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Information is out of date and needs to be updated! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 79.
Dark and Darker is currently on update: Patch:6.7#Hotfix 80.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
105.5

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info

The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.


Weapon of choice - Staff/Spear

  • Pros
    • Able to shapeshift into various animal forms.
    • Utilize nature spells for healing.
    • Excellent spacing and zoning tools.
    • Highest mobility in the game.
    • Able to escape sticky situations. (Dreamwalk perk)
  • Cons
    • Limited equipment.
    • Dependent on equipment.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 18s Cooldown in the form of a Debuff.
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 Move Speed Add and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When Druid heals anyone (including self) and they are not at maximum health they gain 3 Physical Power for 3s on each tick of received healing.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
6m radius.
Perk NaturalHealing.png
Natural Healing
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every 3s.
6m radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You transfer 15% of Damage received by a party member within 6m to yourself, up to 20 damage per instance. 1s Cooldown in the form of a Debuff.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast Spirit Spirit magic, gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
6m radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 True Physical Base Damage to the attacker.
Perk LifebloomAura.png
Lifebloom Aura
Restores an additional 2 Health (0% Scaling) per tick to target when caster heals self or allies within 6m. Disables Shapeshifting.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.