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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Weapon Data is currently up to date for: {{:TODO|Weapons}}</p>
<!--{{UpdateStatus|Weapon Data}} Commented this out as artifact descriptions are not currently automatically updated, and this was giving false confidence that the page was up to date-->
Artifacts are base weapons that have special models, names, stats, and effects.
Artifacts are base weapons that have special models, names, stats, and effects.


<tabber>
<tabber>
|-|Swords=
|-|Swords=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:inline-block; text-align:center">
<p>[[Arming Sword]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}</center>
<!--{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 8}}--></div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Arming Sword]]</p>
<p>[[Falchion]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}</center>
{{:DropTable:Kuma’s Claw 7}}
<!--{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 8}}--></div>
<!-- {{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 7}} -->
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Falchion]]</p>
<p>[[Longsword]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}</center>
{{:DropTable:Kuma’s Fang 7}}
<!--{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 8}}--></div>
<!-- {{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 7}} -->
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Longsword]]</p>
<p>[[Rapier]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 8}}--></div>
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Rapier]]</p>
<p>[[Short Sword]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|Bloodsap Blade|5}}</center>
{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 7}}
<!--{{:DropTable:Bloodsap Blade 5}}</div>--></div>
</div>
 
</div>
|-|Daggers=
|-|Daggers=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Stiletto Dagger]]</p>
<p>[[Stiletto Dagger]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 8}}--></div>
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Rondel Dagger]]</p>
<center>{{GenerateWeaponInfobox|Haze Blade|5}}</center>
<!--{{:DropTable:Haze_Blade 5}}</div>--></div>
|-|Maces=
|-|Maces=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Morning Star]]</p>
<p>[[Morning Star]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center;">
<p>[[Quarterstaff]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 7}}
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Quarterstaff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}</center>
<!--{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 8}}</div>--></div>
|-|Polearms=
|-|Polearms=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Halberd]]</p>
<p>[[Halberd]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 8}}</div>--></div>
</div>
</div>
|-|Axes=
|-|Axes=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Battle Axe]]</p>
<p>[[Battle Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Double Axe]]</p>
<p>[[Double Axe]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 8}}--></div>
{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Felling Axe]]</p>
<div style="display:inline-block; text-align:center;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}</center>
<p>[[Felling Axe]]</p>
<!--{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 8}}--></div>
{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}
<div style="display:inline-block; text-align:center">
{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 7}}
<p>[[Horseman's Axe]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}</center>
<div style="display:inline-block; text-align:center;">
<!--{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 8}}</div>--></div>
<p>[[Horseman's Axe]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}
{{:DropTable:Famine 7}}
<!-- {{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 7}} -->
</div>
</div>
 
|-|Bows=
|-|Bows=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Longbow]]</p>
<p>[[Longbow]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Recurve Bow]]</p>
<p>[[Recurve Bow]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 8}}--></div>
{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 7}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Survival Bow]]</p>
<div style="display:inline-block; text-align:center;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}</center>
<p>[[Survival Bow]]</p>
<!--{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 8}}</div>--></div>
{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}
{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 7}}
</div>
</div>
 
|-|Shields=
|-|Shields=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Heater Shield]]</p>
<p>[[Heater Shield]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}</center>
{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 7}}
<!--{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 8}}--></div>
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Buckler]]</p>
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}</center>
{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}
<!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 8}}--></div>
<!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 7}}-->
<div style="display:inline-block; text-align:center">
{{:DropTable:Buckler 7}}
<p>[[Round Shield]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Round Shield|ArtifactName}}|7}}</center>
</div>
<!--{{:DropTable:{{Weapon Data|Round Shield|ArtifactName}} 8}}--></div>
 
<div style="display:inline-block; text-align:center">
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|Thorn Shield|5}}</center>
<!--{{:DropTable:Thorn Shield 5}}</div>--></div>
|-|Magic Stuff=
|-|Magic Stuff=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Spellbook]]</p>
<p>[[Spellbook]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}</center>
{{:DropTable:Spellbook 7}}
<!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 8}}--></div>
<!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 7}}-->
<div style="display:inline-block; text-align:center">
</div>
<p>[[Magic Staff]]</p>
<div style="display:inline-block; text-align:center;">
<center>{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}</center>
<p>[[Magic Staff]]</p>
<!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 8}}--></div>
{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}
<div style="display:inline-block; text-align:center">
{{:DropTable:Magic Staff 7}}
<p>[[Magic Staff]]</p>
<!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 7}}-->
<center>{{GenerateWeaponInfobox|Spellplunder Rod|5}}</center>
</div>
<!--{{:DropTable:Spellplunder_Rod 5}}--></div>
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Crystal Ball]]</p>
<p>[[Crystal Ball]]</p>
{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}
<center>{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}</center>
{{:DropTable:Crystal Ball 7}}
<!--{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 8}}--></div></div>
<!--{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 7}}-->
|-|Boots=
</div>
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Adventurer Boots]]</p>
{{GenerateArmorInfobox|Stillmend Boots|5}}
<!--{{:DropTable:Stillmend_Boots 5}}</div>--></div>
|-|Legs=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Heavy Leather Leggings]]</p>
{{GenerateArmorInfobox|Tanglethread Trousers|5}}
<!--{{:DropTable:Tanglethread_Trousers 5}}</div>--></div>
|-|Utilities=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Lantern]]</p>
{{GenerateUtilityInfobox|Wanderlight Lantern|5}}
<!--{{:DropTable:Wanderlight Lantern 5}}</div>--></div>
 
