From Dark and Darker Wiki

m (note on the bolding)
(Automated edit: ClassAbility #default more obvious looking and rfesourcefulness typo)
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|scaling=<b>50% [[Scaling]]</b>
|scaling=<b>50% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffStackingType,BuffMaximumStacks,HitSlowDuration,HitSlowMoveSpeed,HitSlowStackingType,HitSlowMaximumStacks,PhysicalBaseDamage,Scaling
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|axespecialization={{#switch:{{lc:{{{2|}}}}}
|axespecialization={{#switch:{{lc:{{{2|}}}}}
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|duration=<b>Infinite</b>
|duration=<b>Infinite</b>
|all=PhysicalBuffWeaponDamage,Duration
|all=PhysicalBuffWeaponDamage,Duration
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|berserker={{#switch:{{lc:{{{2|}}}}}
|berserker={{#switch:{{lc:{{{2|}}}}}
|duration=<b>Infinite</b>
|duration=<b>Infinite</b>
|all=Duration
|all=Duration
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|bloodexchange={{#switch:{{lc:{{{2|}}}}}
|bloodexchange={{#switch:{{lc:{{{2|}}}}}
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|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|percentmaxhealthhealing=<b>10% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
|all=SkillType,SkillTier,CanRecharge,MaxCount,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable,PercentMaxHealthHealing
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|carnage={{#switch:{{lc:{{{2|}}}}}
|carnage={{#switch:{{lc:{{{2|}}}}}
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|removable=<b>True</b>
|removable=<b>True</b>
|all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
|all=Duration,ArmorRating,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|crush={{#switch:{{lc:{{{2|}}}}}
|crush={{#switch:{{lc:{{{2|}}}}}
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|duration=<b>Infinite</b>
|duration=<b>Infinite</b>
|all=ImpactPower,Duration
|all=ImpactPower,Duration
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|executioner={{#switch:{{lc:{{{2|}}}}}
|executioner={{#switch:{{lc:{{{2|}}}}}
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|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|rangedphysicalheadshothitlocationbonus=<b>10% [[Damage#Hit_Location_Bonus|Physical Headshot Hit Location Bonus]]</b>
|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|all=MeleePhysicalHeadshotHitLocationBonus,RangedPhysicalHeadshotHitLocationBonus
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|ironwill={{#switch:{{lc:{{{2|}}}}}
|ironwill={{#switch:{{lc:{{{2|}}}}}
|magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
|magicalresistance=<b>60 [[Stats#Magical_Resistance|Magical Resistance]]</b>
|all=MagicalResistance
|all=MagicalResistance
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|moraleboost={{#switch:{{lc:{{{2|}}}}}
|moraleboost={{#switch:{{lc:{{{2|}}}}}
|percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|percentmaxhealthhealing=<b>12% [[Healing#Percent_Max_Health_Healing|Percent Max Health Healing]]</b>
|all=PercentMaxHealthHealing
|all=PercentMaxHealthHealing
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
|potionchugger={{#switch:{{lc:{{{2|}}}}}
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|maxmagicalshield=<b>1.2x</b>
|maxmagicalshield=<b>1.2x</b>
|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
|all=Duration,MagicalBaseHealing,MaxPhysicalShield,MaxMagicalShield
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|rage={{#switch:{{lc:{{{2|}}}}}
|rage={{#switch:{{lc:{{{2|}}}}}
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|removable=<b>True</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,Strength,Vigor,PhysicalDamageReduction,MoveSpeedBonus,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|recklessattack={{#switch:{{lc:{{{2|}}}}}
|recklessattack={{#switch:{{lc:{{{2|}}}}}
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|removable=<b>True</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,ArmorPenetration,ArmorRating,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|robust={{#switch:{{lc:{{{2|}}}}}
|robust={{#switch:{{lc:{{{2|}}}}}
|maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|maxhealthbonus=<b>15% [[Health#Max_Health_Bonus|Max Health Bonus]]</b>
|all=MaxHealthBonus
|all=MaxHealthBonus
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|savageroar={{#switch:{{lc:{{{2|}}}}}
|savageroar={{#switch:{{lc:{{{2|}}}}}
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|monsterremovable=<b>True</b>
|monsterremovable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,PlayerDuration,PhysicalPowerBonus,PlayerStackingType,PlayerMaximumStacks,PlayerRemovable,MonsterDuration,MonsterStackingType,MonsterMaximumStacks,MonsterRemovable
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|savage={{#switch:{{lc:{{{2|}}}}}
|savage={{#switch:{{lc:{{{2|}}}}}
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|duration=<b>Infinite</b>
|duration=<b>Infinite</b>
|all=PhysicalPowerBonus,Duration
|all=PhysicalPowerBonus,Duration
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}
|treacherouslungs={{#switch:{{lc:{{{2|}}}}}
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|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
|all=Duration,StackingType,MaximumStacks
|all=Duration,StackingType,MaximumStacks
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|two-hander={{#switch:{{lc:{{{2|}}}}}
|two-hander={{#switch:{{lc:{{{2|}}}}}
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|physicalpowerbonus=<b>5% [[Stats#Physical_Power_Bonus|Physical Power Bonus]]</b>
|all=PhysicalPowerBonus
|all=PhysicalPowerBonus
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|warcry={{#switch:{{lc:{{{2|}}}}}
|warcry={{#switch:{{lc:{{{2|}}}}}
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|removable=<b>True</b>
|removable=<b>True</b>
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
|all=SkillType,SkillTier,Range,UseMoving,SkillCooldownTrigger,SkillCooldown,Duration,MaxHealthBonus,StackingType,MaximumStacks,Removable
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|warsacrifice={{#switch:{{lc:{{{2|}}}}}
|warsacrifice={{#switch:{{lc:{{{2|}}}}}
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|will=<b>5 [[Stats#Will|Will]]</b>
|will=<b>5 [[Stats#Will|Will]]</b>
|knowledge=<b>5 [[Stats#Knowledge|Knowledge]]</b>
|knowledge=<b>5 [[Stats#Knowledge|Knowledge]]</b>
|resourcefulness=<b>5 [[Stats#Resourcefulness|RFesourcefulness]]</b>
|resourcefulness=<b>5 [[Stats#Resourcefulness|Resourcefulness]]</b>
|stackingtype=<b>Aggregates by Target</b>
|stackingtype=<b>Aggregates by Target</b>
|maximumstacks=<b>1</b>
|maximumstacks=<b>1</b>
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|scaling=<b>100% [[Scaling]]</b>
|scaling=<b>100% [[Scaling]]</b>
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling
|all=SkillType,SkillTier,UseMoving,SkillCooldownTrigger,SkillCooldown,BuffDuration,Strength,Vigor,Agility,Dexterity,Will,Knowledge,Resourcefulness,StackingType,MaximumStacks,Removable,DebuffDuration,PercentMaxHealthHealing,Scaling
|#default=(No tag found, please update)
|#default=<p style="color:#FF0000";>(No tag found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}
}}
|#default=(No ability found, please update)
|#default=<p style="color:#FF0000";>(No ability found, please <u>[[ClassAbilityDocs|correct it]]</u>)</p>
}}</includeonly>
}}</includeonly>

