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| **High melee burst damage. (Blow of Corruption skill) | | **High melee burst damage. (Blow of Corruption skill) |
| **Access to anti-healing. | | **Access to anti-healing. |
| **Access to healing. (Vampirism perk) | | **Access to self-healing. (Torture Mastery & Vampirism perk) |
| **Great at killing bosses. | | **Great at killing bosses. |
| *Cons | | *Cons |
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| {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> | | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| ! style="width:50%" class="headerSort" role="columnheader button" title="Sort ascending" | Description | | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Scaling | | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic | | | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic |
| | {{:Warlock|Antimagic}} | | | {{:Warlock|desc=Antimagic}} |
| | - | | | - |
| |- | | |- |
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| | Gain additional base duration towards all curses you cast. | | | Gain additional base duration towards all curses you cast. |
| {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" | | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Curse Mastery Details | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| | style="border:0px;" | Alters curses to use a new status effect which have extended duration: | | | style="border:0px;" | Alters curses to use a new [[Statuses|Status]] effect which have extended duration: |
| Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br> | | Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br> |
| Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br> | | Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br> |
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| |- | | |- |
| | [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement | | | [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement |
| | Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. | | | {{:Warlock|desc=DarkEnhancement}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection | | | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection |
| | While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. <br> {{Ability_Data|DarkReflection|Cooldown}}. | | | {{:Warlock|desc=DarkReflection}} |
| | {{Ability_Data|DarkReflection|Scaling}} | | | {{Ability_Data|DarkReflection|Cooldown}} |
| |- | | |- |
| | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor | | | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor |
| | Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. | | | {{:Warlock|desc=DemonArmor}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament | | | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament |
| | Casting spells will no longer take you below 1 health. | | | {{:Warlock|desc=ImmortalLament}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge | | | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge |
| | Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. | | | {{:Warlock|desc=InfernalPledge}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Malice.png|link=|96px]] <br> Malice | | | [[File:Perk Malice.png|link=|96px]] <br> Malice |
| | Gain {{Ability_Data|Malice|WillBonus}}. | | | {{:Warlock|desc=Malice}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch | | | [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch |
| | Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}. | | | {{:Warlock|desc=ShadowTouch}} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector | | | [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector |
| | When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. | | | {{:Warlock|desc=SoulCollector}} |
| {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" | | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| |+ style="white-space:nowrap; border:0px; background:transparent;" | Soul Collector Details | | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| | style="border:0px;" | Can be activated by perks, skills and spells. <br> Can't obtain Darkness Shards from targets that do not give experience. | | | style="border:0px;" | Can be activated by perks, skills, and spells. <br> Can't obtain Darkness Shards from targets that do not give experience. |
| |} | | |} |
| | - | | | - |
| |- | | |- |
| | [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery | | | [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery |
| | All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}. | | | {{:Warlock|desc=TortureMastery}} |
| | {{Ability_Data|TortureMastery|Scaling}} | | | - |
| |- | | |- |
| | [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism | | | [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism |
| | Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. | | | {{:Warlock|desc=Vampirism}} |
