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Page is currently up to date for: {{:TODO|Classes}}
<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>


{{Infobox Class
{{Infobox Class|{{PAGENAME}}|'A Guardian Angel'|Yes}}
|name        = Cleric
|type        = 'A Guardian Angel'
|strength    = 11
|vigor      = 13
|agility    = 12
|dexterity  = 14
|will        = 25
|knowledge  = 20
|resourcefulness    = 10
|health    = 95
|spell memory    = 14
}}
==Description==
==Description==


Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armor and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the
Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle




==Class Info==
==Class Info==
<br>
<br>
'''Weapon of choice:''' Flanged Mace or Morning Star
'''Weapon of choice:''' Blunt weapons such as maces


*Pros
*Pros
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**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
**Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
**Good room clearing ability with the Holy Purification skill.
**Good room clearing ability with the Holy Purification skill.
**Able to wield shields.
**Able to wield most shields.
**Access to some Plate Armor and unique defensive Perks.
**Access to some Plate Armor and unique defensive Perks.
**Excels in parties seeking to fight Bosses.
**Excels in parties seeking to fight Bosses.
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*Cons
*Cons
**Slow attack speed and slowest Regular Interaction Speed.
**Slow attack speed and slowest Regular Interaction Speed.
**Slow movement speed, with no movement skills.
**Slow base movement speed
**Limited choices of melee weapons and no ranged weaponry, except for some throwable items.
**No movement skills
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for long-term sustainability.
**Limited choices of weapons with no ranged choices (except for spells)
**Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for fast recovery
**Slow base spell casting speed.
**Slow base spell casting speed.


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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td style=" text-align:middle"> [[File:Perk Blunt Weapon Mastery.png|link=|x96px]] <br> Blunt Weapon Mastery </td>
<td> Increases Physical Damage Bonus by +10% when attacking with a weapon of the "Mace" category. </td>
<td> Increases [[Stats#Physical Power Bonus|Physical Power Bonus]] by +10% when attacking with a [[Weapons#Maces|mace]]-type weapon. Note that weapons that deal [[Damage_Types#Blunt|Blunt]] might not be a Mace, like Staves. </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td style=" text-align:middle"> [[File:Perk Brewmaster.png|link=|x96px]] <br> Brewmaster </td>
<td> You do not exhibit the detrimental drunk effects when you drink alcohol. </td>
<td> You do not exhibit the detrimental drunk effects when you drink [[Ale]] and + 10 [[Strength]]. </td>
</tr>
      <tr>
<td style=" text-align:middle"> [[File:Perk_Faithfulness.png|link=|x96px]] <br> Faithfulness </td>
<td> Gain 15% [[Damage_Types#Divine|Divine]] [[Stats#Magic Power Bonus|Magic Power Bonus]]. <br>
When dealing [[Damage_Types#Divine|Divine]] damage, slow enemies by -15% [[Move Speed]] for 1.5 Seconds
</td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td style=" text-align:middle"> [[File:Perk_Holy_Aura.png|link=|x96px]] <br> Holy Aura </td>
<td> Increase the flat Armor Rating and Magic Resist Rating of yourself and all party members within 4.5 meters by +15. </td>
<td> Increase the flat [[Stats#Physical Damage Reduction|Armor Rating]] and[[Stats#Magic Resist|Magic Resist Rating]] of yourself and all party members within 4.5 meters by +15. </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk_Holy_Water.png|link=|x96px]] <br> Holy Water </td>
<td> Drinking will eliminate all removable curse effects. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td style=" text-align:middle"> [[File:Perk Kindness.png|link=|x96px]] <br> Kindness </td>
<td> Heal yourself for 15% of the spell's total heal amount when healing an ally. </td>
<td> Heal yourself for 15% of the spell's total heal amount when healing an ally. </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Over Healing.png|link=|x96px]] <br> Over Healing </td>
<td> Healing with [[Healing#Real Magical Healing|Magical Healing]] (but not [[Healing#Real Physical Healing|Physical]] nor [[Healing#Percent Max Health Healing|%]] Healing) can heal even if at full health up to 25% of [[Health#Max_Health|Max Health]], decays at 1% of Max Health per second </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td style=" text-align:middle"> [[File:Perk Perseverance.png|link=|x96px]] <br> Perseverance </td>
<td> Reduces all types of final incoming damage by 3 per tick, including DoTs and True damage, to a minimum of 1 damage. </td>
<td> Reduces all instances of final incoming damage by 3 per tick, including each tick of [[Damage_Calculation#Damage/Healing_over_Time|Damage over Time]], to a minimum of 1 damage. Note that +True damage is not its own damage instance. </td>
</tr>
</tr>
         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td style=" text-align:middle"> [[File:Perk Protection from Evil.png|link=|x96px]] <br> Protection from Evil </td>
<td> Grants -50% decreased Debuff Duration. (This effectively makes debuffs last less time.) </td>
<td> Grants -50% [[Stats#Debuff Duration|Debuff Duration]]. (This effectively makes debuffs last less time.) </td>
</tr>
</tr>
         <tr>
         <tr>
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         <tr>
         <tr>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td style=" text-align:middle"> [[File:Perk Undead Slaying.png|link=|x96px]] <br> Undead Slaying </td>
<td> Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier. </td>
<td> Deal 20% increased physical damage against undead monsters. It is unknown if this is [[Stats#Physical Power Bonus|Physical Power Bonus]] or a final multiplier. </td>
</tr>
</tr>
      
