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m (Shapeshift tabber now called ShapeShifts for linking)
m (entangling vines now has 0.75s delay)
 
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'''Weapon of choice''' - Staff
'''Weapon of choice''' - Staff/Spear


*Pros
*Pros
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
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<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td> When you take damage while in human form, gain {{:Druid|Dreamwalk|MagicalPower}} for {{:Druid|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{:Druid|Dreamwalk|Cooldown}} in the form of a debuff</td>
<td> {{:Druid|desc=Dreamwalk}} </td>
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<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td> While in animal form, gain {{:Druid|EnhancedWildness|MoveSpeedAdd}} and {{:Druid|EnhancedWildness|ArmorRating}}.</td>
<td> {{:Druid|desc=EnhancedWildness}} </td>
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</tr>
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<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td> When Druid heals anyone (including self) and they are not at maximum health they gain {{:Druid|ForceOfNature|PhysicalPower}} for {{:Druid|ForceOfNature|Duration}} on each tick of received healing. </td>
<td> {{:Druid|desc=ForceOfNature}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td> Detect nearby herbs.<br> {{:Druid|HerbalSensing|AuraRadius}} radius.</td>
<td> {{:Druid|desc=HerbalSensing}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td> Heal yourself and nearby allies {{:Druid|NaturalHealing|MagicalBaseHealing}} ({{:Druid|NaturalHealing|Scaling}}) every {{:Druid|NaturalHealing|TickInterval}}. <br> {{:Druid|NaturalHealing|AuraRadius}} radius.</td>
<td> {{:Druid|desc=NaturalHealing}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td>
<td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td>
<td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td>
<td> {{:Druid|desc=ShapeshiftMastery}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td> You transfer {{:Druid|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{:Druid|SpiritBond|AuraRadius}} to yourself, up to {{:Druid|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{:Druid|SpiritBond|Cooldown}} in the form of a debuff.</td>
<td> {{:Druid|desc=SpiritBond}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<td> When you cast {{Element|Spirit}} magic, gain {{:Druid|SpiritMagicMastery|MagicalPower}}.</td>
<td> {{:Druid|desc=SpiritMagicMastery}} </td>
</tr>
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<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td> Nearby allies and self gain {{:Druid|SunAndMoon|Vigor}} and {{:Druid|SunAndMoon|MagicalPower}}.<br> {{:Druid|SunAndMoon|AuraRadius}} radius.</td>
<td> {{:Druid|desc=SunAndMoon}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td> When melee attacked, return {{:Druid|ThornCoat|TruePhysicalBaseDamage}} to the attacker.</td>
<td> {{:Druid|desc=ThornCoat}} </td>
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    <tr>
<td style=" text-align:middle"> [[File:Perk LifebloomAura.png|link=|x96px]] <br> Lifebloom Aura </td>
<td> {{:Druid|desc=LifebloomAura}} </td>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
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<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
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<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
<td> {{:Druid|desc=ShapeshiftMemory}} </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
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<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td> Transforms into selected creature, cannot use tools in non-human state. </td>
<td> {{:Druid|desc=ShapeshiftMemory2}} </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
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<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Druid|desc=SpellMemory}} </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
<td> N/A </td>
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</table>
</table>
<br>
<br>
Skills gained when shapeshifted
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually <i>does</i> start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury".
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<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
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<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td> Chicken </td>
<td> Chicken </td>
<td> Eats crawling insects to [[Healing|Heal]] for {{:Druid|InsectPredation|Primitive}} * ({{:Druid|InsectPredation|PrimitiveMultiplier}}) as {{:Druid|InsectPredation|PhysicalShapeShiftBaseHealing}}. </td>
<td> {{:Druid|desc=InsectPredation}} </td>
<td> {{:Druid|InsectPredation|SkillCooldown}} </td>
<td> {{Ability_Data|InsectPredation|SkillCooldown}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td>
<td> Panther </td>
<td> Panther </td>
<td> Dash forward {{:Druid|Rush|Range}} then enter a frenzied state for {{:Druid|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{:Druid|Panther|PrimarySilenceDuration}}.</td>
<td> {{:Druid|desc=WildRush}} </td>
<td> {{:Druid|Rush|SkillCooldown}} </td>
<td> {{Ability_Data|Rush|SkillCooldown}} </td>
</tr>
</tr>
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<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td> Rat </td>
<td> Rat </td>
<td> Gain {{:Druid|SurvivalInstinct|MoveSpeedAdd}} for {{:Druid|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{:Druid|SurvivalInstinct|MoveSpeedBonus}} for {{:Druid|SurvivalInstinct|EndDuration}}. </td>
<td> {{:Druid|desc=SurvivalInstinct}} </td>
<td> {{:Druid|SurvivalInstinct|SkillCooldown}} </td>
<td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td>
</tr>
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<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td> Bear </td>
<td> Bear </td>
<td> Gain {{:Druid|WildFury|PhysicalPowerBonus}} and {{:Druid|WildFury|PhysicalDamageReductionMod}} for {{:Druid|WildFury|Duration}}. </td>
<td> {{:Druid|desc=WildFury}} </td>
<td> {{:Druid|WildFury|SkillCooldown}} </td>
