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| Page is currently up to date for: {{:TODO|Classes}}
| | <noinclude> |
| | {{UpdateStatus|Class Data}} |
| | {{Infobox Class|{{PAGENAME}}|'Master of the Dark Arts'|Yes}} |
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| {{Infobox Class
| | ==Description== |
| |name = Warlock
| | The [[Warlock]] is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery. |
| |type =
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| |strength = 13
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| |vigor = 14
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| |agility = 14
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| |dexterity = 15
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| |will = 22
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| |knowledge = 15
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| |resourcefulness = 12
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| |health = 98
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| |spell memory = 9
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| }}
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| ==Class Info== | | ==Class Info== |
| <br>
| | The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery. |
| '''Weapon of choice:''' A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build. | | |
| | |
| | '''Weapon of choice''' - Swords or Spellbook |
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| |
|
| *Pros | | *Pros |
| **Spells cost health, not charges, allowing for nearly unlimited casts. | | **Cast curses to debilitate targets. |
| **Has access to anti-healing | | **Access to multiple physical weapons. |
| **High melee burst damage, with a variety of strong melee options. | | **High melee burst damage. (Blow of Corruption skill) |
| **Extreme PvE capabilities, being able to heal off of NPCs or damage them through walls. | | **Access to anti-healing. |
| **Variety of strong gear options, such as the Shadow Mask. | | **Access to self-healing. (Torture Mastery & Vampirism perk) |
| | **Great at killing bosses. |
| *Cons | | *Cons |
| **Spells are usually weaker than other classes' spells | | **Uses health when casting spells. |
| **Highly susceptible to rangers | | **Consuming too much health causes death. |
| **Teammates can kill your targets early before your able to heal with Torture Mastery | | **Highly susceptible to range. |
| **Weapons, while highly damaging, tend to be on the slower side
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
| You can equip an additional perk every 5 levels. | | |
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Antimagic.png|link=|x96px]] <br> Antimagic </td>
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| <td> Your [[Stats#Magical Damage Reduction|magic damage reduction]] is increased additively by 25% except against divine and curse magic. Does not display in details page as it is specific to some damage types. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Curse_Mastery.png|link=|x96px]] <br> Curse Mastery </td>
| |
| <td> Your curses (Curse of Pain, Curse of Weakness, and Power of Sacrifice) use a new status effect which are altered to have 30% longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery. ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and the total damage.'' </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dark Enhancement.png|link=|x96px]] <br> Dark Enhancement </td>
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| <td> Grants +10% [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Dark Reflection.png|link=|x96px]] <br> Dark Reflection </td>
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| <td> When you receive melee damage, reflect 10 dark magic [[Damage_Calculation|Damage]] to the attacker. 15 seconds cooldown in the form of a debuff. 100% Scaling. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Demon Armor.png|link=|x96px]] <br> Demon Armor </td>
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| <td> Gain ability to wear plate armor at the cost of -50% [[Stats#Spell Casting Speed|Spell Casting Speed]]. </td>
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| </tr>
| |
| <!-- Reduce [[Healing#Outgoing vs Incoming|incoming]] [[Healing|healing]] received by 50%, and [[Stat#Will|Will]] by 50%.-->
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Immortal Lament.png|link=|x96px]] <br> Immortal Lament </td>
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| <td> Casting spells will not take you below 1 health, but your [[Stats#Magic Power Bonus|Magic Power Bonus]] is decreased by -5%. </td>
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| </tr>
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|
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Malice.png|link=|x96px]] <br> Malice </td>
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| <td> [[Stats#Will|Will]] is increased by 10%.</td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Soul Collector.png|link=|x96px]] <br> Soul Collector </td>
| |
| <td> When dealing the final blow to an enemy, one dark shard is collected. Each collected shard increases [[Stats#Magic Power Bonus|Magic Power Bonus]] for Dark Magic by 10%, up to a maximum of 10 souls, <b>lasting until</b> and including the next Dark Magic spell is casted. When a spell consumes the effect, the entire spell's damage is affected by the bonus. Note that Dark Reflection is Dark Magic but Blow of Corruption is Evil Magic. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Torture Mastery.png|link=|x96px]] <br> Torture Mastery </td>
| |
| <td> When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical [[Damage_Calculation#Damage/Healing_over_Time|Damage Over Time]] from Curse of Pain or Power of Sacrifice dealt to the target will [[Healing|heal]] the Warlock for 1 Magical Healing. This healing is increased by the [[Healing#True_Magical_Healing|Magical Healing]] stat and the Warlock's [[Stats#Magic Power Bonus|Magic Power Bonus]]. This healing has 15% [[Attribute Bonus Ratio]]. Also doubles the health cost of spells. </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Vampirism.png|link=|x96px]] <br> Vampirism </td>
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| <td> Grants a 1.2x multiplier to all [[Healing#True_Magical_Healing|Magical Healing]]. This multiplier is separate from [[Stats#Magic Power Bonus|Magic Power Bonus]]. Although Life Drain heals only based off of damage dealt, Vampirism does affect it. </td>
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| </tr>
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| </table>
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| <br>
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| |-|Skills=
| |
| You can equip a total of 2 skills.