| | - | | | - |
| |} | | |} |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <tr>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | |- |
| </tr>
| | | [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
| | | {{:Warlock|desc=BloodPact}} |
| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| <td> The next melee physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} also deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) (also benefits from [[Damage#Hit_Location_Bonus|Hit Location Bonus]]) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.<br><br>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details |
| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. </i></td>
| | |- |
| <td> {{Ability_Data|BlowOfCorruption|SkillCooldown}} </td>
| | | style="border:0px;" | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands. |
| </tr>
| | | style="border:0px;" | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]]. |
| <tr>
| | |- |
| <td style=" text-align:middle"> [[File:Skill Dark Offering.png|link=|x96px]] <br> Dark Offering </td>
| | |} |
| <td> [[Channel]] for up to {{Ability_Data|DarkOffering|ChannelingDuration}} seconds while remaining still. Every {{Ability_Data|DarkOffering|ChannelingInterval}} spent channeling causes you to be dealt {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} and grants 1 stack of {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} for {{Ability_Data|DarkOffering|Duration}} after the channel ends or is stopped, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. All stacks are refreshed on gaining a new stack. </td>
| | | {{Ability_Data|BloodPact|SkillCooldown}} |
| <td> {{Ability_Data|DarkOffering|SkillCooldown}} </td>
| | |- |
| </tr>
| | | [[File:Skill Unbind.png|link=|96px]] <br> Unbind |
| <tr>
| | | {{:Warlock|desc=Unbind}} |
| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
| | | - |
| <td> For {{Ability_Data|Phantomize|Duration}} gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and become untargetable, phasing through melee attacks, projectiles, and hitscan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. </td>
| | |- |
| <td> {{Ability_Data|Phantomize|SkillCooldown}} </td>
| | | [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike |
| </tr>
| | | {{:Warlock|desc=ExploitationStrike}} |
| <tr>
| | | {{Ability_Data|ExploitationStrike|SkillCooldown}} |
| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td>
| | |- |
| <td> Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, sacrificing {{Ability_Data|BloodPact|PercentMaxHealthHealing}} and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted.<br><br> Additionally, upon transformation consume all Darkness Shards to gain {{Ability_Data|BloodPact|AllAttributes}} for each one consumed.<br><br> When you become a demon your other skill is replaced with Exploitation Strike but you can still equip weapons. <br>If no weapon is equipped, use a one handed combo that deals 5 physical damage ({{Ability_Data|BloodPact|PrimaryScaling}}, {{Ability_Data|BloodPact|PrimaryImpactPower}}, {{Ability_Data|BloodPact|PrimaryImpactZoneMultiplier}}) x 200% Combo damage on every hit and slows the target for {{Ability_Data|BloodPact|HitSlowMoveSpeed}} for {{Ability_Data|BloodPact|HitSlowDuration}}. Move at {{Ability_Data|BloodPact|MovementMultiplier}} speed while attacking and up to 4 combo attacks using both hands. <br><br>Right-Click: Fire a bolt of darkness with {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}}
| | | [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption |
| </td>
| | | {{:Warlock|desc=BlowOfCorruption}} |
| <td> {{Ability_Data|BloodPact|SkillCooldown}} </td>
| | | {{Ability_Data|BlowOfCorruption|SkillCooldown}} |
| </tr>
| | |- |
| <tr>
| | | [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering |
| <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td>
| | | {{:Warlock|desc=DarkOffering}} |
| <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit</td>
| | | {{Ability_Data|DarkOffering|SkillCooldown}} |
| <td> {{Ability_Data|ExploitationStrike|SkillCooldown}} </td>
| | |- |
| </tr>
| | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| <tr>
| | | {{:Warlock|desc=Phantomize}} |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
| | | {{Ability_Data|Phantomize|SkillCooldown}} |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | |- |
| <td> / </td>
| | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
| </tr>
| | | {{:Warlock|desc=SpellMemory}} |
| <tr>
| | | - |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
| | |- |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II |
| <td> / </td>
| | | {{:Warlock|desc=SpellMemory2}} |
| </tr>
| | | - |
| </table>
| | |} |
| <br> | | <br> |
|
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| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
| |
| Warlock spells cost health to cast.
