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| <td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td> | | <td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td> |
| </tr> | | </tr> |
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| | <tr> |
| <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> | | <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> |
| <td> {{:Druid|desc=MendingGrove}} </td> | | <td> {{:Druid|desc=MendingGrove}} </td> |
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| <td> {{Ability_Data|MendingGrove|CastingTime}} </td> | | <td> {{Ability_Data|MendingGrove|CastingTime}} </td> |
| <td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td> | | <td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell OrbofNature.png|link=|x96px]] <br> Orb of Nature </td> |
| | <td> {{:Druid|desc=OrbofNature}} </td> |
| | <td> {{Ability_Data|OrbofNature|HitScaling}} </td> |
| | <td> {{Ability_Data|OrbofNature|CastingTime}} </td> |
| | <td> {{Ability_Data|OrbofNature|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |-|ShapeShifts= | | |-|ShapeShifts= |
| How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
| | See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..<br> |
| Shape Shifting into any form has a base 1s cast time. | | Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> |
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| |thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker. | | |thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker. |
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| |lifebloomaura=Restores an additional 2 health to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting. | | |lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting. |
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| |shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. | | |shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown. |
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| |shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. | | |shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown. |
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| |spellmemory=Allows you to memorize spells to use in the dungeon. | | |spellmemory=Allows you to memorize spells to use in the dungeon. |
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| |summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}} | | |summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}} |
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| |thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 8 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}. | | |thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}. |
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| |entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}} | | |entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}} |
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| |restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. | | |restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. |
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| |treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}. | | |treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}. |
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| |mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}. | | |mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s. |
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| | |orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature's Touch on contact with an ally. |
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| |human=Transforms into a human. | | |human=Transforms into a human. |
Hos does it work? like you can transform up to 5 different forms, but the normal one already hold up to five forms, so why would i need the second one?
Is it possible for anyone to upload the base attack speeds of druids shapeshifts similar to weapons? I have a DPS spreadsheet for all weapons in game that I am updating but cannot find the values anywhere.
I imagine you keep any stats from rings, pendants, possibly the stats from all your armor, but if you shapeshift do you keep the stats of the weapon you had out? Or what else do you keep or not keep
Treant's spell says its more powerful under water, but how is it more powerful? does it last longer?, have for hp?, do more damage?
Does magical healing apply to ever tic of the healing HOT or just the overall heal?
Now that natures touch and restore have 50% scaling, I was wondering what they all scale with?
Title please hook me up with the info debating on picking it up.
Does spirit Bond do anything in solos ?
And does Sun and moon affect oneself aswell?
Does it work for Bear/Cat/etc? Or is it a dead stat while not in human form?
Does force of nature activate from the healing from natural healing? They work under the same intervals of 3 seconds so it seems that it should work
To the guy above me - (Magic Power Bonus - Also known as Magical Damage Bonus, though contrary to this alternative name, it affects Healing too. Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.) and that's pulled straight from the wiki. Spreading misinformation on a wiki that has all the actual information easily available is insane.
Which skills scale with magic power? A bunch of perks increase MP, but what skills does that affect?
I feel like he gets stronger with more gear but i’m not sure if it strength or some other random attribute that I have on my gear that I don’t pay as much attention too
what is the difference between "shape change memory 1" and "shape change memory 2"? Does it make sense to use them at the same time to get some bonuses?
well what is it? just casting any spell?
Well, does it?
Does magical healing / buff duration increase healing on heal over time effects like druid hots ?
WHERE DRUID GEAR IN DROP
Title
Why does every perk of this class has to GLOW so much in the dark? Try to use a rat and keep a low profile, then you notice that you look like a lamp.
Hi there, just went legendary. trying to understand how to increase my dmg in panther form specifically, what stat is supposed to scale with the multiplier, i get that agility is the base stat to increase, but whats the 100(1.0) ? like can i increase the 1.0?
This is outdated information, update the wiki.
Who else can't wait to play?