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<!--{{UpdateStatus|Weapon Data}} Commented this out as artifact descriptions are not currently automatically updated, and this was giving false confidence that the page was up to date-->
Artifacts are base weapons that have special models, names, stats, and effects.
<tabber>
<tabber>
|-|Swords=
|-|Swords=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%;">
<div style="display:inline-block; text-align:center">
<p>[[Arming Sword]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Arming Sword|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Arming Sword|ArtifactName}} 8}}--></div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Arming Sword]]</p>
<p>[[Falchion]]</p>
{{Infobox
<center>{{GenerateWeaponInfobox|{{Weapon Data|Falchion|ArtifactName}}|8}}</center>
|name                = Kuma's Claw
<!--{{:DropTable:{{Weapon Data|Falchion|ArtifactName}} 8}}--></div>
|image              = Arming Sword 7
|rarity              = 7
|stat1                = Weapon Damage 40~42
|stat2                = Move Speed -20
|special              = +15 additional Dark Magical Damage
|enchantments        = 5
|classes              = [[Fighter]], [[Ranger]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Sword]]
|description          = Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.
|nomargin            = 1
|nofloat              = 1
}}
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Longsword]]</p>
<p>[[Longsword]]</p>
{{Infobox
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longsword|ArtifactName}}|8}}</center>
|name                = Fulgor
<!--{{:DropTable:{{Weapon Data|Longsword|ArtifactName}} 8}}--></div>
|image                = Longsword 7
|rarity              = 7
|stat1                = Weapon Damage 52~54
|stat2                = Move Speed -40
|special              = If you hit an enemy, summons a thunderbolt to deal 20 additional magic damage.
|enchantments        = 5
|classes              = [[Fighter]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Sword]]
|description          = Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.
|nomargin            = 1
|nofloat              = 1
}}
</div>


<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Rapier]]</p>
<p>[[Rapier]]</p>
{{Infobox
<center>{{GenerateWeaponInfobox|{{Weapon Data|Rapier|ArtifactName}}|8}}</center>
|name                = Viola
<!--{{:DropTable:{{Weapon Data|Rapier|ArtifactName}} 8}}--></div>
|image                = Rapier 7
|rarity              = 7
|stat1                = Weapon Damage 28~29
|stat2                = Move Speed -17
|special              = Hitting an enemy deals 2 additional magic damage, freezes them, and frostbites them for 10 seconds.
|enchantments        = 5
|classes              = [[Ranger]], [[Rogue]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Sword]]
|description          = The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.
|nomargin            = 1
|nofloat              = 1
}}
</div>


</div>
<div style="display:inline-block; text-align:center">
<p>[[Short Sword]]</p>
<center>{{GenerateWeaponInfobox|Bloodsap Blade|5}}</center>
<!--{{:DropTable:Bloodsap Blade 5}}</div>--></div>
       
    <div style="display:inline-block; text-align:center">
<p>[[Crystal Sword]]</p>
<center>{{GenerateWeaponInfobox|Catice|8}}</center>
<!--{{:DropTable:Catice 8}}</div>--></div>
    <div style="display:inline-block; text-align:center">
<p>[[Zweihander]]</p>
<center>{{GenerateWeaponInfobox|Bloodthirst|8}}</center>
<!--{{:DropTable:Bloodthirst 8}}</div>--></div>
   
|-|Daggers=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Stiletto Dagger]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Stiletto Dagger|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Stiletto Dagger|ArtifactName}} 8}}--></div>


<div style="display:inline-block; text-align:center">
<p>[[Rondel Dagger]]</p>
<center>{{GenerateWeaponInfobox|Haze Blade|5}}</center>
<!--{{:DropTable:Haze_Blade 5}}</div>--></div>
|-|Maces=
|-|Maces=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Morning Star]]</p>
<p>[[Morning Star]]</p>
{{Infobox
<center>{{GenerateWeaponInfobox|{{Weapon Data|Morning Star|ArtifactName}}|8}}</center>
|name                = Pulverizing Prayer
<!--{{:DropTable:{{Weapon Data|Morning Star|ArtifactName}} 8}}--></div>
|image                = Morning Star 7
|rarity              = 7
|stat1                = Weapon Damage 51~53
|stat2                = Move Speed -25
|special              = Crushes the enemy's armor with each hit, reducing the target's physical defense by -25%. Stacks up to 3 times.
|enchantments        = 5
|classes              = [[Cleric]]
|slottype            = Primary Weapon
|handtype            = One-Handed
|weapontype          = [[Mace]]
|description          = Gifted to a holy fighter long ago by a demi-god, proving faith is also a powerful weapon, crushing all non-believers.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>