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| Warlock spells have 7.5 meters range except for projectile spells (Hellfire) | | The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast. |
| | |
| | All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters). |
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| <br> | | <br> |
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| {{Element|Evil}} <br> | | {{Element|Evil}} <br> |
| {{Element|Fire}} <br> | | {{Element|Fire}} <br> |
| | <br> |
|
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|
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]] |
| | |- |
| | | [[File:Spell Power of Sacrifice.png|link=|96px]] <br> Power of Sacrifice |
| | | {{:Warlock|desc=PowerOfSacrifice}} |
| | | {{Ability_Data|PowerOfSacrifice|SpellTier}} |
| | | {{Ability_Data|PowerOfSacrifice|CastingTime}} |
| | | {{Ability_Data|PowerOfSacrifice|HealthCost}} |
| | |- |
| | | [[File:Spell Curse of Weakness.png|link=|96px]] <br> Curse of Weakness |
| | | {{:Warlock|desc=CurseOfWeakness}} |
| | | {{Ability_Data|CurseOfWeakness|SpellTier}} |
| | | {{Ability_Data|CurseOfWeakness|CastingTime}} |
| | | {{Ability_Data|CurseOfWeakness|HealthCost}} |
| | |- |
| | | [[File:Spell Bolt_of_Darkness.png|link=|96px]] <br> Bolt of Darkness |
| | | {{:Warlock|desc=BoltOfDarkness}} |
| | | {{Ability_Data|BoltOfDarkness|SpellTier}} |
| | | {{Ability_Data|BoltOfDarkness|CastingTime}} |
| | | {{Ability_Data|BoltOfDarkness|HealthCost}} |
| | |- |
| | | [[File:Spell Curse of Pain.png|link=|96px]] <br> Curse of Pain |
| | | {{:Warlock|desc=CurseOfPain}} |
| | | {{Ability_Data|CurseOfPain|SpellTier}} |
| | | {{Ability_Data|CurseOfPain|CastingTime}} |
| | | {{Ability_Data|CurseOfPain|HealthCost}} |
| | |- |
| | | [[File:Spell Bloodstained_Blade.png|link=|96px]] <br> Bloodstained Blade |
| | | {{:Warlock|desc=BloodstainedBlade}} |
| | | {{Ability_Data|BloodstainedBlade|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|CastingTime}} |
| | | {{Ability_Data|BloodstainedBlade|HealthCost}} |
| | |- |
| | | [[File:Spell_Spell_Predation.png|link=|96px]] <br> Spell Predation |
| | | {{:Warlock|desc=SpellPredation}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Darkness Shards |
| | |- |
| | | style="border:0px;" | Each Darkness Shard grants a {{Ability_Data|SpellPredation|DarkPowerBonus}} and can store up to {{Ability_Data|SpellPredation|MaximumStacks}}. This effect is consumed when casting a dark spell. |
| | |} |
| | | {{Ability_Data|SpellPredation|SpellTier}} |
| | | {{Ability_Data|SpellPredation|CastingTime}} |
| | | {{Ability_Data|SpellPredation|HealthCost}} |
| | <!-- CURRENTLY TAKEN OUT OF THE GAME |
| | |- |
| | | [[File:Spell Evil_Eye.png|link=|96px]] <br> Evil Eye |
| | | {{:Warlock|desc=EvilEye}} |
| | | {{Ability_Data|EvilEye|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|Range}} |
| | | {{Ability_Data|EvilEye|CastingTime}} |
| | | {{Ability_Data|EvilEye|HealthCost}} |
| | --> |
| | |- |
| | | [[File:Spell Ray_of_Darkness.png|link=|96px]] <br> Ray of Darkness |
| | | {{:Warlock|desc=RayOfDarkness}} |
| | | {{Ability_Data|RayOfDarkness|SpellTier}} |
| | | {{Ability_Data|RayOfDarkness|CastingTime}} |
| | | {{Ability_Data|RayOfDarkness|HealthCost}} |
| | |- |
| | | [[File:Spell Life_Drain.png|link=|96px]] <br> Life Drain |
| | | {{:Warlock|desc=LifeDrain}} |
| | | {{Ability_Data|LifeDrain|SpellTier}} |
| | | {{Ability_Data|LifeDrain|CastingTime}} |
| | | {{Ability_Data|LifeDrain|HealthCost}} |
| | |- |
| | | [[File:Spell Hellfire.png|link=|96px]] <br> Hellfire |
| | | {{:Warlock|desc=Hellfire}} |
| | | {{Ability_Data|Hellfire|SpellTier}} |
| | | {{Ability_Data|Hellfire|CastingTime}} |
| | | {{Ability_Data|Hellfire|HealthCost}} |
| | |- |
| | | [[File:Spell_Flame_Walker.png|link=|96px]] <br> Flame Walker |
| | | {{:Warlock|desc=FlameWalker}} |
| | | {{Ability_Data|FlameWalker|SpellTier}} |
| | | {{Ability_Data|FlameWalker|CastingTime}} |
| | | {{Ability_Data|FlameWalker|HealthCost}} |
| | |- |
| | | [[File:Spell_Eldritch_Shield.png|link=|96px]] <br> Eldritch Shield |
| | | {{:Warlock|desc=EldritchShield}} |
| | | {{Ability_Data|EldritchShield|SpellTier}} |
| | | {{Ability_Data|EldritchShield|CastingTime}} |
| | | {{Ability_Data|EldritchShield|HealthCost}} |
| | |- |
| | | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra |
| | | {{:Warlock|desc=SummonHydra}} |
| | | {{Ability_Data|SummonHydra|SpellTier}} |
| | | {{Ability_Data|SummonHydra|CastingTime}} |
| | | {{Ability_Data|SummonHydra|HealthCost}} |
| | |} |
| | <br> |
|
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| '''Spells:'''
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Tier </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Range </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Casting Time </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cost </th>
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| </tr>
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| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
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| <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
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| <td> {{Ability_Data|PowerOfSacrifice|SpellTier}} </td>
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| <td> Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. </td>
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| <td> {{Ability_Data|PowerOfSacrifice|Range}} </td>
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| <td> {{Ability_Data|PowerOfSacrifice|Scaling}} </td>
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| <td> {{Ability_Data|PowerOfSacrifice|CastingTime}} </td>
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| <td> {{Ability_Data|PowerOfSacrifice|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
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| <td> {{Ability_Data|CurseOfWeakness|SpellTier}} </td>
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| <td> Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}</td>
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| <td> {{Ability_Data|CurseOfWeakness|Range}} </td>
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| <td> N/A </td>
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| <td> {{Ability_Data|CurseOfWeakness|CastingTime}} </td>