<td> {{Ability_Data|WildFury|SkillCooldown}} </td>
</tr>
</tr>
</table>
</table>
|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
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<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td> Target receives {{:Druid|Nature'sTouch|RecoverableHealth}} and {{:Druid|Nature'sTouch|MagicalBaseHealing}} over {{:Druid|Nature'sTouch|Duration}}. <br> {{:Druid|Nature'sTouch|Range}}.</td>
<td> {{:Druid|desc=Nature'sTouch}} </td>
<td> Over time healing {{:Druid|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td>
<td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td>
<td> {{:Druid|Nature'sTouch|CastingTime}} </td>
<td> {{Ability_Data|Nature'sTouch|CastingTime}} </td>
<td> {{:Druid|Nature'sTouch|MaxCount}} Casts </td>  
<td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td>  
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<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td> Grant self {{:Druid|BarkskinArmor|ArmorRating}} for {{:Druid|BarkskinArmor|Duration}}.</td>
<td> {{:Druid|desc=BarkskinArmor}} </td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|BarkskinArmor|CastingTime}} </td>
<td> {{Ability_Data|BarkskinArmor|CastingTime}} </td>
<td> {{:Druid|BarkskinArmor|MaxCount}} Casts </td>
<td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
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<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td> Deal {{:Druid|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{:Druid|DreamFire|AreaRadius}} area after a {{:Druid|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{:Druid|DreamFire|Range}} of you are instantly healed for {{:Druid|DreamFire|MagicalBaseHealing}}. <br> Cast range of {{:Druid|DreamFire|Range}}.</td>
<td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td>
<td> Damage {{:Druid|DreamFire|EnemyScaling}}<br>Healing {{:Druid|DreamFire|AllyScaling}}</td>
<td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td>
<td> {{:Druid|DreamFire|CastingTime}} </td>
<td> {{Ability_Data|DreamFire|CastingTime}} </td>
<td> {{:Druid|DreamFire|MaxCount}} Casts </td>
<td> {{Ability_Data|DreamFire|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td> Summons a [[Treant]] that inhabits a {{:Druid|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{:Druid|SummonTreant|Range}} <br><br>{{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}}</td>
<td> N/A </td>
<td> {{:Druid|SummonTreant|CastingTime}} </td>
<td> {{:Druid|SummonTreant|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td> Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{:Druid|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{:Druid|ThornBarrier|PhysicalBaseDamage}} ({{:Druid|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{:Druid|ThornBarrier|Range}}</td>
<td> {{:Druid|desc=ThornBarrier}} </td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|ThornBarrier|CastingTime}} </td>
<td> {{Ability_Data|ThornBarrier|CastingTime}} </td>
<td> {{:Druid|ThornBarrier|MaxCount}} Casts </td>
<td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td>
</tr>
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  <tr>
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<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td> Spreads roots across the floor in a {{:Druid|EntanglingVines|AreaRadius}} radius that last for {{:Druid|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{:Druid|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{:Druid|EntanglingVines|Range}}</td>
<td> {{:Druid|desc=EntanglingVines}} </td>
<td> N/A </td>
<td> N/A </td>
<td> {{:Druid|EntanglingVines|CastingTime}} </td>
<td> {{Ability_Data|EntanglingVines|CastingTime}} </td>
<td> {{:Druid|EntanglingVines|MaxCount}} Casts </td>
<td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td>
</tr>
</tr>
</table>
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<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td> Allies within a {{:Druid|Restore|Range}} and self are granted Restore, healing them for {{:Druid|Restore|MagicalBaseHealing}} over {{:Druid|Restore|Duration}}. </td>
<td> {{:Druid|desc=Restore}} </td>
<td> {{:Druid|Restore|Scaling}} </td>
<td> {{Ability_Data|Restore|Scaling}} </td>
<td> {{:Druid|Restore|CastingTime}} </td>
<td> {{Ability_Data|Restore|CastingTime}} </td>
<td> {{:Druid|Restore|MaxCount}} Casts </td>
<td> {{Ability_Data|Restore|MaxCount}} Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td> {{:Druid|desc=SummonTreant}} </td>
<td> N/A </td>
<td> {{Ability_Data|SummonTreant|CastingTime}} </td>
<td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td>
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<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td> Sprout a tree of life onto a player within a cast range of {{:Druid|TreeOfLife|Range}}, granting {{:Druid|TreeOfLife|AllAttributes}} and granting {{:Druid|TreeOfLife|RecoverableHealth}} over {{:Druid|TreeOfLife|Duration}}. </td>
<td> {{:Druid|desc=TreeOfLife}} </td>
<td>  </td>
<td>  </td>
<td> {{:Druid|TreeOfLife|CastingTime}} </td>
<td> {{Ability_Data|TreeOfLife|CastingTime}} </td>
<td> {{:Druid|TreeOfLife|MaxCount}} Casts </td>
<td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td>
</tr>
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<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td> Create a forest area centered around you within a {{:Druid|MendingGrove|Range}} radius. Targets that remain in the area gain {{:Druid|MendingGrove|MaxHealthBonus}} and are healed for {{:Druid|MendingGrove|MagicalBaseHealing}} per second for {{:Druid|MendingGrove|AoELifetime}}. </td>
<td> {{:Druid|desc=MendingGrove}} </td>
<td> {{:Druid|MendingGrove|Scaling}} </td>
<td> {{Ability_Data|MendingGrove|Scaling}} </td>
<td> {{:Druid|MendingGrove|CastingTime}} </td>
<td> {{Ability_Data|MendingGrove|CastingTime}} </td>
<td> {{:Druid|MendingGrove|MaxCount}} Casts </td>
<td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Spell OrbofNature.png|link=|x96px]] <br> Orb of Nature </td>
<td> {{:Druid|desc=OrbofNature}} </td>
<td> {{Ability_Data|OrbofNature|HitScaling}} </td>
<td> {{Ability_Data|OrbofNature|CastingTime}} </td>
<td> {{Ability_Data|OrbofNature|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>


