|
|
(32 intermediate revisions by 7 users not shown) |
Line 5: |
Line 5: |
|
| |
|
| ==Class Info== | | ==Class Info== |
| <br>
| | The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts. |
| '''Weapon of choice:''' Variety of different weapons | | |
| | |
| | '''Weapon of choice''' - Staff/Spear |
|
| |
|
| *Pros | | *Pros |
| **Hybrid playstyle between casting and fighting | | **Able to shapeshift into various animal forms. |
| **Highly adaptive by Shape Shifting to several creatures
| | **Utilize nature spells for healing. |
| **Stealthy and elusive with Rat Form | | **Excellent spacing and zoning tools. |
| **Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
| | **Highest mobility in the game. |
| **Threatening and spacious with Bear Form | | **Able to escape sticky situations. (Dreamwalk perk) |
| **High mobility with the Chicken and Panther forms | |
| **Free disengages with Dream Walk during Human Form | |
| **Excellent spacing and zoning tools with Treant and Thorn Barrier spells
| |
| **Moderate healing
| |
| *Cons | | *Cons |
| **Least frightening of any class during Human Form, both while casting and fighting | | **Limited equipment. |
| **Requires expertise to fully utilize all Shape Shifts | | **Dependent on equipment. |
| **Often 1v1 fights can be difficult due to | | **Limited ranged options. |
| **Lack of access to ranged weapons
| |
| **Small pool of weapons
| |
| **Lack of scaling for most spells
| |
| **Gear dependant to get the most out of shapeshift forms
| |
|
| |
|
| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
|
| |
|
| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| A Maximum of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> | | <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> |
| <td> When you take damage while in human form, gain {{:Druid|Dreamwalk|MagicalPower}} for {{:Druid|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{:Druid|Dreamwalk|Cooldown}} in the form of a debuff</td> | | <td> {{:Druid|desc=Dreamwalk}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> | | <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> |
| <td> While in animal form, gain {{:Druid|EnhancedWildness|MoveSpeedAdd}} and {{:Druid|EnhancedWildness|ArmorRating}}.</td> | | <td> {{:Druid|desc=EnhancedWildness}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> | | <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> |
| <td> When Druid heals anyone (including self) and they are not at maximum health they gain {{:Druid|ForceOfNature|PhysicalPower}} for {{:Druid|ForceOfNature|Duration}} on each tick of received healing. </td> | | <td> {{:Druid|desc=ForceOfNature}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> | | <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> |
| <td> Detect nearby herbs.<br> {{:Druid|HerbalSensing|AuraRadius}} radius.</td> | | <td> {{:Druid|desc=HerbalSensing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> | | <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> |
| <td> Heal yourself and nearby allies {{:Druid|NaturalHealing|MagicalBaseHealing}} ({{:Druid|NaturalHealing|Scaling}}) every {{:Druid|NaturalHealing|TickInterval}}. <br> {{:Druid|NaturalHealing|AuraRadius}} radius.</td> | | <td> {{:Druid|desc=NaturalHealing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> | | <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> |
| <td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td> | | <td> {{:Druid|desc=ShapeshiftMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> | | <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> |
| <td> You transfer {{:Druid|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{:Druid|SpiritBond|AuraRadius}} to yourself, up to {{:Druid|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{:Druid|SpiritBond|Cooldown}} in the form of a debuff.</td> | | <td> {{:Druid|desc=SpiritBond}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> | | <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> |
| <td> When you cast {{Element|Spirit}} magic, gain {{:Druid|SpiritMagicMastery|MagicalPower}}.</td> | | <td> {{:Druid|desc=SpiritMagicMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> | | <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> |
| <td> Nearby allies and self gain {{:Druid|SunAndMoon|Vigor}} and {{:Druid|SunAndMoon|MagicalPower}}.<br> {{:Druid|SunAndMoon|AuraRadius}} radius.</td> | | <td> {{:Druid|desc=SunAndMoon}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> | | <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> |
| <td> When melee attacked, return {{:Druid|ThornCoat|TruePhysicalBaseDamage}} to the attacker.</td> | | <td> {{:Druid|desc=ThornCoat}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk LifebloomAura.png|link=|x96px]] <br> Lifebloom Aura </td> |
| | <td> {{:Druid|desc=LifebloomAura}} </td> |
| </tr> | | </tr> |
|
| |
|
Line 87: |
Line 86: |
|
| |
|
| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
Line 103: |
Line 103: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory2}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
Line 109: |
Line 109: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Druid|desc=SpellMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
Line 115: |
Line 115: |
| </table> | | </table> |
| <br> | | <br> |
| Skills gained when shapeshifted | | Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually <i>does</i> start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury". |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 124: |
Line 124: |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> | | <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> |
| <td> Chicken </td> | | <td> Chicken </td> |
| <td> Eats crawling insects to [[Healing|Heal]] for {{:Druid|InsectPredation|Primitive}} * ({{:Druid|InsectPredation|PrimitiveMultiplier}}) as {{:Druid|InsectPredation|ShapeShiftPhysicalBaseHealing}}. </td> | | <td> {{:Druid|desc=InsectPredation}} </td> |
| <td> {{:Druid|InsectPredation|SkillCooldown}} </td> | | <td> {{Ability_Data|InsectPredation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td> | | <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td> |
| <td> Panther </td> | | <td> Panther </td> |
| <td> Dash forward {{:Druid|Rush|Range}} then enter a frenzied state for {{:Druid|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{:Druid|Panther|PrimarySilenceDuration}}.</td> | | <td> {{:Druid|desc=WildRush}} </td> |
| <td> {{:Druid|Rush|SkillCooldown}} </td> | | <td> {{Ability_Data|Rush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> | | <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> |
| <td> Rat </td> | | <td> Rat </td> |
| <td> Gain {{:Druid|SurvivalInstinct|MoveSpeedAdd}} for {{:Druid|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{:Druid|SurvivalInstinct|MoveSpeedBonus}} for {{:Druid|SurvivalInstinct|EndDuration}}. </td> | | <td> {{:Druid|desc=SurvivalInstinct}} </td> |
| <td> {{:Druid|SurvivalInstinct|SkillCooldown}} </td> | | <td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> | | <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> |
| <td> Bear </td> | | <td> Bear </td> |
| <td> Gain {{:Druid|WildFury|PhysicalPowerBonus}} and {{:Druid|WildFury|PhysicalDamageReductionMod}} for {{:Druid|WildFury|Duration}}. </td> | | <td> {{:Druid|desc=WildFury}} </td> |
| <td> {{:Druid|WildFury|SkillCooldown}} </td> | | <td> {{Ability_Data|WildFury|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. |
| | |
| | All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters). |
|
| |
|
| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
|
| |
|
| <div style="margin-top: 5px"><!--
| | {{Element|Earth}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | {{Element|Spirit}} <br> |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
| |
| -->Earth<!--
| |
| --></div><!--
| |
| --><div style="display: flex; margin-bottom: 2px"><!--
| |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
| |
| -->Spirit<!--
| |
| --></div><!--
| |
| --></div>
| |
|
| |
|
| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> | | <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> |
| <td> Target receives {{:Druid|Nature'sTouch|RecoverableHealth}} and {{:Druid|Nature'sTouch|MagicalBaseHealing}} over {{:Druid|Nature'sTouch|Duration}}. <br> {{:Druid|Nature'sTouch|Range}}.</td> | | <td> {{:Druid|desc=Nature'sTouch}} </td> |
| <td> Over time healing {{:Druid|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> | | <td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> |
| <td> {{:Druid|Nature'sTouch|CastingTime}} </td> | | <td> {{Ability_Data|Nature'sTouch|CastingTime}} </td> |
| <td> {{:Druid|Nature'sTouch|MaxCount}} Casts </td> | | <td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 195: |
Line 189: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> | | <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> |
| <td> Grant self {{:Druid|BarkskinArmor|ArmorRating}} for {{:Druid|BarkskinArmor|Duration}}.</td> | | <td> {{:Druid|desc=BarkskinArmor}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> {{:Druid|BarkskinArmor|CastingTime}} </td> | | <td> {{Ability_Data|BarkskinArmor|CastingTime}} </td> |
| <td> {{:Druid|BarkskinArmor|MaxCount}} Casts </td> | | <td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 210: |
Line 204: |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> | | <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> |
| <td> Deal {{:Druid|DreamFire|MagicalBaseDamage}} to enemies within {{:Druid|DreamFire|AreaRadius}}. Any allies or self currently affected by Nature's Touch that are within {{:Druid|DreamFire|Range}} of you are instantly healed for {{:Druid|DreamFire|MagicalBaseHealing}}. <br> Cast range of {{:Druid|DreamFire|Range}}.</td> | | <td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td> |
