From Dark and Darker Wiki

(Skills - swapped html table for mediawiki table, added scaling row, changed discerptions to closely match the in game one)
m (description moved to switch)
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| [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement
| [[File:Perk Dark Enhancement.png|link=|96px]] <br> Dark Enhancement
| Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.
| {{:Warlock|DarkEnhancement}}
| -
| -
|-
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| [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection
| [[File:Perk Dark Reflection.png|link=|96px]] <br> Dark Reflection
| While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. <br> {{Ability_Data|DarkReflection|Cooldown}}.
| {{:Warlock|DarkReflection}}
| {{Ability_Data|DarkReflection|Scaling}}
| {{Ability_Data|DarkReflection|Scaling}}
|-
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| [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor
| [[File:Perk Demon Armor.png|link=|96px]] <br> Demon Armor
| Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.
| {{:Warlock|DemonArmor}}
| -
| -
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| [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament
| [[File:Perk Immortal Lament.png|link=|96px]] <br> Immortal Lament
| Casting spells will no longer take you below 1 health.
| {{:Warlock|ImmortalLament}}
| -
| -
|-
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| [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge
| [[File:Perk Infernal_Pledge.png|link=|96px]] <br> Infernal Pledge
| Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.
| {{:Warlock|InfernalPledge}}
| -
| -
|-
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| [[File:Perk Malice.png|link=|96px]] <br> Malice
| [[File:Perk Malice.png|link=|96px]] <br> Malice
| Gain {{Ability_Data|Malice|WillBonus}}.
| {{:Warlock|Malice}}
| -
| -
|-
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| [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch
| [[File:Perk Shadow_Touch.png|link=|96px]] <br> Shadow Touch
| Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.
| {{:Warlock|ShadowTouch}}
| -
| -
|-
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| [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector
| [[File:Perk Soul Collector.png|link=|96px]] <br> Soul Collector
| When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.
| {{:Warlock|SoulCollector}}
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Soul Collector Details
|+ style="white-space:nowrap; border:0px; background:transparent;" | Soul Collector Details
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| [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery
| [[File:Perk Torture Mastery.png|link=|96px]] <br> Torture Mastery
| All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.
| {{:Warlock|TortureMastery}}
| {{Ability_Data|TortureMastery|Scaling}}
| {{Ability_Data|TortureMastery|Scaling}}
|-
|-
| [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism
| [[File:Perk Vampirism.png|link=|96px]] <br> Vampirism
| Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.
| {{:Warlock|Vampirism}}
| -
| -
|}
|}
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| [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact
| [[File:Skill Blood Pact.png|link=|96px]] <br> Blood Pact
| Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. <br> Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. <br> When you become a demon your skills change to demon-only skills.
| {{:Warlock|BloodPact}}
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{| class="mw-collapsible mw-collapsed" style="text-align:center; margin-left:auto; margin-right:auto;"
|+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details
|+ style="white-space:nowrap; border:0px; background:transparent;" | Blood Pact Details
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| [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike
| [[File:Skill_Exploitation_Strike.png|link=|96px]] <br> Exploitation Strike
| When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit
| {{:Warlock|ExploitationStrike}}
| {{Ability_Data|ExploitationStrike|Scaling}}
| {{Ability_Data|ExploitationStrike|Scaling}}
| {{Ability_Data|ExploitationStrike|SkillCooldown}}
| {{Ability_Data|ExploitationStrike|SkillCooldown}}
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| [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption
| [[File:Skill Blow of Corruption.png|link=|96px]] <br> Blow of Corruption
| Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.
| {{:Warlock|BlowOfCorruption}}
| {{Ability_Data|BlowOfCorruption|Scaling}}
| {{Ability_Data|BlowOfCorruption|Scaling}}
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}
| {{Ability_Data|BlowOfCorruption|SkillCooldown}}