|-|ShapeShifts=
|-|ShapeShifts=
How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..<br>
Shape Shifting into any form has a base 1s cast time.
Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;">
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;">
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<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th>
</tr>
</tr>
<tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.-->
<tr>  
<td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td>
<td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td>
<td rowspan="2"> Transforms into a human.</td>
<td rowspan="2"> {{:Druid|desc=Human}} </td>
<td></td>
<td></td>
<td></td>
<td></td>
Line 304: Line 317:
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{:Druid|Bear|PhysicalDamageReductionMod}} and {{:Druid|Bear|MaxHealthBonus}}. <br><br>Suffer {{:Druid|Bear|MoveSpeedBonus}} and {{:Druid|Bear|ActionSpeed}} and -30% Jump height.</td>
<td rowspan="2"> {{:Druid|desc=Bear}} </td>
<td>Swipe (Left Click)</td>
<td>Swipe (Left Click)</td>
<td>Claws with right hand inflicting {{:Druid|Bear|PrimaryPrimitive}} * ({{:Druid|Bear|PrimaryPrimitiveMultiplier}}) + {{:Druid|Bear|PrimaryPrimitiveAdd}} as {{:Druid|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|PrimaryScaling}}, {{:Druid|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td>
<td> {{:Druid|desc=Swipe}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Bash (Right Click)</td>
<td>Bash (Right Click)</td>
<td>Raise your body and slam down inflicting {{:Druid|Bear|SecondaryPrimitive}} * {{:Druid|Bear|SecondaryPrimitiveMultiplier}} as {{:Druid|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|SecondaryScaling}}, {{:Druid|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td>
<td> {{:Druid|desc=Bash}} </td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{:Druid|Chicken|MaxHealthBonus}} as well as {{:Druid|Chicken|IncomingPhysicalHealingMod}} and {{:Druid|Chicken|IncomingMagicalHealingMod}}. </td>
<td rowspan="2"> {{:Druid|desc=Chicken}} </td>
<td>Pecking (Left-Click)</td>
<td>Pecking (Left-Click)</td>
<td>Pecks the target with its beak, inflicting {{:Druid|Chicken|Primitive}} * ({{:Druid|Chicken|PrimitiveMultiplier}}) as {{:Druid|Chicken|PhysicalShapeShiftBaseDamage}} with {{:Druid|Chicken|Scaling}}, {{:Druid|Chicken|ImpactPower}}, and {{:Druid|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{:Druid|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Chicken|HitslowMovespeed}} for {{:Druid|Chicken|HitslowDuration}}.</td>
<td> {{:Druid|desc=Pecking}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Clucking (Right-Click)</td>
<td>Clucking (Right-Click)</td>
<td>The chicken clucks loudly</td>
<td></td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> Transforms into a wild panther. <br><br>Gain {{:Druid|Panther|MoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{:Druid|Panther|MaxHealthBonus}} as well as {{:Druid|Panther|IncomingPhysicalHealingMod}} and {{:Druid|Panther|IncomingMagicalHealingMod}}. </td>
<td rowspan="2"> {{:Druid|desc=Panther}} </td>
<td>Scratch (Left-Click)</td>
<td>Scratch (Left-Click)</td>
<td>Claws the target with his right hand, inflicting {{:Druid|Panther|PrimaryPrimitive}} * ({{:Druid|Panther|PrimaryPrimitiveMultiplier}}) as {{:Druid|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|PrimaryScaling}} and {{:Druid|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{:Druid|Panther|PhysicalBaseDamage}} with {{:Druid|Panther|PrimaryBleedScaling}} over {{:Druid|Panther|PrimaryBleedDuration}}, stacking up to {{:Druid|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}.</td>
<td> {{:Druid|desc=Scratch}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Neckbite (Right-Click)</td>
<td>Neckbite (Right-Click)</td>
<td>Bite the target's neck, inflicting {{:Druid|Panther|SecondaryPrimitive}} * {{:Druid|Panther|SecondaryPrimitiveMultiplier}} as {{:Druid|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|SecondaryScaling}} and {{:Druid|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{:Druid|Panther|PrimarySilenceDuration}}. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}</td>
<td> {{:Druid|desc=Neckbite}} </td>
</tr>
</tr>
<tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> Transforms into a wild Rat. <br><br>Gain {{:Druid|Rat|MoveSpeedBonus}} and 10% Jump height. <br><br>Suffer {{:Druid|Rat|MaxHealthBonus}}, {{:Druid|Rat|PhysicalDamageReduction}}, {{:Druid|Rat|MagicalDamageReduction}}, as well as {{:Druid|Rat|IncomingPhysicalHealingMod}} and {{:Druid|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{:Druid|Rat|RatRandomSqueakMinTimeConstant}}-{{:Druid|Rat|RatRandomSqueakMaxTimeConstant}}''</td>
<td rowspan="2"> {{:Druid|desc=Rat}} </td>
<td>Infected Fangs (Left Click)</td>
<td>Infected Fangs (Left Click)</td>
<td>Bites the target, inflicting {{:Druid|Rat|PrimaryPhysicalBaseDamage}} with {{:Druid|Rat|PrimaryScaling}} and {{:Druid|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{:Druid|Rat|MagicalBaseDamage}} with {{:Druid|Rat|PrimaryDiseaseScaling}} over {{:Druid|Rat|Duration}}. <br><br>While attacking, move at {{:Druid|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Rat|HitslowMovespeed}} for {{:Druid|Rat|HitslowDuration}}</td>
<td> {{:Druid|desc=InfectedFangs}} </td>
</tr>
</tr>
<tr>
<tr>
<td>Squeak (Right Click)</td>
<td>Squeak (Right Click)</td>
<td>Makes a squeak.</td>
<td> {{:Druid|desc=Squeak}} </td>
</tr>
</tr>
</table>
</table>
Line 354: Line 367:
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


