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| ==Class Info== | | ==Class Info== |
| <br>
| | The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts. |
| '''Weapon of choice:''' Variety of different weapons | | |
| | |
| | '''Weapon of choice''' - Staff/Spear |
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| *Pros | | *Pros |
| **Hybrid playstyle between casting and fighting | | **Able to shapeshift into various animal forms. |
| **Highly adaptive by Shape Shifting to several creatures
| | **Utilize nature spells for healing. |
| **Stealthy and elusive with Rat Form | | **Excellent spacing and zoning tools. |
| **Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
| | **Highest mobility in the game. |
| **Threatening and spacious with Bear Form | | **Able to escape sticky situations. (Dreamwalk perk) |
| **High mobility with the Chicken and Panther forms | |
| **Free disengages with Dream Walk during Human Form | |
| **Excellent spacing and zoning tools with Treant and Thorn Barrier spells
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| **Moderate healing
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| *Cons | | *Cons |
| **Least frightening of any class during Human Form, both while casting and fighting | | **Limited equipment. |
| **Requires expertise to fully utilize all Shape Shifts | | **Dependent on equipment. |
| **Often 1v1 fights can be difficult due to | | **Limited ranged options. |
| **Lack of access to ranged weapons
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| **Small pool of weapons
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| **Lack of scaling for most spells
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| **Gear dependant to get the most out of shapeshift forms
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| A Maximum of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| | |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> | | <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> |
| <td> When you take damage while in human form, gain 5 [[Stats#Magical Power|Magical Power]] for 3 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15 second cooldown</td> | | <td> {{:Druid|desc=Dreamwalk}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> | | <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> |
| <td> While in animal form, gain 5 additional Movement Speed and 10 [[Stats#Armor_Rating|Armor Rating]].</td> | | <td> {{:Druid|desc=EnhancedWildness}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> | | <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> |
| <td> When you heal a target, the recipient gains 3 [[Stats#Physical Power|Physical Power]] for 3 seconds. <br> Applies multiple times with the healing over time buffs</td> | | <td> {{:Druid|desc=ForceOfNature}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> | | <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> |
| <td> Detect nearby herbs.<br> 4.5 meter radius.</td> | | <td> {{:Druid|desc=HerbalSensing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> | | <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> |
| <td> [[Healing#Real_Magical_Healing|Magically Heal]] yourself and nearby allies 1 health (10% [[Damage#Scaling|Scaling]]) every 3 seconds. <br> 4.5 meter radius.</td> | | <td> {{:Druid|desc=NaturalHealing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> | | <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> |
| <td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td> | | <td> {{:Druid|desc=ShapeshiftMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> | | <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> |
| <td> You receive 15% of [[Damage]] received by a party member instead of them with a 1 second cooldown, limited to 20 damage per instance.</td> | | <td> {{:Druid|desc=SpiritBond}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> | | <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> |
| <td> When you cast spirit magic, you gain 10 [[Stats#Magical Power|Magical Power]].</td> | | <td> {{:Druid|desc=SpiritMagicMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> | | <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> |
| <td> Nearby allies and self gain 3 [[Stats#Vigor|Vigor]] and 5 [[Stats#Magical Power|Magical Power]].<br> 4.5 meter radius.</td> | | <td> {{:Druid|desc=SunAndMoon}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> | | <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> |
| <td> When melee attacked, return 5 Physical [[Damage#True_Damage|True Damage]].</td> | | <td> {{:Druid|desc=ThornCoat}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk LifebloomAura.png|link=|x96px]] <br> Lifebloom Aura </td> |
| | <td> {{:Druid|desc=LifebloomAura}} </td> |
| </tr> | | </tr> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory2}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Druid|desc=SpellMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| </table> | | </table> |