| <td> Damage {{:Druid|DreamFire|EnemyScaling}}<br>Healing {{:Druid|DreamFire|AllyScaling}}</td> | | <td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td> |
| <td> {{:Druid|DreamFire|CastingTime}} </td> | | <td> {{Ability_Data|DreamFire|CastingTime}} </td> |
| <td> {{:Druid|DreamFire|MaxCount}} Casts </td> | | <td> {{Ability_Data|DreamFire|MaxCount}} Casts </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
| |
| <td> Summons a [[Treant]] that inhabits a {{:Druid|SummonTreant|AreaRadius}} radius to fight for 12 seconds. <br> [[Treant]] has 150 [[Health]] and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]] <br> Cast range of {{:Druid|SummonTreant|Range}}</td>
| |
| <td> N/A </td>
| |
| <td> {{:Druid|SummonTreant|CastingTime}} </td>
| |
| <td> {{:Druid|SummonTreant|MaxCount}} Casts </td>
| |
| </tr> | | </tr> |
| | | |
| </table> | | </table> |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 237: |
Line 224: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> | | <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> |
| <td> Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within {{:Druid|ThornBarrier|AreaRadius}} of the thorn barrier will takes {{:Druid|ThornBarrier|PhysicalBaseDamage}} ({{:Druid|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{:Druid|ThornBarrier|Range}}</td> | | <td> {{:Druid|desc=ThornBarrier}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> {{:Druid|ThornBarrier|CastingTime}} </td> | | <td> {{Ability_Data|ThornBarrier|CastingTime}} </td> |
| <td> {{:Druid|ThornBarrier|MaxCount}} Casts </td> | | <td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> | | <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> |
| <td> Spreads roots across the floor in a {{:Druid|EntanglingVines|AreaRadius}} radius that last for 6 seconds. Any targets that pass through the area are rooted in place for {{:Druid|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{:Druid|EntanglingVines|Range}}</td> | | <td> {{:Druid|desc=EntanglingVines}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> {{:Druid|EntanglingVines|CastingTime}} </td> | | <td> {{Ability_Data|EntanglingVines|CastingTime}} </td> |
| <td> {{:Druid|EntanglingVines|MaxCount}} Casts </td> | | <td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 262: |
Line 249: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> | | <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> |
| <td> Allies within a {{:Druid|Restore|Range}} and self are granted Restore, healing them for {{:Druid|Restore|MagicalBaseHealing}} over {{:Druid|Restore|Duration}}. </td> | | <td> {{:Druid|desc=Restore}} </td> |
| <td> {{:Druid|Restore|Scaling}} </td> | | <td> {{Ability_Data|Restore|Scaling}} </td> |
| <td> {{:Druid|Restore|CastingTime}} </td> | | <td> {{Ability_Data|Restore|CastingTime}} </td> |
| <td> {{:Druid|Restore|MaxCount}} Casts </td> | | <td> {{Ability_Data|Restore|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td> |
| | <td> {{:Druid|desc=SummonTreant}} </td> |
| | <td> N/A </td> |
| | <td> {{Ability_Data|SummonTreant|CastingTime}} </td> |
| | <td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
Line 279: |
Line 273: |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> | | <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> |
| <td> Sprout a tree of life onto a player within a cast range of {{:Druid|TreeOfLife|Range}}, granting {{:Druid|TreeOfLife|AllAttributes}} and granting {{:Druid|TreeOfLife|RecoverableHealth}} over {{:Druid|Restore|Duration}}. </td> | | <td> {{:Druid|desc=TreeOfLife}} </td> |
| <td> </td> | | <td> </td> |
| <td> {{:Druid|TreeOfLife|CastingTime}} </td> | | <td> {{Ability_Data|TreeOfLife|CastingTime}} </td> |
| <td> {{:Druid|TreeOfLife|MaxCount}} Casts </td> | | <td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> | | <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> |
| <td> Create a forest area centered around you within a {{:Druid|MendingGrove|Range}} radius. Targets that remain in the area gain {{:Druid|MendingGrove|MaxHealthBonus}} and are healed for {{:Druid|MendingGrove|MagicalBaseHealing}} per second for ? seconds. </td> | | <td> {{:Druid|desc=MendingGrove}} </td> |
| <td> {{:Druid|MendingGrove|Scaling}} </td> | | <td> {{Ability_Data|MendingGrove|Scaling}} </td> |
| <td> {{:Druid|MendingGrove|CastingTime}} </td> | | <td> {{Ability_Data|MendingGrove|CastingTime}} </td> |
| <td> {{:Druid|MendingGrove|MaxCount}} Casts </td> | | <td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell OrbofNature.png|link=|x96px]] <br> Orb of Nature </td> |
| | <td> {{:Druid|desc=OrbofNature}} </td> |
| | <td> {{Ability_Data|OrbofNature|HitScaling}} </td> |
| | <td> {{Ability_Data|OrbofNature|CastingTime}} </td> |
| | <td> {{Ability_Data|OrbofNature|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| |-|Shapeshift= | | |-|ShapeShifts= |