</noinclude><includeonly><!-- ==Ability_Data==
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
-->{{#switch:{{lc:{{{1|}}}}}
 
|animalkinship={{#switch:{{lc:{{{2|}}}}}
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].
|maximumstacks=<b>1</b>
 
|all=MaximumStacks
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
 
}}
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.
|barkskinarmor={{#switch:{{lc:{{{2|}}}}}
 
|spelltier=<b>2</b>
|herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius.
|maxcount=<b>5</b>
 
|castingtime=<b>1s</b>
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius.
|range=<b>Infinite</b>
 
|duration=<b>8s</b>
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely.
|armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
 
|stackingtype=<b>Aggregates by Target</b>
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].
|maximumstacks=<b>1</b>
 
|removable=<b>True</b>
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.
|all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius.
}}
 
|bear={{#switch:{{lc:{{{2|}}}}}
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.
|castingtime=<b>1s</b>
 
|primaryprimitive=<b>[[Stats#Strength|Strength]]</b>
|lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting.
|primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
 
|primaryimpactpower=<b>5 [[Impact_Power|Impact Power]]</b>
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.
|primaryscaling=<b>100% [[Scaling]]</b>
 
|primaryprimitiveadd=<b>5 [[Damage#Primitive_Add|Primitive Add]]</b>
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown.
|primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
 
|hitslowduration=<b>1s</b>
|spellmemory=Allows you to memorize spells to use in the dungeon.
|hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|hitslowstackingtype=<b>Aggregates by Target</b>
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.
|hitslowmaximumstacks=<b>1</b>
 
|hitslowremovable=<b>True</b>
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.
|movementmultiplier=<b>80%</b>
 
|secondaryprimitive=<b>[[Stats#Strength|Strength]]</b>
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.
|secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
 
|secondaryimpactpower=<b>10 [[Impact_Power|Impact Power]]</b>
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.
|secondaryscaling=<b>100% [[Scaling]]</b>
 
|secondaryprimitivemultiplier=<b>200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.
|physicaldamagereductionmod=<b>50% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
 
|maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}.
|movespeedbonus=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
|barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.
|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PhysicalDamageReductionMod,MaxHealthBonus,MoveSpeedBonus,ActionSpeed
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target.
}}
 
|chicken={{#switch:{{lc:{{{2|}}}}}
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}}
|castingtime=<b>1s</b>
 
|primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.
|physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
 
|armorpenetration=<b>30% [[Damage#Penetration|Armor Penetration]]</b>
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}}
|impactpower=<b>3 [[Impact_Power|Impact Power]]</b>
 
|scaling=<b>100% [[Scaling]]</b>
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.
|primitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
 
|hitslowduration=<b>0.25s</b>
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}.
|hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
 
|stackingtype=<b>Aggregates by Target</b>
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s.
|maximumstacks=<b>1</b>
 
|removable=<b>True</b>
|orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature's Touch on contact with an ally.
|movementmultiplier=<b>80%</b>
 
|incomingphysicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|human=Transforms into a human.
|incomingmagicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
 
|maxhealthbonus=<b>-60% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.
|all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.
}}
 
|dreamfire={{#switch:{{lc:{{{2|}}}}}
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.
|spelltier=<b>3</b>
 
|maxcount=<b>4</b>
|chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.
|castingtime=<b>1s</b>
 
|range=<b>8m</b>
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.
|arearadius=<b>0.8m</b>
 
|magicalbasedamage=<b>15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]</b>
|clucking=The chicken clucks loudly
|enemyscaling=<b>100% [[Scaling]]</b>
 
|magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.
|allyscaling=<b>100% [[Scaling]]</b>
 
|intervaltime=<b>0.5s</b>
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime
 
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.
}}
 
|dreamwalk={{#switch:{{lc:{{{2|}}}}}
|rat=Transforms into a wild Rat. <br><br>Gain <!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62-->10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}''
|duration=<b>3s</b>
 
|magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.
|cooldown=<b>15s [[Stats#Cooldown_Reduction|Cooldown]]</b>
 
|stackingtype=<b>Aggregates by Source</b>
|squeak=Makes a squeak.
|cooldownmaximumstacks=<b>1</b>
 