<div style="display:inline-block; text-align:center">
<p>[[Quarterstaff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Quarterstaff|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Quarterstaff|ArtifactName}} 8}}</div>--></div>
|-|Polearms=
|-|Polearms=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Halberd]]</p>
<p>[[Halberd]]</p>
{{Infobox
<center>{{GenerateWeaponInfobox|{{Weapon Data|Halberd|ArtifactName}}|8}}</center>
|name                = Cinder
<!--{{:DropTable:{{Weapon Data|Halberd|ArtifactName}} 8}}</div>--></div>
|image                = Halberd 7
|rarity              = 7
|stat1                = Weapon Damage 66~69
|stat2                = Move Speed -50
|special              = Hitting an enemy deals 10 additional magic damage and burns them for 3 seconds.
|enchantments        = 5
|classes              = [[Fighter]]
|slottype            = Primary Weapon
|handtype            = Two-Handed
|weapontype          = [[Mace]]
|description          = It will be difficult to keep track of your kill count for they have all been reduced to a pile of ash.
|nomargin            = 1
|nofloat              = 1
}}
</div>
</div>
|-|Axes=
|-|Axes=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center;">
<div style="display:inline-block; text-align:center">
<p>[[Double Axe]]</p>
<p>[[Battle Axe]]</p>
{{Infobox
<center>{{GenerateWeaponInfobox|{{Weapon Data|Battle Axe|ArtifactName}}|8}}</center>
|name                = Life after Death
<!--{{:DropTable:{{Weapon Data|Battle Axe|ArtifactName}} 8}}--></div>
|image                = Double Axe 7
<div style="display:inline-block; text-align:center">
|rarity              = 7
<p>[[Double Axe]]</p>
|stat1                = Weapon Damage 74~77
<center>{{GenerateWeaponInfobox|{{Weapon Data|Double Axe|ArtifactName}}|8}}</center>
|stat2                = Move Speed -45
<!--{{:DropTable:{{Weapon Data|Double Axe|ArtifactName}} 8}}--></div>
|special              = When receiving a lethal attack, HP becomes 1 and becomes invincible for 2 seconds. This effect can only be triggered once during an adventure.
<div style="display:inline-block; text-align:center">
|enchantments        = 5
<p>[[Felling Axe]]</p>
|classes              = [[Barbarian]]
<center>{{GenerateWeaponInfobox|{{Weapon Data|Felling Axe|ArtifactName}}|8}}</center>
|slottype            = Primary Weapon
<!--{{:DropTable:{{Weapon Data|Felling Axe|ArtifactName}} 8}}--></div>
|handtype            = Two-Handed
<div style="display:inline-block; text-align:center">
|weapontype          = [[Axe]]
<p>[[Horseman's Axe]]</p>
|description          = Death comes for us all one day…<br>Is today that day?
<center>{{GenerateWeaponInfobox|{{Weapon Data|Horseman's Axe|ArtifactName}}|8}}</center>
|nomargin            = 1
<!--{{:DropTable:{{Weapon Data|Horseman's Axe|ArtifactName}} 8}}</div>--></div>
|nofloat              = 1
|-|Bows=
}}
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
</div>
<div style="display:inline-block; text-align:center">
<div style="display:inline-block; text-align:center;">
<p>[[Longbow]]</p>
<p>[[Horsemans Axe]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Longbow|ArtifactName}}|8}}</center>
{{Infobox
<!--{{:DropTable:{{Weapon Data|Longbow|ArtifactName}} 8}}--></div>
|name                = Famine
<div style="display:inline-block; text-align:center">
|image                = Horsemans Axe 7
<p>[[Recurve Bow]]</p>
|rarity              = 7