      
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td style=" text-align:middle"> [[File:Skill_Divine_Protection.png|link=|x96px]] <br> Divine Protection </td>
<td> Receive the blessing of the divine and boosts Physical Damage Reduction by an additional flat +30% for 4 seconds. </td>
<td> Receive the blessing of the divine and increase [[Stats#Physical Damage Reduction|Physical Damage Reduction]] by an additional flat +30% for 4 seconds. </td>
         <td>  </td>
         <td>  </td>
         <td> 90s </td>
         <td> 45s </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td style=" text-align:middle"> [[File:Skill Holy Purification.png|link=|x96px]] <br> Holy Purification </td>
<td> Inflicts 100 base Magical Damage to all undead monsters within 7.5 meters. </td>
<td> Inflicts 100 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] to all undead [[Monsters]] within 7.5 meters. </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 45s </td>
         <td> 45s </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td style=" text-align:middle"> [[File:Skill Judgement.png|link=|x96px]] <br> Judgement </td>
<td> After focusing for 0.5 seconds, instantly deals 25 Magical Damage to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  </td>
<td> After [[Channel|channeling]] for 0.75 seconds, instantly deals 25 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown.  </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 28s </td>
         <td> 28s </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td style=" text-align:middle"> [[File:Skill Smite.png|link=|x96px]]  <br> Smite </td>
<td> When activated, your attacks deal an additional instance of 10 Magical Damage for 7 seconds. </td>
<td> When activated, your melee physical attacks deal an additional instance of 10 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] for 7 seconds. </td>
         <td> 100% </td>
         <td> 50% </td>
         <td> 18s </td>
         <td> 18s </td>
</tr>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
        <td>  </td>
        <td> / </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2</td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
         <td>  </td>
         <td>  </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td style=" text-align:middle"> [[File:Spell Protection.png|link=|x96px]] <br> Protection </td>
<td> Creates a shield that blocks 20 Physical Damage for 20 seconds. </td>
<td> Creates a [[Protection|shield]] that blocks 20 Physical Damage for 20 seconds. </td>
         <td> 0% </td>
         <td> 0% </td>
         <td> 0.75s </td>
         <td> 0.75s </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td style=" text-align:middle"> [[File:Spell Bless.png|link=|x96px]] <br> Bless </td>
<td> Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found.  </td>
<td> Target gains +3 to [[Stats#Strength|Strength]], [[Stats#Agility|Agility]], and [[Stats#Will|Will]] attributes for 30 seconds. Casts to self if no target is found.  </td>
         <td> </td>
         <td> </td>
         <td> 0.75s </td>
         <td> 0.75s </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td style=" text-align:middle"> [[File:Spell Divine Strike.png|link=|x96px]] <br> Divine Strike </td>
<td> Grants +5 Base Physical Damage to the target for 20 seconds. ''"Base Physical Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. </td>
<td> Grants +5 [[Damage_Calculation#Divine_Strike_Damage|Divine Strike Damage]] to the target for 20 seconds. ''"Divine Strike Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. </td>
         <td> 1s </td>
         <td> 1s </td>
         <td> 4 Casts </td>
         <td> 4 Casts </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td style=" text-align:middle"> [[File:Spell Cleanse.png|link=|x96px]] <br> Cleanse </td>
<td> Removes all harmful magic effects from the target. </td>
<td> Removes all harmful magic effects from the target. <br> Several debuffs are not removeable, including [[Lich]] curses (needs retesting). <br> Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.</td>
         <td> 1s </td>
         <td> 1s </td>
         <td> 5 Casts </td>
         <td> 5 Casts </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td style=" text-align:middle"> [[File:Spell Lesser Heal.png|link=|x96px]] <br> Lesser Heal </td>
<td> Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. </td>
<td> [[Healing|Heals]] a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. (15 + Magical healing) * Magic Power Bonus</td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 1.25s </td>
         <td> 1.25s </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td style=" text-align:middle"> [[File:Spell Bind.png|link=|x96px]] <br> Bind </td>
<td> Binds the target for 0.75 seconds.</td>
<td> Binds the target in place for 0.75 seconds.</td>
         <td>  </td>
         <td>  </td>
         <td> 1s </td>
         <td> 1s </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td style=" text-align:middle"> [[File:Spell_Holy_Strike.png|link=|x96px]] <br> Holy Strike </td>
<td> Creates an AoE burst of light in a specified area that hits all targets within 1.5 meters (including friendly targets) after a .5s delay, dealing 20 Magical Damage and blinding them for 2 seconds. </td>