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| [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering
| [[File:Skill Dark Offering.png|link=|96px]] <br> Dark Offering
| [[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.
| {{:Warlock|DarkOffering}}
| -
| -
| {{Ability_Data|DarkOffering|SkillCooldown}}
| {{Ability_Data|DarkOffering|SkillCooldown}}
|-
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| [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize
| [[File:Skill Phantomize.png|link=|96px]] <br> Phantomize
| Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.
| {{:Warlock|Phantomize}}
| -  
| -  
| {{Ability_Data|Phantomize|SkillCooldown}}  
| {{Ability_Data|Phantomize|SkillCooldown}}  
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| [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory
| [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory
| Gain the ability to memorize spells to use in the dungeon.
| {{:Warlock|SpellMemory}}
| -  
| -  
| -
| -
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| [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II
| [[File:Skill Spell Memory.png|link=|96px]] <br> Spell Memory II
| Gain the ability to memorize additional spells to use in the dungeon.
| {{:Warlock|SpellMemory2}}
| -  
| -  
| -
| -
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cost </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:8%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cost </th>
</tr>
</tr>
<tr>  <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>   
<td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
<td style=" text-align:middle"> [[File:Spell Power of Sacrifice.png|link=|x96px]] <br> Power of Sacrifice </td>
<td> {{Ability_Data|PowerOfSacrifice|SpellTier}} </td>
<td> {{Ability_Data|PowerOfSacrifice|SpellTier}} </td>
<td> Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.. </td>
<td> {{:Warlock|PowerOfSacrifice}} </td>
<td> {{Ability_Data|PowerOfSacrifice|Range}} </td>
<td> {{Ability_Data|PowerOfSacrifice|Range}} </td>
<td> {{Ability_Data|PowerOfSacrifice|Scaling}} </td>
<td> {{Ability_Data|PowerOfSacrifice|Scaling}} </td>
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<td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
<td style=" text-align:middle"> [[File:Spell Curse of Weakness.png|link=|x96px]] <br> Curse of Weakness </td>
<td> {{Ability_Data|CurseOfWeakness|SpellTier}} </td>
<td> {{Ability_Data|CurseOfWeakness|SpellTier}} </td>
<td> Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}</td>
<td> {{:Warlock|CurseOfWeakness}} </td>
<td> {{Ability_Data|CurseOfWeakness|Range}} </td>
<td> {{Ability_Data|CurseOfWeakness|Range}} </td>
<td> N/A </td>
<td> N/A </td>
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<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
<td style=" text-align:middle"> [[File:Spell Bolt_of_Darkness.png|link=|x96px]] <br> Bolt of Darkness </td>
<td> {{Ability_Data|BoltOfDarkness|SpellTier}} </td>
<td> {{Ability_Data|BoltOfDarkness|SpellTier}} </td>
<td> Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. <br>Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}</td>
<td> {{:Warlock|BoltOfDarkness}} </td>
<td> {{Ability_Data|BoltOfDarkness|Range}} </td>
<td> {{Ability_Data|BoltOfDarkness|Range}} </td>
<td> {{Ability_Data|BoltOfDarkness|Scaling}} </td>
<td> {{Ability_Data|BoltOfDarkness|Scaling}} </td>
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<td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
<td style=" text-align:middle"> [[File:Spell Curse of Pain.png|link=|x96px]] <br> Curse of Pain </td>
<td> {{Ability_Data|CurseOfPain|SpellTier}} </td>
<td> {{Ability_Data|CurseOfPain|SpellTier}} </td>
<td> Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. <br>Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.</td>
<td> {{:Warlock|CurseOfPain}} </td>
<td> {{Ability_Data|CurseOfPain|Range}} </td>
<td> {{Ability_Data|CurseOfPain|Range}} </td>
<td> Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} <br> DoT: {{Ability_Data|CurseOfPain|DoTScaling}} </td>
<td> Initial Damage: {{Ability_Data|CurseOfPain|HitScaling}} <br> DoT: {{Ability_Data|CurseOfPain|DoTScaling}} </td>
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<td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
<td style=" text-align:middle"> [[File:Spell Bloodstained_Blade.png|link=|x96px]] <br> Bloodstained Blade </td>
<td> {{Ability_Data|BloodstainedBlade|SpellTier}} </td>
<td> {{Ability_Data|BloodstainedBlade|SpellTier}} </td>
<td> Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}. </td>
<td> {{:Warlock|BloodstainedBlade}} </td>
<td> {{Ability_Data|BloodstainedBlade|Range}} </td>
<td> {{Ability_Data|BloodstainedBlade|Range}} </td>
<td> {{Ability_Data|BloodstainedBlade|Scaling}} </td>
<td> {{Ability_Data|BloodstainedBlade|Scaling}} </td>
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<td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