| How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
| | See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..<br> |
| Shape Shifting into any form has a base 1s cast time. | | Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> |
Line 304: |
Line 305: |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th> |
| </tr> | | </tr> |
| <tr> <!-- See the values that are called at the bottom of the page, Ctrl+F for "|<Ability>" with no spaces, such as "|AchillesStrike", the data is then copied down here automatically.--> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> | | <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> |
| <td rowspan="2"> Transforms into a human.</td> | | <td rowspan="2"> {{:Druid|desc=Human}} </td> |
| <td></td> | | <td></td> |
| <td></td> | | <td></td> |
Line 316: |
Line 317: |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> | | <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> |
| <td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{:Druid|Bear|PhysicalDamageReductionMod}} and {{:Druid|Bear|MaxHealthBonus}}. <br><br>Suffer {{:Druid|Bear|MoveSpeedBonus}} and {{:Druid|Bear|ActionSpeed}} and -30% Jump height.</td> | | <td rowspan="2"> {{:Druid|desc=Bear}} </td> |
| <td>Swipe (Left Click)</td> | | <td>Swipe (Left Click)</td> |
| <td>Claws with right hand inflicting {{:Druid|Bear|PrimaryPrimitive}} * ({{:Druid|Bear|PrimaryPrimitiveMultiplier}}) + {{:Druid|Bear|PrimaryPrimitiveAdd}} as {{:Druid|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|PrimaryScaling}}, {{:Druid|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td> | | <td> {{:Druid|desc=Swipe}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Bash (Right Click)</td> | | <td>Bash (Right Click)</td> |
| <td>Raise your body and slam down inflicting {{:Druid|Bear|SecondaryPrimitive}} * {{:Druid|Bear|SecondaryPrimitiveMultiplier}} as {{:Druid|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Bear|SecondaryScaling}}, {{:Druid|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{:Druid|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{:Druid|Bear|HitslowMoveSpeed}} for {{:Druid|Bear|HitslowDuration}}. </td> | | <td> {{:Druid|desc=Bash}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> | | <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> |
| <td rowspan="2"> Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{:Druid|Chicken|MaxHealthBonus}} as well as {{:Druid|Chicken|IncomingPhysicalHealingMod}} and {{:Druid|Chicken|IncomingMagicalHealingMod}}. </td> | | <td rowspan="2"> {{:Druid|desc=Chicken}} </td> |
| <td>Pecking (Left-Click)</td> | | <td>Pecking (Left-Click)</td> |
| <td>Pecks the target with its beak, inflicting {{:Druid|Chicken|Primitive}} * ({{:Druid|Chicken|PrimitiveMultiplier}}) as {{:Druid|Chicken|PhysicalShapeShiftBaseDamage}} with {{:Druid|Chicken|Scaling}}, {{:Druid|Chicken|ImpactPower}}, and {{:Druid|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{:Druid|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Chicken|HitslowMovespeed}} for {{:Druid|Chicken|HitslowDuration}}.</td> | | <td> {{:Druid|desc=Pecking}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Clucking (Right-Click)</td> | | <td>Clucking (Right-Click)</td> |
| <td>The chicken clucks loudly</td> | | <td></td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> | | <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> |
| <td rowspan="2"> Transforms into a wild panther. <br><br>Gain {{:Druid|Panther|MoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{:Druid|Panther|MaxHealthBonus}} as well as {{:Druid|Panther|IncomingPhysicalHealingMod}} and {{:Druid|Panther|IncomingMagicalHealingMod}}. </td> | | <td rowspan="2"> {{:Druid|desc=Panther}} </td> |
| <td>Scratch (Left-Click)</td> | | <td>Scratch (Left-Click)</td> |
| <td>Claws the target with his right hand, inflicting {{:Druid|Panther|PrimaryPrimitive}} * ({{:Druid|Panther|PrimaryPrimitiveMultiplier}}) as {{:Druid|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|PrimaryScaling}} and {{:Druid|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{:Druid|Panther|PhysicalBaseDamage}} with {{:Druid|Panther|PrimaryBleedScaling}} over {{:Druid|Panther|PrimaryBleedDuration}}, stacking up to {{:Druid|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}.</td> | | <td> {{:Druid|desc=Scratch}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Neckbite (Right-Click)</td> | | <td>Neckbite (Right-Click)</td> |
| <td>Bite the target's neck, inflicting {{:Druid|Panther|SecondaryPrimitive}} * {{:Druid|Panther|SecondaryPrimitiveMultiplier}} as {{:Druid|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{:Druid|Panther|SecondaryScaling}} and {{:Druid|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{:Druid|Panther|PrimarySilenceDuration}}. <br><br>While attacking, move at {{:Druid|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Panther|HitslowMovespeed}} for {{:Druid|Panther|HitslowDuration}}</td> | | <td> {{:Druid|desc=Neckbite}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> | | <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> |