</tabber>
</tabber>


==Methods of Obtaining Artifacts in High Roller==
==Methods of Obtaining Artifacts in High Roller==
<br>
<b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br>
<b>A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b>
''All of this information is up to date for <span style="color:red">HF #53</span> but not {{#explode:{{:TODO|currentpatch}}|$|0}} and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.''
<br>
 
<br>
 
'''Hoard'''
<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br>
<br>
Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br>
Hoard Weapon/Armor/Accessories Drop Rate is <span class="colorrarity3">20.5% Uncommon</span>,<span class="colorrarity4">68.65% Rare</span>,<span class="colorrarity5">10% Epic</span>, <span class="colorrarity6">0.75% Legendary</span>, <span class="colorrarity7">0.1% Unique</span>
There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br>
<br>
So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
<span class="colorrarity7">20/156</span> unique drops on the hoard are Artifacts
 
<br>
Cave Troll 0.1% chance(1 in 1000 kills)
<span class="colorrarity7">12.821%</span> chance if you hit a unique you get an Artifact
 
<br>
Cyclops 0.1% chance(1 in 1000 kills)
So overall the Hoard has a <span class="colorrarity7">0.0128%</span> chance to drop an Artifact per hit
 
<br>
Banshee 0.1% chance(1 in 1000 kills)
<br>
 
'''Skull Key Room'''
Spectral Knight 0.1% chance(1 in 1000 kills)
<br>
 
Skull Key room weapon's Drop Rate is <span class="colorrarity5">37.5% Epic</span>, <span class="colorrarity6">52.5% Legendary</span>, <span class="colorrarity7">10% Unique</span>
 
<br>
<b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br>
<span class="colorrarity7">20/43</span> unique drops are Artifacts
Skull Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
<br>
So overall the Skull room has a <b class="colorrarity7">3%</b> chance to drop an Artifact per hit
<span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact
 
<br>
Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.(but don't have <b class="colorrarity7">?% Unique</b> )
So overall the Skull room has a <span class="colorrarity7">4.6512%</span> chance to drop an Artifact per hit
So overall the Frozen Iron Key Room has a <b class="colorrarity7">1.5%</b> chance to drop an Artifact per hit
<br>
 
<br>
 
'''Mystic Gem Room'''
 
<br>
 
Mystic Gem room weapon spawn's Drop Rate is <span class="colorrarity5">75% Epic</span>, <span class="colorrarity6">21% Legendary</span>, <span class="colorrarity7">4% Unique</span>
<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br>
<br>
Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
<span class="colorrarity7">20/43</span> unique drops at the mystic gem room are Artifacts
So overall the Golden room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
<br>
 
<span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact
 
<br>
<b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br>
So overall the Mystic Gem has a <span class="colorrarity7">1.8605%</span> chance to drop an Artifact per hit
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b><br>
<br>
So overall the Mystic Gem has a <b class="colorrarity7">0.12%</b> chance to drop an Artifact per hit
<br>
 
'''Dual Boss Treasure Room'''
 
<br>
<b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br>
Double Boss room ground loot's Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">8% Legendary</span>, <span class="colorrarity7">0.5% Unique</span>. (for the weapon)
Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>. (for the weapon)<br>
<br>
So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0.08%</b> chance to drop an Artifact per hit
<span class="colorrarity7">20/43</span> unique drops at the Dual Boss Treasure room are Artifacts
 
<br>
 
<span class="colorrarity7">46.512%</span> chance if you hit a unique it will be an Artifact
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br>
<br>
Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
So overall the Dual Boss Treasure (weapon) room has a <span class="colorrarity7">0.233%</span> chance to drop an Artifact per hit
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
<br>
Technically <b class="colorrarity7">1%</b> chance per loot roll for Artifacts<br>
<br>
But the lich rolls this drop table 3 times<br>
'''Inferno Bosses (Lich)'''
So overall the Lich has a <b class="colorrarity7">3%</b> chance to drop an Artifact per kill
<br>
 
Lich's Weapon/Armor/Accessories Drop Rate is <span class="colorrarity5">91.5% Epic</span>, <span class="colorrarity6">7.5% Legendary</span>, <span class="colorrarity7">1% Unique</span>
 
<br>
<b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br>
Different bosses have different amounts of artifacts to total items on the table
Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
<br>
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
<span class="colorrarity7">6/106</span> unique drops on Lich are Artifacts
Technically <b class="colorrarity7">0.5%</b> chance per loot roll for Artifacts<br>
<br>
But the Frost Wyvern rolls this drop table 3 times<br>
<span class="colorrarity7">5.6%</span> chance if you hit a unique it will be an Artifact
So overall the Frost Wyvern has a <b class="colorrarity7">1.5%</b> chance to drop an Artifact per kill
<br>
 
So technically 0.056% chance per loot roll for an artifact
 
<br>
<b style="font-size:20px">Math for "At Least One in N trials"</b><br>
But the lich rolls this drop table 3 times
For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br>
<br>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br>
So overall the Lich has a <span class="colorrarity7">0.1698%</span> chance to drop an Artifact per kill
 
<br>
You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code>
Keep in mind warlord only has 2 loot table rolls for gear.
 