| <br> | | <br> |
| Skills gained when shapeshifted | | Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually <i>does</i> start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury". |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> | | <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> |
| <td> Chicken </td> | | <td> Chicken </td> |
| <td> Eats crawling insects to [[Healing|Heal]] <br> Formula for healing is [[Stats#Resourcefulness|Resourcefulness]]*0.5 health. </td> | | <td> {{:Druid|desc=InsectPredation}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|InsectPredation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td> | | <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td> |
| <td> Panther </td> | | <td> Panther </td> |
| <td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for 0.5 seconds.</td> | | <td> {{:Druid|desc=WildRush}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|Rush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> | | <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> |
| <td> Rat </td> | | <td> Rat </td> |
| <td> Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. </td> | | <td> {{:Druid|desc=SurvivalInstinct}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> | | <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> |
| <td> Bear </td> | | <td> Bear </td> |
| <td> Gain 15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]] and increase Bear's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] multiplier from 1.5x to 1.65x for 6 seconds. </td> | | <td> {{:Druid|desc=WildFury}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|WildFury|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. |
| | |
| | All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters). |
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| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
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| <div style="margin-top: 5px"><!--
| | {{Element|Earth}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | {{Element|Spirit}} <br> |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
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| -->Earth<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
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| -->Spirit<!--
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| --></div><!--
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| --></div>
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> | | <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> |
| <td> Target gains 15 additional [[Healing#Recoverable_HP|Recoverable Heath]] and [[Healing|healed]] 15 health over 12 seconds. <br> 7 meter range.</td> | | <td> {{:Druid|desc=Nature'sTouch}} </td> |
| <td> Over time healing 0% <br> Recoverable health 0% </td> | | <td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> |
| <td> 0.75s </td> | | <td> {{Ability_Data|Nature'sTouch|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> | | <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> |
| <td> Increase [[Stats#Armor Rating|Armor Rating]] by 20% for 8 seconds. <br> Infinite range.</td> | | <td> {{:Druid|desc=BarkskinArmor}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1s </td> | | <td> {{Ability_Data|BarkskinArmor|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> | | <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> |
| <td> Deals 15 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with with 100% [[Damage#Scaling|Scaling]] within 0.8 radius. Any allies or self currently affected by Nature's Touch that are within 8 meters of you are instantly [[Healing|healed]] for 10 health per target damaged. <br> Radius of 0.8 meters.</td> | | <td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td> |
| <td> Damage 100%<br>Healing 100%</td> | | <td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td> |
| <td> 1s </td> | | <td> {{Ability_Data|DreamFire|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|DreamFire|MaxCount}} Casts </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
| |
| <td> Summons a [[Treant]] to fight for 12 seconds. <br> [[Treant]] has 150 heath and does 35.2 damage with 4 [[Impact Power]] per hit and can [[Impact Power#Demolition|Demolish]]. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]], 5 [[Impact_Power#Impact Resistance|Impact Resistance]], and 8 [[Impact_Power#Impact Endurance|Impact Endurance]]</td> | |
| <td> N/A </td>
| |
| <td> 1s </td>
| |
| <td> 4 Casts </td>
| |
| </tr> | | </tr> |
| | | |
| </table> | | </table> |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> | | <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> |
| <td> Creates a thorn barrier that lasts for 8 seconds. Any character stands near the thorn barrier will takes 4 [[Damage_Types#Physical Types|Physical]] [[Damage]] per second. <br> Barrier has a radius of 1.5 meters. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]</td> | | <td> {{:Druid|desc=ThornBarrier}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1.25s </td> | | <td> {{Ability_Data|ThornBarrier|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> | | <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> |
