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| Unique items with names are rare variants of unique items with a changed name that currently can only be obtained from the Ghost King and Lich in High roller. These items always have a strong additional effect only available to said item.
| | {{UpdateStatus|Weapon Data}} |
| | | Artifacts are base weapons that have special models, names, stats, and effects. |
| There are no special uniques for Daggers, Crossbows, and Magical Weapons at the moment.
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| <tabber> | | <tabber> |
| |-|Swords= | | |-|Swords= |
| <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;"> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Arming Sword]]</p> |
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|7}}</center> |
| | {{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 8}}</div> |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Arming Sword]]</p> | | <p>[[Falchion]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|7}}</center> |
| |name = Kuma's Claw | | {{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 8}}</div> |
| |image = Arming Sword 7
| |
| |rarity = 7
| |
| |stat1 = Weapon Damage 40~42
| |
| |stat2 = Move Speed -20 | |
| |special = +15 additional Dark Magical Damage | |
| |enchantments = 5 | |
| |classes = [[Bard]], [[Fighter]], [[Ranger]]
| |
| |slottype = Primary Weapon
| |
| |handtype = One-Handed
| |
| |weapontype = [[Sword]] | |
| |description = Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage. | |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Falchion]]</p> | | <p>[[Longsword]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|7}}</center> |
| |name = Kuma's Fang | | {{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 8}}</div> |
| |image = Falchion 7
| |
| |rarity = 7
| |
| |stat1 = Weapon Damage 53~55
| |
| |stat2 = Move Speed -25 | |
| |special = +15 additional Dark Magical Damage | |
| |enchantments = 5 | |
| |classes = [[Bard]], [[Fighter]], [[Warlock]]
| |
| |slottype = Primary Weapon
| |
| |handtype = One-Handed | |
| |weapontype = [[Sword]] | |
| |description = Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.
| |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }}
| |
| </div> | |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Longsword]]</p> | | <p>[[Rapier]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|7}}</center> |
| |name = Fulgor | | {{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 8}}</div> |
| |image = Longsword 7
| |
| |rarity = 7
| |
| |stat1 = Weapon Damage 52~54
| |
| |stat2 = Move Speed -40 | |
| |special = If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage. | |
| |enchantments = 5 | |
| |classes = [[Fighter]], [[Warlock]]
| |
| |slottype = Primary Weapon
| |
| |handtype = Two-Handed
| |
| |weapontype = [[Sword]] | |
| |description = Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world. | |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
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| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Rapier]]</p> | | <p>[[Short Sword]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|Bloodsap Blade|5}}</center> |
| |name = Viola | | {{:DropTable:Bloodsap Blade 5}}</div></div> |
| |image = Rapier 7
| | |-|Daggers= |
| |rarity = 7 | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| |stat1 = Weapon Damage 28~29 | | <div style="display:inline-block; text-align:center"> |
| |stat2 = Move Speed -17
| | <p>[[Stiletto Dagger]]</p> |
| |special = Hitting an enemy deals 2 additional magic damage, freezes them, and frostbites them for 10 seconds.
