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m (fix named weapon %)
(Dryad's Wrath isn't in Luck Grade 8 for some reason.)
 
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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Weapon Data is currently up to date for: {{:TODO|Weapons}}</p>
{{UpdateStatus|Weapon Data}}
Artifacts are base weapons that have special models, names, stats, and effects.
Artifacts are base weapons that have special models, names, stats, and effects.


<tabber>
<tabber>
|-|Swords=
|-|Swords=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
 
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Arming Sword]]</p>
<p>[[Arming Sword]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 8}}</div>
{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}}
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Falchion]]</p>
<p>[[Falchion]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 8}}</div>
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Longsword]]</p>
<p>[[Longsword]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 8}}</div>
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Rapier]]</p>
<p>[[Rapier]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 8}}</div>
</div>


</div>
<div style="display:inline-block; text-align:center">
<p>[[Short Sword]]</p>
<center>{{GenerateWeaponInfobox|Bloodsap Blade|5}}</center>
{{:DropTable:Bloodsap Blade 5}}</div></div>
|-|Daggers=
|-|Daggers=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Stiletto Dagger]]</p>
<p>[[Stiletto Dagger]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 8}}</div>
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Rondel Dagger]]</p>
<center>{{GenerateWeaponInfobox|Haze Blade|5}}</center>
{{:DropTable:Haze_Blade 5}}</div></div>
|-|Maces=
|-|Maces=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Morning Star]]</p>
<p>[[Morning Star]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 8}}</div>
</div>
<div style="display:inline-block; text-align:center;">
<p>[[Quarterstaff]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 7}}
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Quarterstaff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 8}}</div></div>
|-|Polearms=
|-|Polearms=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Halberd]]</p>
<p>[[Halberd]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 8}}</div></div>
</div>
</div>
|-|Axes=
|-|Axes=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Battle Axe]]</p>
<p>[[Battle Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 8}}</div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Double Axe]]</p>
<p>[[Double Axe]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 8}}</div>
{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Felling Axe]]</p>
<div style="display:inline-block; text-align:center;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}</center>
<p>[[Felling Axe]]</p>
{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 8}}</div>
{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}
<div style="display:inline-block; text-align:center">
{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 7}}
<p>[[Horseman's Axe]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}</center>
<div style="display:inline-block; text-align:center;">
{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 8}}</div></div>
<p>[[Horseman's Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}}
</div>
</div>
 
|-|Bows=
|-|Bows=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Longbow]]</p>
<p>[[Longbow]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 8}}</div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Recurve Bow]]</p>
<p>[[Recurve Bow]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 8}}</div>
{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Survival Bow]]</p>
<div style="display:inline-block; text-align:center;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}</center>
<p>[[Survival Bow]]</p>
{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 8}}</div></div>
{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 7}}
</div>
</div>
 
|-|Shields=
|-|Shields=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Heater Shield]]</p>
<p>[[Heater Shield]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 8}}</div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Buckler]]</p>
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 8}}</div>
{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Round Shield]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Round Shield|ArtifactName}}|7}}</center>
 
{{:DropTable:{{Weapon Data|Round Shield|ArtifactName}} 7}}</div>
<div style="display:inline-block; text-align:center">
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|Thorn Shield|5}}</center>
{{:DropTable:Thorn Shield 5}}</div></div>
|-|Magic Stuff=
|-|Magic Stuff=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Spellbook]]</p>
<p>[[Spellbook]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}}
{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 8}}</div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Magic Staff]]</p>
<p>[[Magic Staff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 8}}</div>
{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Magic Staff]]</p>
<div style="display:inline-block; text-align:center;">
<center>{{GenerateWeaponInfobox|Spellplunder Rod|5}}</center>
<p>[[Crystal Ball]]</p>
{{:DropTable:Spellplunder_Rod 5}}</div>
{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}
<div style="display:inline-block; text-align:center">
{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}}
<p>[[Crystal Ball]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 8}}
</div></div>
|-|Boots=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Adventurer Boots]]</p>
{{GenerateArmorInfobox|Stillmend Boots|5}}
{{:DropTable:Stillmend_Boots 5}}</div></div>
|-|Legs=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Heavy Leather Leggings]]</p>
{{GenerateArmorInfobox|Tanglethread Trousers|5}}
{{:DropTable:Tanglethread_Trousers 5}}</div></div>
|-|Utilities=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>WIP [[Lantern]]</p>
{{GenerateUtilityInfobox|Wanderlight Lantern|5}}
{{:DropTable:Wanderlight Lantern 5}}</div></div>
 