| <td> Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.</td> | | <td> {{:Druid|desc=EntanglingVines}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1.25s </td> | | <td> {{Ability_Data|EntanglingVines|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> | | <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> |
| <td> Allies within a 3m radius and self are granted Restore, [[Healing]] them for 30 health over 10 seconds. </td> | | <td> {{:Druid|desc=Restore}} </td> |
| <td> 0% </td> | | <td> {{Ability_Data|Restore|Scaling}} </td> |
| <td> 1.75s </td> | | <td> {{Ability_Data|Restore|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{Ability_Data|Restore|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td> |
| | <td> {{:Druid|desc=SummonTreant}} </td> |
| | <td> N/A </td> |
| | <td> {{Ability_Data|SummonTreant|CastingTime}} </td> |
| | <td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> | | <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> |
| <td> Sprout a tree of life onto a player, granting +5 [[Stats#Attributes|All Attributes]] and granting 40 [[Healing#Recoverable HP|Recoverable Health]] over 8 seconds. </td> | | <td> {{:Druid|desc=TreeOfLife}} </td> |
| <td> 0% </td> | | <td> </td> |
| <td> 1s </td> | | <td> {{Ability_Data|TreeOfLife|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> | | <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> |
| <td> Create a forest area centered around you within a 3m radius. Targets in the area gain 10% [[Stats#Max Health|Max Health Bonus]] and are [[Healing|Healed]] for 10 health per second for ? seconds. </td> | | <td> {{:Druid|desc=MendingGrove}} </td> |
| <td> 0% </td> | | <td> {{Ability_Data|MendingGrove|Scaling}} </td> |
| <td> 2s </td> | | <td> {{Ability_Data|MendingGrove|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell OrbofNature.png|link=|x96px]] <br> Orb of Nature </td> |
| | <td> {{:Druid|desc=OrbofNature}} </td> |
| | <td> {{Ability_Data|OrbofNature|HitScaling}} </td> |
| | <td> {{Ability_Data|OrbofNature|CastingTime}} </td> |
| | <td> {{Ability_Data|OrbofNature|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| |-|Shapeshift= | | |-|ShapeShifts= |
| How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
| | See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..<br> |
| | | Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:4%" class="headerSort">Attack Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> | | <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> |
| <td rowspan="2"> Transforms into a human.</td> | | <td rowspan="2"> {{:Druid|desc=Human}} </td> |
| <td></td> | | <td></td> |
| <td></td> | | <td></td> |
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| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> | | <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> |
| <td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more [[Stats#Physical Damage Reduction|Physical Damage Reduction]] (1.5x) and 50% [[Stats#Max Health|Max Health Bonus]]. Lose 30% Movement Speed and 20% [[Stats#Action_Speed|Action Speed]] and Jump (velocity? or height?) by 30%.</td> | | <td rowspan="2"> {{:Druid|desc=Bear}} </td> |
| <td>Swipe (Left Click)</td> | | <td>Swipe (Left Click)</td> |
| <td>Claws with right hand inflicting ([[Stats#Strength|Strength]]*1.0)+5 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 5 [[Impact Power]], and push the target back.</td> | | <td> {{:Druid|desc=Swipe}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Bash (Right Click)</td> | | <td>Bash (Right Click)</td> |
| <td>Raise your body and slam down inflicting [[Stats#Strength|Strength]]*2.0 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 10 [[Impact Power]], knocking enemies further or destroying chests and doors.</td> | | <td> {{:Druid|desc=Bash}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> | | <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> |
| <td rowspan="2"> Transforms into a chicken. Can spread their wings and jump twice. Lose 60% [[Stats#Max Health|Max Health Bonus]] as well as 60% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. </td> | | <td rowspan="2"> {{:Druid|desc=Chicken}} </td> |
| <td>Pecking (Left-Click)</td> | | <td>Pecking (Left-Click)</td> |
| <td>Pecks the target with its beak. Inflicting [[Stats#Resourcefulness|Resourcefulness]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. This attack has 30% Armor [[Damage#Penetration|Penetration]].</td> | | <td> {{:Druid|desc=Pecking}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Clucking (Right-Click)</td> | | <td>Clucking (Right-Click)</td> |
| <td>The chicken clucks loudly</td> | | <td></td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> | | <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> |
