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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| <td> {{:Ranger|desc=BackStep}} </td> | | <td> {{:Ranger|desc=BackStep}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Backstep|SkillCooldown}} </td> | | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> {{:Ranger|desc=FieldRation}} </td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| <td> {{Ability_Data|FieldRation|Scaling}} </td>
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| <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> | | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> | | <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> |
| <td> {{:Ranger|desc=ExplosiveShot}} </td> | | <td> {{:Ranger|desc=ExplosiveShot}} </td> |
| <td> {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} </td>
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| <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> | | <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> {{:Ranger|desc=ForcefulShot}} </td> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> | | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> | | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| <td> {{:Ranger|desc=Multishot}} </td> | | <td> {{:Ranger|desc=Multishot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Multishot|SkillCooldown}} </td> | | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> | | <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> |
| <td> {{:Ranger|desc=Overdraw}} </td> | | <td> {{:Ranger|desc=Overdraw}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> | | <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> | | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| <td> {{:Ranger|desc=PenetratingShot}} </td> | | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> | | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> | | <td style=" text-align:middle"> [[File:Skill Purge Shot.png|link=|x96px]] <br> Purge Shot </td> |
| <td> {{:Ranger|desc=PurgeShot}} </td> | | <td> {{:Ranger|desc=PurgeShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> | | <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> {{:Ranger|desc=QuickFire}} </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> | | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| <td> {{:Ranger|desc=Quickshot}} </td> | | <td> {{:Ranger|desc=Quickshot}} </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Servant Control.png|link=|x96px]] <br> Servant Control </td> |
| | <td> {{:Ranger|desc=ServantControl}} </td> |
| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Quickshot|SkillCooldown}} </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Icon_Skill_TamingShot.png|link=|x96px]] <br> Taming Shot </td> | | <td style=" text-align:middle"> [[File:Skill Taming Shot.png|link=|x96px]] <br> Taming Shot </td> |
| <td> {{:Ranger|desc=TamingShot}} </td> | | <td> {{:Ranger|desc=TamingShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|TamingShot|SkillCooldown}} </td> | | <td> {{Ability_Data|TamingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> {{:Ranger|desc=TrueShot}} </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> | | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. | | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
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| |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second. | | |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} ({{Ability_Data|ExplosiveShot|HitScaling}}) with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} ({{Ability_Data|ExplosiveShot|BurnScaling}}) every second. |
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| |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) | | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}} ({{Ability_Data|FieldRation|Scaling}}). <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| |feralresonance=When an allied animal (see the Taming Shot skill) is within a radius of {{Ability_Data|FeralResonance|AuraRadius}}, both you and the animal gain a {{Ability_Data|FeralResonance|MaxHealthBonus}} and {{Ability_Data|FeralResonance|PhysicalPowerBonus}} | | |feralresonance=When an allied animal (see the Taming Shot skill) is within a radius of {{Ability_Data|FeralResonance|AuraRadius}}, both you and the animal gain a {{Ability_Data|FeralResonance|MaxHealthBonus}} and {{Ability_Data|FeralResonance|PhysicalPowerBonus}} |
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| |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. | | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
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| |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. | | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 10%. |
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| |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 7m and reaches maximum at 15m) | | |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 7m and reaches maximum at 15m) |
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| |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. | | |overload=Increases the maximum loadable ammo of your currently [[Weapons#Bows|bow-type]] equipped weapon by {{Ability_Data|Overload|AmmoCountMod}}. |
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| |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}} for {{Ability_Data|Overdraw|Duration}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} | | |overdraw= Grants a [[buff]] for {{Ability_Data|Overdraw|ActivateDuration}} and when using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}}, stacking up to {{Ability_Data|Overdraw|MaximumStacks}} times. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
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| |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. | | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. | | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
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| |tamingshot=Your next hit, which also deals {{Ability_Data|TamingShot|TruePhysicalBaseDamage}}, on a [[Beast]] with a ranged weapon tames it and it will assist you. Already tamed animals cannot be tamed again and you can have {{Ability_Data|TamingShot|MaxTamingCountConstantId}} animal(s) tamed at the same time. When used, replaces this skill with the Servant Control skill.<br><br>Cannot tame bosses, subbosses, npcs, polymorphed animals, the [[Demonfly]], faustian bargains, other Ranger's servants, or camouflaged monsters like [[Mermaid Corpse]] (can be camo and is a [[Beast]]). | | |servantcontrol=Only active when you have a currently tamed animal (see Taming Shot).<br>Hold to open the command wheel and direct your servant. Commands set its position with a range of {{Ability_Data|ServantControl|Range}}, while stances determine how it engages in combat. |
| | Commands |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Attack: Attacks the aimed target. If aimed at the ground, moves to that spot and engages nearby enemies.</li> |
| | <li>Follow: Returns to your side and follows you.</li> |
| | <li>Hold: Moves to the aimed spot and holds position there.</li> |
| | </ul> |
| | Stances |
| | <ul style="text-align: left; padding-left: 0px;"> |
| | <li>Aggressive: Attacks all nearby enemies on sight.</li> |
| | <li>Defensive: Fights back when you or it is attacked.</li> |
| | <li>Passive: Does nothing until commanded.</li> |
| | </ul> |
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| | |tamingshot=Your next hit, which also deals {{Ability_Data|TamingShot|TruePhysicalBaseDamage}}, on a [[Beast]] with a ranged weapon tames it and it will assist you for {{Ability_Data|TamingShot|TamingDuration}} duration. Already tamed animals cannot be tamed again and you can have {{Ability_Data|TamingShot|MaxTamingCountConstantId}} animal(s) tamed at the same time. When used, replaces this skill with the Servant Control skill.<br><br>Cannot tame bosses, subbosses, npcs, polymorphed animals, the [[Demonfly]], faustian bargains, other Ranger's servants, or camouflaged monsters like [[Mermaid Corpse]] (can be camo and is a [[Beast]]). |
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| |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. | | |trueshot= Projectile flight speed is greatly increased and gain {{Ability_Data|TrueShot|PhysicalPowerBonus}} for {{Ability_Data|TrueShot|Duration}}. |