</tabber>
</tabber>


==Methods of Obtaining Artifacts in High Roller==
==Methods of Obtaining Artifacts in High Roller==
<br>
<b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br>
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b>
''All of this information is up to date for <span style="color:red">HF #53</span> but not {{#explode:{{:TODO|currentpatch}}|$|0}} and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.''
<br>
 
All of this information is up to date for HF #42
 
<br>
<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br>
<br>
Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br>
'''Hoard'''
There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br>
<br>
So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0% Unique</span>
 
<br>
 
<span class="colorrarity7">0/156</span> unique drops on the hoard are Artifacts
<b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br>
<br>
Skull Key room weapon's Drop Rate is <b class="colorrarity5">32.5% Epic</b>, <b class="colorrarity6">55% Legendary</b>, <b class="colorrarity7">12.5% Unique</b>
<span class="colorrarity7">0%</span> chance if you hit a unique you get an Artifact
So overall the Skull room has a <b class="colorrarity7">5.8338%</b> chance to drop an Artifact per hit
<br>
 
So overall the Hoard has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.(but don't have <b class="colorrarity7">12.5% Unique</b> )
<br>
So overall the Frozen Iron Key Room has a <b class="colorrarity7">7.5%</b> chance to drop an Artifact per hit
<br>
 
'''Skull Key/Iron Key Room'''
 
<br>
 
Skull Key/Iron Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">7.5% Unique</span>
<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br>
<br>
Golden Key room weapon's Drop Rate is <b class="colorrarity5">84.0% Epic</b>, <b class="colorrarity6">14.0% Legendary</b>, <b class="colorrarity7">2.0% Unique</b>
<span class="colorrarity7">20/20</span> unique drops are Artifacts
So overall the Golden room has a <b class="colorrarity7">0.9324%</b> chance to drop an Artifact per hit
<br>
 
<span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
 
<br>
<b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br>
So overall the Skull room has a <span class="colorrarity7">7.5%</span> chance to drop an Artifact per hit
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">75% Epic</b>, <b class="colorrarity6">25% Legendary</b><br>
<br>
So overall the Mystic Gem has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
<br>
 
'''Mystic Gem Room'''
 
<br>
<b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br>
Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">0% Unique</span>
Double Boss room ground loot's Drop Rate is <b class="colorrarity5">90.0% Epic</b>, <b class="colorrarity6">10.0% Legendary</b>. (for the weapon)<br>
<br>
So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
<span class="colorrarity7">0/43</span> unique drops at the mystic gem room are Artifacts
 
<br>
 
<span class="colorrarity7">0%</span> chance if you hit a unique it will be an Artifact
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br>
<br>
Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">85.0% Epic</b>, <b class="colorrarity6">12.0% Legendary</b>, <b class="colorrarity7">3.0% Unique</b>
So overall the Mystic Gem has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
<br>
Technically <b class="colorrarity7">0.134%</b> chance per loot roll for Artifacts<br>
<br>
But the lich rolls this drop table 3 times<br>
'''Dual Boss Treasure Room'''
So overall the Lich has a <b class="colorrarity7">0.402%</b> chance to drop an Artifact per kill
<br>
 
Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0% Unique</span>. (for the weapon)
 