| <td rowspan="2"> Transforms into a wild panther. Gain 5% Movement Speed. Lose 30% [[Stats#Max Health|Max Health Bonus]] as well as 30% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 20% higher. </td> | | <td rowspan="2"> {{:Druid|desc=Panther}} </td> |
| <td>Scratch (Left-Click)</td> | | <td>Scratch (Left-Click)</td> |
| <td>Claws the target with his right hand. Inflicting [[Stats#Agility|Agility]]*1.0 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and causing the target to bleed. Inflicting 5 physical [[Damage#Shapeshift|Damage]] with 50% [[Damage#Scaling|Scaling]] for 3 seconds, stacking up to 2 times.</td> | | <td> {{:Druid|desc=Scratch}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Neckbite (Right-Click)</td> | | <td>Neckbite (Right-Click)</td> |
| <td>Bite the target's neck. Inflicting [[Stats#Agility|Agility]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. While you are frenzied, Neckbite [[Silence|Silences]] the target for 0.5 seconds.</td> | | <td> {{:Druid|desc=Neckbite}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> | | <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> |
| <td rowspan="2"> Transforms into a wild Rat. Gain 10% Movement Speed. Lose 95% [[Stats#Max Health|Max Health Bonus]] as well as 95% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 10% higher. <br> -100% PDR and MDR. Occasionally squeak</td> | | <td rowspan="2"> {{:Druid|desc=Rat}} </td> |
| <td>Infected Fangs (Left Click)</td> | | <td>Infected Fangs (Left Click)</td> |
| <td>Bites the target. Inflicting 1 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and inflicting a plague to the target that deals 3 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with 50% [[Damage#Scaling|Scaling]] over 3 seconds.</td> | | <td> {{:Druid|desc=InfectedFangs}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Squeak (Right Click)</td> | | <td>Squeak (Right Click)</td> |
| <td>Makes a squeak.</td> | | <td> {{:Druid|desc=Squeak}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| {{GenerateDetailsPage|{{PAGENAME}}}} | | {{GenerateDetailsPage|{{PAGENAME}}}} |
|
| |
|
| | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| | |
| | |enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}. |
| | |
| | |forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. |
| | |
| | |herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius. |
| | |
| | |naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius. |
| | |
| | |shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
| | |
| | |spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| | |
| | |spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}. |
| | |
| | |sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius. |
| | |
| | |thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker. |
| | |
| | |lifebloomaura=Restores an additional 1 [[Health]] (0% [[Scaling]]) per tick to target when caster heals self or allies within {{Ability_Data|LifebloomAura|AuraRadius}}. Disables Shapeshifting. |
| | |
| | |shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown. |
| | |
| | |shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. {{Ability_Data|ShapeshiftMemory|SkillCooldown}} [[Stats#Cooldown Reduction|Cooldown]]. Max {{Ability_Data|ShapeshiftMemory|Charges}} which recover on cooldown. |
| | |
| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
| | |
| | |insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. |
| | |
| | |wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. |
| | |
| | |survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. |
| | |
| | |wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}. |
| | |
| | |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. |
| | |
| | |barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. |
| | |
| | |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target. |
| | |
| | |summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}} |
| | |
| | |thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 4 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}. |
| | |
| | |entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius after a delay of 0.75s that last for ?s. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}} |
| | |
| | |restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. |
| | |
| | |treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}}, {{Ability_Data|TreeOfLife|RecoverableHealth}}, and {{Ability_Data|TreeOfLife|MagicalBaseHealing}} over {{Ability_Data|TreeOfLife|HealOverTimeDuration}}. |
| | |
| | |mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for ?s. |
| | |
| | |orbofnature=Fires an orb with an initial speed of {{Ability_Data|OrbOfNature|InitialSpeed}} that deals {{Ability_Data|OrbOfNature|MagicalBaseDamage}} ({{Ability_Data|OrbOfNature|HitScaling}}) on contact with an enemy, or grants Nature's Touch on contact with an ally. |
| | |
| | |human=Transforms into a human. |