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| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Blow of Corruption.png|link=|x96px]] <br> Blow of Corruption </td>
| |
| <td> The next physical attack deals a separate instance of 15 Evil Magical [[Damage_Calculation|Damage]] to the target and [[Healing#Heal_Reduction|reduces outgoing healing]] performed by them by 70% for 12 seconds. If no attack is successful, Blow of Corruption will only remain active for 8 seconds before deactivating and entering cooldown. (Damage scales with 100% of Magical Damage) <br><br>
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| <i>If an attack is blocked by a shield, it will consume the skill buff without dealing damage. If the weapon is blocked at the hilt, no damage will be dealt but the buff will not be consumed. <i></td>
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| <td> 18s </td>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Phantomize.png|link=|x96px]] <br> Phantomize </td>
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| <td> For 6 seconds become untargetable, phasing through melee attacks, projectiles, and hitcan Magic (Zap, Lesser Heal, etc.). During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage. During this state, Move Speed Bonus increases by 10%, and [[Stats#Magic Resistance|Magic Resistance]] is reduced by a flat -50%. </td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Blood Pact.png|link=|x96px]] <br> Blood Pact </td>
| |
| <td> Assimilates the contracted demon after casting for 1s, gaining an additional 50 [[Healing#Temporary_Max_Health|Temporary Max Health]], 50 [[Stats#Armor_Rating|Armor Rating]], and 50 [[Stats#Magic_Resistance|Magic Resistance]]. Your entire body is covered in Abyssal Flame, taking 1.5% [[Healing#Percent_Max_Health_Healing|Max Health damage]] per second and dealing 2 Magical [[Damage_Calculation|Damage]] per second to nearby enemies. Duration ends when Blood Pact is re-casted. Additionally, by consuming Darkness Shards, you gain +1 All [[Stats#Attributes|Attributes]] effects for each Darkness Shard consumed.<br> When you become a demon your other skill is replaced with Exploitation Strike and you cannot equip weapons. Instead, Left-Click: Bare handed attack that deals 10 damage x 200% Combo damage on every hit and slows the target by 20% for 1s. Slowed by 20% while attacking. Perform up to 4 combo attacks using both hands. Right-Click: Fire a bolt of darkness. (costs 3hp) </td>
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| <td> 2s </td>
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| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Exploitation_Strike.png|link=|x96px]] <br> Exploitation Strike </td>
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| <td> When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. Deal an additional 4 Magical [[Damage_Calculation|Damage]] to all enemies hit with a physical attack within 4 seconds and heal the caster by 5% of the target's [[Healing#Percent_Max_Health_Healing|Max Health]]</td>
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| <td> 28s </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
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| <td> Allows you to memorize spells to use in the dungeon. </td>
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| <td> / </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
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| <td> Allows you to memorize spells to use in the dungeon. </td>
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| <td> </td>
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| <td> / </td>
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| </tr>
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| </table>
| |
| <br>
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|
| |
| |-|Spells=
| |
| The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
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| Warlock spells cost health to cast.
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|
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| Warlock spells have 7.5 meters range except for projectile spells (Hellfire)
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|
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| '''Spell Types:'''
| |
| <div style="margin-top: 5px"><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(216, 21, 74)"></div><!--
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| -->Evil<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(29, 29, 29)"></div><!--
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| -->Dark<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(96, 4, 3)"></div><!--
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| -->Fire<!--
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| --></div><!--
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| --></div>
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|
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|
| <br> | | <br> |
| '''Spells:'''
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| <tr>
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Tier</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:48%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost </th>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
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| <td> 1 </td>
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| <td> Curses the target with sacrifice, taking 3 Magical Curse [[Damage_Calculation#Damage/Healing_over_Time|Damage per second]] but increasing [[Stats#Strength|Strength]] and [[Stats#Vigor|Vigor]] by +15 over 12 seconds. This counts as a debuff, and so is affected by the target's [[Stats#Debuff Duration|Debuff Duration]]. </td>
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| <td> 7.5 meters </td>
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| <td> 0% </td>
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| <td> 1s </td>
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| <td> 3 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
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| <td> 1 </td>