<td> Creates an AoE burst of light in a specified area that hits all targets within 1 meter (including friendly targets) after a .5s delay, dealing 20 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] and blinding them for 2 seconds. </td>
         <td> 100% </td>
         <td> 100% </td>
         <td> 2s </td>
         <td> 2s </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td style=" text-align:middle"> [[File:Spell Holy Light.png|link=|x96px]] <br> Holy Light </td>
<td> Heals a player for 25 HP or does 100 base Magical Damage to an undead target. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. </td>     
<td> [[Healing|Heals]] a player for 25 HP or does 100 base Divine Magical [[Damage_Calculation|Damage]] to undead [[Monsters]]. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus</td>     
         <td> 100% </td>   
         <td> 100% </td>   
         <td> 2.25s </td>
         <td> 2.25s </td>
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<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td style=" text-align:middle"> [[File:Spell Sanctuary.png|link=|x96px]] <br> Sanctuary </td>
<td> Creates an AoE around the Cleric that heals all players within 3.5 meters by 5 HP per second and deals 14 Magical Damage to undead per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td>
<td> [[Channel|Channeling]] creates an AoE around the Cleric that [[Healing|heals]] all players within 3.5 meters by 5 HP per second as a [[Damage_Calculation#Damage/Healing_over_Time|Heal over Time]] and deals 14 Divine Magical [[Damage_Calculation|Damage]] to undead [[Monsters]] per second. The heal amount is increased by the casting Cleric's [[Stats#Magical Healing|Magical Healing]] stat and [[Stats#Magical Power Bonus|Magical Power Bonus]]. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves.</td>
         <td> 50% per second </td>
         <td> 50% per second </td>
         <td> 2.75s </td>
         <td> 2.75s </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td style=" text-align:middle"> [[File:Spell_Locusts_Swarm.png|link=|x96px]] <br> Locusts Swarm </td>
<td> Summon a swarm of locusts in a specified area, dealing 2 Magical Damage per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td>
<td> [[Channel]], summon a swarm of locusts in a specified area, dealing 2 [[Damage_Types#Divine|Divine]] Magical [[Damage_Calculation|Damage]] per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td>
         <td> 100% per second </td>
         <td> 100% per second </td>
         <td> 2.75s </td>
         <td> 2.75s </td>
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     <tr>
     <tr>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td style=" text-align:middle"> [[File:Spell_Earthquake.png|link=|x96px]] <br> Earthquake </td>
<td> Create an earthquake in a specified area, dealing 7 Magical Damage per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. This spell currently casts twice simultaneously. It is unclear if this is simply hitting twice but after every 2 steps rather than 1, or if it is a bug.</td>
<td> [[Channel]], Create an earthquake in a specified area, dealing 7 [[Damage_Types#Earth|Earth]] Magical [[Damage_Calculation|Damage]] per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves.</td>
         <td> 50% per step </td>
         <td> 50% per step </td>
         <td> 2.75s </td>
         <td> 2.75s </td>
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<br>
<br>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Chapel De Fer]], [[Chaperon]], Hounskull, [[Kettle Hat]], [[Leather Cap]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Frock]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]], [[Templar Armor]], (Rubysilver Fine Cuirass) </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]], [[Plate Pants]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Heavy Gauntlet]], [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Plate Boots]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 13
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 25
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 18
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 7
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 96
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 12
|-
|Move Speed|| style="text-align:right;color: rgb(255,117,117);" | 294 (98%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117);" | -4%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -8%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117);" | -21%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117);" | -18%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 21%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 10%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | -9.1%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 14.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 60 (14.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -4%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 13 (-4%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 30%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 25 (30%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