| | |
| | |bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height. |
| | |
| | |swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
| | |
| | |bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
| | |
| | |chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}. |
| | |
| | |pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}. |
| | |
| | |clucking=The chicken clucks loudly |
| | |
| | |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. |
| | |
| | |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. |
| | |
| | |neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}. |
| | |
| | |rat=Transforms into a wild Rat. <br><br>Gain <!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62-->10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}'' |
| | |
| | |infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}. |
| | |
| | |squeak=Makes a squeak. |
|
| |
|
| </tabber></noinclude><includeonly><!-- ==Ability_Data==
| |
| -->{{#switch:{{lc:{{{1|}}}}}
| |
| |animalkinship={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |barkskinarmor={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>2</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>Infinite</b>
| |
| |duration=<b>8s</b>
| |
| |armorrating=<b>20 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,ArmorRating,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |bear={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryimpactpower=<b>5 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |primaryprimitiveadd=<b>5 [[Damage#Primitive_Add|Primitive Add]]</b>
| |
| |primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |hitslowduration=<b>1s</b>
| |
| |hitslowmovespeed=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |movementmultiplier=<b>80%</b>
| |
| |secondaryimpactpower=<b>10 [[Impact_Power|Impact Power]]</b>
| |
| |secondaryscaling=<b>100% [[Scaling]]</b>
| |
| |secondaryprimitivemultiplier=<b>200% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |physicaldamagereduction=<b>50% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |maxhealthbonus=<b>50% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>-30% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |actionspeed=<b>-20% [[Stats#Action_Speed|Action Speed]]</b>
| |
| |all=CastingTime,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveAdd,PrimaryPrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PhysicalDamageReduction,MaxHealthBonus,MoveSpeedBonus,ActionSpeed
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |chicken={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |armorpenetration=<b>30% [[Damage#Penetration|Armor Penetration]]</b>
| |
| |impactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |primitivemultiplier=<b>150% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |hitslowduration=<b>0.25s</b>
| |
| |hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |movementmultiplier=<b>80%</b>
| |
| |incomingphysicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-60% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-60% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |all=CastingTime,ArmorPenetration,ImpactPower,Scaling,PrimitiveMultiplier,HitSlowDuration,HitSlowMoveSpeed,StackingType,MaximumStacks,Removable,MovementMultiplier,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |dreamfire={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>3</b>
| |
| |maxcount=<b>4</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>8m</b>
| |
| |arearadius=<b>0.8m</b>
| |
| |magicalbasedamage=<b>15 {{Element|Spirit}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |enemyscaling=<b>100% [[Scaling]]</b>
| |
| |magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |allyscaling=<b>100% [[Scaling]]</b>
| |
| |intervaltime=<b>0.5s</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,MagicalBaseDamage,EnemyScaling,MagicalBaseHealing,AllyScaling,IntervalTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |dreamwalk={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>3s</b>
| |
| |magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |cooldown=<b>15s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |stackingtype=<b>Aggregates by Source</b>
| |
| |cooldownmaximumstacks=<b>1</b>
| |
| |dreamwalkmaximumstacks=<b>1</b>
| |
| |all=Duration,MagicalPower,Cooldown,StackingType,CooldownMaximumStacks,DreamwalkMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |enhancedwildness={{#switch:{{lc:{{{2|}}}}}
| |
| |armorrating=<b>10 [[Stats#Armor_Rating|Armor Rating]]</b>
| |
| |movespeedadd=<b>5 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=ArmorRating,MoveSpeedAdd,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |entanglingvines={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>8m</b>
| |
| |arearadius=<b>1m</b>
| |
| |duration=<b>1s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |refresh=<b>NeverReset</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,Duration,StackingType,MaximumStacks,Refresh,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |forceofnature={{#switch:{{lc:{{{2|}}}}}