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| <td> Weakens the target for 10 seconds. <br> Weaken: Reduces all attribute stats by 25%.</td>
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| <td> 7.5 meters </td>
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| <td> N/A </td>
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| <td> 1s </td>
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| <td> 3 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
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| <td> 1 </td>
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| <td> Fires a projectile bolt that inflicts 20 Dark Magical [[Damage_Calculation|Damage]] to the target. </td>
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| <td> Infinite </td>
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| <td> 100% </td>
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| <td> 1s </td>
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| <td> 3 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
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| <td> 2 </td>
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| <td> Instantly deals 10 magic damage to the target and curses them with Agony. <br>Agony: Receive a total of 10 Magical Damage as [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] over 8 seconds.</td>
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| <td> 7 meters </td>
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| <td> Initial Damage: 100% <br> DoT: 50% </td>
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| <td> 1s </td>
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| <td> 3 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
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| <td> 2 </td>
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| <td> Places the target in bloodlust for 20 seconds. The target's base [[Damage_Calculation#"Buff"_Weapon_Damage|"Buff" Weapon Damage]] increases by 7, and each time they swing their weapon, the target takes 3 Magical [[Damage_Calculation|Damage]]. </td>
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| <td> 8.25 meters </td>
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| <td> 0% </td>
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| <td> 0.75s </td>
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| <td> 3 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
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| <td> 3 </td>
| |
| <td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
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| <td> N/A </td>
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| <td> 0% </td>
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| <td> 1s </td>
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| <td> 1 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
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| <td> 4 </td>
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| <td> [[Channel]] for up to 5 seconds, projecting a dark beam dealing 12 Magical [[Damage_Calculation|Damage]] per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td>
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| <td> 7 meters </td>
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| <td> 100% </td>
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| <td> 1s </td>
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| <td> 4 hp </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
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| <td> 4 </td>
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| <td> [[Channel]] for up to 6 seconds, Concentrating your mind to deal 3 Magical [[Damage_Calculation|Damage]] to the target per second for 6 seconds and converts 100% of it into the caster's life force. Cancelled if the Warlock moves. The [[Healing#Life_Drain|healing]] is determined by the damage dealt, and is not affected by +Magical Healing, but is affected by Vampirism.</td>
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| <td> 7 meters </td>
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| <td> 50% </td>
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| <td> 1.5s </td>
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| <td> 4 hp </td>
| |
| </tr>
| |
| <tr>
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| <td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
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| <td> 4 </td>
| |
| <td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for 60 Magical [[Damage_Calculation|Damage]] per second (divided into 0.1s ticks). This hellfire can travel through walls and destroy obstacles. </td>
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| <td> 50 meters </td>
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| <td> 50% per second </td>
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| <td> 2s </td>
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| <td> 4 hp </td>
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| </tr>
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| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
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| <td> 5 </td>
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| <td> For 6 seconds, each step the Warlock takes leaves a trail of Hellfire that lasts for 4 seconds. Any target touched by this flame will take 5 Magical [[Damage_Calculation|Damage]] per second, divided by 0.2s ticks. </td>
| |
| <td> N/A </td>
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| <td> 100% per second </td>
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| <td> 1.25s </td>
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| <td> 5 hp </td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
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| <td> 5 </td>
| |
| <td> Grants the target a [[Protection|shield]] that protects against 25 Magical Damage for 15 seconds. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to increase the [[Stats#Magic Power Bonus|Magic Power Bonus]] of the next dark spell cast within 4 seconds by 20%. </td>
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| <td> 7 meters </td>
