing two consecutive attacks within 2 seconds, gain +10% increased Physical Power Bonus for 2 seconds. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.)</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Counterattack.png|link=|x96px]] <br> Counterattack </td>
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| <td> Successfully blocking an attack grants +10% increased Move Speed Bonus and an additional +10% flat Action Speed for 3 seconds. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Defense Expert.png|link=|x96px]] <br> Defense Expert </td>
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| <td> Increases Armor Rating acquired from armor by 10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dual Wield.png|link=|x96px]] <br> Dual Wield </td>
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| <td> Equipping weapons in both hands grants additional flat +15% Action Speed. <br> (works for lanterns and hand crossbows as well, but not for shields) </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Projectile Resistance.png|link=|x96px]] <br> Projectile Resistance </td>
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| <td> Increases Projectile Resistance by +10%. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Shield Expert.png|link=|x96px]] <br> Shield Expert </td>
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| <td> Increases Move Speed Bonus by +10% during a block, if an attack is blocked successfully, gain 50% Action Speed for the next blocking or attacking action. <br> (the timing window is very tight, you need to attack as quickly as possible after a blocked hit to make use of it) </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk_Slayer.png|link=|x96px]] <br> Slayer </td>
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| <td> Cannot equip plate armor, but gain +5 Weapon Damage when holding a weapon in each hand. <br> (works for lanterns and hand crossbows as well, but not for shields)</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Swift.png|link=|x96px]] <br> Swift </td>
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| <td> Reduces the base movement speed penalty from equipped armor by -20%. Not applicable to additional modifiers. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Weapon Mastery.png|link=|x96px]] <br> Weapon Mastery </td>
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| <td> All primary and secondary weapons are available regardless of class requirements. When using non-native weapons, Physical Power Bonus is decreased by -10%. </td>
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| </tr>
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| </table>
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| <br>
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| |-|Skills=
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| You can equip a total of 2 skills.
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush </td>
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| <td> Grants additional flat +25% Action Speed for 8 seconds. After the duration ends, your Action Speed is reduced by a flat -8% and your Move Speed Bonus is decreased by -4% for 4 seconds.</td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough </td>
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| <td> Removes debuffs that slow all movement speeds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block </td>
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| <td> The next blocked attack will not induce any stagger penalties. </td>
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| <td> 12s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind </td>
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| <td> Recovers 50% of Max HP over 12 seconds. Additionally, it eliminates the side effects of the Adrenaline Rush skill. (Single-use, rechargeable with campfires at the rate of a Tier 6 Spell.)</td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam </td>
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| <td> When using a shield, perform a shield bash attack that deals 25 Physical Damage and decrease the victim's Move Speed Bonus by -20% for 2 seconds. </td>
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| <td> 16s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Sprint.png|link=|x96px]] <br> Sprint </td>
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| <td> Gain +50 flat Move Speed for 6 seconds. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Taunt.png|link=|x96px]] <br> Taunt </td>
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| <td> Increases the aggro value to all monsters within a 7.5m area by 50% and grants an additional flat +10% Physical Damage Reduction for 8 seconds. </td>