<td style=" text-align:middle"> [[File:Spell_Spell_Predation.png|link=|x96px]] <br> Spell Predation </td>
<td> {{Ability_Data|SpellPredation|SpellTier}} </td>
<td> {{Ability_Data|SpellPredation|SpellTier}} </td>
<td> Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one. </td>
<td> {{:Warlock|SpellPredation}} </td>
<td> {{Ability_Data|SpellPredation|Range}} </td>
<td> {{Ability_Data|SpellPredation|Range}} </td>
<td>  </td>
<td>  </td>
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<td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
<td style=" text-align:middle"> [[File:Spell Evil_Eye.png|link=|x96px]] <br> Evil Eye </td>
<td> {{Ability_Data|EvilEye|SpellTier}} </td>
<td> {{Ability_Data|EvilEye|SpellTier}} </td>
<td> [[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s. </td>
<td> {{:Warlock|EvilEye}} </td>
<td> N/A </td>
<td> N/A </td>
<td>  </td>
<td>  </td>
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<td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
<td style=" text-align:middle"> [[File:Spell Ray_of_Darkness.png|link=|x96px]] <br> Ray of Darkness </td>
<td>  </td>
<td>  </td>
<td> [[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam. </td>
<td> {{:Warlock|RayOfDarkness}} </td>
<td> {{Ability_Data|RayOfDarkness|Range}} </td>
<td> {{Ability_Data|RayOfDarkness|Range}} </td>
<td> {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled</td>
<td> {{Ability_Data|RayOfDarkness|Scaling}} per 1s channeled</td>
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<td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
<td style=" text-align:middle"> [[File:Spell Life_Drain.png|link=|x96px]] <br> Life Drain </td>
<td> {{Ability_Data|LifeDrain|SpellTier}} </td>
<td> {{Ability_Data|LifeDrain|SpellTier}} </td>
<td> [[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster's life force as [[Healing#Life_Drain|Lifesteal]].</td>
<td> {{:Warlock|LifeDrain}} </td>
<td> {{Ability_Data|LifeDrain|Range}} </td>
<td> {{Ability_Data|LifeDrain|Range}} </td>
<td> {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled</td>
<td> {{Ability_Data|LifeDrain|Scaling}} per {{Ability_Data|LifeDrain|ChannelingInterval}} channeled</td>
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<td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
<td style=" text-align:middle"> [[File:Spell Hellfire.png|link=|x96px]] <br> Hellfire </td>
<td> {{Ability_Data|Hellfire|SpellTier}} </td>
<td> {{Ability_Data|Hellfire|SpellTier}} </td>
<td> Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.<br><br>Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds</td>
<td> {{:Warlock|Hellfire}} </td>
<td> {{Ability_Data|Hellfire|Range}} </td>
<td> {{Ability_Data|Hellfire|Range}} </td>
<td> {{Ability_Data|Hellfire|Scaling}} per second </td>
<td> {{Ability_Data|Hellfire|Scaling}} per second </td>
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<td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
<td style=" text-align:middle"> [[File:Spell_Flame_Walker.png|link=|x96px]] <br> Flame Walker </td>
<td> {{Ability_Data|FlameWalker|SpellTier}} </td>
<td> {{Ability_Data|FlameWalker|SpellTier}} </td>
<td> For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.<br><br>Puddles may overlap.<br><br>{{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}}</td>
<td> {{:Warlock|FlameWalker}} </td>
<td> N/A </td>
<td> N/A </td>
<td> {{Ability_Data|FlameWalker|Scaling}} per second </td>
<td> {{Ability_Data|FlameWalker|Scaling}} per second </td>
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<td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
<td style=" text-align:middle"> [[File:Spell_Eldritch_Shield.png|link=|x96px]] <br> Eldritch Shield </td>
<td> {{Ability_Data|EldritchShield|SpellTier}} </td>
<td> {{Ability_Data|EldritchShield|SpellTier}} </td>
<td> Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}. </td>
<td> {{:Warlock|EldritchShield}} </td>
<td> {{Ability_Data|EldritchShield|Range}} </td>
<td> {{Ability_Data|EldritchShield|Range}} </td>
<td> Shield: {{Ability_Data|EldritchShield|Scaling}}  </td>
<td> Shield: {{Ability_Data|EldritchShield|Scaling}}  </td>
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<td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
<td style=" text-align:middle"> [[File:Spell Summon_Hydra.png|link=|x96px]] <br> Summon Hydra </td>
<td> {{Ability_Data|SummonHydra|SpellTier}} </td>
<td> {{Ability_Data|SummonHydra|SpellTier}} </td>
<td> Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}. </td>
<td> {{:Warlock|SummonHydra}} </td>
<td> {{Ability_Data|SummonHydra|Range}} </td>
<td> {{Ability_Data|SummonHydra|Range}} </td>
<td> {{Ability_Data|SummonHydra|Scaling}} </td>
<td> {{Ability_Data|SummonHydra|Scaling}} </td>
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All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