<center>{{GenerateWeaponInfobox|{{Weapon Data|Recurve Bow|ArtifactName}}|8}}</center>
|stat1                = Weapon Damage 37~39
<!--{{:DropTable:{{Weapon Data|Recurve Bow|ArtifactName}} 8}}--></div>
|stat2                = Move Speed -30
<div style="display:inline-block; text-align:center">
|special              = Hitting the target will render them unable to receive any healing effects for 20 seconds.
<p>[[Survival Bow]]</p>
|enchantments        = 5
<center>{{GenerateWeaponInfobox|{{Weapon Data|Survival Bow|ArtifactName}}|8}}</center>
|classes              = [[Barbarian]], [[Fighter]]
<!--{{:DropTable:{{Weapon Data|Survival Bow|ArtifactName}} 8}}</div>--></div>
|slottype            = Primary Weapon
|-|Shields=
|handtype            = One-Handed
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
|weapontype          = [[Axe]]
<div style="display:inline-block; text-align:center">
|description          = An enchanted axe crafted by using the blood and essence from the third of the legendary Four Horseman.
<p>[[Heater Shield]]</p>
|nomargin            = 1
<center>{{GenerateWeaponInfobox|{{Weapon Data|Heater Shield|ArtifactName}}|8}}</center>
|nofloat              = 1
<!--{{:DropTable:{{Weapon Data|Heater Shield|ArtifactName}} 8}}--></div>
}}
<div style="display:inline-block; text-align:center">
</div>
<p>[[Buckler]]</p>
</div>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Buckler|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Buckler|ArtifactName}} 8}}--></div>
<div style="display:inline-block; text-align:center">
<p>[[Round Shield]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Round Shield|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Round Shield|ArtifactName}} 8}}--></div>
<div style="display:inline-block; text-align:center">
<p>[[Buckler]]</p>
<center>{{GenerateWeaponInfobox|Thorn Shield|5}}</center>
<!--{{:DropTable:Thorn Shield 5}}</div>--></div>
|-|Magic Stuff=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Spellbook]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Spellbook|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Spellbook|ArtifactName}} 8}}--></div>
<div style="display:inline-block; text-align:center">
<p>[[Magic Staff]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Magic Staff|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Magic Staff|ArtifactName}} 8}}--></div>
<div style="display:inline-block; text-align:center">
<p>[[Magic Staff]]</p>
<center>{{GenerateWeaponInfobox|Spellplunder Rod|5}}</center>
<!--{{:DropTable:Spellplunder_Rod 5}}--></div>
<div style="display:inline-block; text-align:center">
<p>[[Crystal Ball]]</p>
<center>{{GenerateWeaponInfobox|{{Weapon Data|Crystal Ball|ArtifactName}}|8}}</center>
<!--{{:DropTable:{{Weapon Data|Crystal Ball|ArtifactName}} 8}}--></div></div>
|-|Boots=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Adventurer Boots]]</p>
{{GenerateArmorInfobox|Stillmend Boots|5}}
<!--{{:DropTable:Stillmend_Boots 5}}</div>--></div>
|-|Legs=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Heavy Leather Leggings]]</p>
{{GenerateArmorInfobox|Tanglethread Trousers|5}}
<!--{{:DropTable:Tanglethread_Trousers 5}}</div>--></div>
|-|Utilities=
<div style="display:flex; justify-content: space-evenly; flex-wrap:wrap; padding:2%; ">
<div style="display:inline-block; text-align:center">
<p>[[Lantern]]</p>
{{GenerateUtilityInfobox|Wanderlight Lantern|5}}
<!--{{:DropTable:Wanderlight Lantern 5}}</div>--></div>