| <td rowspan="2"> Transforms into a wild Rat. <br><br>Gain {{:Druid|Rat|MoveSpeedBonus}} and 10% Jump height. <br><br>Suffer {{:Druid|Rat|MaxHealthBonus}}, {{:Druid|Rat|PhysicalDamageReduction}}, {{:Druid|Rat|MagicalDamageReduction}}, as well as {{:Druid|Rat|IncomingPhysicalHealingMod}} and {{:Druid|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{:Druid|Rat|RatRandomSqueakMinTimeConstant}}-{{:Druid|Rat|RatRandomSqueakMaxTimeConstant}}''</td> | | <td rowspan="2"> {{:Druid|desc=Rat}} </td> |
| <td>Infected Fangs (Left Click)</td> | | <td>Infected Fangs (Left Click)</td> |
| <td>Bites the target, inflicting {{:Druid|Rat|PrimaryPhysicalBaseDamage}} with {{:Druid|Rat|PrimaryScaling}} and {{:Druid|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{:Druid|Rat|MagicalBaseDamage}} with {{:Druid|Rat|PrimaryDiseaseScaling}} over {{:Druid|Rat|Duration}}. <br><br>While attacking, move at {{:Druid|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{:Druid|Rat|HitslowMovespeed}} for {{:Druid|Rat|HitslowDuration}}</td> | | <td> {{:Druid|desc=InfectedFangs}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Squeak (Right Click)</td> | | <td>Squeak (Right Click)</td> |
| <td>Makes a squeak.</td> | | <td> {{:Druid|desc=Squeak}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
Line 365: |
Line 367: |
| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
|
| |
|
| </noinclude><includeonly><!-- ==Ability_Data== | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| -->{{#switch:{{lc:{{{1|}}}}}
| | |
| |animalkinship={{#switch:{{lc:{{{2|}}}}} | | |dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| |maximumstacks=<b>1</b>
| | |
| |all=MaximumStacks
| | |enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}. |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |
| }}
| | |forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. |
| |barkskinarmor={{#switch:{{lc:{{{2|}}}}} | | |
| |spelltier=<b>2</b>
| | |herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius. |
| |maxcount=<b>5</b>
| | |
| |castingtime=<b>1s</b>
| | |naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius. |
| |range=<b>Infinite</b>
| | |
| |duration=<b>8s</b>
| | |shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
| |armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
| | |
| |stackingtype=<b>Aggregates by Target</b>
| | |spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}. |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius. |
| }}
| | |
| |bear={{#switch:{{lc:{{{2|}}}}} | | |thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker. |
| |castingtime=<b>1s</b>
| | |
| |primaryprimitive=<b>[[Stats#Strength|Strength]]</b>
| | |lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting. |
| |primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| | |
| |primaryimpactpower=<b>5 [[Impact_Power|Impact Power]]</b>
| | |shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown. |
| |primaryscaling=<b>100% [[Scaling]]</b>
| | |
| |primaryprimitiveadd=<b>5 [[Damage#Primitive_Add|Primitive Add]]</b>
| | |shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown. |
| |primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| | |
| |hitslowduration=<b>1s</b>
| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
| |hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
| |hitslowmaximumstacks=<b>1</b>
| | |
| |hitslowremovable=<b>True</b>
| | |insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. |
| |movementmultiplier=<b>80%</b>
| | |
| |secondaryprimitive=<b>[[Stats#Strength|Strength]]</b>
| | |wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. |
| |secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| | |
| |secondaryimpactpower=<b>10 [[Impact_Power|Impact Power]]</b>
| | |survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. |
| |secondaryscaling=<b>100% [[Scaling]]</b>
| | |
| |secondaryprimitivemultiplier=<b>200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| | |wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}. |
| |physicaldamagereductionmod=<b>50% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
| | |
| |maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| | |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. |
| |movespeedbonus=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
| | |barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. |
| |all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PhysicalDamageReductionMod,MaxHealthBonus,MoveSpeedBonus,ActionSpeed
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target. |
| }}
| | |
| |chicken={{#switch:{{lc:{{{2|}}}}}
| | |summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}} |
| |castingtime=<b>1s</b>
| | |
| |primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