| |
| |duration=<b>3s</b>
| |
| |physicalpower=<b>3 [[Stats#Physical_Power|Physical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=Duration,PhysicalPower,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |herbalsensing={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>6m</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=AuraRadius,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |human={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |all=CastingTime
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |insectpredation={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |primitivemultiplier=<b>50% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Scaling,PrimitiveMultiplier
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |mendinggrove={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>6</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>2s</b>
| |
| |range=<b>3m</b>
| |
| |magicalbasehealing=<b>10 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |maxhealthbonus=<b>10% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,MagicalBaseHealing,StackingType,MaximumStacks,MaxHealthBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |naturalhealing={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |naturalhealingmaximumstacks=<b>1</b>
| |
| |magicalbasehealing=<b>1 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |scaling=<b>10% [[Scaling]]</b>
| |
| |tickinterval=<b>3.0</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |buffmaximumstacks=<b>1</b>
| |
| |all=AuraRadius,NaturalHealingMaximumStacks,MagicalBaseHealing,Scaling,Tickinterval,StackingType,BuffMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |nature'stouch={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>1</b>
| |
| |maxcount=<b>5</b>
| |
| |castingtime=<b>0.75s</b>
| |
| |range=<b>7m</b>
| |
| |recoverablehealth=<b>15 [[Health#Recoverable_Health|Recoverable Health]]</b>
| |
| |duration=<b>12s</b>
| |
| |magicalbasehealing=<b>15 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,RecoverableHealth,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |panther={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |primaryprimitivemultiplier=<b>100% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |primarybleedduration=<b>3s</b>
| |
| |physicalbasedamage=<b>5 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |primarybleedscaling=<b>50% [[Scaling]]</b>
| |
| |primarybleedstackingtype=<b>Aggregates by Target</b>
| |
| |primarybleedmaximumstacks=<b>2</b>
| |
| |refresh=<b>Resets on Successful Application</b>
| |
| |primarybleedremovable=<b>True</b>
| |
| |hitslowduration=<b>0.25s</b>
| |
| |hitslowmovespeed=<b>-3% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |movementmultiplier=<b>75%</b>
| |
| |secondaryimpactpower=<b>3 [[Impact_Power|Impact Power]]</b>
| |
| |secondaryscaling=<b>100% [[Scaling]]</b>
| |
| |secondaryprimitivemultiplier=<b>125% [[Damage#Primitive_Multiplier|Primitive Multiplier]]</b>
| |
| |primarysilenceduration=<b>0.1s</b>
| |
| |primarysilencestackingtype=<b>Aggregates by Source</b>
| |
| |primarysilencemaximumstacks=<b>1</b>
| |
| |primarysilenceremovable=<b>True</b>
| |
| |incomingphysicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-30% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-30% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>5% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |all=CastingTime,PrimaryImpactPower,PrimaryScaling,PrimaryPrimitiveMultiplier,PrimaryBleedDuration,PhysicalBaseDamage,PrimaryBleedScaling,PrimaryBleedStackingType,PrimaryBleedMaximumStacks,Refresh,PrimaryBleedRemovable,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,MovementMultiplier,SecondaryImpactPower,SecondaryScaling,SecondaryPrimitiveMultiplier,PrimarySilenceDuration,PrimarySilenceStackingType,PrimarySilenceMaximumStacks,PrimarySilenceRemovable,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |prophecy={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rat={{#switch:{{lc:{{{2|}}}}}
| |
| |castingtime=<b>1s</b>
| |
| |primaryphysicalbasedamage=<b>1 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |primaryimpactpower=<b>2 [[Impact_Power|Impact Power]]</b>
| |
| |primaryscaling=<b>100% [[Scaling]]</b>
| |
| |hitslowduration=<b>0.1s</b>
| |
| |hitslowmovespeed=<b>-1% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |hitslowstackingtype=<b>Aggregates by Target</b>
| |
| |hitslowmaximumstacks=<b>1</b>
| |
| |hitslowremovable=<b>True</b>
| |
| |duration=<b>3s</b>
| |
| |magicalbasedamage=<b>3 {{Element|Dark}} [[Damage#Base_Damage|Magical Base Damage]]</b>
| |
| |primarydiseasescaling=<b>50% [[Scaling]]</b>
| |
| |primarydiseasestackingtype=<b>Aggregates by Target</b>
| |
| |primarydiseasemaximumstacks=<b>1</b>
| |
| |expiration=<b>Removes Single Stack and Refreshes Duration</b>
| |
| |primarydiseaseremovable=<b>True</b>
| |