<br>
<b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br>
<span class="colorrarity7">0/43</span> unique drops at the Dual Boss Treasure room are Artifacts
Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">72.0% Epic</b>, <b class="colorrarity6">23.0% Legendary</b>, <b class="colorrarity7">5.0% Unique</b>
<br>
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
<span class="colorrarity7">0%</span> chance if you hit a unique it will be an Artifact
Technically <b class="colorrarity7">0.8335%</b> chance per loot roll for Artifacts<br>
<br>
But the Frost Wyvern rolls this drop table 3 times<br>
So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0%</span> chance to drop an Artifact per hit
So overall the Frost Wyvern has a <b class="colorrarity7">2.5005%</b> chance to drop an Artifact per kill
<br>
 
<br>
 
'''Inferno Bosses (Lich)'''
<b style="font-size:20px">Math for "At Least One in N trials"</b><br>
<br>
For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br>
Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br>
<br>
 
Different bosses have different amounts of artifacts to total items on the table
You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code>
<br>
 
<span class="colorrarity7">5/5</span> unique drops on Lich are Artifacts
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
<span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
Example<br>
<br>
<code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br>
So technically 0.056% chance per loot roll for an artifact
After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br>
<br>
15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br>
But the lich rolls this drop table 3 times
<b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br>
<br>
15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br>
So overall the Lich has a <span class="colorrarity7">2.9%</span> chance to drop an Artifact per kill
<b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div>
<br>
 
Keep in mind warlord only has 2 loot table rolls for gear.


<b style="font-size:20px">Math for "R in N trials"</b><br>
<code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code>


'''Abyss Bosses (Wyvern)'''
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br>
<br>
in N trials with<br>
Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">90.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">2% Unique</span>
P as the probability<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Different bosses have different amounts of artifacts to total items on the table
Example<br>
<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be<br>
<span class="colorrarity7">5/5</span> unique drops on Wyvern are Artifacts
<br>
<span class="colorrarity7">100%</span> chance if you hit a unique it will be an Artifact
<br>
So technically 0.056% chance per loot roll for an artifact
<br>
But the lich rolls this drop table 3 times
<br>
So overall the Lich has a <span class="colorrarity7">5.7%</span> chance to drop an Artifact per kill
<br>
Keep in mind warlord only has 2 loot table rolls for gear.


<br>
<code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div>
<br>
'''Reward Tokens'''
<br>
You can find the drop chance for uniques [https://darkanddarker.wiki.spellsandguns.com/Training Here], multiply the chance by 20/156 (the number of artifacts to all other items in game) and you have your chance at an <span class="colorrarity7">Artifacts</span>
<br>
<br>
'''Math for "At Least One in N trials"'''
<br>
For the chance at an Artifact appearing after multiple trials is
<br>
<br>
(1 - ((V)^N)) x100 = C
<br>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
<br>
<br>
You can also write V as (1 - P), P being the probability of the event happening
<br>
(1 - ((1-P)^N)) x100 = C
<br>
<br>
(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
<br>
After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>.
<br>
<br>
15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
<br>
<span class="colorrarity7">51.052%</span> of getting one or more Artifacts
<br>
<br>
15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
<br>
<span class="colorrarity7">1.266%</span> of getting one or more Artifacts
<br>
</div>
'''Math for "R in N trials"'''
<br>
<br>
(N! / R! (N-R)!) (P^R)  ((1-P)^(N-R))  * 100 
<br>
<br>
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
<br>
in N trials with
<br>
P as the probability
<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be
<br>
<br>
(18! / 2! (18-2)!) ((20/1075) ^ 2) ((1055/1075)^16)   * 100 = <span class="colorrarity7">3.921%</span>
</div>

Latest revision as of 19:42, 17 October 2024

Information is up to date! Hover for more details.Weapon Data last updated on: Patch:6.6#Hotfix 72.
Dark and Darker is currently on update: Patch:6.6#Hotfix 73.