| |
| <td> 0% (Shield) </td>
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| <td> 0.75s </td>
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| <td> 5 hp </td>
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| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
| |
| <td> 6 </td>
| |
| <td> Summon a Hydra that fires fireballs at hostile targets. The Hydra also detects hidden targets. The Hydra has 150 HP and its fireballs deal 10 Magical Fire [[Damage_Calculation|Damage]]. The Hydra will leave after 10 seconds. </td>
| |
| <td> 7.5 meters </td>
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| <td> 100% </td>
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| <td> 1s </td>
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| <td> 10 hp </td>
| |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
| |
| <td> 3 </td>
| |
| <td> Consume up to 3 removable magical buffs from the target and gain 1 Darkness Shard for each one. Darkness Shard: Each Darkness Shard grants 10% Dark [[Stats#Magic Power Bonus|Magic Power Bonus]] and can store up to 10. The shards are lost when casting a dark spell. </td>
| |
| <td> 8 meters </td>
| |
| <td> </td>
| |
| <td> 1s </td>
| |
| <td> 3 hp </td>
| |
| </tr>
| |
| </table>
| |
| |-|Gear=
| |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Hand Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 2-Handed </td>
| |
| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 1-Handed </td>
| |
| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
| |
| </tr>
| |
| </table>
| |
| <br>
| |
| | |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot Type</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Head </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Head}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Chest </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Chest}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Legs </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Legs}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Hands </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Hands}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Feet </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Foot}} </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Back </td>
| |
| <td> {{ListArmorsForClass|class={{PAGENAME}}|slottype=Back}} </td>
| |
| </tr>
| |
| </table>
| |
| | |
| |-|Stats=
| |
| These [[stats]] do not include the starting armor
| |
| <table style="padding: 10px;">
| |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |- | | |- |
| |Strength || style="text-align:right; color: rgb(132,176,5)" | 13 | | | [[File:Perk Antimagic.png|link=|96px]] <br> Antimagic |
| | | {{:Warlock|desc=Antimagic}} |
| | | - |
| |- | | |- |
| |Vigor || style="text-align:right; color: rgb(132,176,5)" | 14 | | | [[File:Perk Curse_Mastery.png|link=|96px]] <br> Curse Mastery |
| | | Gain additional base duration towards all curses you cast. |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 14
| | | style="border:0px;" | Alters curses to use a new [[Statuses|Status]] effect which have extended duration: |
| | Curse of Pain - {{Ability_Data|CurseOfPain|DoTCurseMasteryDuration}} <br> |
| | Curse of Weakness - {{Ability_Data|CurseOfWeakness|CurseMasteryDuration}} <br> |
| | Power of Sacrifice - {{Ability_Data|PowerOfSacrifice|CurseMasteryDuration}} <br> |
| | |
| | This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness) <br><br> |
| | ''Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.'' |
| | |} |
| | | - |
| |- | | |- |
| |Dexterity || style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement |
| | | {{:Warlock|desc=DarkEnhancement}} |
| | | - |
| |- | | |- |
| |Will|| style="text-align:right;color: rgb(132,176,5)" | 22 | | | [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection |
| | | {{:Warlock|desc=DarkReflection}} |
| | | {{Ability_Data|DarkReflection|Cooldown}} |
| |- | | |- |
| |Knowledge || style="text-align:right;color: rgb(132,176,5)" | 15 | | | [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor |
| | | {{:Warlock|desc=DemonArmor}} |
| | | - |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Resourcefulness|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 12 | | | [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament |
| | | {{:Warlock|desc=ImmortalLament}} |
| | | - |
| |- | | |- |
| |Health|| style="text-align:right;color: rgb(132,176,5)" | 96 | | | [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge |
| | | {{:Warlock|desc=InfernalPledge}} |
| | | - |
| |- | | |- |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 9 | | | [[File:Perk Malice.png|link=|96px]] <br> Malice |
| | | {{:Warlock|desc=Malice}} |
| | | - |
| |- | | |- |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5)" | +0% | | | [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch |
| | | {{:Warlock|desc=ShadowTouch}} |
| | | - |
| |- | | |- |
| |Action Speed|| style="text-align:right;color: rgb(132,176,5)" | TBA | | | [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector |
| | | {{:Warlock|desc=SoulCollector}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Advanced Details |
| |- | | |- |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -25%
| | | style="border:0px;" | Can be activated by perks, skills, and spells. <br> Can't obtain Darkness Shards from targets that do not give experience. |
| | |} |
| | | - |
| |- | | |- |
| |Equip Speed|| style="text-align:right;color: rgb(132,176,5)" | +0% | | | [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery |
| | | {{:Warlock|desc=TortureMastery}} |
| | | - |
| |- | | |- |
| |Regular Interaction Speed|| style="text-align:right;" | TBA | | | [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism |
| | | {{:Warlock|desc=Vampirism}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:70%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Cooldown |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | +0% | | | [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact |
| | | {{:Warlock|desc=BloodPact}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details |
| |- | | |- |
