Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
Weapon of choice - Any long-ranged weapons
- Pros
- Quick with the bow.
- Track enemy players. (Chase perk)
- Set traps.
- Quickly start a campfire. (Camping Mastery perk)
- High burst healing. (Field Ration skill)
- Cons
- Cannot equip most melee weapons.
- Low damage with melee weapons.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Camping Mastery |
Gain 1500% Regular Interaction Speed while setting up Campfires and increases the duration to 2x. |
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Chase |
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. |
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Crippling Shot |
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. |
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Crossbow Mastery |
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. |
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Kinesthesia |
When moving with the bowstring drawn, receive a movement multiplier of 115%. |
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Nimble Hands |
When using a bow, increases the animation's base draw speed by 15%. |
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Quick Reload |
When reloading a bow-type weapon, gain 50% Action Speed. |
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Ranged Weapons Mastery |
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. |
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Sharpshooter |
When attacking with a ranged (bow/crossbow) weapon, gain No tag found for "PhysicalHeadshotHitLocationBonus", please correct it . |
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Spear Proficiency |
Gain the ability to equip spears. |
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Trap Mastery |
When installing traps, gain 1000% Regular Interaction Speed and retrieve them back when disarmed. |
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Purge Shot |
Removes a random magical Buffs from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal 3 Neutral True Magical Base Damage (100% Scaling).
Needs further testing!
This is the first instance of True Base Damage that has Scaling. Need confirmation that this is only increased by the +True damage Enchantment. Also supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others? Contribute by joining the Spells & Guns discord!
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You can equip a total of 2 skills.
| Main Hand + Two Handed |
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| Main Hand + One Handed |
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| Off Hand |
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| Utility |
[[]] |
| Head |
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| Chest |
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| Legs |
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| Hands |
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| Feet |
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| Back |
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| Main Hand + Two Handed |
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| Main Hand + One Handed |
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| Off Hand |
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| Utility |
[[]] |
| Head |
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| Chest |
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| Legs |
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| Hands |
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| Feet |
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| Back |
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These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.