</noinclude>
</noinclude><includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>
{{#switch:{{lc:{{{1|}}}}}
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.
|antimagic= Gain {{Ability_Data|Antimagic|AntimagicDamageReduction}}.
|darkenhancement=Gain {{Ability_Data|DarkEnhancement|DarkPowerBonus}} towards dark magic spells.
|darkreflection=While active, reflect {{Ability_Data|DarkReflection|MagicalBaseDamage}} to the melee attacker. Does not reflect while on cooldown. <br> {{Ability_Data|DarkReflection|Cooldown}}.
|demonarmor=Gain the ability to equip plate armor. Suffer {{Ability_Data|DemonArmor|SpellCastingSpeed}}.
|immortallament=Casting spells will no longer take you below 1 health.
|infernalpledge=Gain {{Ability_Data|InfernalPledge|UndeadRaceDamageReduction}} and {{Ability_Data|InfernalPledge|DemonRaceDamageReduction}}.
|malice=Gain {{Ability_Data|Malice|WillBonus}}.
|shadowtouch=Dealing physical damage to an enemy with melee weapon deals {{Ability_Data|ShadowTouch|TrueMagicalBaseDamage}} and heals you for {{Ability_Data|ShadowTouch|MagicalBaseHealing}}.
|soulcollector=When you deal the final blow to an enemy, one darkness shard is collected. Gain {{Ability_Data|SoulCollector|DarkPowerBonus}} for each shard collected, up to maximum of {{Ability_Data|SoulCollector|MaximumStacks}} shards. When a dark magic spell is cast, consume all collected shards.
|torturemastery=All curses inflicted upon enemies restores {{Ability_Data|TortureMastery|MagicalBaseHealing}} to the caster with each instance of damage dealt. All spells cost {{Ability_Data|TortureMastery|HealthCost}}.
|vampirism=Gain {{Ability_Data|Vampirism|OutgoingMagicalHealMod}}.
|bloodpact=Assimilates the contracted demon after casting for {{Ability_Data|BloodPact|CastingTime}}, gaining an additional {{Ability_Data|BloodPact|MaxHealthAdd}}, {{Ability_Data|BloodPact|ArmorRating}}, and {{Ability_Data|BloodPact|MagicalResistance}}. Your entire body is covered in Abyssal Flame, taking {{Ability_Data|BloodPact|PercentMaxHealthHealing}} damage per second and dealing {{Ability_Data|BloodPact|MagicalBaseDamage}} per second in {{Ability_Data|BloodPact|TickInterval}}s ticks to enemies within {{Ability_Data|BloodPact|AbyssalFlameRadiusConstant}}. Duration ends when Blood Pact is re-casted. <br> Additionally, by consuming Darkness Shards, you gain {{Ability_Data|BloodPact|AllAttributes}} effects for each Darkness Shard consumed. <br> When you become a demon your skills change to demon-only skills.
|exploitationstrike=When using Blood Pact, this skill replaces the other equipped skill. Cannot be used outside of Blood Pact. For {{Ability_Data|ExploitationStrike|ActiveDuration}}, weapon hits apply a damage over time that causes the target to receive {{Ability_Data|ExploitationStrike|MagicalBaseDamage}} over {{Ability_Data|ExploitationStrike|ExploitDuration}} and [[Healing#Percent_Max_Health_Healing|heal]] you for {{Ability_Data|ExploitationStrike|HealPercentConstant}} of the target's max [[Health]] up to {{Ability_Data|ExploitationStrike|MaxHealConstant}} per hit
|blowofcorruption=Your next physical attack within {{Ability_Data|BlowOfCorruption|ActiveDuration}} deals {{Ability_Data|BlowOfCorruption|MagicalBaseDamage}} to the target and causes them to suffer {{Ability_Data|BlowOfCorruption|IncomingPhysicalHealingMod}} and {{Ability_Data|BlowOfCorruption|IncomingMagicalHealingMod}} for {{Ability_Data|BlowOfCorruption|ReducedHealingDuration}}.
|darkoffering=[[Channel]] your mind for up to {{Ability_Data|DarkOffering|ChannelingDuration}}, sacrificing {{Ability_Data|DarkOffering|PercentMaxHealthHealing}} per second to gain {{Ability_Data|DarkOffering|PhysicalPowerBonus}} and {{Ability_Data|DarkOffering|MagicalPowerBonus}} per stack, up to {{Ability_Data|DarkOffering|BuffMaximumStacks}} stacks. This bonus last for {{Ability_Data|DarkOffering|Duration}}. All stacks are refreshed upon gaining a new stack.
|phantomize=Phase through melee attacks and projectiles for {{Ability_Data|Phantomize|Duration}}. While active, gain {{Ability_Data|Phantomize|MoveSpeedBonus}} and suffer {{Ability_Data|Phantomize|MagicalDamageReduction}}. During this period you can only move and do not collide with other players or monsters, but are still vulnerable to AoE damage.
|spellmemory=Gain the ability to memorize spells to use in the dungeon.