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw.png
-
Physical Base Weapon Damage 40~41
-
-
Move Speed -20
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.46x8.86x1.98
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.1667%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Falchion

Kuma's Fang.png
-
Physical Base Weapon Damage 46~47
-
-
Move Speed -25
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.98x9.57x2.3
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.1667%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Longsword

Fulgor.png
-
Physical Base Weapon Damage 51~52
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.1667%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Rapier

Viola.png
-
Physical Base Weapon Damage 32~33
-
-
Move Speed -15
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.58x13.34x6.92
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Loose Loot10.1429%
Monster10.0833%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Short Sword

Bloodsap Blade.png
-
Physical Base Weapon Damage 31~32
-
-
Move Speed -15
-
-
Up to 3 extra enchantments
-
-
Dealing physical damage to an enemy heals you for 1 Magical Base Healing (0% Scaling)
-
Required Class:
Weapon Type:
Sword
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
37.48x7.61x1.34
1x3InvSlot.jpg
Gear Score:
42
Sell Price:
80
Item Achieve:
9
A dark ritual imbued this sword with the essence of a vampire's curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.
DropTable:Bloodsap Blade 5

Stiletto Dagger

Deathbloom.png
-
Physical Base Weapon Damage 30~31
-
-
Armor Penetration 5%
-
-
Move Speed -10
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks cause a death flower debuff to build on the target, lasting 30 seconds. At 3 stacks, the death blossom explodes dealing 30 Evil Evil Magical Base Damage (0% Scaling) to the target.
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.72x4.55x2.3
1x2InvSlot.jpg
Gear Score:
100
Sell Price:
60
Item Achieve:
20
Thou love me, thou love me not... Thou love me, thou love me not...
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%

Rondel Dagger

Haze Blade.png
-
Physical Base Weapon Damage 25~26
-
-
Armor Penetration 5%
-
-
Move Speed -10
-
-
Up to 3 extra enchantments
-
-
Successful weapon attacks cause drunken dizziness state for 3s.
-
Required Class:
Weapon Type:
Dagger
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
25.94x2.99x2.99
1x2InvSlot.jpg
Gear Score:
54
Sell Price:
80
Item Achieve:
6
In a late-night escapade, a tipsy wizard and an equally sloshed blacksmith clumsily combined their crafts, spilling enchanted ale on a blade mid-forging. The result was this bewitched sword, leaving foes as befuddled and dazed as its creators on that fateful evening.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster150.0%

Morning Star

Pulverizing Prayer.png
-
Physical Base Weapon Damage 46~47
-
-
Armor Penetration 15%
-
-
Move Speed -20
-
-
Up to 5 extra enchantments
-
-
Crushes the enemy's armor with each weapon hit, causing the target to suffer -25% Physical Damage Reduction for 10 seconds, stacking up to 3 times and refreshing on each new stack.
-
Required Class:
Weapon Type:
Mace
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
42.35x9.5x9.4
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.1667%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Quarterstaff

Stinky Stick.png
-
Physical Base Weapon Damage 46~47
-
-
Armor Penetration 10%
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks have a 25% chance to emit a poisonous cloud which lasts 12s and causes 15 Neutral Neutral Magical Base Damage (0% Scaling) per second. Up to 3 clouds can exist at once. Holding this stick makes you immune to poison clouds.
-
Weapon Type:
Mace, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
86.59x3.91x3.43
1x5InvSlot.jpg
Gear Score:
175
Sell Price:
150
Item Achieve:
50
Pee-eewh! This thing reeks....
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Halberd

Cinder.png
-
Physical Base Weapon Damage 67~69
-
-
Move Speed -45
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks sears the target for 10 Fire Fire Magical Base Damage (100% Scaling) and burns them for 9 Fire Fire Magical Base Damage (50% Scaling) over 3 seconds.
-
Required Class:
Weapon Type:
Polearm
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
119.7x15.84x2.14
2x5InvSlot.jpg
Gear Score:
175
Sell Price:
300
Item Achieve:
100
It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Monster10.1667%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Battle Axe