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- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.
- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.


|-|Patch Notes=
'''2024/01/05 Early Access Hotfix #27'''
* Cleric's Judgment movement speed penalty has been changed from -20% → -30%.
* Cleric's Judgment cooldown changed from 32s → 28s.
* Cleric's Smite cooldown has been changed from 16s → 18s.
* Cleric's Holy Light casting speed has been changed from 2.5s → 2.25s.
* Cleric’s Holy Strike damage has been changed from 15 → 20.
'''2023/11/30 Early Access Hotfix #22'''
- Cleric’s Earthquake spellcount increased from 1 → 2.
- Cleric’s Locus Swarm spellcount increased from 1 → 2.
'''2023/11/30 Early Access Hotfix #22'''
- Cleric's ‘Holy Light’ now heals non-friendly targets.
'''2023/11/03 Early Access Hotfix #19'''
- Cleric's secondary default weapon changed from Wizard Staff to Spellbook.
- Cleric's Lesser Healing spell count amount changed from 4 → 3, casting time slightly increased from 1s → 1.25s.
- Cleric's Holy Strike now has a 0.5 second delay before dealing damage.
- Cleric’s Holy Light spell count amount 4 → 3, casting time increased from 2s → 2.5s,  and heal base decreased from 30 → 25.
- Cleric’s Earthquake spell count amount decreased from 2 → 1.
- Cleric’s Locusts Swarm spell count amount decreased from 2 → 1.
'''2023/09/21 Early Access Hotfix #13'''
- Cleric’s base Strength increased from 11 → 13.
- Cleric’s base Agility increased from 11 → 12.
- Cleric’s base Will decreased from 30 → 25.
- Cleric’s base Resourcefullness increased from 5 → 7.
'''2023/08/28 Early Access Wipe 1'''
- Many spells' Attribute Bonus Ratio returned to 100%.
- Holy Strike: 100%
- Lesser Heal: 100%
- Sanctuary: 50% (Heal)
- Locusts Swarm: 50%
- Protection: 0%
- Holy Light: 100%
- Earthquake: 50%
'''2023/08/24 Early Access Hotfix #7'''
- Attribute Bonus Ratio of Cleric's Protection has been adjusted to 0%.
- Attribute Bonus Ratio of all spells has been adjusted to 50%.
'''2023/08/07'''
- Stats Redistributed from 13 / 12 / 30 / 12 / 8 to 11 / 11 / 30 / 18 / 5
- Various spell casting times adjusted:
*Protection: 1 to 0.75
*Bless: 1 to 0.75
*Holy Light: 1.5 to 2
*Sanctuary: 2.5 to 2.75
*Resurrection: 2.5 to 2.75
*Locusts Swarm: 2.5 to 2.75
*Earthquake: 2.5 to 2.75
'''2023/04/17 Alpha Playtest #5 Hotfix #2'''
- Cleric Lesser Heal's spell tier has been adjusted from 2 to 3.
- Cleric Locust Swarm spell tier adjusted from 7 to 8 and count adjusted to 1.
- Cleric Locust Swarm damage changed to 2 per second. This will be fine tuned in the future.
- Cleric Earthquake's spell tier has been adjusted from 7 to 8.
- Cleric Resurrection's spell tier has been adjusted from 8 to 7.
'''22/12/2022 Alpha Playtest #3 Hotfix #5'''
- Fixed an issue where excessive input could occur when using the Judgment skill.
'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
- Lesser Heal's spell tier from 4 to 2.
'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
- Cleric's Resurrection : Tier 9 → 8
'''16/12/2022 Alpha Playtest #3 Changelog'''
New Magic System -
- All spells have a specific memory cost associated with them.
- Magic users can customize which spells they wish to memorize through the spell capacity system.
- Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
- Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
'''29/10/2022 Alpha Playtest #2 Hotfix #1'''
- Judgement Skill Balance (Range 300 -> 450 & Casting time 0.75 -> 0.5s).
'''24/09/2022 Bug squashing QA playtest Hotfix #1'''
- Cleric has added a small temporary message to the resurrection magic.
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Latest revision as of 20:19, 4 May 2024

Page is currently up to date for: Patch:6.4#Hotfix 45-1Last updated on a previous Patch/Hotfix, but information is up to date.


