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(→Methods of Obtaining Artifacts in High Roller: Cleaned up the formatting and word choice and punctuation. Didn't confirm the veracity of the numbers .) |
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< | <!--{{UpdateStatus|Weapon Data}} Commented this out as artifact descriptions are not currently automatically updated, and this was giving false confidence that the page was up to date--> | ||
Artifacts are base weapons that have special models, names, stats, and effects. | Artifacts are base weapons that have special models, names, stats, and effects. | ||
<tabber> | <tabber> | ||
|-|Swords= | |-|Swords= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;"> | ||
<div style="display:inline-block; text-align:center"> | |||
<div style="display:inline-block; text-align:center | <p>[[Arming Sword]]</p> | ||
<p>[[Arming Sword]]</p> | <center>{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|8}}</center> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}| | <!--{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 8}}--></div> | ||
<!-- {{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} | |||
</div> | |||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Falchion]]</p> | <p>[[Falchion]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|8}}</center> | ||
<!--{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 8}}--></div> | |||
<!-- {{:DropTable:{{Weapon Data|Falchion|ArtifactName}} | |||
</div> | |||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Longsword]]</p> | <p>[[Longsword]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 8}}--></div> | ||
</div> | |||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Rapier]]</p> | <p>[[Rapier]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 8}}--></div> | ||
</div> | |||
</div> | <div style="display:inline-block; text-align:center"> | ||
<p>[[Short Sword]]</p> | |||
<center>{{GenerateWeaponInfobox|Bloodsap Blade|5}}</center> | |||
<!--{{:DropTable:Bloodsap Blade 5}}</div>--></div> | |||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Crystal Sword]]</p> | |||
<center>{{GenerateWeaponInfobox|Catice|8}}</center> | |||
<!--{{:DropTable:Catice 8}}</div>--></div> | |||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Zweihander]]</p> | |||
<center>{{GenerateWeaponInfobox|Bloodthirst|8}}</center> | |||
<!--{{:DropTable:Bloodthirst 8}}</div>--></div> | |||
|-|Daggers= | |-|Daggers= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Stiletto Dagger]]</p> | <p>[[Stiletto Dagger]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 8}}--></div> | ||
</div> | |||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Rondel Dagger]]</p> | |||
<center>{{GenerateWeaponInfobox|Haze Blade|5}}</center> | |||
<!--{{:DropTable:Haze_Blade 5}}</div>--></div> | |||
|-|Maces= | |-|Maces= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Morning Star]]</p> | <p>[[Morning Star]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|8}}</center> | ||
<!--{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 8}}--></div> | |||
</ | |||
< | |||
{{:DropTable:{{Weapon Data| | |||
</div> | |||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Quarterstaff]]</p> | |||
<center>{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|8}}</center> | |||
<!--{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 8}}</div>--></div> | |||
|-|Polearms= | |-|Polearms= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Halberd]]</p> | <p>[[Halberd]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 8}}</div>--></div> | ||
</div> | |||
</div> | |||
|-|Axes= | |-|Axes= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Battle Axe]]</p> | <p>[[Battle Axe]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 8}}--></div> | ||
</div> | <div style="display:inline-block; text-align:center"> | ||
<div style="display:inline-block; text-align:center | <p>[[Double Axe]]</p> | ||
<p>[[Double Axe]]</p> | <center>{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|8}}</center> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}| | <!--{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 8}}--></div> | ||
{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} | <div style="display:inline-block; text-align:center"> | ||
</div> | <p>[[Felling Axe]]</p> | ||
<div style="display:inline-block; text-align:center | <center>{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|8}}</center> | ||
<p>[[Felling Axe]]</p> | <!--{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 8}}--></div> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}| | <div style="display:inline-block; text-align:center"> | ||
{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} | <p>[[Horseman's Axe]]</p> | ||
</div> | <center>{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|8}}</center> | ||
<div style="display:inline-block; text-align:center | <!--{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 8}}</div>--></div> | ||
<p>[[Horseman's Axe]]</p> | |||
{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}| | |||
<!-- {{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} | |||
</div> | |||
</div> | |||
|-|Bows= | |-|Bows= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Longbow]]</p> | <p>[[Longbow]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 8}}--></div> | ||
</div> | <div style="display:inline-block; text-align:center"> | ||
<div style="display:inline-block; text-align:center | <p>[[Recurve Bow]]</p> | ||
<p>[[Recurve Bow]]</p> | <center>{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|8}}</center> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}| | <!--{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 8}}--></div> | ||