|dreamwalkmaximumstacks=<b>1</b>
|all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|enhancedwildness={{#switch:{{lc:{{{2|}}}}}
|armorrating=<b>10 [[Stats#Armor_Rating|Armor Rating]]</b>
|movespeedadd=<b>5 [[Stats#Move_Speed|Move Speed Add]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|entanglingvines={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>3</b>
|castingtime=<b>1.25s</b>
|range=<b>8m</b>
|arearadius=<b>1m</b>
|duration=<b>1s</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|refresh=<b>NeverReset</b>
|removable=<b>True</b>
|aoelifetime=<b>6s</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable,AoELifetime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|forceofnature={{#switch:{{lc:{{{2|}}}}}
|duration=<b>3s</b>
|physicalpower=<b>3 [[Stats#Physical_Power|Physical Power]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|herbalsensing={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>6m</b>
|maximumstacks=<b>1</b>
|all=AuraRadius,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|human={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|all=CastingTime
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|insectpredation={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
|physicalshapeshiftbasehealing=<b>[[Damage#Shapeshift|Physical ShapeShift Base Healing]]</b>
|scaling=<b>100% [[Scaling]]</b>
|primitivemultiplier=<b>50% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|mendinggrove={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>6</b>
|maxcount=<b>2</b>
|castingtime=<b>2s</b>
|range=<b>3m</b>
|magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|maxhealthbonus=<b>10% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|aoelifetime=<b>7s</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,AoELifetime,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|naturalhealing={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|naturalhealingmaximumstacks=<b>1</b>
|magicalbasehealing=<b>1 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|scaling=<b>10% [[Scaling]]</b>
|tickinterval=<b>3s</b>
|stackingtype=<b>Aggregates by Target</b>
|buffmaximumstacks=<b>1</b>
|all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|nature'stouch={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>1</b>
|maxcount=<b>5</b>
|castingtime=<b>0.75s</b>
|range=<b>7m</b>
|recoverablehealth=<b>15 [[Health#Recoverable_Health|Recoverable Health]]</b>
|duration=<b>12s</b>
|magicalbasehealing=<b>15 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|panther={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|primaryprimitive=<b>[[Stats#Agility|Agility]]</b>
|primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
|primaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|primarybleedduration=<b>3s</b>
|physicalbasedamage=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b>
|primarybleedscaling=<b>50% [[Scaling]]</b>
|primarybleedstackingtype=<b>Aggregates by Target</b>
|primarybleedmaximumstacks=<b>2</b>
|refresh=<b>Resets on Successful Application</b>
|primarybleedremovable=<b>True</b>
|hitslowduration=<b>0.25s</b>
|hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=<b>Aggregates by Target</b>
|hitslowmaximumstacks=<b>1</b>
|hitslowremovable=<b>True</b>
|movementmultiplier=<b>75%</b>
|secondaryprimitive=<b>[[Stats#Agility|Agility]]</b>
|secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
|secondaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
|secondaryscaling=<b>100% [[Scaling]]</b>
|secondaryprimitivemultiplier=<b>125% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
|primarysilenceduration=<b>0.1s</b>
|primarysilencestackingtype=<b>Aggregates by Source</b>
|primarysilencemaximumstacks=<b>1</b>
|primarysilenceremovable=<b>True</b>
|incomingphysicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|maxhealthbonus=<b>-30% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,Refresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|prophecy={{#switch:{{lc:{{{2|}}}}}
|maximumstacks=<b>1</b>
|all=MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|rat={{#switch:{{lc:{{{2|}}}}}
|castingtime=<b>1s</b>
|primaryphysicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
|primaryimpactpower=<b>2 [[Impact_Power|Impact Power]]</b>
|primaryscaling=<b>100% [[Scaling]]</b>
|hitslowduration=<b>0.1s</b>
|hitslowmovespeed=<b>-1% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|hitslowstackingtype=<b>Aggregates by Target</b>
|hitslowmaximumstacks=<b>1</b>
|hitslowremovable=<b>True</b>
|duration=<b>3s</b>
|magicalbasedamage=<b>3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]</b>
|primarydiseasescaling=<b>50% [[Scaling]]</b>
|primarydiseasestackingtype=<b>Aggregates by Target</b>
|primarydiseasemaximumstacks=<b>1</b>
|expiration=<b>Removes Single Stack and Refreshes Duration</b>
|primarydiseaseremovable=<b>True</b>
|movementmultiplier=<b>80%</b>
|physicaldamagereduction=<b>-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]</b>
|magicaldamagereduction=<b>-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
|incomingphysicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
|incomingmagicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
|maxhealthbonus=<b>-95% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|ratrandomsqueakmintimeconstant=<b>3s</b>
|ratrandomsqueakmaxtimeconstant=<b>10s</b>
|all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|restore={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>5</b>
|maxcount=<b>3</b>
|castingtime=<b>1.75s</b>
|range=<b>3m</b>
|duration=<b>10s</b>
|magicalbasehealing=<b>30 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|rush={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|range=<b>6m</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Active</b>
|skillcooldown=<b>28s</b>
|duration=<b>3s</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}
|maximumstacks=<b>1</b>
|all=MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|all=SkillType,SkillTier,UseMoving
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|all=SkillType,SkillTier,UseMoving
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spellmemory={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|all=SkillType,SkillTier,UseMoving
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spiritbond={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|grantedstackingtype=<b>Aggregates by Target</b>
|grantedmaximumstacks=<b>2</b>
|cooldown=<b>1s [[Stats#Cooldown_Reduction|Cooldown]]</b>
|cooldownstackingtype=<b>Aggregates by Source</b>
|cooldownmaximumstacks=<b>1</b>
|spiritbondstackingtype=<b>Aggregates by Source</b>
|spiritbondmaximumstacks=<b>1</b>
|activatedstackingtype=<b>Aggregates by Source</b>
|activatedmaximumstacks=<b>1</b>
|transferpercent=<b>15%</b>
|maxspiritbondtransferdamage=<b>20</b>
|all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,TransferPercent,MaxSpiritBondTransferDamage
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}
|magicalpower=<b>10 [[Stats#Magical_Power|Magical Power]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|all=MagicalPower,StackingType,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|summontreant={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>5</b>
|maxcount=<b>2</b>
|castingtime=<b>1s</b>
|range=<b>7.5m</b>
|arearadius=<b>0.75m</b>
|physicalbasedamage=<b>10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|sunandmoon={{#switch:{{lc:{{{2|}}}}}
|auraradius=<b>4.5m</b>
|vigor=<b>3 [[Stats#Vigor|Vigor]]</b>
|magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
|stackingtype=<b>Aggregates by Target</b>
|sunandmoonbuffmaximumstacks=<b>1</b>
|sunandmoonmaximumstacks=<b>1</b>
|all=AuraRadius,Vigor,MagicalPower,StackingType,SunAndMoonBuffMaximumStacks,SunAndMoonMaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|survivalinstinct={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>End</b>
|skillcooldown=<b>28s</b>
|activeduration=<b>6s</b>
|movespeedadd=<b>20 [[Stats#Move_Speed|Move Speed Add]]</b>
|activestackingtype=<b>Aggregates by Target</b>
|activemaximumstacks=<b>1</b>
|activeremovable=<b>True</b>
|endduration=<b>3s</b>
|movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
|endstackingtype=<b>Aggregates by Target</b>
|endmaximumstacks=<b>1</b>
|endremovable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|thornbarrier={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>4</b>
|maxcount=<b>3</b>
|castingtime=<b>1.25s</b>
|range=<b>7m</b>
|arearadius=<b>1.5m</b>
|physicalbasedamage=<b>4 [[Damage#Base_Damage|Physical Base Damage]]</b>
|bexecuteperiodiceffectonapplication=<b>True</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|scaling=<b>0% [[Scaling]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Scaling
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|thorncoat={{#switch:{{lc:{{{2|}}}}}
|truephysicalbasedamage=<b>5 [[Damage#True_Base_Damage|True Physical Base Damage]]</b>
|maximumstacks=<b>1</b>
|all=TruePhysicalBaseDamage,MaximumStacks
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|treeoflife={{#switch:{{lc:{{{2|}}}}}
|spelltier=<b>6</b>
|maxcount=<b>2</b>
|castingtime=<b>1s</b>
|range=<b>7m</b>
|duration=<b>8s</b>
|recoverablehealth=<b>40 [[Health#Recoverable_Health|Recoverable Health]]</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|removable=<b>True</b>
|allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
|all=SpellTier,MaxCount,CastingTime,Range,Duration,RecoverableHealth,StackingType,MaximumStacks,Removable,AllAttributes
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|wildfury={{#switch:{{lc:{{{2|}}}}}
|skilltype=<b>Instant</b>
|skilltier=<b>1</b>
|usemoving=<b>True</b>
|skillcooldowntrigger=<b>Start</b>
|skillcooldown=<b>28s</b>
|duration=<b>6s</b>
|physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|physicaldamagereductionmod=<b>15% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,Removable
|#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>
}}</includeonly>

