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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> | | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> {{:Rogue|desc=Caltrops}} </td> | | <td> {{:Rogue|desc=Caltrops}} </td> |
| <td> {{Ability_Data|Caltrops|Scaling}} </td>
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| <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> | | <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> {{:Rogue|desc=CutThroat}} </td> | | <td> {{:Rogue|desc=CutThroat}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> | | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Dual_Strike.png|link=|x96px]] <br> Dual Strike </td> | | <td style=" text-align:middle"> [[File:Skill_Dual_Strike.png|link=|x96px]] <br> Dual Strike </td> |
| <td> {{:Rogue|desc=DualStrike}} </td> | | <td> {{:Rogue|desc=DualStrike}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|DualStrike|SkillCooldown}} </td> | | <td> {{Ability_Data|DualStrike|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> {{:Rogue|desc=Hide}} </td> | | <td> {{:Rogue|desc=Hide}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Hide|SkillCooldown}} </td> | | <td> {{Ability_Data|Hide|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Play Dead.png|link=|x96px]] <br> Play Dead </td> | | <td style=" text-align:middle"> [[File:Skill Play Dead.png|link=|x96px]] <br> Play Dead </td> |
| <td> {{:Rogue|desc=PlayDead}} </td> | | <td> {{:Rogue|desc=PlayDead}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|PlayDead|SkillCooldown}} </td> | | <td> {{Ability_Data|PlayDead|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> {{:Rogue|desc=Rupture}} </td> | | <td> {{:Rogue|desc=Rupture}} </td> |
| <td> {{Ability_Data|Rupture|Scaling}} </td>
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| <td> {{Ability_Data|Rupture|SkillCooldown}} </td> | | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Shadowstep.png|link=|x96px]] <br>Shadowstep </td> | | <td style=" text-align:middle"> [[File:Skill Shadowstep.png|link=|x96px]] <br>Shadowstep </td> |
| <td> {{:Rogue|desc=Shadowstep}} </td> | | <td> {{:Rogue|desc=Shadowstep}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Shadowstep|SkillCooldown}} </td> | | <td> {{Ability_Data|Shadowstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> {{:Rogue|desc=SmokePot}} </td> | | <td> {{:Rogue|desc=SmokePot}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> | | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Sneak Attack.png|link=|x96px]] <br> Sneak Attack </td> | | <td style=" text-align:middle"> [[File:Skill Sneak Attack.png|link=|x96px]] <br> Sneak Attack </td> |
| <td> {{:Rogue|desc=SneakAttack}} </td> | | <td> {{:Rogue|desc=SneakAttack}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|SneakAttack|SkillCooldown}} </td> | | <td> {{Ability_Data|SneakAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> {{:Rogue|desc=Tumbling}} </td> | | <td> {{:Rogue|desc=Tumbling}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> | | <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> {{:Rogue|desc=WeakpointAttack}} </td> | | <td> {{:Rogue|desc=WeakpointAttack}} </td> |
| <td> - </td>
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| <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> | | <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. {{NeedsTesting|Still says that a melee effect will remove the buff even though the physical power bonus buff was removed, is this still the case?}} | | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. |
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| |backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. | | |backattack=When attacking a target from behind (120 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |
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| |doublejump=You gain the ability to jump an additional time in the air. | | |doublejump=You gain the ability to jump an additional time in the air. |
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| |hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|HideMasteryDuration}}. | | |hidemastery= Increases the Hide skill duration to 1.5x and multiplies the cooldown by {{Ability_Data|HideMastery|HideDuration}}. |
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| |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. | | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |
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| |wallride=Allows you to climb along walls for up to {{Ability_Data|WallRide|MaximumStacks}} steps and perform an additional jump by kicking off a wall. You will automatically fall after hanging on a wall for {{Ability_Data|WallRide|ActivateDuration}}. You cannot start climbing again until after landing on the ground. | | |wallride=Allows you to climb along walls for up to {{Ability_Data|WallRide|MaximumStacks}} steps and perform an additional jump by kicking off a wall. You will automatically fall after hanging on a wall for {{Ability_Data|WallRide|ActivateDuration}}. You cannot start climbing again until after landing on the ground. |
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| |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} | | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} ({{Ability_Data|Caltrops|Scaling}}) and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} within a {{Ability_Data|Caltrops|Range}} radius to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> {{Ability_Data|Caltrops|Charges}}. {{NeedsTesting|Does the 1.5m range mean it can slow multiple players? Or is this range actually how close a character needs to be to trigger the caltrops?}} |
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| |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|DebuffSilenceDuration}}, disabling the target's skills/spells/performance abilities. | | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|DebuffSilenceDuration}}, disabling the target's skills/spells/performance abilities. |
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| |dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}} | | |dualstrike=Strike simultaneously with both daggers, delivering a powerful blow that combines the damage of both weapons. {{NeedsTesting|What is the extent of the effects that get applied? Maybe something like Ignite counts twice?}} |
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| |hide=Become invisible for {{Ability_Data|Hide|ActiveDuration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into (not if bumped by an ally). After being revealed, you suffer a {{Ability_Data|Hide|PhysicalPowerBonus}} penalty for {{Ability_Data|Hide|DebuffDuration}}. Has {{Ability_Data|Hide|Charges}}. | | |hide=Become completely invisible for {{Ability_Data|Hide|ActiveDuration}} unless you are in light, then you are partially visible as a silhouette. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into (not if bumped by an ally).<br> Has {{Ability_Data|Hide|Charges}}. |
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| |playdead=Play dead and lie down like a corpse. Recover {{Ability_Data|PlayDead|RecoverableBaseHealing}} ({{Ability_Data|PlayDead|Scaling}}) every {{Ability_Data|PlayDead|Tickinterval}}. | | |playdead=Play dead and lie down like a corpse. Recover {{Ability_Data|PlayDead|RecoverableBaseHealing}} ({{Ability_Data|PlayDead|Scaling}}) every {{Ability_Data|PlayDead|Tickinterval}}. |
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| |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|BleedingDuration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. | | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} ({{Ability_Data|Rupture|Scaling}}) over {{Ability_Data|Rupture|BleedingDuration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
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| |shadowstep=Grants a buff for {{Ability_Data|Shadowstep|Duration}}. While the buff is active, your next attack using or throwing a [[Weapons#Daggers|dagger]] instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}} | | |shadowstep=Grants a buff for {{Ability_Data|Shadowstep|Duration}}. While the buff is active, your next attack using or throwing a [[Weapons#Daggers|dagger]] instantly moves you behind the target on hit. The effect is consumed if a target is not hit. {{NeedsTesting|What counts as a valid target to teleport to?}} |