| |Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | +8% | | | style="border:0px;" | Left-click: Same action as out of Blood Pact, except if the action would be an unarmed attack, instead performs up to 4 combo attacks using both hands. |
| | | style="border:0px;" | Right-click: Same action as out of Blood Pact, except if no items held in either hand, casts [[Warlock#Spells-0|Bolt of Darkness]]. |
| | |- |
| | |} |
| | | {{Ability_Data|BloodPact|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -7% | | | [[File:Skill Unbind.png|link=|96px]] <br> Unbind |
| | | {{:Warlock|desc=Unbind}} |
| | | - |
| |- | | |- |
| |Armor Penetration|| style="text-align:right;" | 0% | | | [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike |
| | | {{:Warlock|desc=ExploitationStrike}} |
| | | {{Ability_Data|ExploitationStrike|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption |
| | | {{:Warlock|desc=BlowOfCorruption}} |
| | | {{Ability_Data|BlowOfCorruption|SkillCooldown}} |
| |- | | |- |
| |Headshot Reduction|| style="text-align:right;" | 0% | | | [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering |
| | | {{:Warlock|desc=DarkOffering}} |
| | | {{Ability_Data|DarkOffering|SkillCooldown}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0% | | | [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize |
| | | {{:Warlock|desc=Phantomize}} |
| | | {{Ability_Data|Phantomize|SkillCooldown}} |
| |- | | |- |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | TBA | | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory |
| | | {{:Warlock|desc=SpellMemory}} |
| | | - |
| |- | | |- |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | TBA | | | [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II |
| | | {{:Warlock|desc=SpellMemory2}} |
| | | - |
| | |} |
| | <br> |
| | |
| | |-|Spells= |
| | |
| | The order in which you select spells will determine their Spell Memory priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. <br> Warlock spells cost health to cast. |
| | |
| | All Warlock [[Spells]] have a cast range of {{Ability_Data|CurseOfPain|Range}} (meters). |
| | |
| | <br> |
| | '''Spell Types''': |
| | |
| | {{Element|Dark}} <br> |
| | {{Element|Evil}} <br> |
| | {{Element|Fire}} <br> |
| | <br> |
| | |
| | {| class="wikitable sortable jquery-tablesorter ClassesTable" style="min-width:360px;> |
| | ! style="width:15%" class="headerSort" role="columnheader button" title="Sort ascending" | Name |
| | ! style="width:65%" class="headerSort" role="columnheader button" title="Sort ascending" | Description |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Tier |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | Casting Time |
| | ! style="width: 5%" class="headerSort" role="columnheader button" title="Sort ascending" | [[Damage#Health Cost|Health Cost]] |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | [[File:Spell Power of Sacrifice.png|link=|96px]] <br> Power of Sacrifice |
| | | {{:Warlock|desc=PowerOfSacrifice}} |
| | | {{Ability_Data|PowerOfSacrifice|SpellTier}} |
| | | {{Ability_Data|PowerOfSacrifice|CastingTime}} |
| | | {{Ability_Data|PowerOfSacrifice|HealthCost}} |
| |- | | |- |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 14.3% | | | [[File:Spell Curse of Weakness.png|link=|96px]] <br> Curse of Weakness |
| | | {{:Warlock|desc=CurseOfWeakness}} |
| | | {{Ability_Data|CurseOfWeakness|SpellTier}} |
| | | {{Ability_Data|CurseOfWeakness|CastingTime}} |
| | | {{Ability_Data|CurseOfWeakness|HealthCost}} |
| |- | | |- |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | TBA | | | [[File:Spell Bolt_of_Darkness.png|link=|96px]] <br> Bolt of Darkness |
| | | {{:Warlock|desc=BoltOfDarkness}} |
| | | {{Ability_Data|BoltOfDarkness|SpellTier}} |
| | | {{Ability_Data|BoltOfDarkness|CastingTime}} |
| | | {{Ability_Data|BoltOfDarkness|HealthCost}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | [[File:Spell Curse of Pain.png|link=|96px]] <br> Curse of Pain |
| | | {{:Warlock|desc=CurseOfPain}} |
| | | {{Ability_Data|CurseOfPain|SpellTier}} |
| | | {{Ability_Data|CurseOfPain|CastingTime}} |
| | | {{Ability_Data|CurseOfPain|HealthCost}} |
| |- | | |- |
| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -6% | | | [[File:Spell Bloodstained_Blade.png|link=|96px]] <br> Bloodstained Blade |
| | | {{:Warlock|desc=BloodstainedBlade}} |
| | | {{Ability_Data|BloodstainedBlade|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|CastingTime}} |
| | | {{Ability_Data|BloodstainedBlade|HealthCost}} |
| |- | | |- |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | TBA | | | [[File:Spell_Spell_Predation.png|link=|96px]] <br> Spell Predation |
| | | {{:Warlock|desc=SpellPredation}} |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Darkness Shards |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | style="border:0px;" | Each Darkness Shard grants a {{Ability_Data|SpellPredation|DarkPowerBonus}} and can store up to {{Ability_Data|SpellPredation|MaximumStacks}}. This effect is consumed when casting a dark spell. |
| | |} |
| | | {{Ability_Data|SpellPredation|SpellTier}} |
| | | {{Ability_Data|SpellPredation|CastingTime}} |
| | | {{Ability_Data|SpellPredation|HealthCost}} |
| | <!-- CURRENTLY TAKEN OUT OF THE GAME |
| |- | | |- |
| |Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 24% | | | [[File:Spell Evil_Eye.png|link=|96px]] <br> Evil Eye |
| | | {{:Warlock|desc=EvilEye}} |
| | | {{Ability_Data|EvilEye|SpellTier}} |
| | | {{Ability_Data|BloodstainedBlade|Range}} |
| | | {{Ability_Data|EvilEye|CastingTime}} |
| | | {{Ability_Data|EvilEye|HealthCost}} |
| | --> |
| |- | | |- |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | TBA | | | [[File:Spell Ray_of_Darkness.png|link=|96px]] <br> Ray of Darkness |
| | | {{:Warlock|desc=RayOfDarkness}} |
| | | {{Ability_Data|RayOfDarkness|SpellTier}} |
| | | {{Ability_Data|RayOfDarkness|CastingTime}} |
| | | {{Ability_Data|RayOfDarkness|HealthCost}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | TBA | | | [[File:Spell Life_Drain.png|link=|96px]] <br> Life Drain |
| | | {{:Warlock|desc=LifeDrain}} |
| | | {{Ability_Data|LifeDrain|SpellTier}} |
| | | {{Ability_Data|LifeDrain|CastingTime}} |
| | | {{Ability_Data|LifeDrain|HealthCost}} |
| |- | | |- |
| |Primary Weapon|| style="text-align:right;" | 0 | | | [[File:Spell Hellfire.png|link=|96px]] <br> Hellfire |