{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} | <div style="display:inline-block; text-align:center"> | ||
</div> | <p>[[Survival Bow]]</p> | ||
<div style="display:inline-block; text-align:center | <center>{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|8}}</center> | ||
<p>[[Survival Bow]]</p> | <!--{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 8}}</div>--></div> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}| | |||
{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} | |||
</div> | |||
</div> | |||
|-|Shields= | |-|Shields= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Heater Shield]]</p> | <p>[[Heater Shield]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|8}}</center> | ||
{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} | <!--{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 8}}--></div> | ||
</div> | <div style="display:inline-block; text-align:center"> | ||
<div style="display:inline-block; text-align:center | <p>[[Buckler]]</p> | ||
<p>[[Buckler]]</p> | <center>{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|8}}</center> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}| | <!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 8}}--></div> | ||
<!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} | <div style="display:inline-block; text-align:center"> | ||
{{:DropTable:Buckler | <p>[[Round Shield]]</p> | ||
</div> | <center>{{GenerateWeaponInfobox|{{Weapon Data|Round Shield|ArtifactName}}|8}}</center> | ||
</div> | <!--{{:DropTable:{{Weapon Data|Round Shield|ArtifactName}} 8}}--></div> | ||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Buckler]]</p> | |||
<center>{{GenerateWeaponInfobox|Thorn Shield|5}}</center> | |||
<!--{{:DropTable:Thorn Shield 5}}</div>--></div> | |||
|-|Magic Stuff= | |-|Magic Stuff= | ||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Spellbook]]</p> | <p>[[Spellbook]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|8}}</center> | ||
<!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 8}}--></div> | |||
<!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} | <div style="display:inline-block; text-align:center"> | ||
</div> | <p>[[Magic Staff]]</p> | ||
<div style="display:inline-block; text-align:center | <center>{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|8}}</center> | ||
<p>[[Magic Staff]]</p> | <!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 8}}--></div> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}| | <div style="display:inline-block; text-align:center"> | ||
<p>[[Magic Staff]]</p> | |||
<!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} | <center>{{GenerateWeaponInfobox|Spellplunder Rod|5}}</center> | ||
</div> | <!--{{:DropTable:Spellplunder_Rod 5}}--></div> | ||
<div style="display:inline-block; text-align:center | <div style="display:inline-block; text-align:center"> | ||
<p>[[Crystal Ball]]</p> | <p>[[Crystal Ball]]</p> | ||
{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|8}}</center> | ||
{{:DropTable:Crystal Ball | <!--{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 8}}--></div></div> | ||
<!--{{:DropTable:{{ | |-|Boots= | ||
</div> | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | ||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Adventurer Boots]]</p> | |||
{{GenerateArmorInfobox|Stillmend Boots|5}} | |||
<!--{{:DropTable:Stillmend_Boots 5}}</div>--></div> | |||
|-|Legs= | |||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | |||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Heavy Leather Leggings]]</p> | |||
{{GenerateArmorInfobox|Tanglethread Trousers|5}} | |||
<!--{{:DropTable:Tanglethread_Trousers 5}}</div>--></div> | |||
|-|Utilities= | |||
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | |||
<div style="display:inline-block; text-align:center"> | |||
<p>[[Lantern]]</p> | |||
{{GenerateUtilityInfobox|Wanderlight Lantern|5}} | |||
<!--{{:DropTable:Wanderlight Lantern 5}}</div>--></div> | |||
</tabber> | </tabber> | ||
==Methods of Obtaining Artifacts in High Roller== | ==Methods of Obtaining Artifacts in High Roller== | ||
<b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br> | |||
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b> | ''All of this information is up to date for <span style="color:red">HF #53</span> but not {{#explode:{{:TODO|currentpatch}}|$|0}} and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.'' | ||
<br> | |||
All of this information is up to date for HF # | |||
< | |||
Key Loot (Minibosses) | |||
''' | |||
[[Skeleton Champion|Frost '''Skeleton Champion''']]/[[Yeti|'''Yeti''']] Frost Iron key 10% | |||
[[Giant Centipede|'''Giant Centipede''']] /[[Skeleton Champion|Goblin '''Skeleton Champion''']] Mystic stone 10% | |||
[[Skeleton Champion|'''Skeleton Champion''']] Gold key 25% | |||
[[Giant Worm|'''Giant Worm''']] Old Rust key 30% | |||
<br> | |||
< | Key Loot (Bosses) | ||
[[Banshee|'''Banshee''']]/[[Spectral Knight|'''Spectral Knight''']] 50% Old rust key, 40% Gold key, 10% Skull key | |||
< | [[Skeleton Warlord|'''Skeleton Warlord''']]/[[Lich|'''Lich''']] 80% Gold key, 20% Skull key | ||
< | [[Ghost King|'''Ghost King''']] 80% Skull key | ||
< | [[Frost Wyvern|'''Frost Wyvern''']] 80% Frost Iron key | ||
<br> | [[Cave Troll|'''Cave Troll''']]/[[Cyclops|'''Cyclops''']] 18% Blood 50% mystic stone | ||
< | |||
<br> | |||
<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br> | |||
Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">?% Uncommon</b>, <b class="colorrarity4">?% Rare</b>, <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">1-3% Unique</b>, <b class="colorrarity8">0% Artifact</b>. | |||
< | There is <b class="colorrarity8">0%</b> chance to hit an Artifact. | ||
< | Gold coin chest for Boss Hoard<br> | ||
<b class="colorrarity7">0.01% (PVE), 0.02% (N), 0.15% (HR)</b><br> | |||