Latest revision as of 03:51, 27 March 2025

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.7#Hotfix 81.
Dark and Darker is currently on update: Patch:6.7#Hotfix 81.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
105.5

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info

The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.


Weapon of choice - Staff/Spear

  • Pros
    • Able to shapeshift into various animal forms.
    • Utilize nature spells for healing.
    • Excellent spacing and zoning tools.
    • Highest mobility in the game.
    • Able to escape sticky situations. (Dreamwalk perk)
  • Cons
    • Limited equipment.
    • Dependent on equipment.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 18s Cooldown in the form of a Debuff.
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 Move Speed Add and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When Druid heals anyone (including self) and they are not at maximum health they gain 3 Physical Power for 3s on each tick of received healing.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
6m radius.
Perk NaturalHealing.png
Natural Healing
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every 3s.
6m radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You transfer 15% of Damage received by a party member within 6m to yourself, up to 20 damage per instance. 1s Cooldown in the form of a Debuff.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast Spirit Spirit magic, gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
6m radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 True Physical Base Damage to the attacker.
Perk LifebloomAura.png
Lifebloom Aura
Restores an additional 1 Health (0% Scaling) per tick to target when caster heals self or allies within 6m. Disables Shapeshifting.


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.


Druid memory shapeshift
anonymous | Posted on Nov 14, 2024 at 2:37 am

Hos does it work? like you can transform up to 5 different forms, but the normal one already hold up to five forms, so why would i need the second one?

anonymous | Posted on Nov 23, 2024 at 8:52 pm

They have plans to add more forms in the future

Druid Shapeshift Attack Speeds
anonymous | Posted on Oct 9, 2024 at 7:02 pm

Is it possible for anyone to upload the base attack speeds of druids shapeshifts similar to weapons? I have a DPS spreadsheet for all weapons in game that I am updating but cannot find the values anywhere.

what equipment stats do you keep when shapeshifting
anonymous | Posted on Sep 26, 2024 at 10:16 pm

I imagine you keep any stats from rings, pendants, possibly the stats from all your armor, but if you shapeshift do you keep the stats of the weapon you had out? Or what else do you keep or not keep

anonymous | Posted on Oct 3, 2024 at 2:46 am

all gear and buffs carry over to your animal form (except buffs gained from your animal abilities.) weapons do not carry over anything as you cannot equip them in animal form.

Treant under water?
anonymous | Posted on Aug 23, 2024 at 9:28 pm

Treant's spell says its more powerful under water, but how is it more powerful? does it last longer?, have for hp?, do more damage?

Magical Healing
anonymous | Posted on Aug 23, 2024 at 12:51 pm

Does magical healing apply to ever tic of the healing HOT or just the overall heal?

anonymous | Posted on Aug 28, 2024 at 4:23 am

For all damage-over-time and healing-over-time effects, added damage/healing is always added to the total. The game figures out the total damage, then divides that into ticks for base effect length, i.e. If you have 10 magic healing stat and cast Nature's Touch, the target will heal for 20 (15 base + (10 * 50% scaling)) divided by the base duration, 12 seconds, for 1.67 HP per second. Then you can use Buff Duration to make it last longer. If you had 10% buff duration, it wouldn't make you heal for the same amount over a longer time period, it would last another 1.2 seconds at the 1.67 HP per second rate, totaling to 22 HP over 13.2 seconds.

New spell scaling
anonymous | Posted on Aug 23, 2024 at 10:19 am

Now that natures touch and restore have 50% scaling, I was wondering what they all scale with?

Skadoosh | Posted on Aug 23, 2024 at 10:37 am

Magical power and Magical healing added. Same exact scaling as Cleric. Buff duration also scales the duration and thus total healing of these spells, same as before this patch.