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| <td> 18s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike </td>
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| <td> Increases Physical Power Bonus by +20% for one attack. If the target dies from this attack you recover 5% of your maximum HP. </td>
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| <td> 24s </td>
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| </tr>
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| </table>
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| |-|Gear=
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| Weapons
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> [[Francisca Axe]] </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> [[Armet]], [[Barbuta Helmet]], [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]], [[Visored Barbuta Helmet]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Dark Plate Armor]], [[Doublet]], [[Fine Cuirass]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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| <br>
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| |-|Stats=
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| These [[Stats]] do not include the starting armor
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| <table style="padding: 10px;">
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| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
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| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
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| |- | | |- |
| |Strength || style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk_Adrenaline_Spike.png|link=|96px]] <br> Adrenaline Spike |
| | | {{:Fighter|desc=AdrenalineSpike}} |
| | | {{Ability_Data|AdrenalineSpike|Cooldown}} |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Barricade.png|link=|96px]] <br> Barricade |
| | | {{:Fighter|desc=Barricade}} |
| | | - |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5);" | 15 | | | [[File:Perk Combo Attack.png|link=|96px]] <br> Combo Attack |
| | | {{:Fighter|desc=ComboAttack}} |
| | | - |
| |- | | |- |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 15 | | | [[File:Perk Counterattack.png|link=|96px]] <br> Counterattack |
| | | {{:Fighter|desc=Counterattack}} |
| | | - |
| |- | | |- |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Defense Expert.png|link=|96px]] <br> Defense Mastery |
| | | {{:Fighter|desc=DefenseMastery}} |
| | | - |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 100 | | | [[File:Perk Dual Wield.png|link=|96px]] <br> Dual Wield |
| | | {{:Fighter|desc=DualWield}} |
| | | - |
| |- | | |- |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0 | | | [[File:Perk Projectile Resistance.png|link=|96px]] <br> Projectile Resistance |
| | | {{:Fighter|desc=ProjectileResistance}} |
| | | - |
| |- | | |- |
| |Move Speed|| style="text-align:right;" | 300 (100%) | | | [[File:Perk Shield Expert.png|link=|96px]] <br> Shield Mastery |
| | | {{:Fighter|desc=ShieldMastery}} |
| | | - |
| |- | | |- |
| |Action Speed|| style="text-align:right;" | 0% | | | [[File:Perk_Slayer.png|link=|96px]] <br> Slayer |
| | | {{:Fighter|desc=Slayer}} |
| | | - |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25% | | | [[File:Perk Swift.png|link=|96px]] <br> Swift |
| | | {{:Fighter|desc=Swift}} |
| | | - |
| |- | | |- |
| |Equip Speed|| style="text-align:right;" | 0% | | | [[File:Perk Sword Mastery.png|link=|96px]] <br> Sword Mastery |
| | | {{:Fighter|desc=SwordMastery}} |
| | | - |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;" | 0% | | | [[File:Perk Weapon Mastery.png|link=|96px]] <br> Weapon Mastery |
| | | {{:Fighter|desc=WeaponMastery}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Adrenaline Rush.png|link=|x96px]] <br> Adrenaline Rush |
| | | {{:Fighter|desc=AdrenalineRush}} |
| | | {{Ability_Data|AdrenalineRush|SkillCooldown}} |
| |- | | |- |
| |Buff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill Breakthrough.png|link=|x96px]] <br> Breakthrough |
| | | {{:Fighter|desc=Breakthrough}} |
| | | {{Ability_Data|Breakthrough|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color;" | 0% | | | [[File:Skill_Perfect_Block.png|link=|x96px]] <br> Perfect Block |
| | | {{:Fighter|desc=PerfectBlock}} |
| | | {{Ability_Data|PerfectBlock|SkillCooldown}} |
| |- | | |- |
| |Armor Penetration|| style="text-align:right;" | 0% | | | [[File:Skill Second Wind.png|link=|x96px]] <br> Second Wind |
| | | {{:Fighter|desc=SecondWind}} |
| | | - |
| | |- <!-- Shield slam data bugged, has to be manually written--> |