</tabber>
</tabber>
==Methods of Obtaining Artifacts in High Roller==
<b style="font-size:20px">A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.</b><br>
''All of this information is up to date for <span style="color:red">HF #53</span> but not {{#explode:{{:TODO|currentpatch}}|$|0}} and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.''
<b style="font-size:20px">[[Treasure_Hoard-Inferno/Ice_Abyss|Hoard]]</b><br>
Hoard Weapon/Armor/Accessories Drop Rate is <b class="colorrarity3">20.5% Uncommon</b>, <b class="colorrarity4">68.65% Rare</b>, <b class="colorrarity5">10% Epic</b>, <b class="colorrarity6">0.75% Legendary</b><br>
There is <b class="colorrarity7">0%</b> chance to hit an Artifact<br>
So overall the Hoard has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
Cave Troll 0.1% chance(1 in 1000 kills)
Cyclops 0.1% chance(1 in 1000 kills)
Banshee 0.1% chance(1 in 1000 kills)
Spectral Knight 0.1% chance(1 in 1000 kills)
<b style="font-size:20px">[[Weapon_SkullRoom|Skull Key Room]]</b><br>
Skull Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
So overall the Skull room has a <b class="colorrarity7">3%</b> chance to drop an Artifact per hit
Note: [[Weapon_FrozenRoom|Frozen Iron Key Room]] has the same odds as the Skull Key Room.(but don't have <b class="colorrarity7">?% Unique</b> )
So overall the Frozen Iron Key Room has a <b class="colorrarity7">1.5%</b> chance to drop an Artifact per hit
<b style="font-size:20px">[[Weapon_GoldenRoom|Golden Key Room]]</b><br>
Golden Key room weapon's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
So overall the Golden room has a <b class="colorrarity7">0%</b> chance to drop an Artifact per hit
<b style="font-size:20px">[[Weapon_MysticalTreasureRoom|Mystic Gem Room]]</b><br>
Mystic Gem room weapon spawn's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b><br>
So overall the Mystic Gem has a <b class="colorrarity7">0.12%</b> chance to drop an Artifact per hit
<b style="font-size:20px">[[DualBossWeapon_HR|Dual Boss Treasure Room]]</b><br>
Double Boss room ground loot's Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>. (for the weapon)<br>
So overall the Dual Boss Treasure (weapon) room has a <b class="colorrarity7">0.08%</b> chance to drop an Artifact per hit
<b style="font-size:20px">[[Lich#Loot_Tables|Inferno Bosses (Lich)]]</b><br>
Lich's Weapon/Armor/Accessories Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
Technically <b class="colorrarity7">1%</b> chance per loot roll for Artifacts<br>
But the lich rolls this drop table 3 times<br>
So overall the Lich has a <b class="colorrarity7">3%</b> chance to drop an Artifact per kill
<b style="font-size:20px">[[Frost_Wyvern#Loot_Tables|Abyss Bosses (Wyvern)]]</b><br>
Lich's Weapon/Armor/Utilities Drop Rate is <b class="colorrarity5">?% Epic</b>, <b class="colorrarity6">?% Legendary</b>, <b class="colorrarity7">?% Unique</b>
Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table<br>
Technically <b class="colorrarity7">0.5%</b> chance per loot roll for Artifacts<br>
But the Frost Wyvern rolls this drop table 3 times<br>
So overall the Frost Wyvern has a <b class="colorrarity7">1.5%</b> chance to drop an Artifact per kill
<b style="font-size:20px">Math for "At Least One in N trials"</b><br>
For the chance at an Artifact appearing after multiple trials is <code>(1 - ((V)^N)) x 100 = C</code><br>
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts<br>
You can also write V as (1 - P), P being the probability of the event happening <code>(1 - ((1-P)^N)) x 100 = C</code>
What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example<br>
<code>(1 - ((1055/1075)^15)) x 100 = C</code> is the formula for 15 runs at the mystic gem room,<br>
After 15 tries you chance of getting 1 or more Artifacts from the room would be <b class="colorrarity7">24.55%</b>.<br><br>
15 runs of skull key would be <code>(1 - ((410/430)^15)) x 100 = C</code><br>
<b class="colorrarity7">51.052%</b> of getting one or more Artifacts<br><br>
15 runs of Lich would be <code>(1 - ((10591/10600)^15)) x 100 = C</code><br>
<b class="colorrarity7">1.266%</b> of getting one or more Artifacts</div>
<b style="font-size:20px">Math for "R in N trials"</b><br>
<code>(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100</code>
The probably of getting a SPECIFIC number of artifacts R (number of artifacts)<br>
in N trials with<br>
P as the probability<br>
<div style="display:inline-block; border-left:20px Solid #0000;">
Example<br>
Getting exactly 2 artifacts from the gem room in 18 trials would be<br>
<code>(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = <b class="colorrarity7">3.921%</b></code></div>