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|7}}</center> |
| |enchantments = 5
| | {{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 8}}</div> |
| |classes = [[Bard]], [[Ranger]], [[Rogue]]
| |
| |slottype = Primary Weapon | |
| |handtype = One-Handed | |
| |weapontype = [[Sword]] | |
| |description = The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain. | |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
| | |
| </div> | |
|
| |
|
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Rondel Dagger]]</p> |
| | <center>{{GenerateWeaponInfobox|Haze Blade|5}}</center> |
| | {{:DropTable:Haze_Blade 5}}</div></div> |
| |-|Maces= | | |-|Maces= |
|
| |
| <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Morning Star]]</p> | | <p>[[Morning Star]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|7}}</center> |
| |name = Pulverizing Prayer | | {{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 8}}</div> |
| |image = Morning Star 7 | |
| |rarity = 7 | |
| |stat1 = Weapon Damage 51~53
| |
| |stat2 = Move Speed -25 | |
| |special = Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times. | |
| |enchantments = 5
| |
| |classes = [[Cleric]]
| |
| |slottype = Primary Weapon
| |
| |handtype = One-Handed
| |
| |weapontype = [[Mace]]
| |
| |description = Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
| |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div>
| |
| </div> | |
|
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|
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Quarterstaff]]</p> |
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|7}}</center> |
| | {{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 8}}</div></div> |
| |-|Polearms= | | |-|Polearms= |
| <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Halberd]]</p> | | <p>[[Halberd]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|7}}</center> |
| |name = Cinder | | {{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 8}}</div></div> |
| |image = Halberd 7 | |
| |rarity = 7 | |
| |stat1 = Weapon Damage 66~69
| |
| |stat2 = Move Speed -50 | |
| |special = Hitting an enemy deals 10 additional magic damage and burns them for 3 seconds. | |
| |enchantments = 5
| |
| |classes = [[Fighter]], [[Warlock]]
| |
| |slottype = Primary Weapon
| |
| |handtype = Two-Handed
| |
| |weapontype = [[Polearm]]
| |
| |description = It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
| |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
| </div> | |
| |-|Axes= | | |-|Axes= |
| <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Double Axe]]</p> | | <p>[[Battle Axe]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|7}}</center> |
| |name = Life after Death | | {{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 8}}</div> |
| |image = Double Axe 7 | | <div style="display:inline-block; text-align:center"> |
| |rarity = 7 | | <p>[[Double Axe]]</p> |
| |stat1 = Weapon Damage 74~77
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|7}}</center> |
| |stat2 = Move Speed -45 | | {{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 8}}</div> |
| |special = When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure. | | <div style="display:inline-block; text-align:center"> |
| |enchantments = 5
| | <p>[[Felling Axe]]</p> |
| |classes = [[Barbarian]]
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|7}}</center> |
| |slottype = Primary Weapon | | {{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 8}}</div> |
| |handtype = Two-Handed | | <div style="display:inline-block; text-align:center"> |
| |weapontype = [[Axe]] | | <p>[[Horseman's Axe]]</p> |
| |description = Death comes for us all one day…<br>Is today that day? | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|7}}</center> |
| |nomargin = 1 | | {{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 8}}</div></div> |
| |nofloat = 1 | |
| }} | |
| </div> | |
| <div style="display:inline-block; text-align:center;"> | |
| <p>[[Horsemans Axe]]</p> | |
| {{Infobox | |
| |name = Famine | |
| |image = Horsemans Axe 7 | |
| |rarity = 7 | |
| |stat1 = Weapon Damage 37~39
| |
| |stat2 = Move Speed -30 | |
| |special = Hitting the target will render them unable to receive any healing effects for 20 seconds. | |
| |enchantments = 5
| |
| |classes = [[Barbarian]], [[Fighter]]
| |
| |slottype = Primary Weapon | |
| |handtype = One-Handed | |
| |weapontype = [[Axe]] | |
| |description = An enchanted axe crafted by using the blood and essence from the third of the legendary Four Horseman. | |
| |nomargin = 1 | |
| |nofloat = 1
| |
| }} | |
| </div> | |
| </div> | |
| | |
| |-|Bows= | | |-|Bows= |
| <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Longbow]]</p> | | <p>[[Longbow]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|7}}</center> |
| |name = Nipalan | | {{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 8}}</div> |
| |image = Longbow 7 | | <div style="display:inline-block; text-align:center"> |
| |rarity = 7 | | <p>[[Recurve Bow]]</p> |
| |stat1 = Weapon Damage 59~62
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|7}}</center> |
| |stat2 = Move Speed -50 | | {{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 8}}</div> |
| |special = Pushes the hit target back. | | <div style="display:inline-block; text-align:center"> |
| |enchantments = 5
| | <p>[[Survival Bow]]</p> |
| |classes = [[Ranger]]
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|7}}</center> |
| |slottype = Primary Weapon
| | {{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 8}}</div></div> |
| |handtype = Two-Handed
| |
| |weapontype = [[Bow]]
| |
| |description = A bow crafted by a legendary tribe of warriors known as the Penobscots. So terrifyingly strong it knocks back their foes.