Gold coin chest for Hoard<br> | |||
<br> | <b class="colorrarity7">0.01% (N), 0.05% (HR)</b><br> | ||
< | |||
Cave Troll <b class="colorrarity8">0%</b> chance | |||
< | |||
Cyclops <b class="colorrarity8">0%</b> chance | |||
< | |||
Banshee <b class="colorrarity8">0%</b> chance | |||
< | Spectral Knight <b class="colorrarity8">0%</b> chance | ||
< | |||
<b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br> | |||
<br> | Skull Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">35% Unique</b>, <b class="colorrarity8">0.75% Artifact.</b> | ||
' | So overall the Skull room has a <b class="colorrarity8">0.75%</b> chance to drop an Artifact per hit. | ||
Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.<b class="colorrarity7">25% Unique</b> , <b class="colorrarity8">0.75% Artifact.</b> | |||
< | So overall the Frozen Iron Key Room has a <b class="colorrarity8">0.75%</b> chance to drop an Artifact per hit. | ||
< | |||
< | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | ||
<br> | Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">15% Unique</b>, <b class="colorrarity8">0.25% Artifact.</b> | ||
So overall the Golden room has a <b class="colorrarity8">0.25%</b> chance to drop an Artifact per hit. | |||
< | |||
< | <b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> | ||
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">10% Unique</b>, <b class="colorrarity8">0.25% Artifact.</b> | |||
< | So overall the Mystic Gem has a <b class="colorrarity8">0.75%</b> chance to drop an Artifact per hit. | ||
< | |||
< | <b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br> | ||
Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">15% Unique</b>, <b class="colorrarity8">0.25% Artifact</b> (for the weapon).<br> | |||
< | So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity8">0.25%</b> chance to drop an Artifact per hit. | ||
< | Old Rust Room<br> | ||
< | Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">10% Unique</b>, <b class="colorrarity8">0.1% Artifact</b> (for the weapon).<br> | ||
So overall the Old Rust room has a <b class="colorrarity8">0.1%</b> chance to drop an Artifact per hit. | |||
< | |||
<br> | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br> | ||
( | Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">35.5% Unique</b>, <b class="colorrarity8">0.5% Artifact</b><br> | ||
Different bosses may have different amounts of artifacts relative to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table.<br> | |||
Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts.<br> | |||
<br> | But the lich rolls this drop table 3 times.<br> | ||
< | So overall the Lich has approximately <b class="colorrarity8">1.5%</b> chance to drop an Artifact per kill. | ||
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Warlord)]]</b><br> | |||
Warlord's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">35.5% Unique</b>, <b class="colorrarity8">0.5% Artifact</b><br> | |||
Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts.<br> | |||
< | But the lich rolls this drop table 3 times.<br> | ||
So overall the Warlord has approximately <b class="colorrarity8">1.5%</b> chance to drop an Artifact per kill. | |||
<br> | |||
< | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Ghostking)]]</b><br> | ||
Ghostking's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">47% Unique</b>, <b class="colorrarity8">1% Artifact</b><br> | |||
< | Technically <b class="colorrarity8">1%</b> chance per loot roll for Artifacts.<br> | ||
But the lich rolls this drop table 3 times.<br> | |||
<br> | So overall the Ghostking has approximately <b class="colorrarity8">3%</b> chance to drop an Artifact per kill. | ||
< | |||
< | <b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br> | ||
Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">41.5% Unique</b>, <b class="colorrarity8">0.75% Artifact</b><br> | |||
Different bosses may have different amounts of artifacts relative to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table.<br> | |||
< | Technically <b class="colorrarity8">0.75%</b> chance per loot roll for Artifacts.<br> | ||
<br> | But the Frost Wyvern rolls this drop table 3 times.<br> | ||
So overall the Frost Wyvern has approximately <b class="colorrarity8">2.25%</b> chance to drop an Artifact per kill. | |||
<b style="font-size:20px">Math for "At Least One in N trials"</b><br> | |||
< | For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br> | ||
</ | V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br> | ||
<br> | You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code> | ||
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br> | |||
< | <div style="display:inline-block; border-left:20px Solid #0000;"> | ||
<br> | Example<br> | ||
<code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room, <br> | |||
< | After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br> | ||
15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br> | |||
<b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br> | |||
15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br> | |||
< | <b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div> | ||
< | |||
< | |||
<b style="font-size:20px">Math for "R in N trials"</b><br> | |||
<br> | <code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code> | ||
< | The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br> | ||
<br> | in N trials with<br> | ||
P as the probability<br> | |||
</div> | <div style="display:inline-block; border-left:20px Solid #0000;"> | ||
Example<br> | |||
Getting exactly 2 artifacts from the gem room in 18 trials would be<br> | |||
<code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div> |
Artifacts are base weapons that have special models, names, stats, and effects.