Echo of Screams.png
-
Physical Base Weapon Damage 64~66
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks deal 20 Evil Evil True Magical Base Damage (0% Scaling) to the target and causes the victim to hear screams, deafening them for 3 seconds
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
65.48x14.71x2.79
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
An ancient axe imbued with the screams of fallen enemies, granting its wielder a deadly strength that comes from the echoes of the past.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Double Axe

Life after Death.png
-
Physical Base Weapon Damage 67~69
-
-
Move Speed -35
-
-
Up to 5 extra enchantments
-
-
When receiving a lethal attack, HP is set to 1 and become invincible for 3 seconds. This effect can only be triggered once during an adventure for this specific Life after Death.
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
72.75x19.43x2.64
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
Death comes for us all one day...
Is today that day?
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Felling Axe

Soulscraper.png
-
Physical Base Weapon Damage 58~60
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks absorb the opponent's soul to gain 5 Strength for 8 seconds, stacking up to 3 times and refreshing on each new stack.
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
56.51x13.29x2.18
2x4InvSlot.jpg
Gear Score:
175
Sell Price:
240
Item Achieve:
80
Through a bond that transcended realms, a guardian of souls granted a mortal companion this enchanted axe.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Horseman's Axe

Famine.png
-
Physical Base Weapon Damage 45~47
-
-
Move Speed -22
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks render the target unable to receive any Healing effects for 20 seconds.
-
Required Class:
Weapon Type:
Axe
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
44.43x12.99x2.17
1x3InvSlot.jpg
Gear Score:
125
Sell Price:
90
Item Achieve:
30
This enchanted axe is crafted by infusing the blood and essence from the third of the legendary Four Horsemen.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Longbow

Nipalan.png
-
Physical Base Weapon Damage 47~48
-
-
Armor Penetration 20%
-
-
Move Speed -50
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks push the hit target forward.
-
Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
6
Hitbox:
93.7x37.48x5.93
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Loose Loot10.1429%
Monster10.0833%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%

Recurve Bow

Pestilence.png
-
Physical Base Weapon Damage 41~42
-
-
Armor Penetration 10%
-
-
Move Speed -40
-
-
Up to 5 extra enchantments
-
-
Successful weapon attacks inflict a disease that deals 20 Neutral Neutral Magical Base Damage (50% Scaling) over 5 seconds.
-
Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
8
Hitbox:
70.24x35.45x19.56
1x3InvSlot.jpg
Gear Score:
175
Sell Price:
90
Item Achieve:
30
Capable of spreading poison that will have it's victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Loose Loot10.1429%
Monster10.0833%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%

Survival Bow

Elven Bow of Truth.png
-
Physical Base Weapon Damage 30~31
-
-
Armor Penetration 5%
-
-
Move Speed -30
-
-
Up to 5 extra enchantments
-
-
Gain 10% Action Speed and shot arrows fly in a straight line without being affected by gravity.
-
Required Class:
Weapon Type:
Bow
Slot Type:
Main-Hand
Hand Type:
Two Handed
Quiver Size:
10
Hitbox:
61.51x35.45x17.26
1x3InvSlot.jpg
Gear Score:
175
Sell Price:
90
Item Achieve:
30
A bow made by the elves by forging the branches of the tree of truth.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Loose Loot10.1429%
Monster10.0833%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%

Heater Shield

Aegis.png
-
Armor Rating 36~38
-
-
Move Speed -15
-
-
Up to 5 extra enchantments
-
-
Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remain able to reflect for 3 seconds, and cannot reflect again for a 20 second cooldown in the form of a debuff after the activation period
-
Required Class:
Weapon Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
39.37x31.34x10.33
2x3InvSlot.jpg
Gear Score:
100
Sell Price:
180
Item Achieve:
60
Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Loose Loot10.1429%
Monster10.0833%
Loose Loot10.0714%
Loose Loot10.0057%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Buckler