| |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
| <div style="display:inline-block; text-align:center;"> | |
| <p>[[Recurve Bow]]</p> | |
| {{Infobox | |
| |name = Pestilence | |
| |image = Recurve Bow 7 | |
| |rarity = 7 | |
| |stat1 = Weapon Damage 47~49
| |
| |stat2 = Move Speed -40 | |
| |special = Hitting the target inflicts a disease that deals 12 magic damage for 3 seconds.
| |
| |enchantments = 5
| |
| |classes = [[Ranger]]
| |
| |slottype = Primary Weapon
| |
| |handtype = Two-Handed
| |
| |weapontype = [[Bow]]
| |
| |description = Capable of spreading poison that will have it’s victims begging for death, this cursed bow once belonged to first of the legendary Four Horseman. | |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
| <div style="display:inline-block; text-align:center;"> | |
| <p>[[Survival Bow]]</p> | |
| {{Infobox | |
| |name = Elven Bow of Truth | |
| |image = Survival Bow 7 | |
| |rarity = 7 | |
| |stat1 = Weapon Damage 26~27
| |
| |stat2 = Move Speed -30 | |
| |special = When shooting a bow, the action speed is very fast and the arrow flies in a straight line.
| |
| |enchantments = 5
| |
| |classes = [[Bard]], [[Ranger]]
| |
| |slottype = Primary Weapon
| |
| |handtype = Two-Handed
| |
| |weapontype = [[Bow]]
| |
| |description = A bow made by the elves by forging the branches of the tree of truth. | |
| |nomargin = 1
| |
| |nofloat = 1
| |
| }} | |
| </div> | |
| </div> | |
| | |
| |-|Shields= | | |-|Shields= |
| <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| <div style="display:inline-block; text-align:center;"> | | <div style="display:inline-block; text-align:center"> |
| <p>[[Heater Shield]]</p> | | <p>[[Heater Shield]]</p> |
| {{Infobox | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|7}}</center> |
| |name = Aegis | | {{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 8}}</div> |
| |image = Heater Shield 7 | | <div style="display:inline-block; text-align:center"> |
| |rarity = 7 | | <p>[[Buckler]]</p> |
| |stat1 = Armor Rating 46~49 | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|7}}</center> |
| |stat2 = Move Speed -15
| | {{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 8}}</div> |
| |special = Can deflect projectile spells while in defensive stance. After the reflection is triggered, you remainable to reflect for 3 seconds, and cannot reflect again for 20 seconds after performing a spell reflection. | | <div style="display:inline-block; text-align:center"> |
| |enchantments = 5 | | <p>[[Round Shield]]</p> |
| |classes = [[Cleric]], [[Fighter]] | | <center>{{GenerateWeaponInfobox|{{Weapon Data|Round Shield|ArtifactName}}|7}}</center> |
| |slottype = Secondary Weapon | | {{:DropTable:{{Weapon Data|Round Shield|ArtifactName}} 7}}</div> |
| |handtype = One-Handed | | <div style="display:inline-block; text-align:center"> |
| |weapontype = [[Shield]] | | <p>[[Buckler]]</p> |
| |description = Crafted by a powerful and mysterious being to aid in eliminating magic users. He saw wizards lust for magic, fearing they would grow too powerful. | | <center>{{GenerateWeaponInfobox|Thorn Shield|5}}</center> |
| |nomargin = 1
| | {{:DropTable:Thorn Shield 5}}</div></div> |
| |nofloat = 1
| | |-|Magic Stuff= |
| }} | | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| </div> | | <div style="display:inline-block; text-align:center"> |
| </div> | | <p>[[Spellbook]]</p> |
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|7}}</center> |
| | {{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 8}}</div> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Magic Staff]]</p> |
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|7}}</center> |
| | {{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 8}}</div> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Magic Staff]]</p> |
| | <center>{{GenerateWeaponInfobox|Spellplunder Rod|5}}</center> |
| | {{:DropTable:Spellplunder_Rod 5}}</div> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Crystal Ball]]</p> |
| | <center>{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|7}}</center> |
| | {{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 8}} |
| | </div></div> |
| | |-|Boots= |
| | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Adventurer Boots]]</p> |
| | {{GenerateArmorInfobox|Stillmend Boots|5}} |
| | {{:DropTable:Stillmend_Boots 5}}</div></div> |
| | |-|Legs= |
| | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>[[Heavy Leather Leggings]]</p> |
| | {{GenerateArmorInfobox|Tanglethread Trousers|5}} |
| | {{:DropTable:Tanglethread_Trousers 5}}</div></div> |
| | |-|Utilities= |
| | <div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; "> |
| | <div style="display:inline-block; text-align:center"> |
| | <p>WIP [[Lantern]]</p> |