| | | {{:Warlock|desc=Hellfire}} |
| | | {{Ability_Data|Hellfire|SpellTier}} |
| | | {{Ability_Data|Hellfire|CastingTime}} |
| | | {{Ability_Data|Hellfire|HealthCost}} |
| |- | | |- |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt) | | | [[File:Spell_Flame_Walker.png|link=|96px]] <br> Flame Walker |
| | | {{:Warlock|desc=FlameWalker}} |
| | | {{Ability_Data|FlameWalker|SpellTier}} |
| | | {{Ability_Data|FlameWalker|CastingTime}} |
| | | {{Ability_Data|FlameWalker|HealthCost}} |
| |- | | |- |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt) | | | [[File:Spell_Eldritch_Shield.png|link=|96px]] <br> Eldritch Shield |
| | | {{:Warlock|desc=EldritchShield}} |
| | | {{Ability_Data|EldritchShield|SpellTier}} |
| | | {{Ability_Data|EldritchShield|CastingTime}} |
| | | {{Ability_Data|EldritchShield|HealthCost}} |
| |- | | |- |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | | [[File:Spell Summon_Hydra.png|link=|96px]] <br> Summon Hydra |
| |- | | | {{:Warlock|desc=SummonHydra}} |
| |Impact Power|| style="text-align:right;" | 0 | | | {{Ability_Data|SummonHydra|SpellTier}} |
| |- | | | {{Ability_Data|SummonHydra|CastingTime}} |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1 | | | {{Ability_Data|SummonHydra|HealthCost}} |
| |-
| | |} |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0 | | <br> |
| | |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
|
| |
|
| |} | | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
|
| |
|
| <br> | | <br> |
| | |
| |-|Tips= | | |-|Tips= |
|
| |
|
| - Warlocks don't rely on spell slots and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. | | - Warlocks don't rely on spell counts and instead cast spells by paying a fixed amount of health depending on the spell. Health management will play a bigger role for this class than for others. |
|
| |
|
| - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. | | - Any health spent to cast spells will leave behind Recoverable Health, allowing for restoration via Resting, Bandages, or a friendly Bard. |
Line 431: |
Line 283: |
| - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. | | - Blow of Corruption is very powerful in both PvP and PvE. In PvP, it can be used to prevent enemies from burst-healing. |
|
| |
|
| - Phantomize will protect you from most sources of damage, however floor traps, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. | | - Phantomize will protect you from most sources of damage, however active floor spikes, AoE spells (Holy Strike, Fireball, Lightning Strike), Zombie poison clouds, and any linger DoTs will still hurt you. |
|
| |
|
| - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. | | - If Hellfire is cast again whilst the Warlock's first Hellfire effect is still active, the first Hellfire will be deleted after the second one has finished casting. |
|
| |
|
| |-|Patch Notes=
| | </tabber> |
|
| |
|
| '''2024/02/22 Early Access Hotfix #33'''
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| * Warlock's Blow of Corruption cooldown changed from 15s → 18s.
| |
|
| |
|
| '''2024/02/08 Early Access Hotfix #31'''
| | </noinclude> |
| * Warlock's Torture Mastery attribute bonus ratio has been changed from 25% → 15%.
| | <includeonly> |
| * Warlock's Bolt of Darkness health cost in demon form increased from 2 → 3.
| | {{#switch:{{lc:{{{desc|}}}}} |
| | |antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}. |
|
| |
|
| '''2024/02/03 Early Access Patch #3'''
| | |darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells. |
| * Soul Collector stacks up to 10 times instead of 6
| |
| * A new Warlock skill has been added: Blood Pact
| |
| * A new Warlock spell has been added: Spell Predation.
| |
| * Warlock's Demon Armor now has a -50% spellcasting speed penalty instead of other penalties.
| |
|
| |
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| '''2024/01/24 Early Access Hotfix #29'''
| | |darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} ({{Ability_Data|DarkReflection|Scaling}}) to the melee attacker. Does not reflect while on cooldown. <br> This perk <i>does</i> consume Darkness Shards, but does <i>not</i> generate Darkness Shards with Soul Collector. |
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| * Warlock can now use Spell Memory II
| | |demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}. |
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| * Warlocks can now use the Heater Shield.
| | |immortallament=Casting spells will no longer take you below 1 health. |
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| * Warlock's Demon Armor has been changed from -75% reduction in magic healing bonus to a -50% reduction. The perk also reduces Will by -50%.
| | |infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}. |
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| '''2023/11/30 Early Access Hotfix #22'''
| | |malice=Gain {{Ability_Data|Malice|WillBonus}}. |
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| - Warlocks now start with a Falchion and Crystal Ball as default weapons.
| | |shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}} ({{Ability_Data|ShadowTouch|Scaling}}). |
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| - Warlock's ‘Power of Sacrifice’ spell also increases Vigor by 15.
| | |soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to a maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards. The spell that consumes the shards receives the bonus (and can generate one shard as normal if it kills the target). |
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| - Warlock's ‘Bloodstained Blade’ spell’s weapon damage increase improved from 5 → 7.
| | |torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} ({{Ability_Data|TortureMastery|Scaling}}) to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}<br><br>Does not heal you for cursing a corpse. |
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| - Warlock's ‘Bolt of Darkness’ spell damage increased from 15 → 20.
| | |vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}. |
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| - Warlock's ‘Curse of Weakness’ spell's reduction of all attributes improved from -20% → -25%.