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.
|powerofsacrifice=Curses the target with sacrifice, causing them to suffer {{Ability_Data|PowerOfSacrifice|DoTMagicalBaseDamage}} but gaining {{Ability_Data|PowerOfSacrifice|Strength}} and {{Ability_Data|PowerOfSacrifice|Vigor}} for {{Ability_Data|PowerOfSacrifice|Duration}}. This counts as a [[Stats#Debuff Duration|Debuff]], not a buff.
|curseofweakness=Weakens the target for {{Ability_Data|CurseOfWeakness|Duration}}, causing them to suffer {{Ability_Data|CurseOfWeakness|AllAttributesBonus}}
|boltofdarkness=Fires a projectile bolt that inflicts {{Ability_Data|BoltOfDarkness|MagicalBaseDamage}} to the target. The bolt can be shot down by other projectiles, detonating it early. <br>Projectile Speed: {{Ability_Data|BoltOfDarkness|InitialSpeed}}.
|curseofpain=Instantly deals {{Ability_Data|CurseOfPain|HitMagicalBaseDamage}} to the target and curses them with Agony. <br>Agony: Receive a total of {{Ability_Data|CurseOfPain|DoTMagicalbaseDamage}} over {{Ability_Data|CurseOfPain|DoTDuration}}.
|bloodstainedblade=Places the target in bloodlust for {{Ability_Data|BloodstainedBlade|Duration}}, granting them {{Ability_Data|BloodstainedBlade|PhysicalBuffWeaponDamage}}, and each time they swing their weapon they receive {{Ability_Data|BloodstainedBlade|MagicalBaseDamage}}.
|spellpredation=Consume all removable magical buffs from the target enemy, and gain 1 Darkness Shard for each one.
|evileye=[[Channel]], Summons a pilotable "Evil Eye" that the player controls. While controlling the Evil Eye, the caster is left standing still and vulnerable. Effectively acts as a remote flying camera. Can be cancelled at any time. The Evil Eye has 150 HP and can be killed. Channel time: 10s.
|rayofdarkness=[[Channel]] for up to {{Ability_Data|RayOfDarkness|ChannelingDuration}}, projecting a dark beam dealing {{Ability_Data|RayOfDarkness|MagicalBaseDamage}} per second (not as Damage over Time) to any target it touches, in .1s ticks. You can aim and move while channeling the beam.
|lifedrain=[[Channel]] for up to {{Ability_Data|LifeDrain|ChannelingDuration}}, Concentrating your mind to deal {{Ability_Data|LifeDrain|MagicalBaseDamage}} to the target per {{Ability_Data|LifeDrain|ChannelingInterval}} and converts 100% of it into the caster's life force as [[Healing#Life_Drain|Lifesteal]].
|hellfire=Summons eternal hellfire and blasts it towards the aiming point, traveling at 1.5m/s. The hellfire does not dissipate when it reaches the target, burning them for {{Ability_Data|Hellfire|MagicalBaseDamage}} per second (divided into {{Ability_Data|Hellfire|TickInterval}}s ticks) with {{Ability_Data|Hellfire|ImpactPower}}. This hellfire can travel through walls and destroy obstacles up to {{Ability_Data|Hellfire|Range}}. After creating a new hellfire, 2 seconds later all pre-existing hellfires will dissipate. Hellfire is considered AoE and not a projectile. There is currently a bug where Hellfire can change direction randomly after hitting an obstacle.<br><br>Hellfire initially travels at .01m/s and very quickly accelerates to maximum speed of 2m/s over 4 seconds.
|flamewalker=For {{Ability_Data|FlameWalker|Duration}}, each step the Warlock takes leaves a [[Puddle]] of Hellfire that lasts for 4 seconds. Any target in direct contact with one or more puddles (max {{Ability_Data|FlameWalker|HitMaximumStacks}} stacks) will take {{Ability_Data|FlameWalker|MagicalBaseDamage}} per second in {{Ability_Data|FlameWalker|TickInterval}}s ticks.<br><br>Puddles may overlap.<br><br>{{NeedsTesting|''Seems to output considerably more than more than 5dps, but less than 25dps''}}
|eldritchshield=Grants the target a {{Ability_Data|EldritchShield|MaxMagicalShield}} for {{Ability_Data|EldritchShield|HitDuration}}. When this shield absorbs all damage and is destroyed, the absorbed damage is converted to grant the target {{Ability_Data|EldritchShield|DarkPowerBonus}} to the next dark spell cast within {{Ability_Data|EldritchShield|DarkDamageDuration}}.
|summonhydra=Summon a Hydra which inhabits a {{Ability_Data|SummonHydra|AreaRadius}} area and stands still for up to 10 seconds; firing fireballs at hostile targets. The Hydra also detects hidden targets within ?meters. The Hydra has 150 [[health]] and its fireballs deal {{Ability_Data|SummonHydra|MagicalBaseDamage}} with {{Ability_Data|SummonHydra|ImpactPower}}.