| |movementmultiplier=<b>80%</b>
| |
| |physicaldamagereduction=<b>-100% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |magicaldamagereduction=<b>-100% [[Stats#Magical_Damage_Reduction|Magical Damage Reduction]]</b>
| |
| |incomingphysicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Physical_Healing_Mod|Physical Healing Mod]]</b>
| |
| |incomingmagicalhealingmod=<b>-95% [[Healing#Outgoing_vs_Incoming|Incoming]] [[Healing#Magical_Healing_Mod|Magical Healing Mod]]</b>
| |
| |maxhealthbonus=<b>-95% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
| |
| |movespeedbonus=<b>10% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |ratrandomsqueakmintimeconstant=<b>3s</b>
| |
| |ratrandomsqueakmaxtimeconstant=<b>10s</b>
| |
| |all=CastingTime,PrimaryPhysicalBaseDamage,PrimaryImpactPower,PrimaryScaling,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,HitSlowRemovable,Duration,MagicalBaseDamage,PrimaryDiseaseScaling,PrimaryDiseaseStackingType,PrimaryDiseaseMaximumStacks,Expiration,PrimaryDiseaseRemovable,MovementMultiplier,PhysicalDamageReduction,MagicalDamageReduction,IncomingPhysicalHealingMod,IncomingMagicalHealingMod,MaxHealthBonus,MoveSpeedBonus,RatRandomSqueakMinTimeConstant,RatRandomSqueakMaxTimeConstant
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |restore={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>5</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.75s</b>
| |
| |range=<b>3m</b>
| |
| |duration=<b>10s</b>
| |
| |magicalbasehealing=<b>30 [[Healing#Magical_Base_Healing|Magical Base Healing]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,MagicalBaseHealing,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |rush={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |range=<b>6m</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Active</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>3s</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,StackingType,MaximumStacks,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |maximumstacks=<b>1</b>
| |
| |all=MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmemoryii={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |shapeshiftmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spellmemory={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spiritbond={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |grantedstackingtype=<b>Aggregates by Target</b>
| |
| |grantedmaximumstacks=<b>2</b>
| |
| |cooldown=<b>1s [[Stats#Cooldown_Reduction|Cooldown]]</b>
| |
| |cooldownstackingtype=<b>Aggregates by Source</b>
| |
| |cooldownmaximumstacks=<b>1</b>
| |
| |spiritbondstackingtype=<b>Aggregates by Source</b>
| |
| |spiritbondmaximumstacks=<b>1</b>
| |
| |activatedstackingtype=<b>Aggregates by Source</b>
| |
| |activatedmaximumstacks=<b>1</b>
| |
| |transferpercent=<b>15%</b>
| |
| |maxspiritbondtransferdamage=<b>20</b>
| |
| |all=AuraRadius,GrantedStackingType,GrantedMaximumStacks,Cooldown,CooldownStackingType,CooldownMaximumStacks,SpiritBondStackingType,SpiritBondMaximumStacks,ActivatedStackingType,ActivatedMaximumStacks,TransferPercent,MaxSpiritBondTransferDamage
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |spiritmagicmastery={{#switch:{{lc:{{{2|}}}}}
| |
| |magicalpower=<b>10 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |all=MagicalPower,StackingType,MaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |summontreant={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>5</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>7.5m</b>
| |
| |arearadius=<b>0.75m</b>
| |
| |physicalbasedamage=<b>10 [[File:ProjectileDamage.png|link=Damage_Types#Projectile|Projectile|x16px]] [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |scaling=<b>100% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |sunandmoon={{#switch:{{lc:{{{2|}}}}}
| |
| |auraradius=<b>4.5m</b>
| |
| |vigor=<b>3 [[Stats#Vigor|Vigor]]</b>
| |
| |magicalpower=<b>5 [[Stats#Magical_Power|Magical Power]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |sunandmoonbuffmaximumstacks=<b>1</b>
| |
| |sunandmoonmaximumstacks=<b>1</b>
| |
| |all=AuraRadius,Vigor,MagicalPower,StackingType,SunAndMoonBuffMaximumStacks,SunAndMoonMaximumStacks
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |survivalinstinct={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>End</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |activeduration=<b>6s</b>
| |
| |movespeedadd=<b>20 [[Stats#Move_Speed|Move Speed Add]]</b>
| |
| |activestackingtype=<b>Aggregates by Target</b>
| |
| |activemaximumstacks=<b>1</b>
| |
| |activeremovable=<b>True</b>
| |
| |endduration=<b>3s</b>
| |
| |movespeedbonus=<b>-20% [[Stats#Move_Speed|Move Speed Bonus]]</b>
| |
| |endstackingtype=<b>Aggregates by Target</b>
| |
| |endmaximumstacks=<b>1</b>
| |
| |endremovable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ActiveDuration,MoveSpeedAdd,ActiveStackingType,ActiveMaximumStacks,ActiveRemovable,EndDuration,MoveSpeedBonus,EndStackingType,EndMaximumStacks,EndRemovable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thornbarrier={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>4</b>
