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Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
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Warlock.png
Warlock
'Master of the Dark Arts'
Strength
11
Vigor
14
Agility
14
Dexterity
15
Will
22
Knowledge
15
Resourcefulness
14

Health
106.5
Memory
9

Description

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.


Class Info


Weapon of choice: A mixture of magic weapons (orbs, books, etc...) and/or melee, depending on the build.

  • Pros
    • Spells cost health, not charges, allowing for nearly unlimited casts.
    • Has access to anti-healing.
    • High melee burst damage with Blow of Corruption.
    • Excellent PvE capabilities, being able to heal off of NPCs or damage them through walls.
    • Great at boss killing due to their large hitbox remaining in Hellfire for longer.
  • Cons
    • Spells are usually weaker than other classes' spells.
    • Highly susceptible to rangers which exceed Warlock's preferred range.
    • Poor tools for dealing with fast/aggressive classes outside of Phantomize.
    • In order to heal off PvE, you have to leave them alive, which can be dangerous if another party shows up.
    • Melee weapon options are often slow.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Antimagic.png
Antimagic
Gain 25% Damage Reduction against all Magical Elements except Divine Divine, Curse Curse, and Neutral Neutral.
Perk Curse Mastery.png
Curse Mastery
Alter Curse of Pain, Curse of Weakness, and Power of Sacrifice to use a new status effect which have longer base durations. 10.4s for Curse of Pain, 13s for Curse of Weakness, 15.6s for Power of Sacrifice. This allows a Curse without Curse Mastery to be active on a target at the same time as a Curse that uses Curse Mastery (with the exception of Curse of Weakness). Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.
Perk Dark Enhancement.png
Dark Enhancement
Gain 10% Dark Dark Power Bonus.
Perk Dark Reflection.png
Dark Reflection
When you receive melee damage, reflect 10 Dark Dark Magical Base Damage back to the attacker. 15s Cooldown in the form of a debuff.
75% Scaling.
Perk Demon Armor.png
Demon Armor
Gain ability to wear plate armor at the cost of -10% Spell Casting Speed.
Perk Infernal Pledge.png
Infernal Pledge
Gain 25% Undead Race Damage Reduction and 25% Demon Race Damage Reduction
Perk Immortal Lament.png
Immortal Lament
Casting spells will no longer be able to kill you; though can still damage you.
Perk Malice.png
Malice
Gain 10% Will Bonus.
Perk Shadow Touch.png
Shadow Touch
Melee hits deal 2 Dark Dark True Magical Base Damage and heal 2 Magical Base Healing.
Perk Soul Collector.png
Soul Collector
When dealing the final blow to an enemy that is capable of dropping experience, one darkness shard is collected. Each collected shard grants 20% Dark Dark Power Bonus, up to a maximum of 5 stacks, lasting until and including the next Dark Magic spell/perk is casted. When a spell/perk consumes the effect, the entire spell/perk's damage is affected by the bonus.
Perk Torture Mastery.png
Torture Mastery
When Curse of Pain or Power of Sacrifice are active on a target, any instance of Magical Damage Over Time from them that are dealt to the target will heal you for 2 Magical Base Healing (5% Scaling). Suffer 3x Health Cost of spells.
Perk Vampirism.png
Vampirism
Gain 20% Outgoing Magical Healing Mod.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.