| | |thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}. |
| |physicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| | |
| |armorpenetration=<b>30% [[Damage#Penetration|Armor Penetration]]</b>
| | |entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}} |
| |impactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| | |
| |scaling=<b>100% [[Scaling]]</b>
| | |restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. |
| |primitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| | |
| |hitslowduration=<b>0.25s</b>
| | |treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}. |
| |hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| | |
| |stackingtype=<b>Aggregates by Target</b>
| | |mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s. |
| |maximumstacks=<b>1</b>
| | |
| |removable=<b>True</b>
| | |orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature's Touch on contact with an ally. |
| |movementmultiplier=<b>80%</b>
| | |
| |incomingphysicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| | |human=Transforms into a human. |
| |incomingmagicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| | |
| |maxhealthbonus=<b>-60% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| | |bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height. |
| |all=CastingTime,Primitive,PhysicalShapeShiftBaseDamage,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
| }}
| | |
| |dreamfire={{#switch:{{lc:{{{2|}}}}}
| | |bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
| |spelltier=<b>3</b>
| | |
| |maxcount=<b>4</b>
| | |chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}. |
| |castingtime=<b>1s</b>
| | |
| |range=<b>8m</b>
| | |pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}. |
| |arearadius=<b>0.8m</b>
| | |
| |magicalbasedamage=<b>15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| | |clucking=The chicken clucks loudly |
| |enemyscaling=<b>100% [[Scaling]]</b>
| | |
| |magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| | |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. |
| |allyscaling=<b>100% [[Scaling]]</b>
| | |
| |intervaltime=<b>0.5s</b>
| | |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime
| | |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| | |neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}. |
| }}
| | |
| |dreamwalk={{#switch:{{lc:{{{2|}}}}} | | |rat=Transforms into a wild Rat. <br><br>Gain <!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62-->10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}'' |
| |duration=<b>3s</b>
| | |
| |magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
| | |infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}. |
| |cooldown=<b>15s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| | |
| |stackingtype=<b>Aggregates by Source</b>
| | |squeak=Makes a squeak. |
| |cooldownmaximumstacks=<b>1</b>
| | |
| |dreamwalkmaximumstacks=<b>1</b>
| |
| |all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |enhancedwildness={{#switch:{{lc:{{{2|}}}}} | |
| |armorrating=<b>10 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |movespeedadd=<b>5 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |entanglingvines={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>8m</b>
| |
| |arearadius=<b>1m</b>
| |
| |duration=<b>1s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |refresh=<b>NeverReset</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |forceofnature={{#switch:{{lc:{{{2|}}}}} | |
| |duration=<b>3s</b>
| |
| |physicalpower=<b>3 [[Stats#Physical_Power|Physical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |herbalsensing={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>6m</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=AuraRadius,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |human={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |all=CastingTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |insectpredation={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |primitive=<b>[[Stats#Resourcefulness|Resourcefulness]]</b>
| |
| |physicalshapeshiftbasehealing=<b>[[Damage#Shapeshift|Physical ShapeShift Base Healing]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |primitivemultiplier=<b>50% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Primitive,PhysicalShapeShiftBaseHealing,Scaling,PrimitiveMultiplier
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |mendinggrove={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>6</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>2s</b>
| |
| |range=<b>3m</b>
| |
| |magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |maxhealthbonus=<b>10% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |naturalhealing={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |naturalhealingmaximumstacks=<b>1</b>
| |
| |magicalbasehealing=<b>1 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |scaling=<b>10% [[Scaling]]</b>
