From Dark and Darker Wiki
(→Methods of Obtaining Artifacts in High Roller: Cleaned up the formatting and word choice and punctuation. Didn't confirm the veracity of the numbers .) |
|||
| Line 184: | Line 184: | ||
[[Cave Troll|'''Cave Troll''']]/[[Cyclops|'''Cyclops''']] 18% Blood 50% mystic stone | [[Cave Troll|'''Cave Troll''']]/[[Cyclops|'''Cyclops''']] 18% Blood 50% mystic stone | ||
Bladehand Ancient Stingra Frost Wyvern Skeleton Warlord Lich Ghost King | |||
[[/darkanddarker.wiki.spellsandguns.com/Artifacts|Delirium]] Spear [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Elven Bow of Truth]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Kuma's Claw]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Zirkzi's Eye]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Echo of Screams]] | |||
[[/darkanddarker.wiki.spellsandguns.com/Artifacts|Aegis]] War Maul [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Pestilence]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Kuma's Fang]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Catice]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Life after Death]] | |||
[[/darkanddarker.wiki.spellsandguns.com/Artifacts|Dryad's Wrath]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Cinder]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Nipalan]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Fulgor]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Stinky Stick]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Soulscraper]] | |||
[[/darkanddarker.wiki.spellsandguns.com/Artifacts|Pulverizing Prayer]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Viola]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Illusory]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Famine]] | |||
[[/darkanddarker.wiki.spellsandguns.com/Artifacts|Bloodthirst]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Spellweaver]] [[/darkanddarker.wiki.spellsandguns.com/Artifacts|Deathbloom]] | |||
Lich | |||
* Crystal Ball | |||
* Crystal Sword | |||
* Quarterstaff | |||
* Spellbook | |||
* Magic Staff | |||
Ghost King | |||
* Battle Axe | |||
* Double Axe | |||
* Felling Axe | |||
* Horseman's Axe | |||
* Stiletto Dagger | |||
| Line 216: | Line 247: | ||
<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> | ||
Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">15% Unique</b>, <b class="colorrarity8">0 | Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">15% Unique</b>, <b class="colorrarity8">0% Artifact.</b> | ||
So overall the Golden room has a <b class="colorrarity8">0 | So overall the Golden room has a <b class="colorrarity8">0%</b> chance to drop an Artifact per hit. | ||
<b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> | <b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> | ||
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">10% Unique</b>, <b class="colorrarity8">0.25% Artifact.</b> | Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">10% Unique</b>, <b class="colorrarity8">0.25% Artifact.</b> | ||
So overall the Mystic Gem has a <b class="colorrarity8">0. | So overall the Mystic Gem has a <b class="colorrarity8">0.25%</b> chance to drop an Artifact per hit. | ||
| Line 253: | Line 284: | ||
But the lich rolls this drop table 3 times.<br> | But the lich rolls this drop table 3 times.<br> | ||
So overall the Ghostking has approximately <b class="colorrarity8">3%</b> chance to drop an Artifact per kill. | So overall the Ghostking has approximately <b class="colorrarity8">3%</b> chance to drop an Artifact per kill. | ||
<b style="font-size:20px">[[Lich#Loot_Tables|Water Bosses (Ancient Stingray]])</b><br> | |||
Ghostking's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">25% Unique</b>,<b class="colorrarity8">0.5% Artifact</b><br> | |||
Technically <b class="colorrarity8">0.5%</b> chance per loot roll for Artifacts.<br> | |||
But the lich rolls this drop table 3 times.<br> | |||
So overall the Ghostking has approximately <b class="colorrarity8">1.5%</b> chance to drop an Artifact per kill. | |||
Revision as of 03:08, 13 November 2025
Artifacts are base weapons that have special models, names, stats, and effects.
Is today that day?
Methods of Obtaining Artifacts in High Roller
A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.9#Hotfix 96 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.