Delirium.png
-
Armor Rating 29~30
-
-
Move Speed -7
-
-
Up to 5 extra enchantments
-
-
When actively wielded, lose 10% Maximum Health, but regenerate 1 health per second (0% Scaling).
-
Required Class:
Weapon Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.77x25.77x5.54
2x2InvSlot.jpg
Gear Score:
100
Sell Price:
120
Item Achieve:
40
Created by a mad alchemist, using dragon's blood in some of his creations. Beware, its side effects can be just as potent as they are perilous.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%
Monster10.0036%
Monster10.0036%

Round Shield

Dryad's Wrath.png
-
Armor Rating 34~36
-
-
Move Speed -12
-
-
Up to 5 extra enchantments
-
-
Blocking a melee attack deals 30% of the damage blocked to the opponent.
-
Required Class:
Weapon Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
34.02x34.02x4.51
2x3InvSlot.jpg
Gear Score:
100
Sell Price:
180
Item Achieve:
60
Crafted using spirit wood by a powerful ancient Druid who received permission from the forest Dryads to imbue it with the power of nature.
DropTable:Dryad's Wrath 7

Buckler

Thorn Shield.png
-
Armor Rating 25~26
-
-
Move Speed -7
-
-
Up to 3 extra enchantments
-
-
Returns 5 True Physical Base Damage to the attacker on blocking an attack.
-
Required Class:
Weapon Type:
Shield
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
25.67x25.67x5.49
2x2InvSlot.jpg
Gear Score:
42
Sell Price:
80
Item Achieve:
12
Forged in the heart of a cursed thicket where the blood of a fallen hero was spilled, this shield harbors his vengeful spirit, eager to right ancient wrongs with every calculated parry.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster150.0%

Spellbook

Spellweaver.png
-
Gear Magical Damage 7
-
-
Move Speed -10
-
-
Magical Penetration 5%
-
-
Up to 5 extra enchantments
-
-
Successful spell casts grant 5% Spell Casting Speed, up to 5 times. The effect lasts for 3 seconds and is reset on each new stack.
-
Required Class:
Weapon Type:
MagicStuff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
12.75x21.25x5.55
2x2InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
A rare spellbook pulsing with arcane energy, whispering ancient secrets in an unknown language. Rumored to have been taken from a mysterious land only accessible through special portals.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%

Magic Staff

Illusory.png
-
Physical Base Weapon Damage 43~45
-
-
Gear Magical Damage 7
-
-
Move Speed -20
-
-
Magical Penetration 15%
-
-
Up to 5 extra enchantments
-
-
Successful spell casts grant invisibility for 2 seconds and leaves the user's illusion in their place temporarily.
-
Required Class:
Weapon Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
81.86x6.35x3.84
1x4InvSlot.jpg
Gear Score:
175
Sell Price:
120
Item Achieve:
40
Rumored to be crafted by a powerful yet mischievous trickster from another realm, who delighted in confusing and outsmarting their enemies.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%

Magic Staff

Spellplunder Rod.png
-
Physical Base Weapon Damage 37~39
-
-
Gear Magical Damage 5
-
-
Move Speed -20
-
-
Magical Penetration 15%
-
-
Up to 3 extra enchantments
-
-
Successful weapon attacks restore 24 Skill/Spell Points per hit when attacking.
-
Required Class:
Weapon Type:
MagicStuff, Staff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
81.86x6.35x3.84
1x4InvSlot.jpg
Gear Score:
90
Sell Price:
80
Item Achieve:
12
The final project of a sorcerer who vanished under mysterious circumstances. Imbued with forbidden magic, it not only steals spells but also echoes with the anguish of those whose magic it has seized, a grim companion thirsting for arcane power.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster150.0%