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| <td> {{Ability_Data|CurseOfWeakness|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
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| <td> {{Ability_Data|BoltOfDarkness|SpellTier}} </td>
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| <td> Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. <br>Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}</td>
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| <td> {{Ability_Data|BoltOfDarkness|Range}} </td>
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| <td> {{Ability_Data|BoltOfDarkness|Scaling}} </td>
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| <td> {{Ability_Data|BoltOfDarkness|CastingTime}} </td>
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| <td> {{Ability_Data|BoltOfDarkness|HealthCost}} or {{Ability_Data|BoltOfDarkness|DarkArrowHealthCost}} during Blood Pact</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
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| <td> {{Ability_Data|CurseOfPain|SpellTier}} </td>
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| <td> Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. <br>Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.</td>
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| <td> {{Ability_Data|CurseOfPain|Range}} </td>
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| <td> Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} <br> DoT: {{Ability_Data|CurseOfPain|DoTScaling}} </td>
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| <td> {{Ability_Data|CurseOfPain|CastingTime}} </td>
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| <td> {{Ability_Data|CurseOfPain|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
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| <td> {{Ability_Data|BloodstainedBlade|SpellTier}} </td>
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| <td> Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. </td>
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| <td> {{Ability_Data|BloodstainedBlade|Range}} </td>
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| <td> {{Ability_Data|BloodstainedBlade|Scaling}} </td>
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| <td> {{Ability_Data|BloodstainedBlade|CastingTime}} </td>
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| <td> {{Ability_Data|BloodstainedBlade|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
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| <td> {{Ability_Data|SpellPredation|SpellTier}} </td>
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| <td> Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td>
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| <td> {{Ability_Data|SpellPredation|Range}} </td>
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| <td> </td>
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| <td> {{Ability_Data|SpellPredation|CastingTime}} </td>
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| <td> {{Ability_Data|SpellPredation|HealthCost}} </td>
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| </tr>
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| <!--<tr> CURRENTLY TAKEN OUT OF THE GAME
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| <td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
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| <td> {{Ability_Data|EvilEye|SpellTier}} </td>
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| <td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
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| <td> N/A </td>
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| <td> </td>
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| <td> {{Ability_Data|EvilEye|CastingTime}} </td>
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| <td> {{Ability_Data|EvilEye|HealthCost}} </td>
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| </tr>-->
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
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| <td> </td>
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| <td> [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td>
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| <td> {{Ability_Data|RayOfDarkness|Range}} </td>
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| <td> {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled</td>
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| <td> {{Ability_Data|RayOfDarkness|CastingTime}} </td>
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| <td> {{Ability_Data|RayOfDarkness|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
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| <td> {{Ability_Data|LifeDrain|SpellTier}} </td>
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| <td> [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster's life force as [[Healing#Life_Drain|Lifesteal]].</td>
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| <td> {{Ability_Data|LifeDrain|Range}} </td>
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| <td> {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled</td>
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| <td> {{Ability_Data|LifeDrain|CastingTime}} </td>
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| <td> {{Ability_Data|LifeDrain|HealthCost}} </td>
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| </tr>
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| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
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| <td> {{Ability_Data|Hellfire|SpellTier}} </td>
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| <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.<br><br>Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds</td>
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| <td> {{Ability_Data|Hellfire|Range}} </td>
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| <td> {{Ability_Data|Hellfire|Scaling}} per second </td>
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| <td> {{Ability_Data|Hellfire|CastingTime}} </td>
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| <td> {{Ability_Data|Hellfire|HealthCost}} </td>