| |
| |maxcount=<b>3</b>
| |
| |castingtime=<b>1.25s</b>
| |
| |range=<b>7m</b>
| |
| |arearadius=<b>1.5m</b>
| |
| |physicalbasedamage=<b>4 [[Damage#Base_Damage|Physical Base Damage]]</b>
| |
| |bexecuteperiodiceffectonapplication=<b>True</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,AreaRadius,PhysicalBaseDamage,bExecutePeriodicEffectOnApplication,StackingType,MaximumStacks,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |thorncoat={{#switch:{{lc:{{{2|}}}}}
| |
| |truephysicalbasedamage=<b>5 [[Damage#True_Base_Damage|True Physical Base Damage]]</b>
| |
| |maximumstacks=<b>1</b>
| |
| |scaling=<b>0% [[Scaling]]</b>
| |
| |all=TruePhysicalBaseDamage,MaximumStacks,Scaling
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |treeoflife={{#switch:{{lc:{{{2|}}}}}
| |
| |spelltier=<b>6</b>
| |
| |maxcount=<b>2</b>
| |
| |castingtime=<b>1s</b>
| |
| |range=<b>7m</b>
| |
| |duration=<b>8s</b>
| |
| |recoverablehealth=<b>40 [[Health#Recoverable_Health|Recoverable Health]]</b>
| |
| |stackingtype=<b>Aggregates by Target</b>
| |
| |maximumstacks=<b>1</b>
| |
| |removable=<b>True</b>
| |
| |allattributes=<b>5 [[Stats#Attributes|All Attributes]]</b>
| |
| |all=SpellTier,MaxCount,CastingTime,Range,Duration,RecoverableHealth,StackingType,MaximumStacks,Removable,AllAttributes
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |wildfury={{#switch:{{lc:{{{2|}}}}}
| |
| |skilltype=<b>Instant</b>
| |
| |skilltier=<b>1</b>
| |
| |usemoving=<b>True</b>
| |
| |skillcooldowntrigger=<b>Start</b>
| |
| |skillcooldown=<b>28s</b>
| |
| |duration=<b>6s</b>
| |
| |physicalpowerbonus=<b>15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
| |
| |physicaldamagereduction=<b>15% [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]]</b>
| |
| |removable=<b>True</b>
| |
| |all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,PhysicalPowerBonus,PhysicalDamageReduction,Removable
| |
| |#default=<p style="color:#FF0000";>No <b>tag</b> found for "{{{2}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
| |
| }}
| |
| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |
Hos does it work? like you can transform up to 5 different forms, but the normal one already hold up to five forms, so why would i need the second one?
Is it possible for anyone to upload the base attack speeds of druids shapeshifts similar to weapons? I have a DPS spreadsheet for all weapons in game that I am updating but cannot find the values anywhere.
I imagine you keep any stats from rings, pendants, possibly the stats from all your armor, but if you shapeshift do you keep the stats of the weapon you had out? Or what else do you keep or not keep
Treant's spell says its more powerful under water, but how is it more powerful? does it last longer?, have for hp?, do more damage?
Does magical healing apply to ever tic of the healing HOT or just the overall heal?
Now that natures touch and restore have 50% scaling, I was wondering what they all scale with?
Title please hook me up with the info debating on picking it up.
Does spirit Bond do anything in solos ?
And does Sun and moon affect oneself aswell?
Does it work for Bear/Cat/etc? Or is it a dead stat while not in human form?
Does force of nature activate from the healing from natural healing? They work under the same intervals of 3 seconds so it seems that it should work
To the guy above me - (Magic Power Bonus - Also known as Magical Damage Bonus, though contrary to this alternative name, it affects Healing too. Magic Power bonus governs the potency of your magical spells, magical damage dealing abilities and magical healing abilities.) and that's pulled straight from the wiki. Spreading misinformation on a wiki that has all the actual information easily available is insane.
Which skills scale with magic power? A bunch of perks increase MP, but what skills does that affect?
I feel like he gets stronger with more gear but i’m not sure if it strength or some other random attribute that I have on my gear that I don’t pay as much attention too
what is the difference between "shape change memory 1" and "shape change memory 2"? Does it make sense to use them at the same time to get some bonuses?
well what is it? just casting any spell?
Well, does it?
Does magical healing / buff duration increase healing on heal over time effects like druid hots ?
WHERE DRUID GEAR IN DROP
Title
Why does every perk of this class has to GLOW so much in the dark? Try to use a rat and keep a low profile, then you notice that you look like a lamp.
Hi there, just went legendary. trying to understand how to increase my dmg in panther form specifically, what stat is supposed to scale with the multiplier, i get that agility is the base stat to increase, but whats the 100(1.0) ? like can i increase the 1.0?
This is outdated information, update the wiki.
Who else can't wait to play?