Cleric.png
Cleric
'A Guardian Angel'
Strength
11
Vigor
13
Agility
12
Dexterity
14
Will
23
Knowledge
20
Resourcefulness
12


Health
95
Memory
14


Description

Clerics in Dark and Darker are devoted followers of a deity, who use their faith and divine magic to aid their allies and smite their enemies. They can heal wounds, and cleanse curses. They can also channel their deity's power to deal radiant damage to undead and other evil creatures. They can wear heavy armour and wield powerful weapons, but their true strength lies in their ability to call upon their deity's power to turn the tides of battle


Class Info


Weapon of choice: Blunt weapons such as maces

  • Pros
    • Only class with the ability to heal others' non-Recoverable HP and to resurrect fallen allies, without the need of a Sacrificial Altar.
    • Access to powerful buffs and protection spells.
    • Strong midrange offensive spells/skills in PvP, and can hold their own up-close when buffed.
    • Beginner friendly due to having access to healing, allowing them and their team to take a couple of hits without being in danger.
    • Good room clearing ability with the Holy Purification skill.
    • Able to wield most shields.
    • Access to some Plate Armor and unique defensive Perks.
    • Excels in parties seeking to fight Bosses.
    • High Magical Interaction Speed for fast shrine use and portal opening.
  • Cons
    • Slow attack speed and slowest Regular Interaction Speed.
    • Slow base movement speed
    • No movement skills
    • Limited choices of weapons with no ranged choices (except for spells)
    • Limited number of spell casts, with limited ways of replenishing them. Campfires or a Bard teammate are necessary for fast recovery
    • Slow base spell casting speed.



You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Advanced Healer.png
Advanced Healer
Increases your Magical Healing stat by 5.
Perk Blunt Weapon Mastery.png
Blunt Weapon Mastery
Increases Physical Power Bonus by +10% when attacking with a mace-type weapon. Note that weapons that deal Blunt might not be a Mace, like Staves.
Perk Brewmaster.png
Brewmaster
You do not exhibit the detrimental drunk effects when you drink Ale and + 10 Strength.
Perk Faithfulness.png
Faithfulness
Gain 15% Divine Magic Power Bonus.

When dealing Divine damage, slow enemies by -15% Move Speed for 1.5 Seconds

Perk Holy Aura.png
Holy Aura
Increase the flat Armor Rating andMagic Resist Rating of yourself and all party members within 4.5 meters by +15.
Perk Holy Water.png
Holy Water
Drinking will eliminate all removable curse effects.
Perk Kindness.png
Kindness
Heal yourself for 15% of the spell's total heal amount when healing an ally.
Perk Over Healing.png
Over Healing
Healing with Magical Healing (but not Physical nor % Healing) can heal even if at full health up to 25% of Max Health, decays at 1% of Max Health per second
Perk Perseverance.png
Perseverance
Reduces all instances of final incoming damage by 3 per tick, including each tick of Damage over Time, to a minimum of 1 damage. Note that +True damage is not its own damage instance.
Perk Protection from Evil.png
Protection from Evil
Grants -50% Debuff Duration. (This effectively makes debuffs last less time.)
Perk Requiem.png
Requiem
Resurrecting an ally revives them with 50% HP instead of a sliver of life. When reviving an ally at the Altar of Sacrifice, you do not need to sacrifice any of your own health.
Perk Undead Slaying.png
Undead Slaying
Deal 20% increased physical damage against undead monsters. It is unknown if this is Physical Power Bonus or a final multiplier.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Divine Protection.png
Divine Protection
Receive the blessing of the divine and increase Physical Damage Reduction by an additional flat +30% for 4 seconds. 45s
Skill Holy Purification.png
Holy Purification
Inflicts 100 Divine Magical Damage to all undead Monsters within 7.5 meters. 100% 45s
Skill Judgement.png
Judgement
After channeling for 0.75 seconds, instantly deals 25 Divine Magical Damage to a target and decreases their Movement Speed Bonus by -30% for 2 seconds. The spell can only be cast when the crosshair targets an enemy within 5m. Once Judgement starts casting on a target you will no longer need to continue targeting the crosshair. If the target goes out of range during casting, the casting fails and the skill enters cooldown. 100% 28s
Skill Smite.png
Smite
When activated, your melee physical attacks deal an additional instance of 10 Divine Magical Damage for 7 seconds. 50% 18s
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. /
Skill Spell Memory.png
Spell Memory 2
Allows you to memorize spells to use in the dungeon. /