| | | [[File:Skill_Shield_Slam.png|link=|x96px]] <br> Shield Slam |
| | | {{:Fighter|desc=ShieldSlam}} |
| | | {{Ability_Data|ShieldSlam|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Spell Reflection.png|link=|x96px]] <br> Spell Reflection |
| | | {{:Fighter|desc=SpellReflection}} |
| | | {{Ability_Data|SpellReflection|SkillCooldown}} |
| |- | | |- |
| |Headshot Reduction|| style="text-align:right;" | 0% | | | [[File:Skill Sprint.png|link=|x96px]] <br> Sprint |
| | | {{:Fighter|desc=Sprint}} |
| | | {{Ability_Data|Sprint|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Taunt.png|link=|x96px]] <br> Taunt |
| | | {{:Fighter|desc=Taunt}} |
| | | {{Ability_Data|Taunt|SkillCooldown}} |
| |- | | |- |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10% | | | [[File:Skill Victory Strike.png|link=|x96px]] <br> Victory Strike |
| |-
| | | {{:Fighter|desc=VictoryStrike}} |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| | | {{Ability_Data|VictoryStrike|SkillCooldown}} |
| |-
| | |} |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| | <br> |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 8.9%
| |
| |- | |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 30 (8.9%)
| |
| |- | |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;" | 15 (0%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |- | |
| |Magic Power Bonus|| style="text-align:right;" | 0% | |
| |- | |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;" | 15 (0%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
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| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
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| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
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| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |Impact Power|| style="text-align:right;" | 0
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| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
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| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
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| |} | | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
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| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
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| - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. | | - Your in-combat sustain is very high due to Second Wind, however, it heals over a long period of time, so try to stay alive long enough by temporarily retreating if necessary. |
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| |-|Patch Notes=
| | </tabber> |
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| '''2023/08/22 Early Access Hotfix #6'''
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| - Fighter’s Taunt ability’s Physical Damage Reduction reduced from 15% to 10%. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |adrenalinespike=When your health goes below {{Ability_Data|AdrenalineSpike|ActivateHealthValue}}, gain {{Ability_Data|AdrenalineSpike|ActionSpeed}} for {{Ability_Data|AdrenalineSpike|Duration}}. <br> |
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| - Fighter’s Barricade gives +50 armor rating in defensive position instead of +15% Physical Damage Reduction.
| | |barricade=While in defensive stance, gain {{Ability_Data|Barricade|ArmorRating}} and {{Ability_Data|Barricade|MagicalResistance}}. |
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| | |comboattack=When you successfully melee attack consecutively within {{Ability_Data|ComboAttack|Duration}}, gain {{Ability_Data|ComboAttack|PhysicalPowerBonus}} for {{Ability_Data|ComboAttack|Duration}}. <br> (Needs 2 hits to initially proc and applies on the 3rd hit and beyond.) |
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| '''10/02/2023 Alpha Playtest #4 Hotfix #4'''
| | |counterattack=When you successfully block an attack, gain {{Ability_Data|CounterAttack|MoveSpeedBonus}} and {{Ability_Data|CounterAttack|ActionSpeed}} for {{Ability_Data|CounterAttack|Duration}}. |
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| - Fixed an issue where Victory Strike could not function properly.
| | |defensemastery=Gain an additional {{Ability_Data|DefenseMastery|ItemArmorRatingBonus}} from equipped armor. |
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| - Fighter's Second Wind : Tier 7 → 6 (spends less ticks recovering from campfires.)
| | |dualwield=While you have weapons equipped in both hands, gain {{Ability_Data|DualWield|ActionSpeed}}. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| - Fighter's Adrenaline Rush : Tier 3 → 6 (spends more ticks recovering from campfires.)