<br>
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
'''Math for "At Least One in N trials"'''
Example<br>
<br>
<code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br>
For the chance at an Artifact appearing after multiple trials is
After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br>
<br>
15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br>
<br>
<b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br>
(1 - ((V)^N)) x100 = C
15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br>
<br>
<b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
 
<br>
 
<br>
<b style="font-size:20px">Math for "R in N trials"</b><br>
You can also write V as (1 - P), P being the probability of the event happening
<code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code>
<br>
 
(1 - ((1-P)^N)) x100 = C
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br>
<br>
in N trials with<br>
<br>
P as the probability<br>
(What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts)
<div style="display:inline-block; border-left:20px Solid #0000;">
<br>
Example<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Getting exactly 2 artifacts from the gem room in 18 trials would be<br>
Example
 
<br>
<code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div>
(1 - ((1055/1075)^15)) x100 = C is the formula for 15 runs at the mystic gem room,
<br>
After 15 tries you chance of getting 1 or more Artifacts from the room would be <span class="colorrarity7">24.55%</span>.
<br>
<br>
15 runs of skull key would be (1 - ((410/430)^15)) x100 = C
<br>
<span class="colorrarity7">51.052%</span> of getting one or more Artifacts
<br>
<br>
15 runs of Lich would be (1 - ((10591/10600)^15)) x100 = C
<br>
<span class="colorrarity7">1.266%</span> of getting one or more Artifacts
<br>
</div>
'''Math for "R in N trials"'''
<br>
<br>
(N! / R! (N-R)!) (P^R) ((1-P)^(N-R))  * 100
<br>
<br>
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
<br>
in N trials with
<br>
P as the probability
<br>
<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example
<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be
<br>
<br>
(18! / 2! (18-2)!) ((20/1075) ^ 2)  ((1055/1075)^16)  * 100 = <span class="colorrarity7">3.921%</span>
</div>

Latest revision as of 08:04, 15 March 2025

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw.png
-
Physical Base Weapon Damage 40~41
-
-
Move Speed -20
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.46x8.86x1.98
1x3InvSlot.jpg
Gear Score:
0
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.

Falchion

Kuma's Fang.png
-
Physical Base Weapon Damage 47~48
-
-
Move Speed -25
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.98x9.57x2.3
1x3InvSlot.jpg
Gear Score:
0
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.

Longsword

Fulgor.png
-
Physical Base Weapon Damage 49~50
-
-
Move Speed -30
-
-
Gain 10% Action Speed. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Gear Score:
0
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.

Rapier

Viola.png
-
Physical Base Weapon Damage 31~32
-
-
Move Speed -15
-
-
Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.58x13.34x6.92
1x3InvSlot.jpg
Gear Score:
0
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.

Short Sword

Bloodsap Blade.png
-
Physical Base Weapon Damage 30~31
-
-
Move Speed -15
-
-
Up to 3 extra enchantments
-
-
Dealing physical damage to an enemy heals you for 1 Magical Base Healing (0% Scaling)
-
Required Class:
Weapon Type:
Sword
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
37.48x7.61x1.34
1x3InvSlot.jpg
Gear Score:
40
Sell Price:
80
Item Achieve:
9
A dark ritual imbued this sword with the essence of a vampire's curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.

Methods of Obtaining Artifacts in High Roller

A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.8#Hotfix 82-2 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.


Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit

Cave Troll 0.1% chance(1 in 1000 kills)

Cyclops 0.1% chance(1 in 1000 kills)

Banshee 0.1% chance(1 in 1000 kills)

Spectral Knight 0.1% chance(1 in 1000 kills)


Skull Key Room
Skull Key room weapon's Drop Rate is ?% Epic, ?% Legendary, ?% Unique So overall the Skull room has a 3% chance to drop an Artifact per hit

Note: Frozen Iron Key Room has the same odds as the Skull Key Room.(but don't have ?% Unique ) So overall the Frozen Iron Key Room has a 1.5% chance to drop an Artifact per hit



Golden Key Room
Golden Key room weapon's Drop Rate is ?% Epic, ?% Legendary, ?% Unique So overall the Golden room has a 0% chance to drop an Artifact per hit


Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is ?% Epic, ?% Legendary
So overall the Mystic Gem has a 0.12% chance to drop an Artifact per hit


Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0.08% chance to drop an Artifact per hit


Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, ?% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 1% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 3% chance to drop an Artifact per kill


Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is ?% Epic, ?% Legendary, ?% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.5% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 1.5% chance to drop an Artifact per kill


Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts

Example
(1 - ((1055/1075)^15)) x 100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C

1.266% of getting one or more Artifacts


Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example
Getting exactly 2 artifacts from the gem room in 18 trials would be

(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%