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|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
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Revision as of 04:26, 24 July 2024

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Warlock.png
Warlock
'Master of the Dark Arts'
Strength
11
Vigor
14
Agility
14
Dexterity
15
Will
22
Knowledge
15
Resourcefulness
14

Health
106.5
Memory
9

Description

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.

Class Info

The Warlock is a brooding manipulator of dark magic. They sacrifice their life force to call upon unknown forces of pain and evil. A worthy adversary proficient in both magic and weapon mastery.


Weapon of choice - Swords or Spellbook

  • Pros
    • Cast curses to debilitate targets.
    • Access to multiple physical weapons.
    • High melee burst damage. (Blow of Corruption skill)
    • Access to anti-healing.
    • Access to healing. (Vampirism perk)
    • Great at killing bosses.
  • Cons
    • Uses health when casting spells.
    • Consuming too much health causes death.
    • Highly susceptible to range.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Antimagic.png
Antimagic
Gain 25% Damage Reduction against all Magical Elements except Divine Divine, Curse Curse, and Neutral Neutral. -
Perk Curse Mastery.png
Curse Mastery
Gain additional base duration towards all curses you cast.
Curse Mastery Details
Alters curses to use a new status effect which have extended duration:

Curse of Pain - 10.4s
Curse of Weakness - 15s
Power of Sacrifice - 15.6s

This allows two curses to be active at the same time. One with and one without the perk. (with the exception of Curse of Weakness)

Curse of Pain's total damage remains constant, lowering the damage per tick, but increasing the number of ticks. Power of Sacrifice's damage per tick, however, always remains the same, increasing the number of ticks and therefore total damage.

-
Perk Dark Enhancement.png
Dark Enhancement
Gain 10% Dark Dark Power Bonus towards dark magic spells. -
Perk Dark Reflection.png
Dark Reflection
While active, reflect 10 Dark Dark Magical Base Damage to the melee attacker. Does not reflect while on cooldown.
15s.
75% Scaling
Perk Demon Armor.png
Demon Armor
Gain the ability to equip plate armor. Suffer -10% Spell Casting Speed. -
Perk Immortal Lament.png
Immortal Lament
Casting spells will no longer take you below 1 health. -
Perk Infernal Pledge.png
Infernal Pledge
Gain 25% Undead Race Damage Reduction and 25% Demon Race Damage Reduction. -
Perk Malice.png
Malice
Gain 10% Will Bonus. -
Perk Shadow Touch.png
Shadow Touch
Dealing physical damage to an enemy with melee weapon deals 2 Dark Dark True Magical Base Damage and heals you for 2 Magical Base Healing. -
Perk Soul Collector.png
Soul Collector
When you deal the final blow to an enemy, one darkness shard is collected. Gain 33% Dark Dark Power Bonus for each shard collected, up to maximum of 3 shards. When a dark magic spell is cast, consume all collected shards.
Soul Collector Details
Can be activated by perks, skills and spells.
Can't obtain Darkness Shards from targets that do not give experience.
-
Perk Torture Mastery.png
Torture Mastery
All curses inflicted upon enemies restores 2 Magical Base Healing to the caster with each instance of damage dealt. All spells cost 2x. 15% Scaling
Perk Vampirism.png
Vampirism
Gain 20% Outgoing Magical Healing Mod. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.