| | |projectileresistance=Gain {{Ability_Data|ProjectileResistance|ProjectileDamageReduction}}. |
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| | |shieldmastery=While in defensive stance, gain {{Ability_Data|ShieldMastery|MoveSpeedBonus}}. When you successfully block an attack, gain {{Ability_Data|ShieldMastery|ActionSpeed}} towards your next block or attack. <br> Despite the name, this perk applies to any weapon with a defensive stance, including the [[Longsword]] and [[Flute]]. |
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| '''09/02/2023 Alpha Playtest #4 Hotfix #3'''
| | |slayer=While holding a weapon in each hand, gain {{Ability_Data|Slayer|PhysicalBuffWeaponDamage}} and lose the ability to equip plate armor. <br> (works with all secondary weapons, excluding lanterns and shields) |
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| - Fighter Weapon Mastery Physical Power Penalty -20% → -10%
| | |swift=Gain {{Ability_Data|Swift|ArmorSpeedPenaltyBonus}}. Not applicable to additional speed modifiers. |
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| | |swordmastery=When using a [[Weapons#Swords|Sword]]-type weapon, gain {{Ability_Data|SwordMastery|PhysicalBuffWeaponDamage}} and {{Ability_Data|SwordMastery|ActionSpeed}}. Also gain {{Ability_Data|SwordMastery|MoveSpeedAdd}} when taking a defensive stance with your sword. |
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| | |weaponmastery=Gain the ablity to use any weapon. While using non-native weapon to your class, lose {{Ability_Data|WeaponMastery|PhysicalPowerBonus}} and {{Ability_Data|WeaponMastery|MagicalPowerBonus}} on the weapon. |
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| - Fighter's Swift : Move Speed Armor Penalty Mod -10% → -20%
| | |adrenalinerush=Gain {{Ability_Data|AdrenalineRush|ActiveActionSpeed}} for {{Ability_Data|AdrenalineRush|ActiveDuration}}. After the duration ends, lose {{Ability_Data|AdrenalineRush|DebuffActionSpeed}} and {{Ability_Data|AdrenalineRush|MoveSpeedBonus}} for {{Ability_Data|AdrenalineRush|DebuffDuration}}. |
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| - Fighter's Second Wind : Tier 3 → 7 (spends more ticks recovering from campfires.)
| | |breakthrough=Remove and become immune to [[Debuffs]] that slow move speed and become knockback immune for {{Ability_Data|Breakthrough|Duration}}. |
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| | |perfectblock=Gain {{Ability_Data|PerfectBlock|ImpactResistance}} for {{Ability_Data|PerfectBlock|Duration}}. |
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| '''16/12/2022 Alpha Playtest #3 Hotfix #1'''
| | |secondwind=Recover {{Ability_Data|SecondWind|PercentMaxHealthHealing}} over {{Ability_Data|SecondWind|Duration}}. Additionally, Second Wind removes the negative effects of the Adrenaline Rush. <br> Has {{Ability_Data|SecondWind|MaxCount}} use. {{Ability_Data|SecondWind|CanRecharge}} at the rate of a Tier {{Ability_Data|SecondWind|SkillTier}} Skill. |
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| - Fixed an issue where Weapon Mastery would not immediately apply in the Stash immediately after applying it. | | |shieldslam= When using a shield, perform a shield bash attack that actively blocks and deals 25 Physical [[Damage_Calculation|Damage]] (100% Scaling) and decreases the victim's Move Speed Bonus by -20% for 2 seconds after knocking them backwards. |
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| | |sprint=Gain {{Ability_Data|Sprint|MaximumStacks}} stacks of Momentum, granting {{Ability_Data|Sprint|MoveSpeedAdd}} per stack. Lose 1 stack every {{Ability_Data|Sprint|Duration}}. |
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| '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
| | |taunt=Increases the aggro value to all monsters within a {{Ability_Data|Taunt|Range}} area by 50%. Gain {{Ability_Data|Taunt|PhysicalDamageReduction}} and {{Ability_Data|Taunt|MagicalDamageReduction}} for {{Ability_Data|Taunt|Duration}}. |
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| - Fighter's 'Swift' perk: Move Speed Armor Penalty modifier 30% -> 10%.
| | |victorystrike=Your next attack within {{Ability_Data|VictoryStrike|Duration}} deals an additional {{Ability_Data|VictoryStrike|PhysicalPowerBonus}}. If the target dies from this attack, heal for {{Ability_Data|VictoryStrike|PercentMaxHealthHealing}}. |
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| - Fighter's 'Barricade' perk: Physical Reduction 10% -> 5%.
| | |spellreflection=While blocking, reflect projectile spells for {{Ability_Data|SpellReflection|Duration}}. |
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| - Fighter's 'Sprint' skill: MoveSpeedAdd 60 -> 50.
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }}</includeonly> |
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| </tabber> | |