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.8.5#Hotfix 90 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.
Key Loot (Minibosses)
Frost Skeleton Champion/Yeti Frost Iron key 10%
Giant Centipede /Goblin Skeleton Champion Mystic stone 10%
Skeleton Champion Gold key 25%
Giant Worm Old Rust key 30%
Key Loot (Bosses)
Banshee/Spectral Knight 50% Old rust key, 40% Gold key, 10% Skull key
Skeleton Warlord/Lich 80% Gold key, 20% Skull key
Ghost King 80% Skull key
Frost Wyvern 80% Frost Iron key
Cave Troll/Cyclops 18% Blood 50% mystic stone
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is ?% Uncommon, ?% Rare, ?% Epic, ?% Legendary, 1-3% Unique, 0% Artifact.
There is 0% chance to hit an Artifact.
Gold coin chest for Boss Hoard
0.01% (PVE), 0.02% (N), 0.15% (HR)
Gold coin chest for Hoard
0.01% (N), 0.05% (HR)
Cave Troll 0% chance
Cyclops 0% chance
Banshee 0% chance
Spectral Knight 0% chance
Skull Key Room
Skull Key room weapon's Drop Rate is ?% Epic, ?% Legendary, 35% Unique, 0.75% Artifact.
So overall the Skull room has a 0.75% chance to drop an Artifact per hit.
Note: Frozen Iron Key Room has the same odds as the Skull Key Room.25% Unique , 0.75% Artifact. So overall the Frozen Iron Key Room has a 0.75% chance to drop an Artifact per hit.
Golden Key Room
Golden Key room weapon's Drop Rate is ?% Epic, ?% Legendary, 15% Unique, 0.25% Artifact.
So overall the Golden room has a 0.25% chance to drop an Artifact per hit.
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is ?% Epic, ?% Legendary, 10% Unique, 0.25% Artifact.
So overall the Mystic Gem has a 0.75% chance to drop an Artifact per hit.
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary, 15% Unique, 0.25% Artifact (for the weapon).
So overall the Dual Boss Treasure (weapon) room has a 0.25% chance to drop an Artifact per hit.
Old Rust Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary, 10% Unique, 0.1% Artifact (for the weapon).
So overall the Old Rust room has a 0.1% chance to drop an Artifact per hit.
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 35.5% Unique, 0.5% Artifact
Different bosses may have different amounts of artifacts relative to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table.
Technically 0.5% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Lich has approximately 1.5% chance to drop an Artifact per kill.
Inferno Bosses (Warlord)
Warlord's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 35.5% Unique, 0.5% Artifact
Technically 0.5% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Warlord has approximately 1.5% chance to drop an Artifact per kill.
Inferno Bosses (Ghostking)
Ghostking's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 47% Unique, 1% Artifact
Technically 1% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Ghostking has approximately 3% chance to drop an Artifact per kill.
Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is ?% Epic, ?% Legendary, 41.5% Unique, 0.75% Artifact
Different bosses may have different amounts of artifacts relative to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table.
Technically 0.75% chance per loot roll for Artifacts.
But the Frost Wyvern rolls this drop table 3 times.
So overall the Frost Wyvern has approximately 2.25% chance to drop an Artifact per kill.
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts
Example
(1 - ((1055/1075)^15)) x 100 = C
is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C
Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%