You can click on the "scaling" text to get a better description.

anonymous | Posted on Sep 7, 2024 at 8:12 am

If I have Magical power 20 (12.8%) and magical healing bonus 0 and buff duration 5, will Nature's Touch heal 1.05*(15+20+0) or will it heal 1.05*(15*(1+0.128)+0)?

anonymous | Posted on Sep 7, 2024 at 8:15 am

sorry, 1.05*(15+10+0) or 1.05*(15*1+0.064)+0) I forgot to halve the scaling.

Does Mending Grove effect enemys aswell
anonymous | Posted on Aug 16, 2024 at 11:57 pm

Title please hook me up with the info debating on picking it up.

Also does force of Nature work on self like when i heal myself does it give 3 physical power?

Does spirit Bond do anything in solos ?

And does Sun and moon affect oneself aswell?

anonymous | Posted on Aug 17, 2024 at 5:22 am

No mending grove only heals you and teammates. Yes force of nature works on self healing as long as you are below max health. icon appears on screen. Sun and moon affects yourself. note the icons on your screen. Spirit bond may work off a summoned treant, idk would need tested. Outside of that it would have no use.

anonymous | Posted on Aug 18, 2024 at 1:23 am

Thank you for all the info! You are helping a brother in need!

anonymous | Posted on Aug 22, 2024 at 4:29 pm

Mending grove will not heal enemy players? Is it the same for Sanctuary on the Cleric?

anonymous | Posted on Oct 6, 2024 at 12:13 pm

First reply is wrong, mending grove heals any TARGETS in the radius. And yes it will apply force of nature to your enemy.. take note of the tooltip - if it says "allies" then it will only affect your teammates, but if it says "targets" then anyone in the radius gets affected. Unless the tooltip is wrong, but I highly doubt it

+True Phys Damage Interaction In Animal Forms
anonymous | Posted on Jul 13, 2024 at 12:08 pm

Does it work for Bear/Cat/etc? Or is it a dead stat while not in human form?

anonymous | Posted on Jul 16, 2024 at 5:03 am

It does not apply in animal form

Sur | Posted on Jul 20, 2024 at 4:34 am

Just noticed https://darkanddarker.wiki.spellsandguns.com/Damage#Shapeshift did not actually specify this yet... added, thanks!

Skadoosh | Posted on Aug 9, 2024 at 8:31 am

It applies, just like any other attack. The (1.0) next to the animal forms attacks means that it scales with added or true damage. This especially applies to the bleed from the panther claw attack.

Force of Nature and Natural Healing
anonymous | Posted on Jul 12, 2024 at 2:39 am

Does force of nature activate from the healing from natural healing? They work under the same intervals of 3 seconds so it seems that it should work

Jacob Chores | Posted on Jul 12, 2024 at 8:46 pm

i am also wondering this...gonna try it out in a match soon. it would effectively be an endless cycle of 3sec phys power buff, if it works lol

anonymous | Posted on Jul 12, 2024 at 9:39 pm

it works! unless you’re at full hp, natural healing will kick in and then you’ll see the FoN icon spinning round and round, constantly active.

Sur | Posted on Jul 20, 2024 at 4:30 am

will rephrase such that this is implied, thanks!

Magic power does affect healing.
anonymous | Posted on Jul 7, 2024 at 11:21 pm

To the guy above me - (Magic Power Bonus - Also known as Magical Damage Bonus, though contrary to this alternative name, it affects Healing too. Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.) and that's pulled straight from the wiki. Spreading misinformation on a wiki that has all the actual information easily available is insane.

What does magic power scale?
anonymous | Posted on Jul 2, 2024 at 5:09 pm

Which skills scale with magic power? A bunch of perks increase MP, but what skills does that affect?

anonymous | Posted on Jul 3, 2024 at 7:39 am

Magic power buffs the potency of magical healing (including health potions) and the spell damage of offensive spells (in the druid's case dreamfire).

anonymous | Posted on Jul 7, 2024 at 1:09 am

magic power does not buff the potency of magic healing, This is incorrect. The healing from magic healing is completely separate from the damage you do, and the amount of damage does not have any influence over it. None of the skills scale off magic power or magic healing except for Dreamfire, who's damage scales off magic power, and healing scales off magic healing separately.

Sur | Posted on Jul 20, 2024 at 4:36 am

Magic power does affect healing https://darkanddarker.wiki.spellsandguns.com/Healing#Healing_Formula but the only druid heals with scaling are natural healing 10% and dreamfire 100% so it doesn't end up mattering a whole lot anyways

Anyone know what the treants damage scales with?
anonymous | Posted on Jun 30, 2024 at 7:20 pm

I feel like he gets stronger with more gear but i’m not sure if it strength or some other random attribute that I have on my gear that I don’t pay as much attention too

anonymous | Posted on Jul 7, 2024 at 1:11 am

Treant's damage does not scale off anything. It is a flat damage and is the same regardless of gear.