Revision as of 01:06, 9 July 2024

Page is currently up to date for: Patch:6.5#Hotfix 62

Barbarian.png
Barbarian
'The Brawny Warrior'
Strength
20
Vigor
25
Agility
13
Dexterity
12
Will
18
Knowledge
5
Resourcefulness
12

Health
133

Description

Barbarians in Dark and Darker are fierce and savage warriors, who rely on their raw strength and animalistic rage to tear apart their enemies. They are masters of close-quarters combat, using powerful two-handed weapons or even their bare hands to strike their foes with devastating force. Barbarians are also known for their endurance and stamina, allowing them to keep fighting long after other warriors have fallen. Their primal instincts give them an uncanny ability to sense danger and react quickly, making them ideal for surprise attacks or ambushes.


Class Info


Weapon of choice: Anything heavy-duty.

  • Pros
    • Highest base health.
    • High melee damage.
    • Highest base magic resistance when equipping the Iron Will perk.
    • Increased proficiency with axe type melee weapons and thrown axe weapons
    • Can equip a perk that allows breaking unreinforced doors and chests.
    • Fast room clearing ability.
    • Strong buff and debuff skills.
    • Extremely fast Magical Interaction speed, slower than Cleric, Warlock, and Wizard.
  • Cons
    • Very slow interaction speed, attack speed and base movement speed.
    • Limited combat healing.
    • Limited ranged options.