Key Loot (Minibosses)
Frost Skeleton Champion/Yeti Frost Iron key 10%
Giant Centipede /Goblin Skeleton Champion Mystic stone 10%
Skeleton Champion Gold key 25%
Giant Worm Old Rust key 30%
Key Loot (Bosses)
Banshee/Spectral Knight 50% Old rust key, 40% Gold key, 10% Skull key
Skeleton Warlord/Lich 80% Gold key, 20% Skull key
Ghost King 80% Skull key
Frost Wyvern 80% Frost Iron key
Cave Troll/Cyclops 18% Blood 50% mystic stone
Bladehand Ancient Stingra Frost Wyvern Skeleton Warlord Lich Ghost King
Delirium Spear Elven Bow of Truth Kuma's Claw Zirkzi's Eye Echo of Screams
Aegis War Maul Pestilence Kuma's Fang Catice Life after Death
Dryad's Wrath Cinder Nipalan Fulgor Stinky Stick Soulscraper
Pulverizing Prayer Viola Illusory Famine
Bloodthirst Spellweaver Deathbloom
Lich
- Crystal Ball
- Crystal Sword
- Quarterstaff
- Spellbook
- Magic Staff
Ghost King
- Battle Axe
- Double Axe
- Felling Axe
- Horseman's Axe
- Stiletto Dagger
Hoard
Hoard Weapon/Armor/Accessories Drop Rate is ?% Uncommon, ?% Rare, ?% Epic, ?% Legendary, 1-3% Unique, 0% Artifact.
There is 0% chance to hit an Artifact.
Gold coin chest for Boss Hoard
0.01% (PVE), 0.02% (N), 0.15% (HR)
Gold coin chest for Hoard
0.01% (N), 0.05% (HR)
Cave Troll 0% chance
Cyclops 0% chance
Banshee 0% chance
Spectral Knight 0% chance
Skull Key Room
Skull Key room weapon's Drop Rate is ?% Epic, ?% Legendary, 35% Unique, 0.75% Artifact.
So overall the Skull room has a 0.75% chance to drop an Artifact per hit.
Note: Frozen Iron Key Room has the same odds as the Skull Key Room.25% Unique , 0.75% Artifact. So overall the Frozen Iron Key Room has a 0.75% chance to drop an Artifact per hit.
Golden Key Room
Golden Key room weapon's Drop Rate is ?% Epic, ?% Legendary, 15% Unique, 0% Artifact.
So overall the Golden room has a 0% chance to drop an Artifact per hit.
Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is ?% Epic, ?% Legendary, 10% Unique, 0.25% Artifact.
So overall the Mystic Gem has a 0.25% chance to drop an Artifact per hit.
Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary, 15% Unique, 0.25% Artifact (for the weapon).
So overall the Dual Boss Treasure (weapon) room has a 0.25% chance to drop an Artifact per hit.
Old Rust Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary, 10% Unique, 0.1% Artifact (for the weapon).
So overall the Old Rust room has a 0.1% chance to drop an Artifact per hit.
Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 35.5% Unique, 0.5% Artifact
Different bosses may have different amounts of artifacts relative to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table.
Technically 0.5% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Lich has approximately 1.5% chance to drop an Artifact per kill.
Inferno Bosses (Warlord)
Warlord's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 35.5% Unique, 0.5% Artifact
Technically 0.5% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Warlord has approximately 1.5% chance to drop an Artifact per kill.
Inferno Bosses (Ghostking)
Ghostking's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 47% Unique, 1% Artifact
Technically 1% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Ghostking has approximately 3% chance to drop an Artifact per kill.
Water Bosses (Ancient Stingray)
Ghostking's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, 25% Unique,0.5% Artifact
Technically 0.5% chance per loot roll for Artifacts.
But the lich rolls this drop table 3 times.
So overall the Ghostking has approximately 1.5% chance to drop an Artifact per kill.
Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is ?% Epic, ?% Legendary, 41.5% Unique, 0.75% Artifact
Different bosses may have different amounts of artifacts relative to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table.
Technically 0.75% chance per loot roll for Artifacts.
But the Frost Wyvern rolls this drop table 3 times.
So overall the Frost Wyvern has approximately 2.25% chance to drop an Artifact per kill.
Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts
You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts
Example
(1 - ((1055/1075)^15)) x 100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.
15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts
15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C
Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability
Example
Getting exactly 2 artifacts from the gem room in 18 trials would be
(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%