The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

All Cleric spells have 7 meters range except Sanctuary(which has 3.5 meters)

Divine
Earth

Tier 1

Name Description Scaling Casting Time Limit
Spell Protection.png
Protection
Creates a shield that blocks 20 Physical Damage for 20 seconds. 0% 0.75s 5 Casts
Spell Bless.png
Bless
Target gains +3 to Strength, Agility, and Will attributes for 30 seconds. Casts to self if no target is found. 0.75s 5 Casts

Tier 2

Name Description Casting Time Limit
Spell Divine Strike.png
Divine Strike
Grants +5 Divine Strike Damage to the target for 20 seconds. "Divine Strike Damage" acts like Weapon Damage in that it benefits from Power Bonus, but acts like Additional Physical Damage in that it applies to both weapon attacks AND skills such as Rupture. 1s 4 Casts
Spell Cleanse.png
Cleanse
Removes all harmful magic effects from the target.
Several debuffs are not removeable, including Lich curses (needs retesting).
Confirmed debuffs that can be cleansed: Warlock's Curse of Pain and Power of Sacrifice.
1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Lesser Heal.png
Lesser Heal
Heals a target for 15 HP. Casts to self if no target is found. This heal amount is increased by the casting Cleric's Magical Healing stat and Magical Power Bonus. (15 + Magical healing) * Magic Power Bonus 100% 1.25s 3 Casts
Spell Bind.png
Bind
Binds the target in place for 0.75 seconds. 1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell Holy Strike.png
Holy Strike
Creates an AoE burst of light in a specified area that hits all targets within 1 meter (including friendly targets) after a .5s delay, dealing 20 Divine Magical Damage and blinding them for 2 seconds. 100% 2s 4 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Holy Light.png
Holy Light
Heals a player for 25 HP or does 100 base Divine Magical Damage to undead Monsters. The heal amount is increased by the casting Cleric's Magical Healing stat and Magical Power Bonus. (25 + Magical healing) * Magic Power Bonus 100% 2.25s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell Sanctuary.png
Sanctuary
Channeling creates an AoE around the Cleric that heals all players within 3.5 meters by 5 HP per second as a Heal over Time and deals 14 Divine Magical Damage to undead Monsters per second. The heal amount is increased by the casting Cleric's Magical Healing stat and Magical Power Bonus. This spell can be channeled for up to 5 seconds, and will be cancelled if the Cleric moves. 50% per second 2.75s 2 Casts

Tier 7

Name Description Scaling Casting Time Limit
Spell Locusts Swarm.png
Locusts Swarm
Channel, summon a swarm of locusts in a specified area, dealing 2 Divine Magical Damage per 1s to targets within 3 meters. This damage is split into 0.1s ticks. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. 100% per second 2.75s 2 Casts
Spell Earthquake.png
Earthquake
Channel, Create an earthquake in a specified area, dealing 7 Earth Magical Damage per step and reducing movement speed bonus by 50% when targets within 2.5 meters move within. This spell can be channeled for up to 6 seconds, and will be cancelled if the Cleric moves. 50% per step 2.75s 2 Cast

Tier 8

Name Description Casting Time Limit
Spell Resurrection.png
Resurrection
Target an ally to resurrect them from the dead.