Latest revision as of 18:29, 20 April 2025

Artifacts are base weapons that have special models, names, stats, and effects.

Arming Sword

Kuma's Claw.png
-
Physical Base Weapon Damage 40~41
-
-
Move Speed -20
-
-
Up to 6 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.46x8.86x1.98
1x3InvSlot.jpg
Gear Score:
100
Sell Price:
1000
Item Achieve:
30
Forged from the flames of a mighty black dragon, this sword claws at the target's soul, inflicting lethal damage.

Falchion

Kuma's Fang.png
-
Physical Base Weapon Damage 47~48
-
-
Move Speed -25
-
-
Up to 6 extra enchantments
-
-
Successful weapon attacks deal 15 Dark Dark Magical Base Damage (100% Scaling).
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
48.98x9.57x2.3
1x3InvSlot.jpg
Gear Score:
100
Sell Price:
1000
Item Achieve:
30
Seems the great black dragon has lost a tooth... No matter, it will continue its bloody purpose.

Longsword

Fulgor.png
-
Physical Base Weapon Damage 49~50
-
-
Move Speed -30
-
-
Up to 6 extra enchantments
-
-
Gain 10% Action Speed. Successful weapon attacks summon a thunderbolt to strike the target dealing 20 Lightning Lightning Magical Base Damage (100% Scaling) and causing them to suffer -20% Move Speed Bonus for 1 second.
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.41x17.14x2.42
1x4InvSlot.jpg
Gear Score:
130
Sell Price:
1000
Item Achieve:
40
Long ago, a King was gifted this artifact by someone who valued his sense of dream, justice, love and kindness, hoping to help him carve these principles into the world.

Rapier

Viola.png
-
Physical Base Weapon Damage 31~32
-
-
Move Speed -15
-
-
Up to 6 extra enchantments
-
-
Successful weapon attacks deal 10 Ice Ice Magical Damage (100% Scaling), and frostbites the target for 2 seconds, causing them to suffer -20% Move Speed Bonus and -20% Action Speed
-
Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
One Handed
Hitbox:
55.58x13.34x6.92
1x3InvSlot.jpg
Gear Score:
100
Sell Price:
1000
Item Achieve:
30
The chill of winter flows in the wake of this icy blade. Gifted from the Winter Fae who wanted to prove there is nothing stronger than the cold bite of their domain.

Short Sword

Bloodsap Blade.png
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Physical Base Weapon Damage 30~31
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Move Speed -15
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Up to 3 extra enchantments
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Dealing physical damage to an enemy heals you for 1 Magical Base Healing (0% Scaling)
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Required Class:
Weapon Type:
Sword
Slot Type:
Off-Hand
Hand Type:
One Handed
Hitbox:
37.48x7.61x1.34
1x3InvSlot.jpg
Gear Score:
40
Sell Price:
80
Item Achieve:
9
A dark ritual imbued this sword with the essence of a vampire's curse. This blade not only cuts flesh but siphons the spirit, feeding its master with each drop of blood spilled.

Crystal Sword

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Up to 6 extra enchantments
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Successful weapon attacks deal 25 Ice Ice Magical Base Damage (100% Scaling). Cooldown of 4 seconds in the form of a Debuff.
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Required Class:
Weapon Type:
Sword, MagicStuff
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
54.87x10.57x1.42
1x4InvSlot.jpg
Gear Score:
130
Sell Price:
1000
Item Achieve:
40
A sword forged from the shards of the Ice Queen's tears. Though fragile and prone to breaking, its fierce icy blade summons delicate whirlwinds of snowflakes, reforming itself to its original form.

Zweihander

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Physical Base Weapon Damage 53~54
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Move Speed -40
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Up to 6 extra enchantments
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Successful weapon attacks have 20% Lifesteal and cause the target to bleed for 30 Neutral Base Damage (100% Scaling) over 5 seconds.
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Required Class:
Weapon Type:
Sword
Slot Type:
Main-Hand
Hand Type:
Two Handed
Hitbox:
80.53x16.92x7.4
1x4InvSlot.jpg
Gear Score:
130
Sell Price:
1000
Item Achieve:
40
This massive sword was tempered in uncountable rivers of blood. Still insatiable, it drives its wielder to crave more until their final breath.

