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| ==Description== | | ==Description== |
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| Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the | | Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle |
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| ==Class Info== | | ==Class Info== |
| <br> | | <br> |
| '''Weapon of choice:''' Flanged Mace or Morning Star | | '''Weapon of choice:''' Blunt weapons such as maces |
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| *Pros | | *Pros |
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| **Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger. | | **Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger. |
| **Good room clearing ability with the Holy Purification skill. | | **Good room clearing ability with the Holy Purification skill. |
| **Able to wield shields. | | **Able to wield most shields. |
| **Access to some Plate Armor and unique defensive Perks. | | **Access to some Plate Armor and unique defensive Perks. |
| **Excels in parties seeking to fight Bosses. | | **Excels in parties seeking to fight Bosses. |
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| *Cons | | *Cons |
| **Slow attack speed and slowest Regular Interaction Speed. | | **Slow attack speed and slowest Regular Interaction Speed. |
| **Slow movement speed, with no movement skills. | | **Slow base movement speed |
| **Limited choices of melee weapons and no ranged weaponry, except for some throwable items. | | **No movement skills |
| **Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability. | | **Limited choices of weapons with no ranged choices (except for spells) |
| | **Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for fast recovery |
| **Slow base spell casting speed. | | **Slow base spell casting speed. |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td> |
| <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. </td> | | <td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. Note that weapons that deal [[Damage_Types#Blunt|Blunt]] might not be a Mace, like Staves. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> | | <td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td> |
| <td> Gain 15% divine magical damage bonus. </td> | | <td> Gain 15% [[Damage_Types#Divine|Divine]] [[Stats#Magic Power Bonus|Magic Power Bonus]]. <br> |
| | When dealing [[Damage_Types#Divine|Divine]] damage, slow enemies by -15% [[Move Speed]] for 1.5 Seconds |
| | </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> | | <td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td> |
| <td> Can Heal additional health up to 25% of max health, decays at 1% per second </td> | | <td> Healing with [[Healing#Real Magical Healing|Magical Healing]] (but not [[Healing#Real Physical Healing|Physical]] nor [[Healing#Percent Max Health Healing|%]] Healing) can heal even if at full health up to 25% of [[Health#Max_Health|Max Health]], decays at 1% of Max Health per second </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> | | <td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td> |
| <td> Reduces all types of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]] and [[Damage_Calculation#True_Damage|True damage]], to a minimum of 1 damage. </td> | | <td> Reduces all instances of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]], to a minimum of 1 damage. Note that +True damage is not its own damage instance. </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> | | <td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td> |
| <td> Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +50% for 4 seconds. </td> | | <td> Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +30% for 4 seconds. </td> |
| <td> </td> | | <td> </td> |
| <td> 45s </td> | | <td> 45s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> | | <td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td> |
| <td> Inflicts 100 base Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. </td> | | <td> Inflicts 100 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. </td> |
| <td> 100% </td> | | <td> 100% </td> |
| <td> 45s </td> | | <td> 45s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> | | <td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td> |
| <td> After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> | | <td> After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. </td> |
| <td> 100% </td> | | <td> 100% </td> |
| <td> 28s </td> | | <td> 28s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> | | <td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]] <br> Smite </td> |
| <td> When activated, your attacks deal an additional instance of 10 Magical [[Damage_Calculation|Damage]] for 7 seconds. </td> | | <td> When activated, your melee physical attacks deal an additional instance of 10 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] for 7 seconds. </td> |
| <td> 100% </td> | | <td> 50% </td> |
| <td> 18s </td> | | <td> 18s </td> |
| </tr> | | </tr> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> | | <td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td> |
| <td> Target gains +5 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found. </td> | | <td> Target gains +3 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found. </td> |
| <td> </td> | | <td> </td> |
| <td> 0.75s </td> | | <td> 0.75s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> | | <td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td> |
| <td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable, including [[Lich]] curses. <br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.</td> | | <td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable, including [[Lich]] curses (needs retesting). <br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.</td> |
| <td> 1s </td> | | <td> 1s </td> |
| <td> 5 Casts </td> | | <td> 5 Casts </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> | | <td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td> |
| <td> Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. </td> | | <td> Creates an AoE burst of light in a specified area that hits all targets within 1 meter (including friendly targets) after a .5s delay, dealing 20 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. </td> |
| <td> 100% </td> | | <td> 100% </td> |
| <td> 2s </td> | | <td> 2s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> | | <td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td> |
| <td> [[Healing|Heals]] a player for 25 HP or does 100 base Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus</td> | | <td> [[Healing|Heals]] a player for 25 HP or does 100 base Divine Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus</td> |
| <td> 100% </td> | | <td> 100% </td> |
| <td> 2.25s </td> | | <td> 2.25s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> | | <td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td> |
| <td> [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td> | | <td> [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Divine Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td> |
| <td> 50% per second </td> | | <td> 50% per second </td> |
| <td> 2.75s </td> | | <td> 2.75s </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> | | <td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td> |
| <td> [[Channel]], summon a swarm of locusts in a specified area, dealing 2 Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> | | <td> [[Channel]], summon a swarm of locusts in a specified area, dealing 2 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> |
| <td> 100% per second </td> | | <td> 100% per second </td> |
| <td> 2.75s </td> | | <td> 2.75s </td> |
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| <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> | | <td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td> |
| <td> [[Channel]], Create an earthquake in a specified area, dealing 7 Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> | | <td> [[Channel]], Create an earthquake in a specified area, dealing 7 [[Damage_Types#Earth|Earth]] Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td> |
| <td> 50% per step </td> | | <td> 50% per step </td> |
| <td> 2.75s </td> | | <td> 2.75s </td> |
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| - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. | | - You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example. |
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| |-|Patch Notes=
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| '''2024/02/22 Early Access Hotfix #33'''
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| * Cleric's Divine Protection physical damage reduction changed from 30% → 50% and reducing cooldown from 90s → 45s.