The corpse must have a soul heart
2.75s 1 Cast


Hand/Slot Type Weapons
Main Hand + Two Handed Ceremonial Staff • Magic Staff • Quarterstaff • Spellbook • War Maul
Main Hand + One Handed Club • Flanged Mace • Morning Star • War Hammer
Off Hand Buckler • Heater Shield • Round Shield
Utility


Slot Type Armors
Head Chapel De Fer • Chaperon • Crusader Helm • Great Helm • Hounskull • Kettle Hat • Leather Cap • Open Sallet • Sallet • Spangenhelm • Topfhelm
Chest Adventurer Tunic • Champion Armor • Crusader Armor • Frock • Light Aketon • Mystic Vestments • Oracle Robe • Padded Tunic • Regal Gambeson • Templar Armor
Legs Cloth Pants • Dark Leather Leggings • Heavy Leather Leggings • Leather Chausses • Leather Leggings • Loose Trousers • Padded Leggings • Plate Pants
Hands Gloves of Utility • Heavy Gauntlets • Leather Gloves • Light Gauntlets • Mystic Gloves • Rawhide Gloves • Reinforced Gloves • Riveted Gloves
Feet Adventurer Boots • Buckled Boots • Darkleaf Boots • Dashing Boots • Heavy Boots • Laced Turnshoe • Lightfoot Boots • Low Boots • Old Shoes • Plate Boots • Rugged Boots • Stitched Turnshoe • Turnshoe
Back Adventurer Cloak • Mercurial Cloak • Radiant Cloak • Splendid Cloak • Tattered Cloak • Vigilant Cloak • Watchman Cloak

Hand/Slot Type Weapons
Main Hand + Two Handed Divine Staff • Staff of Righteousness • Sterling Staff • Troll's Bane
Main Hand + One Handed Boneshaper • Divine Rod • Light Bringer • Rod of Righteousness • Sterling Rod
Off Hand
Utility


Slot Type Armors
Head Cobalt Chapel De Fer • Cobalt Hat • Copperlight Kettle Hat • Cowl of Darkness • Golden Hounskull • Rubysilver Cap • Rubysilver Hood
Chest Cobalt Frock • Cobalt Regal Gambeson • Cobalt Templar Armor • Copperlight Outfit • Copperlight Sanctum Plate Armor • Copperlight Tunic • Golden Padded Tunic • Golden Plate • Golden Robe • Robe of Darkness • Rubysilver Cuirass • Rubysilver Doublet • Rubysilver Vestments • Tri-Pelt Doublet
Legs Brave Hunter's Pants • Cobalt Plate Pants • Cobalt Trousers • Copperlight Leggings • Copperlight Pants • Copperlight Plate Pants • Demonclad Leggings • Golden Chausses • Golden Leggings • Golden Plate Pants • Rubysilver Leggings • Rubysilver Plate Pants • Wolf Hunter Leggings
Hands Cobalt Heavy Gauntlet • Cobalt Leather Gloves • Copperlight Gauntlets • Copperlight Riveted Gloves • Demon Grip Gloves • Golden Gauntlets • Golden Gloves • Gravewolf Gloves • Rubysilver Gauntlets • Rubysilver Rawhide Gloves
Feet Cobalt Lightfoot Boots • Cobalt Plate Boots • Copperlight Lightfoot Boots • Copperlight Plate Boots • Foul Boots • Golden Boots • Golden Plate Boots • Rubysilver Adventurer Boots • Rubysilver Plate Boots • Shoes of Darkness
Back Cloak of Darkness • Golden Cloak

These Stats do not include starting armor.

Stat Name Base Stats
Strength 11
Vigor 13
Agility 12
Dexterity 14
Will 23
Knowledge 20
Resourcefulness 12
Health 95
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 294 ( 98% )
Action Speed -1.5%
Manual Dexterity -1%
Spell Casting Speed 0%
Equip Speed -7%
Regular Interaction Speed -9%
Magical Interaction Speed 56%
Persuasiveness 12
Buff Duration 8%
Debuff Duration -7.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 14.3%
        From Resist Rating 54 ( 14.3% )
        From Bonuses 0%
Physical Power Bonus -8%
        From Physical Power 11 ( -8% )
        From Bonuses 0%
Magic Power Bonus 19%
        From Magic Power 23 ( 19% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Communication is important! Communicate with your team when they should back up to be healed, if they should stand still, and so on.

- Be careful when using buffs and heals since you can also target monsters, corpses and enemy players.

- Pre-buff your team before a PvP encounter.

- Be sure you have campfires when entering a dungeon to enable you to replenish your spell casts when needed.

- You can increase your spell casting efficiency during PvP fights by pre-charging and holding the cast while waiting for the right opportunity to cast a heal for example.

Guides