Crystal Ball

Zirkzi's Eye.png
-
Physical Gear Weapon Damage 3
-
-
Gear Magical Damage 7
-
-
Move Speed -15
-
-
Magical Penetration 10%
-
-
Up to 5 extra enchantments
-
-
Successful spell hits apply Death's Gaze, dealing 2 Evil Evil True Magical Base Damage (0% Scaling) to the enemy. This effect has a 1.5s cooldown in the form of a debuff.
-
Required Class:
Weapon Type:
MagicStuff
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
8.85x8.85x8.85
2x2InvSlot.jpg
Gear Score:
100
Sell Price:
120
Item Achieve:
40
Unable to defeat a hopelessly powerful demi-god, an ancient sorcerer sacrificed his life to seal one of the demi-god's eyes in a crystal ball.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster10.2%
Loose Loot10.1429%
Loose Loot10.0714%
Loose Loot10.0057%
Monster10.0042%
Loose Loot10.0038%

Adventurer Boots

Stillmend Boots.png
-
Armor Rating 20~21
-
-
Dexterity 5
-
-
Move Speed 6
-
-
Up to 3 extra enchantments
-
-
When standing still, recover 1 Physical Base Healing (0% Scaling) every 5 seconds.
-
Slot Type:
Foot
2x2InvSlot.jpg
Gear Score:
24
Sell Price:
80
Item Achieve:
12
Crafted from the hide of the mythical Earthwalker, these boots carry the creature's regenerative magic. They mend wounds with the stillness of ancient magic, restoring vitality with each rooted pause.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster150.0%

Heavy Leather Leggings

Tanglethread Trousers.png
-
Armor Rating 36~38
-
-
Vigor 5
-
-
Move Speed -8
-
-
Up to 3 extra enchantments
-
-
Reduces an enemy's Move Speed Bonus by -5% for 2s when attacked.
-
Slot Type:
Legs
2x3InvSlot.jpg
Gear Score:
30
Sell Price:
80
Item Achieve:
18
Crafted by a renowned tailor, commissioned by beings of both shadow and light, these trousers rank among his most coveted creations. Highly prized by collectors and adventurers alike, they feature a unique thread pattern—his signature, marking the work of a tailor with unparalleled skill.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster150.0%

WIP Lantern

Wanderlight Lantern.png
-
Reveals the footprints of enemy players within 2.5m.
-
Type:
LightSource
2x2InvSlot.jpg
Stack Size:
1
Gear Score:
42
Sell Price:
80
Item Achieve:
12
In a prosperous era, Toz, the loyal court wizard of the king, created these lanterns. Harnessing his growing powers, he equipped the elite guard with these beacons, aiming to protect against dangers that would otherwise remain unseen.
Drop Source Table at 0 Luck
NameSorted by Total Expected Value (TEV) in Descending Order
TEV = Sum of all (Count * Probability)
TypeCountProbability
Monster150.0%

Methods of Obtaining Artifacts in High Roller

A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.6#Hotfix 73 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.


Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit


Skull Key Room
Skull Key room weapon's Drop Rate is 32.5% Epic, 55% Legendary, 12.5% Unique So overall the Skull room has a 5.8338% chance to drop an Artifact per hit

Note: Frozen Iron Key Room has the same odds as the Skull Key Room.(but don't have 12.5% Unique ) So overall the Frozen Iron Key Room has a 7.5% chance to drop an Artifact per hit


Golden Key Room
Golden Key room weapon's Drop Rate is 84.0% Epic, 14.0% Legendary, 2.0% Unique So overall the Golden room has a 0.9324% chance to drop an Artifact per hit


Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is 75% Epic, 25% Legendary
So overall the Mystic Gem has a 0% chance to drop an Artifact per hit


Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is 90.0% Epic, 10.0% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0% chance to drop an Artifact per hit


Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is 85.0% Epic, 12.0% Legendary, 3.0% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.134% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 0.402% chance to drop an Artifact per kill


Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is 72.0% Epic, 23.0% Legendary, 5.0% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.8335% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 2.5005% chance to drop an Artifact per kill


Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts

Example
(1 - ((1055/1075)^15)) x 100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C

1.266% of getting one or more Artifacts


Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example
Getting exactly 2 artifacts from the gem room in 18 trials would be

(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%