| |
| |tickinterval=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |nature'stouch={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>1</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>0.75s</b>
| |
| |range=<b>7m</b>
| |
| |recoverablehealth=<b>15 [[Health#Recoverable_Health|Recoverable Health]]</b>
| |
| |duration=<b>12s</b>
| |
| |magicalbasehealing=<b>15 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |panther={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryprimitive=<b>[[Stats#Agility|Agility]]</b>
| |
| |primaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| |
| |primaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |primarybleedduration=<b>3s</b>
| |
| |physicalbasedamage=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |primarybleedscaling=<b>50% [[Scaling]]</b>
| |
| |primarybleedstackingtype=<b>Aggregates by Target</b>
| |
| |primarybleedmaximumstacks=<b>2</b>
| |
| |refresh=<b>Resets on Successful Application</b>
| |
| |primarybleedremovable=<b>True</b>
| |
| |hitslowduration=<b>0.25s</b>
| |
| |hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |movementmultiplier=<b>75%</b>
| |
| |secondaryprimitive=<b>[[Stats#Agility|Agility]]</b>
| |
| |secondaryphysicalshapeshiftbasedamage=<b>[[Damage#Shapeshift|Physical ShapeShift Base Damage]]</b>
| |
| |secondaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |secondaryscaling=<b>100% [[Scaling]]</b>
| |
| |secondaryprimitivemultiplier=<b>125% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |primarysilenceduration=<b>0.1s</b>
| |
| |primarysilencestackingtype=<b>Aggregates by Source</b>
| |
| |primarysilencemaximumstacks=<b>1</b>
| |
| |primarysilenceremovable=<b>True</b>
| |
| |incomingphysicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-30% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |all=CastingTime,PrimaryPrimitive,PrimaryPhysicalShapeShiftBaseDamage,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,Refresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryPrimitive,SecondaryPhysicalShapeShiftBaseDamage,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |prophecy={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rat={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryphysicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |primaryimpactpower=<b>2 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |hitslowduration=<b>0.1s</b>
| |
| |hitslowmovespeed=<b>-1% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |duration=<b>3s</b>
| |
| |magicalbasedamage=<b>3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |primarydiseasescaling=<b>50% [[Scaling]]</b>
| |
| |primarydiseasestackingtype=<b>Aggregates by Target</b>
| |
| |primarydiseasemaximumstacks=<b>1</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |primarydiseaseremovable=<b>True</b>
| |
| |movementmultiplier=<b>80%</b>
| |
| |physicaldamagereduction=<b>-100% [[Stats#Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |magicaldamagereduction=<b>-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
| |
| |incomingphysicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-95% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |ratrandomsqueakmintimeconstant=<b>3s</b>
| |
| |ratrandomsqueakmaxtimeconstant=<b>10s</b>
| |
| |all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |restore={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>5</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.75s</b>
| |
| |range=<b>3m</b>
| |
| |duration=<b>10s</b>
| |
| |magicalbasehealing=<b>30 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rush={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>6m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spellmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spiritbond={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |grantedstackingtype=<b>Aggregates by Target</b>
| |
| |grantedmaximumstacks=<b>2</b>
| |
| |cooldown=<b>1s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |cooldownstackingtype=<b>Aggregates by Source</b>
| |
| |cooldownmaximumstacks=<b>1</b>
| |
| |spiritbondstackingtype=<b>Aggregates by Source</b>
| |
| |spiritbondmaximumstacks=<b>1</b>
| |
| |activatedstackingtype=<b>Aggregates by Source</b>
| |
| |activatedmaximumstacks=<b>1</b>
| |
| |transferpercent=<b>15%</b>
| |
| |maxspiritbondtransferdamage=<b>20</b>
| |
| |all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,TransferPercent,MaxSpiritBondTransferDamage
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalpower=<b>10 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=MagicalPower,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |summontreant={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>5</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>7.5m</b>
| |
| |arearadius=<b>0.75m</b>
| |