What&#039;s the difference?
anonymous | Posted on Jun 28, 2024 at 1:49 am

what is the difference between "shape change memory 1" and "shape change memory 2"? Does it make sense to use them at the same time to get some bonuses?

anonymous | Posted on Jun 30, 2024 at 1:45 pm

each shape change memory gives you a wheel of slots for forms. currently there is not enough forms to justify the second slot.

what is “Spirit Magic”
anonymous | Posted on Jun 25, 2024 at 8:06 pm

well what is it? just casting any spell?

anonymous | Posted on Jun 26, 2024 at 3:18 am

you can check the magic type by color (see top of spell type for the colorr), you can see the green colored spell are spirit type.

anonymous | Posted on Jun 26, 2024 at 4:17 am

Any of the Verdant Green Spells. Eg. Restore, Dreamfire and Nature's Touch. Others are Earth Magic

Does tree of life buff the treant?
anonymous | Posted on Jun 23, 2024 at 3:46 pm

Well, does it?

anonymous | Posted on Jul 3, 2024 at 8:28 pm

I dont believe treant has a stat pool, so no

DanJonJr | Posted on Jul 8, 2024 at 10:47 am

all enemies do have a stat pool however the tree of life spell only buffs player targets and so cannot buff the treant

Does magical healing / buff duration increase healing on heal over time effects like druid hots ?
anonymous | Posted on Jun 18, 2024 at 1:15 pm

Does magical healing / buff duration increase healing on heal over time effects like druid hots ?

anonymous | Posted on Jun 19, 2024 at 4:26 am

From what I understand druid heals.do not scale at all

Sur | Posted on Jun 22, 2024 at 3:06 pm

In the scaling column it looks like the only heal that scales is Dreamfire's heal pulse.

All buffs scale off of buff duration though.

anonymous | Posted on Jun 27, 2024 at 3:24 pm

In my testing will had an impact consistent with a 50% scaling although it didnt account for buff duration so I need to retest

anonymous | Posted on Jun 28, 2024 at 3:14 pm

Tested more, no scaling from what I could tell, must of been some decimal health that made me think there was something going on.

anonymous | Posted on Jul 12, 2024 at 2:46 pm

What about buff duration scaling? Have you tested that? And see if you heal more over a longer period of time?

Sur | Posted on Jul 20, 2024 at 4:38 am

As stated, all buffs scale with buff duration, they aren't affected by the "% scaling" that people refer to. Dreamfire currently has 100% scaling per heal pulse, it might've been 50% when this person tested it.

WHERE DRUID GEAR IN DROP
anonymous | Posted on Jun 16, 2024 at 1:49 pm

WHERE DRUID GEAR IN DROP

DanJonJr | Posted on Jun 18, 2024 at 2:15 am

Currently druid specific gear doesn't drop from any sources but it can be obtained by completing quests and equipping it as base kit with the squire

Does Sun and Moon self buff?
anonymous | Posted on Jun 16, 2024 at 2:06 am

Title

DanJonJr | Posted on Jun 18, 2024 at 2:16 am

Yes it applies to yourself and any allies within the radius

Glow and stuff
anonymous | Posted on Jun 15, 2024 at 8:40 pm

Why does every perk of this class has to GLOW so much in the dark? Try to use a rat and keep a low profile, then you notice that you look like a lamp.

anonymous | Posted on Jul 7, 2024 at 1:13 am

it's a trade off. Try to not use those perks if you want utilize a stealthy mouse form.

What effects the multipliers in shapeshift?
anonymous | Posted on Jun 14, 2024 at 12:36 am

Hi there, just went legendary. trying to understand how to increase my dmg in panther form specifically, what stat is supposed to scale with the multiplier, i get that agility is the base stat to increase, but whats the 100(1.0) ? like can i increase the 1.0?

Sur | Posted on Jun 14, 2024 at 1:38 am

the (1.0) means the https://darkanddarker.wiki.spellsandguns.com/Damage#Scaling Scaling is 100%. Anything that affects damage/healing will be applied at 100% efficiency. See the referred link for more info, but essentially ShapeShifts can be buffed all the same ways that everything else can, in addition to their base damage directly coming from one of the primitive attributes.

anonymous | Posted on Jul 7, 2024 at 1:20 am

it scales off both your physical damage and your agility. So if you have 30% physical damage bonus you can convert that to 1.30 in place of the (1.0) part and multiply that by the percentage that is next to it (in your example it is 100 so the equation becomes (agility) x 130%. so say you have 50 agility. Your damage before taking into account any defenses or impact zone multipliers would be 65 plus any additional or true dmg you have on your gear.

anonymous | Posted on Jul 21, 2024 at 6:40 pm

Can anyone please explain to me how the Scaling work`s for shapeshift forms?

Anyone can describe the formula?

For example i have 50str for bear. SO my damage will be like (50 * 200%)=100 + scaling (what is the formula for scaling ? Also can my 200% be buffed with phusical damage bonus ? Appreciate a lot your reply

Update
anonymous | Posted on Jun 8, 2024 at 1:38 pm

This is outdated information, update the wiki.

Grass | Posted on Jun 8, 2024 at 9:13 pm

This page is a WIP, look at the banner

anonymous | Posted on Jun 14, 2024 at 2:38 pm

How about we appreciate that the wiki exists at all first lol. If you're waiting on an update, it might be better to express that with something like "I hope they can update this soon!" Or ask your question if you're looking for specific information.

anonymous | Posted on Jun 16, 2024 at 10:01 pm

It's a wiki, do it yourself if you know it's outdated

Can&#039;t wait to play
anonymous | Posted on Apr 30, 2024 at 9:37 pm

Who else can't wait to play?

anonymous | Posted on May 1, 2024 at 1:50 am

im playing now lol hey who here knows what kinda gear druid can wear?

Grass | Posted on May 1, 2024 at 2:52 am

There is a gear tab next to the spells, shapeshift and stats on the tabber

anonymous | Posted on Jun 9, 2024 at 2:23 pm

Nice class. Devs keep it up!

anonymous | Posted on Jun 27, 2024 at 3:17 pm

Restore does have some scaling in my testing

DanJonJr | Posted on Jul 8, 2024 at 10:51 am

Most information on this wiki that can be datamined is datamined. we can grantee that currently restore does not scale off of anything other than buff duration

anonymous | Posted on Sep 19, 2024 at 12:07 am

Does thorncoat have a cooldown like dark reflection or no??!