| | |bloodpact= Assimilate the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, and transform into a demon form (total transformation animation of about 3s). While in this form, gain an additional {{Ability_Data|BloodPact|MaxHealthAdd}} (following the normal rules for [[Health#Temporary_Max_Health|temporary max health]]), {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. <br> Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} ({{Ability_Data|BloodPact|AbyssalFlameDoTScaling}}) per second in {{Ability_Data|BloodPact|TickInterval}} ticks to characters within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. <br> You can move during the cast and transformation animations, but once started you can't use skills, spells, interact with objects, or cancel the transformation. <br> Additionally, all Darkness Shards are consumed on cast completion, and you gain {{Ability_Data|BloodPact|AllAttributes}} for each Darkness Shard consumed. <br> When you become a demon, your skills change to demon-only skills: Unbind and Exploitation Strike. Your unarmed attacks also change (see Details below). |
| | {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
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| - Warlock's ‘Ray of Darkness’ spell damage per second increased from 6 to 12.
| | |unbind= Only available while Blood Pact is active, replacing the Blood Pact skill. <br> Return to your true self, reverting the Pact's effects on you (aside from health lost to Abyssal Flame and Shadow Shards consumed) including the buff from Exploitation Strike (the max health loss follows the normal rules for [[Health#Temporary_Max_Health|temporary max health]]). <br> Once started, you can move but the cast cannot be cancelled. {{NeedsTesting|Unknown if [[Silence]] can cancel the cast.}} |
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| - Warlock's ‘Soul Collector’ perk’s dark magic damage increase per stack increased from 5% → 10%. | | |exploitationstrike= Only available while Blood Pact is active, replacing the non-Blood Pact skill. <br> Deal an additional {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} ({{Ability_Data|ExploitationStrike|Scaling}}) over {{Ability_Data|ExploitationStrike|ExploitDuration}} to all enemies you hit with a physical attack within {{Ability_Data|ExploitationStrike|ActiveDuration}} and heals the caster by {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's maximum health, up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit. <br> Buff is immediately removed when Unbind cast finishes. |
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| - Warlock's ‘Antimagic' perk’s magic resistance improved from 15% → 25%
| | |blowofcorruption= Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} ({{Ability_Data|BlowOfCorruption|Scaling}}) to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}. <br>Hitting an obstacle or a shield with the blade (not the hilt) counts as the next attack and will waste the effect. |
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| | |darkoffering= [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per {{Ability_Data|DarkOffering|ChannelingInterval}} to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus lasts for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack. |
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| | |phantomize= Phase through melee attacks and projectiles and become untargeteable for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.<br><br>While active, you will still take damage from active spike traps, but you will not trigger inactive ones. If Phantomize ends while standing on an inactive trap, you will continue to not activate it until you step off it or something else activates it. {{NeedsTesting|Does the Spike Trap trick work on Hunting Traps?}} |
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| '''2023/11/09 Early Access Hotfix #20'''
| | |spellmemory= Gain the ability to memorize spells to use in the dungeon. |
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| - Warlock's Evil Eye cost changed from 3 → 1.
| | |spellmemory2= Gain the ability to memorize additional spells to use in the dungeon. |
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| - Warlock's Hellfire cost changed from 10 → 4.
| | |powerofsacrifice= Curse the target, dealing {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} ({{Ability_Data|PowerOfSacrifice|Scaling}}) per second while granting them {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
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| - Warlock's Life Drain cost changed from 5 → 4.
| | |curseofweakness= Curse the target, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}} for {{Ability_Data|CurseOfWeakness|Duration}}. |
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| - Warlock's Curse of Pain cost changed from 5 → 3.
| | |boltofdarkness= Fires a bolt that deals {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} ({{Ability_Data|BoltOfDarkness|Scaling}}) to the target. <br> The bolt can be shot down by other projectiles, detonating it early. <br> Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}} |
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| - Warlock's Ray of Darkness cost changed from 5 → 4.
| | |curseofpain= Curse the target, inflicting {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}}({{Ability_Data|CurseOfPain|DoTScaling}}) over {{Ability_Data|CurseOfPain|DoTDuration}}. Additionally, if the target was not already cursed, they instantly receive {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} ({{Ability_Data|CurseOfPain|HitScaling}}). |
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| - Warlock's Ray of Darkness damage per second changed from 7 → 6.
| | |bloodstainedblade= Target gains {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}} for {{Ability_Data|BloodstainedBlade|Duration}}. When the target swings their weapon, they take {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}} ({{Ability_Data|BloodstainedBlade|Scaling}}). Self cast if no target is found. <br> This counts as a [[Debuffs|Debuff]], not a [[Buffs|Buff]], and thus it is not affected by Spell Predation. |
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| - Warlock's Ray of Darkness damage tick cycle changed from 0.2s → 0.1s.
| | |spellpredation= Consume all removable magical [[Buffs]] on the enemy and gain 1 Darkness Shard per [[Statuses|status]]. |
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| - Warlock's Ray of Darkness attribute ratio bonus changed from 0.5 → 1.0.