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| </tr>
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| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
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| <td> {{Ability_Data|FlameWalker|SpellTier}} </td>
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| <td> For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.<br><br>Puddles may overlap.<br><br>{{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}}</td>
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| <td> N/A </td>
| |
| <td> {{Ability_Data|FlameWalker|Scaling}} per second </td>
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| <td> {{Ability_Data|FlameWalker|CastingTime}} </td>
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| <td> {{Ability_Data|FlameWalker|HealthCost}} </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
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| <td> {{Ability_Data|EldritchShield|SpellTier}} </td>
| |
| <td> Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. </td>
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| <td> {{Ability_Data|EldritchShield|Range}} </td>
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| <td> Shield: {{Ability_Data|EldritchShield|Scaling}} </td>
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| <td> {{Ability_Data|EldritchShield|CastingTime}} </td>
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| <td> {{Ability_Data|EldritchShield|HealthCost}} </td>
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| </tr>
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| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
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| <td> {{Ability_Data|SummonHydra|SpellTier}} </td>
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| <td> Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}. </td>
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| <td> {{Ability_Data|SummonHydra|Range}} </td>
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| <td> {{Ability_Data|SummonHydra|Scaling}} </td>
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| <td> {{Ability_Data|SummonHydra|CastingTime}} </td>
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| <td> {{Ability_Data|SummonHydra|HealthCost}} </td>
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| </tr>
| |
| </table>
| |
|
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| <br>
| |
| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. | | - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. |
|
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|
| - Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. | | - Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. |
|
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|
| - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
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| </noinclude> | | </noinclude> |
| <includeonly> | | <includeonly> |
| {{#switch:{{lc:{{{1|}}}}} | | {{#switch:{{lc:{{{desc|}}}}} |
| |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. | | |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. |
| | |
| | |darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. |
| | |
| | |darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. <br> This perk <i>does</i> consume Darkness Shards, but does <i>not</i> generate Darkness Shards with Soul Collector. |
| | |
| | |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. |
| | |
| | |immortallament=Casting spells will no longer take you below 1 health. |
| | |
| | |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. |
| | |
| | |malice=Gain {{Ability_Data|Malice|WillBonus}}. |
| | |
| | |shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}). |
| | |
| | |soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. The spell that consumes the shards receives the bonus (and can generate one shard as normal if it kills the target). |
| | |
| | |torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}<br><br>Does not heal you for cursing a corpse. |
| | |
| | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
| | |
| | |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a demon form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). |
| | {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
| | |
| | |unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. <br> Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). <br> Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
| | |
| | |exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. <br> Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. <br> Buff is immediately removed when Unbind cast finishes. |
| | |
| | |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect. |
| | |
| | |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. |
| | |
| | |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} |
| | |
| | |spellmemory= Gain the ability to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. |
| | |
| | |powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
| | |
| | |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}} for {{Ability_Data|CurseOfWeakness|Duration}}. |
| | |
| | |boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} |
| | |
| | |curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}). |
| | |
| | |bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
| | |
| | |spellpredation= Consume all removable magical [[Buffs]] on the enemy and gain 1 Darkness Shard per [[Statuses|status]]. |
| | |
| | |evileye= [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. |
| | |
| | |rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time. |
| | |
| | |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. <br><br> If the channel would deal damage to a corpse, it will automatically cancel instead. |
| | |
| | |hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. |
| | |
| | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
| | |
| | |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's [[Scaling]] is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1. |
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| | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }} | | }} |
| </includeonly> | | </includeonly> |