| | {{GenerateUtilityInfobox|Wanderlight Lantern|5}} |
| | {{:DropTable:Wanderlight Lantern 5}}</div></div> |
|
| |
|
| </tabber> | | </tabber> |
| | |
| | ==Methods of Obtaining Artifacts in High Roller== |
| | <b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br> |
| | ''All of this information is up to date for <span style="color:red">HF #53</span> but not {{#explode:{{:TODO|currentpatch}}|$|0}} and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.'' |
| | |
| | |
| | <b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br> |
| | Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br> |
| | There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br> |
| | So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit |
| | |
| | |
| | <b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br> |
| | Skull Key room weapon's Drop Rate is <b class="colorrarity5">32.5% Epic</b>, <b class="colorrarity6">55% Legendary</b>, <b class="colorrarity7">12.5% Unique</b> |
| | So overall the Skull room has a <b class="colorrarity7">5.8338%</b> chance to drop an Artifact per hit |
| | |
| | Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.(but don't have <b class="colorrarity7">12.5% Unique</b> ) |
| | So overall the Frozen Iron Key Room has a <b class="colorrarity7">7.5%</b> chance to drop an Artifact per hit |
| | |
| | |
| | |
| | <b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br> |
| | Golden Key room weapon's Drop Rate is <b class="colorrarity5">84.0% Epic</b>, <b class="colorrarity6">14.0% Legendary</b>, <b class="colorrarity7">2.0% Unique</b> |
| | So overall the Golden room has a <b class="colorrarity7">0.9324%</b> chance to drop an Artifact per hit |
| | |
| | |
| | <b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br> |
| | Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">75% Epic</b>, <b class="colorrarity6">25% Legendary</b><br> |
| | So overall the Mystic Gem has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit |
| | |
| | |
| | <b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br> |
| | Double Boss room ground loot's Drop Rate is <b class="colorrarity5">90.0% Epic</b>, <b class="colorrarity6">10.0% Legendary</b>. (for the weapon)<br> |
| | So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit |
| | |
| | |
| | <b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br> |
| | Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">85.0% Epic</b>, <b class="colorrarity6">12.0% Legendary</b>, <b class="colorrarity7">3.0% Unique</b> |
| | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> |
| | Technically <b class="colorrarity7">0.134%</b> chance per loot roll for Artifacts<br> |
| | But the lich rolls this drop table 3 times<br> |
| | So overall the Lich has a <b class="colorrarity7">0.402%</b> chance to drop an Artifact per kill |
| | |
| | |
| | <b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br> |
| | Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">72.0% Epic</b>, <b class="colorrarity6">23.0% Legendary</b>, <b class="colorrarity7">5.0% Unique</b> |
| | Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br> |
| | Technically <b class="colorrarity7">0.8335%</b> chance per loot roll for Artifacts<br> |
| | But the Frost Wyvern rolls this drop table 3 times<br> |
| | So overall the Frost Wyvern has a <b class="colorrarity7">2.5005%</b> chance to drop an Artifact per kill |
| | |
| | |
| | <b style="font-size:20px">Math for "At Least One in N trials"</b><br> |
| | For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br> |
| | V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br> |
| | |
| | You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code> |
| | |
| | What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br> |
| | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| | Example<br> |
| | <code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br> |
| | After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br> |
| | 15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br> |
| | <b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br> |
| | 15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br> |
| | <b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div> |
| | |
| | |
| | <b style="font-size:20px">Math for "R in N trials"</b><br> |
| | <code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code> |
| | |
| | The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br> |
| | in N trials with<br> |
| | P as the probability<br> |
| | <div style="display:inline-block; border-left:20px Solid #0000;"> |
| | Example<br> |
| | Getting exactly 2 artifacts from the gem room in 18 trials would be<br> |
| | |
| | <code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div> |