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| '''Unknown date, undocumented change'''
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| * Cleric's judgement takes .5s --> .75s to cast
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| '''2024/02/08 Early Access Hotfix #31'''
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| * Cleric's Bless spell bonus effects increased from +3 → +5.
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| '''2024/01/24 Early Access Hotfix #29'''
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| * Cleric can now use Spell Memory II
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| '''2024/01/05 Early Access Hotfix #27'''
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| * Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
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| * Cleric's Judgment cooldown changed from 32s → 28s.
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| * Cleric's Smite cooldown has been changed from 16s → 18s.
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| * Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
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| * Cleric’s Holy Strike damage has been changed from 15 → 20.
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| '''2023/11/30 Early Access Hotfix #22'''
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| - Cleric’s Earthquake spellcount increased from 1 → 2.
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| - Cleric’s Locus Swarm spellcount increased from 1 → 2.
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| '''2023/11/30 Early Access Hotfix #22'''
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| - Cleric's ‘Holy Light’ now heals non-friendly targets.
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| '''2023/11/03 Early Access Hotfix #19'''
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| - Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
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| - Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
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| - Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
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| - Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s, and heal base decreased from 30 → 25.
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| - Cleric’s Earthquake spell count amount decreased from 2 → 1.
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| - Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
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| '''2023/09/21 Early Access Hotfix #13'''
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| - Cleric’s base Strength increased from 11 → 13.
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| - Cleric’s base Agility increased from 11 → 12.
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| - Cleric’s base Will decreased from 30 → 25.
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| - Cleric’s base Resourcefullness increased from 5 → 7.
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| '''2023/08/28 Early Access Wipe 1'''
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| - Many spells' Attribute Bonus Ratio returned to 100%.
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| - Holy Strike: 100%
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| - Lesser Heal: 100%
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| - Sanctuary: 50% (Heal)
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| - Locusts Swarm: 50%
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| - Protection: 0%
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| - Holy Light: 100%
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| - Earthquake: 50%
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| '''2023/08/24 Early Access Hotfix #7'''
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| - Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
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| - Attribute Bonus Ratio of all spells has been adjusted to 50%.
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| '''2023/08/07'''
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| - Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
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| - Various spell casting times adjusted:
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| *Protection: 1 to 0.75
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| *Bless: 1 to 0.75
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| *Holy Light: 1.5 to 2
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| *Sanctuary: 2.5 to 2.75
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| *Resurrection: 2.5 to 2.75
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| *Locusts Swarm: 2.5 to 2.75
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| *Earthquake: 2.5 to 2.75
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| '''2023/04/17 Alpha Playtest #5 Hotfix #2'''
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| - Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
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| - Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
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| - Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
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| - Cleric Earthquake's spell tier has been adjusted from 7 to 8.
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| - Cleric Resurrection's spell tier has been adjusted from 8 to 7.
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| '''22/12/2022 Alpha Playtest #3 Hotfix #5'''
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| - Fixed an issue where excessive input could occur when using the Judgment skill.
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| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
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| - Lesser Heal's spell tier from 4 to 2.
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| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
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| - Cleric's Resurrection : Tier 9 → 8
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| '''16/12/2022 Alpha Playtest #3 Changelog'''
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| New Magic System -
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| - All spells have a specific memory cost associated with them.
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| - Magic users can customize which spells they wish to memorize through the spell capacity system.
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| - Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
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| - Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
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| '''29/10/2022 Alpha Playtest #2 Hotfix #1'''
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| - Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
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| '''24/09/2022 Bug squashing QA playtest Hotfix #1'''
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| - Cleric has added a small temporary message to the resurrection magic.
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| <br>
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| </tabber> | | </tabber> |
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