| | |evileye= [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. |
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| - Bloodstained Blade self-damage scaling 100% --> 0%
| | |rayofdarkness= [[Channel]] a dark beam for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} ({{Ability_Data|RayOfDarkness|Scaling}}) per second in .1s ticks to any target the beam touches. Moving and aiming are possible while channeling. <br> The beam stops upon hitting a target or object, and so will only hit one target at a time. |
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| | |lifedrain= [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, dealing {{Ability_Data|LifeDrain|MagicalBaseDamage}} ({{Ability_Data|LifeDrain|Scaling}}) to the target per {{Ability_Data|LifeDrain|ChannelingInterval}}. [[Healing#Life_Drain|Convert]] 100% of the damage dealt into health for the caster. <br><br> If the channel would deal damage to a corpse, it will automatically cancel instead. |
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| '''2023/11/03 Early Access Hotfix #19'''
| | |hellfire= Create eternal hellfire and blasts it towards the target. Deals {{Ability_Data|Hellfire|MagicalBaseDamage}} ({{Ability_Data|Hellfire|Scaling}}) per second in {{Ability_Data|Hellfire|TickInterval}} ticks with {{Ability_Data|Hellfire|ImpactPower}} to any target within the area of effect. The hellfire does not dissipate when it reaches a target and can travel through walls. |
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| - The cost of all spells used by the Warlock has been reduced.
| | |flamewalker= While active, gain the ability to leave a trail of Hellfire for {{Ability_Data|FlameWalker|Duration}}. Each step leaves a trails that lasts 4 seconds. Targets that enter the flame area will burn, taking {{Ability_Data|FlameWalker|MagicalBaseDamage}} ({{Ability_Data|FlameWalker|Scaling}}) per second in {{Ability_Data|FlameWalker|TickInterval}} ticks, per stack. (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) <br> The caster is not affected by the burn and can freely walk over the flame area without taking damage from it. {{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}} |
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| - Warlock's Torture Mastery now doubles the cost of the spell. | | |eldritchshield= Grants the target a {{Ability_Data|EldritchShield|MagicalBaseShield}} ({{Ability_Data|EldritchShield|Scaling}} per 1s) for {{Ability_Data|EldritchShield|HitDuration}}. When the shield absorbs its maximum damage, gain {{Ability_Data|EldritchShield|DarkPowerBonus}} towards the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. <br> This works with Spell Predation, however it also consumes Darkness Shards - even when the shield's [[Scaling]] is 0 and thus does not benefit from the power bonus - so the maximum number of Shards obtainable at any point by rotating this and Spell Predation is 1. |
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| | |summonhydra= Summon a Hydra, which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area, that spits fireballs dealing {{Ability_Data|SummonHydra|MagicalBaseDamage}} ({{Ability_Data|SummonHydra|Scaling}}) with {{Ability_Data|SummonHydra|ImpactPower}} to enemy targets for 10 seconds. The Hydra can also detects hidden targets. <br><br> The Hydra has 150 health and can aggro [[Monsters]]. It cannot move from its summon location but can turn freely. Summoning a Hydra while another is still alive kills the old Hydra. Unlike most spells, attempting to cast this spell without a valid target does not incur the health cost. The Hydra will spit fireballs at an upward or downward angle if necessary, though it seems to have trouble aiming at [[Skeleton]]s which are lying unassembled on the ground, waiting to be aggroed. |
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| '''2023/10/26 Early Access Hotfix #18'''
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }} |
| - Blow of Corruption's duration after activation has been reduced from 12 → 8 seconds.
| | </includeonly> |
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| - Blow of Corruption’s additional magic damage reduced from 20 → 15.
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| '''2023/10/05 Early Access Hotfix #15'''
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| - Warlock's Torture Mastery healing's Attribute Ratio Bonus has been changed from 50% → 25%.
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| - Warlock's Eldritch Shield's magic damage absorption changed from 40 → 25, dark magic damage bonus changed from 40% → 20%, and cost changed from 5 → 10.
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| - Warlock's Hydra cost changed from 15 → 20.
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| - Warlock's Ray of Darness's dark magic damage has been changed from 3 → 7, and the cost has been changed from 5 → 10.
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| '''2023/09/26 Early Access Patch #1"
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| - Torture Mastery now only heals from DoT damage dealt by Curse of Pain or Power of Sacrifice, and no longer works with other Magical Damage sources.
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| - Curse of Pain, Curse of Weakness, and Power of Sacrifice cost changed to 5 HP.
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| - Hellfire cost changed to 10 HP.
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| - Warlock's Curse of Pain now has a slightly more generous aim.
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| - 2 new perks have been added to Warlocks: Curse Mastery, Vampirism.
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| - 8 new spells have been added to Warlocks: Bolt of Darkness, Evil Eye, Bloodstained Blade, Flame Walker, Life Drain, Ray of Darkness, Eldritch Shield, Summon Hydra.
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| '''2023/08/28 Early Access Wipe 1'''
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| - Many spells' Attribute Bonus Ratio returned to 100%.
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| *Curse of Pain:
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| *Direct: 100%
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| *DoT: 50%
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| *Torture Mastery Heal: 50%
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| '''2023/08/14 Early Access Hotfix #3'''
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| - Cast time on Curse of Pain and Power of Sacrifice buffed from 1.25s to 1s.
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| '''2023/08/07 Early Access Launch'''
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| - Warlock Added
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| '''2023/07/11 Warlock First Look'''
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| </tabber> | |