Methods of Obtaining Artifacts in High Roller

A few of these used to be ground loot but now have been moved into containers in their respective rooms, the drop chance remains.
All of this information is up to date for HF #53 but not Patch:6.8#Hotfix 83 and assumes 0 Luck. The concepts remain the same, but the numbers won't be adjusted every hotfix.


Hoard
Hoard Weapon/Armor/Accessories Drop Rate is 20.5% Uncommon, 68.65% Rare, 10% Epic, 0.75% Legendary
There is 0% chance to hit an Artifact
So overall the Hoard has a 0% chance to drop an Artifact per hit

Cave Troll 0.1% chance(1 in 1000 kills)

Cyclops 0.1% chance(1 in 1000 kills)

Banshee 0.1% chance(1 in 1000 kills)

Spectral Knight 0.1% chance(1 in 1000 kills)


Skull Key Room
Skull Key room weapon's Drop Rate is ?% Epic, ?% Legendary, ?% Unique So overall the Skull room has a 3% chance to drop an Artifact per hit

Note: Frozen Iron Key Room has the same odds as the Skull Key Room.(but don't have ?% Unique ) So overall the Frozen Iron Key Room has a 1.5% chance to drop an Artifact per hit



Golden Key Room
Golden Key room weapon's Drop Rate is ?% Epic, ?% Legendary, ?% Unique So overall the Golden room has a 0% chance to drop an Artifact per hit


Mystic Gem Room
Mystic Gem room weapon spawn's Drop Rate is ?% Epic, ?% Legendary
So overall the Mystic Gem has a 0.12% chance to drop an Artifact per hit


Dual Boss Treasure Room
Double Boss room ground loot's Drop Rate is ?% Epic, ?% Legendary. (for the weapon)
So overall the Dual Boss Treasure (weapon) room has a 0.08% chance to drop an Artifact per hit


Inferno Bosses (Lich)
Lich's Weapon/Armor/Accessories Drop Rate is ?% Epic, ?% Legendary, ?% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 1% chance per loot roll for Artifacts
But the lich rolls this drop table 3 times
So overall the Lich has a 3% chance to drop an Artifact per kill


Abyss Bosses (Wyvern)
Lich's Weapon/Armor/Utilities Drop Rate is ?% Epic, ?% Legendary, ?% Unique Different bosses may have different amounts of artifacts to total items on the table. Currently each "Hell" boss has 5 Artifacts in their respective loot table
Technically 0.5% chance per loot roll for Artifacts
But the Frost Wyvern rolls this drop table 3 times
So overall the Frost Wyvern has a 1.5% chance to drop an Artifact per kill


Math for "At Least One in N trials"
For the chance at an Artifact appearing after multiple trials is (1 - ((V)^N)) x 100 = C
V is chance of failure, N is number of trials - aka, how many times you "hit" or roll the event, and C is your answer in percentage format of getting 1 or more Artifacts

You can also write V as (1 - P), P being the probability of the event happening (1 - ((1-P)^N)) x 100 = C

What the formula is doing is taking your chance of not getting an artifact x times in a row and subtracting it from 100%, this formula does NOT calculate your chance of getting 1 artifact, it calculates your chance of getting 1 OR MORE artifacts

Example
(1 - ((1055/1075)^15)) x 100 = C is the formula for 15 runs at the mystic gem room,
After 15 tries you chance of getting 1 or more Artifacts from the room would be 24.55%.

15 runs of skull key would be (1 - ((410/430)^15)) x 100 = C
51.052% of getting one or more Artifacts

15 runs of Lich would be (1 - ((10591/10600)^15)) x 100 = C

1.266% of getting one or more Artifacts


Math for "R in N trials"
(N! / R! (N-R)!) * (P^R) * ((1-P)^(N-R)) * 100

The probably of getting a SPECIFIC number of artifacts R (number of artifacts)
in N trials with
P as the probability

Example
Getting exactly 2 artifacts from the gem room in 18 trials would be

(18! / 2! (18-2)!) * ((20/1075) ^ 2) * ((1055/1075)^16) * 100 = 3.921%