You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name Description
Perk Axe Specialization.png
Axe Specialization
Adds 5 Physical Buff Weapon Damage to your Axe attacks.
Perk Berserker.png
Berserker
The lower your remaining HP, the higher your physical power bonus, up to 33.33% at just above 0hp. The benefit is negatively affected by Health Bonus %, like Robust, War Cry, and Blood Exchange, which all add together.
Physical Power Bonus = (1 - CurrentHealth/MaxHealth * (1 + HealthBonus%))/3. The bonus cannot be negative.
Damage Increase Graph
BerserkerGraph.png
Perk Carnage.png
Carnage
Gain 75 Armor Rating for 7s when a target is killed.
Perk Executioner.png
Executioner
Gain 10% Physical Headshot Hit Location Bonus with Axes at both Melee and Ranged.
Perk Iron Will.png
Iron Will
Gain 60 Magical Resistance and immunity to knock-back.
Perk Morale Boost.png
Morale Boost
Recovers 12% Percent Max Health Healing after killing a player.
Perk Potion Chugger.png
Potion Chugger
Alters all Potions to have 0.5x of their base duration and provide a stronger effect of 1.2x Healing and 1.2x Shielding. Note that base duration implies that the amount of effect received from the total duration is unchanged (before factoring in the 1.2x). For example, Potion of healing's will heal 1.2x the amount in only 0.5x time. See Potion Chugger Example.
Receiving the effects of a Potion of Healing in 0.5x of the duration is beneficial, but a Protection or Invisibility potion lasting 0.5x of the time is detrimental. Additionally, Luck Potions don't have a duration that can be reduced. As of recently, Potion of Luck is no longer affected by Potion Chugger.
Perk Savage.png
Savage
Gain 10% Physical Power Bonus when not wearing any chest armor.
Perk Smash.png
Crush
Ability to destroy unreinforced doors and sturdy containers. Also gain 1 Impact_Power for your two-handed attacks to better defeat blocks and parries and destroy props.
Perk Toughness.png
Robust
Gain 15% Max Health Bonus.
Perk Two Handed Weapon Expert.png
Two-Hander
Gain 5% Physical Power Bonus when attacking with a two-handed weapon.
Perk Treacherous Lungs.png
Treacherous Lungs
Alter the base duration of all Shout skills (War Cry, Rage, Savage Roar) to 1.3x.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Achilles Strike.png
Achilles Strike
The next physical attack applies a debuff that lasts 2.5s. During this debuff, the victim loses -30% Move Speed Bonus, and any step they take will inflict 1 Physical Base Damage. Damage per step: 50% Scaling 24s
Skill Blood Exchange.png
Blood Exchange
Lose -20% Max Health Bonus for 8s while causing successful attacks that deal Damage to grant the player back 10% Percent Max Health Healing. (Single use, rechargeable with campfires. Skill Tier 5.) 28s (must be Recharged with Campfire first)
Skill Life Siphon.png
War Sacrifice
Upon activation gain 5 Strength and all other Primitive Attributes for 8s, but lose -10% Percent Max Health Healing as a sacrifice over 8s. 28s
Skill Rage.png
Rage
Gain 10 Strength, 10 Vigor, and 9% Move Speed Bonus, while losing -15% Physical Damage Reduction for 6s. 28s
Skill Reckless Attack.png
Reckless Attack
Gain 85% Penetration on your next melee physical attack. While active, lose -85 Armor Rating. The buff is consumed when an attack hits an object or a target. 24s
Skill Savage Roar.png
Savage Roar
Frightens all enemies within a 7.5m range radius, decreasing -30% Physical Power Bonus for players for 6s and forcing monsters to cower away in fear for 3s. 28s
Skill War Cry.png
War Cry
Grants 25% Max Health Bonus to self and allies within 7.5m for 7s. 24s


Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
[[]]
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 20
Vigor 25
Agility 13
Dexterity 12
Will 18
Knowledge 5
Resourcefulness 12
Health 132.5
Memory Capacity 0
Utility Effectiveness 0
Luck 0
Health Recovery Bonus 70%
Spell Recovery Bonus 50.5%
Move Speed 298 ( 99.33% )
Action Speed -3.5%
Manual Dexterity -3%
Spell Casting Speed -35%
Equip Speed -21%
Regular Interaction Speed -3.9%
Magical Interaction Speed 21%
Persuasiveness 12
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus 5%
        From Physical Power 20 ( 5% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Do not open chests or doors the regular way, just break them with the Crush perk. Your interaction speed is too slow. (However, breaking them will not grant EXP.)

- Your ranged options are limited, try to force enemies into close quarters where you excel. Cornering and ambushing are valuable strategies.

- Try not to fight faster classes while using Two-Handed weapons, their swing speed is very slow, allowing swift opponents to bait your attack and punish you during the recovery time. Have either a Hatchet or a Horseman's Axe as a secondary to deal with them. If you don't have such a secondary, press X to take out your fists.

- Francisca Axes deal a lot of damage combined with the Axe Specialization Perk. Don't underestimate the Francisca Axes, they deliver a powerful slow effect, enabling you to close the gap or outright 2-3 shot low health classes like the Wizard.

- Use your ability to smash through doors to make aggressive plays and surprise enemy players.

- Utilize Move Speed buffs such as Rage, Wizard's Haste, or Bard's Accelerando to mitigate your slow movement speed.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community