| |physicalbasedamage=<b>10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |sunandmoon={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |vigor=<b>3 [[Stats#Vigor|Vigor]]</b>
| |
| |magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |sunandmoonbuffmaximumstacks=<b>1</b>
| |
| |sunandmoonmaximumstacks=<b>1</b>
| |
| |all=AuraRadius,Vigor,MagicalPower,StackingType,SunAndMoonBuffMaximumStacks,SunAndMoonMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |survivalinstinct={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>End</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |activeduration=<b>6s</b>
| |
| |movespeedadd=<b>20 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |activestackingtype=<b>Aggregates by Target</b>
| |
| |activemaximumstacks=<b>1</b>
| |
| |activeremovable=<b>True</b>
| |
| |endduration=<b>3s</b>
| |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |endstackingtype=<b>Aggregates by Target</b>
| |
| |endmaximumstacks=<b>1</b>
| |
| |endremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thornbarrier={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>7m</b>
| |
| |arearadius=<b>1.5m</b>
| |
| |physicalbasedamage=<b>4 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |bexecuteperiodiceffectonapplication=<b>True</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thorncoat={{#switch:{{lc:{{{2|}}}}}
| |
| |truephysicalbasedamage=<b>5 [[Damage#True_Base_Damage|True Physical Base Damage]]</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=TruePhysicalBaseDamage,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |treeoflife={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>6</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>7m</b>
| |
| |duration=<b>8s</b>
| |
| |recoverablehealth=<b>40 [[Health#Recoverable_Health|Recoverable Health]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,RecoverableHealth,StackingType,MaximumStacks,Removable,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |wildfury={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |physicaldamagereductionmod=<b>15% [[Stats#Damage_Reduction_Mod|Physical Damage Reduction Mod]]</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReductionMod,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |
Hos does it work? like you can transform up to 5 different forms, but the normal one already hold up to five forms, so why would i need the second one?
Is it possible for anyone to upload the base attack speeds of druids shapeshifts similar to weapons? I have a DPS spreadsheet for all weapons in game that I am updating but cannot find the values anywhere.
I imagine you keep any stats from rings, pendants, possibly the stats from all your armor, but if you shapeshift do you keep the stats of the weapon you had out? Or what else do you keep or not keep
Treant's spell says its more powerful under water, but how is it more powerful? does it last longer?, have for hp?, do more damage?
Does magical healing apply to ever tic of the healing HOT or just the overall heal?
Now that natures touch and restore have 50% scaling, I was wondering what they all scale with?
Title please hook me up with the info debating on picking it up.
Does spirit Bond do anything in solos ?
And does Sun and moon affect oneself aswell?
Does it work for Bear/Cat/etc? Or is it a dead stat while not in human form?
Does force of nature activate from the healing from natural healing? They work under the same intervals of 3 seconds so it seems that it should work
To the guy above me - (Magic Power Bonus - Also known as Magical Damage Bonus, though contrary to this alternative name, it affects Healing too. Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.) and that's pulled straight from the wiki. Spreading misinformation on a wiki that has all the actual information easily available is insane.
Which skills scale with magic power? A bunch of perks increase MP, but what skills does that affect?
I feel like he gets stronger with more gear but i’m not sure if it strength or some other random attribute that I have on my gear that I don’t pay as much attention too
what is the difference between "shape change memory 1" and "shape change memory 2"? Does it make sense to use them at the same time to get some bonuses?
well what is it? just casting any spell?
Well, does it?
Does magical healing / buff duration increase healing on heal over time effects like druid hots ?
WHERE DRUID GEAR IN DROP
Title
Why does every perk of this class has to GLOW so much in the dark? Try to use a rat and keep a low profile, then you notice that you look like a lamp.
Hi there, just went legendary. trying to understand how to increase my dmg in panther form specifically, what stat is supposed to scale with the multiplier, i get that agility is the base stat to increase, but whats the 100(1.0) ? like can i increase the 1.0?
This is outdated information, update the wiki.
Who else can't wait to play?