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| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| |apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}}, {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}, and {{Ability_Data|ApexOfSorcery|ActionSpeed}}. | | |apexofsorcery=While casting spells, move at {{Ability_Data|ApexOfSorcery|MovementMultiplier}} movement speed, but gain {{Ability_Data|ApexOfSorcery|MagicalPowerBonus}}, {{Ability_Data|ApexOfSorcery|MagicalPenetration}}, {{Ability_Data|ApexOfSorcery|SpellCastingSpeed}}, and {{Ability_Data|ApexOfSorcery|ActionSpeed}}. |
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| |manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. | | |manafold=Your cooldowns are {{Ability_Data|ManaFold|Duration}} as long, but suffer {{Ability_Data|ManaFold|SpellCastingSpeed}}. Despite the cooldown being represented as a multiplier, it is actually a percentage addition that is added with [[Stats#Cooldown Reduction|Cooldown Reduction Bonus]]. |
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| |elementalfury=For every 1% of health lost, gain a 0.5% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 0.25% [[Stats#Magical Power Bonus|Magical Power Bonus]]. <br> This means you approach 50% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 25% [[Stats#Magical Power Bonus|Magical Power Bonus]] as you lose health. | | |elementalfury=For every 1% of health lost, gain a 0.5% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 0.25% [[Stats#Magical Power Bonus|Magical Power Bonus]]. <br> This means you approach 50% [[Stats#Cooldown Reduction|Cooldown Reduction]] and 25% [[Stats#Magical Power Bonus|Magical Power Bonus]] as you lose health. |
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| |manaflow=Each successful spell cast within {{Ability_Data|ManaFlow|Duration}} seconds increases your {{Ability_Data|ManaFlow|MagicalPowerBonus}} and {{Ability_Data|ManaFlow|MagicalPenetration}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times, and all stacks are removed if the timing window expires. | | |manaflow=Each successful spell cast within {{Ability_Data|ManaFlow|Duration}} seconds increases your {{Ability_Data|ManaFlow|MagicalPowerBonus}}. This effect stacks up to {{Ability_Data|ManaFlow|ActivatedMaximumStacks}} times, and all stacks are removed if the timing window expires. |
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| |lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|CooldownDuration}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], <span class="lightning">Electrifying</span> the target lasts an additional 1s, and transfer {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) to the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target. <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningMastery|MoveSpeedBonus}} for 1s. {{NeedsTesting|It's likely that the transferred lightning damage also electrifies and gains the addtional 1s but this isn't confirmed.}} | | |lightningmastery=Gain {{Ability_Data|LightningMastery|LightningMagicalPowerBonus}}. Once every {{Ability_Data|LightningMastery|CooldownDuration}} while dealing [[Damage Types#Lightning|Lightning]] [[Damage]], transfer {{Ability_Data|LightningMastery|MagicalBaseDamage}} ({{Ability_Data|LightningMastery|Scaling}}) and <span class="lightning">Electrify</span> the closest target within {{Ability_Data|LightningMastery|AuraRadius}} of the primary target. Your <span class="lightning">Electrifies</span> also last an additional 1s. <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningMastery|MoveSpeedBonus}} for 1s. {{NeedsTesting|It's likely that the transferred lightning damage also electrifies and gains the addtional 1s but this isn't confirmed.}} |
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| |airmastery=Gain {{Ability_Data|AirMastery|AirMagicKnockbackPowerBonus}} and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}. | | |airmastery=Gain {{Ability_Data|AirMastery|AirMagicKnockbackPowerBonus}} and {{Ability_Data|AirMastery|AirMagicalDamageBonus}}. |
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| |vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back. | | |vortex=Create a vortex centered on the caster. Targets touching the vortex take {{Ability_Data|Vortex|MagicalbaseDamage}} ({{Ability_Data|Vortex|Scaling}}) and are pushed back. |
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| |lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, <span class="lightning">Electrifying</span> a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}} for {{Ability_Data|LightningSphere|ElectricShockDuration}}. | | |lightningbolt=[[Channel]] a lightning beam for {{Ability_Data|LightningBolt|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while moving, <span class="lightning">Electrifying</span> a target within {{Ability_Data|LightningBolt|Range}} and dealing {{Ability_Data|LightningBolt|MagicalBaseDamage}} ({{Ability_Data|LightningBolt|Scaling}}) per 1s in {{Ability_Data|LightningBolt|ChannelingInterval}} ticks ({{Scales with Spell Casting Speed}}). <br><br><span class="lightning">Electrified</span>: The target loses {{Ability_Data|LightningBolt|MoveSpeedBonus}}. <br> Unlike most other <span class="lightning">Electrifying</span> instances, this one doesn't have a duration so you must actively be dealing lightning damage for it to apply. |
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| |levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}. | | |levitation=Instantly lift a target within {{Ability_Data|Levitation|Range}} into the air over {{Ability_Data|Levitation|ReadyDuration}} and gently lower them back down over {{Ability_Data|Levitation|FallingDuration}}. |