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| <td style=" text-align:middle"> [[File:Skill PenguinDash.png|link=|x96px]] <br> Penguin Dash </td> | | <td style=" text-align:middle"> [[File:Skill PenguinDash.png|link=|x96px]] <br> Penguin Dash </td> |
| <td> Penguin </td> | | <td> Penguin </td> |
| <td> {{:Druid|desc=PenguinDash}} </td> | | <td> {{:Druid|desc=penguindash}} </td> |
| <td> {{Ability_Data|PenguinDash|SkillCooldown}} </td> | | <td> {{Ability_Data|penguindash|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Penguin.png|link=|x96px]] <br> Rat</td> | | <td rowspan="2"> [[File:ShapeShift Penguin.png|link=|x96px]] <br> Penguin</td> |
| <td rowspan="2"> {{:Druid|desc=penguin}} </td> | | <td rowspan="2"> {{:Druid|desc=penguin}} </td> |
| <td>Sharp Beak (Left Click)</td> | | <td>Sharp Beak (Left Click)</td> |
| <td> {{:Druid|desc=Sharpbeak}} </td> | | <td> {{:Druid|desc=sharpbeak}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Water Cannon (Right Click)</td> | | <td>Water Cannon (Right Click)</td> |
| <td> {{:Druid|desc=WaterCannon}} </td> | | <td> {{:Druid|desc=watercannon}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. | | |insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. |
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| |wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. | | |wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. Can't be used while in water. |
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| |survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. | | |survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. |
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| |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. | | |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. |
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| |barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. | | |barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}} and gain {{Ability_Data|BarkskinArmor|HeadshotDamageReduction}}. |
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| |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target. | | |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target. |
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| |clucking=The chicken clucks loudly | | |clucking=The chicken clucks loudly |
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| |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. | | |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. |
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| |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. | | |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. |
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| |squeak=Makes a squeak. | | |squeak=Makes a squeak. |
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| |penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. | | |penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Penguin|IncomingPhysicalHealingMod}} and {{Ability_Data|Penguin|IncomingMagicalHealingMod}}. |
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| |Sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|PrimaryPrimitive}} * ({{Ability_Data|Penguin|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimaryPrimitiveAdd}} as {{Ability_Data|Penguin|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Penguin|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. | | |sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|Primitive}} * ({{Ability_Data|Penguin|PrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimitiveAdd}} as {{Ability_Data|Penguin|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|ImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Penguin|physicalbasedamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. |
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| |WaterCannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|SecondaryPrimitive}} * {{Ability_Data|Penguin|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Penguin|SecondaryPrimitiveAdd}} as {{Ability_Data|Penguin|SecondaryMagicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|SecondaryScaling}}. | | |watercannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|Primitive}} + {{Ability_Data|Penguin|magicalbasedamage}} as {{Ability_Data|Penguin|magicalshapeshiftbasedamage}}. |
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| |PenguinDash=Gain {{Ability_Data|PenguinDash|MoveSpeedBonus}} while in water for {{Ability_Data|PenguinDash|Duration}}. | | |penguindash=Gain {{Ability_Data|PenguinDash|inwatermovespeedbonus}} while in water for {{Ability_Data|PenguinDash|activeduration}}. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |