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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> |
| <td> {{:Wizard|desc=ArcaneFeedback}} </td> | | <td> {{:Wizard|desc=ArcaneFeedback}} </td> |
| <td> - </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> |
| <td> {{:Wizard|desc=ArcaneMastery}} </td> | | <td> {{:Wizard|desc=ArcaneMastery}} </td> |
| <td> - </td> | | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Arcane Precision.png|link=|x96px]] <br> Arcane Precision </td> |
| | <td> {{:Wizard|desc=ArcanePrecision}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Cold Focus.png|link=|x96px]] <br> Cold Focus </td> |
| | <td> {{:Wizard|desc=ColdFocus}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> |
| <td> {{:Wizard|desc=FireMastery}} </td> | | <td> {{:Wizard|desc=FireMastery}} </td> |
| <td> - </td> | | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Focused Mind.png|link=|x96px]] <br> Focused Mind </td> |
| | <td> {{:Wizard|desc=FocusedMind}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Glass Cannon.png|link=|x96px]] <br> Glass Cannon </td> |
| | <td> {{:Wizard|desc=GlassCannon}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> |
| <td> {{:Wizard|desc=IceMastery}} </td> | | <td> {{:Wizard|desc=IceMastery}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> | | <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> |
| <td> {{:Wizard|desc=IceShield}} </td> | | <td> {{:Wizard|desc=IceShield}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Lingering Magic.png|link=|x96px]] <br> Lingering Magic </td> |
| | <td> {{:Wizard|desc=LingeringMagic}} </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> | | <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> |
| <td> {{:Wizard|desc=ManaSurge}} </td> | | <td> {{:Wizard|desc=ManaSurge}} </td> |
| <td> - </td>
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> | | <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> |
| <td> {{:Wizard|desc=Melt}} </td> | | <td> {{:Wizard|desc=Melt}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> | | <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> |
| <td> {{:Wizard|desc=QuickChant}} </td> | | <td> {{:Wizard|desc=QuickChant}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> | | <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> |
| <td> {{:Wizard|desc=ReactiveShield}} </td> | | <td> {{:Wizard|desc=ReactiveShield}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> | | <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> |
| <td> {{:Wizard|desc=Sage}} </td> | | <td> {{:Wizard|desc=Sage}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> | | <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> |
| <td> {{:Wizard|desc=SpellOverload}} </td> | | <td> {{:Wizard|desc=SpellOverload}} </td> |
| <td> - </td>
| |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> |
| <td> {{:Wizard|desc=StaffMastery}} </td> | | <td> {{:Wizard|desc=StaffMastery}} </td> |
| <td> - </td> | | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Static Charge.png|link=|x96px]] <br> Static Charge </td> |
| | <td> {{:Wizard|desc=StaticCharge}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}. | | |arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}. |
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| | |arcaneprecision=Deal {{Ability_Data|ArcanePrecision|MagicalBaseDamage}} increased magical damage to crowd-controlled targets. {{NeedsTesting|What counts as crowd-controlled?}} |
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| | |coldfocus=Magical damage dealt to targets affected by <span class="ice">Frostbite</span> is increased by {{Ability_Data|ColdFocus|MagicalBaseDamage}}. |
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| |firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br> | | |firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br> |
| <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i> | | <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i> |
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| | |focusedmind=While [[Channel|channeling]], gain {{Ability_Data|FocusedMind|PhysicalDamageReduction}} and {{Ability_Data|FocusedMind|MagicalDamageReduction}}. If the channeling is not interrupted, gain a stack granting {{Ability_Data|FocusedMind|MagicalPowerBonus}} every {{Ability_Data|FocusedMind|FocusedMindIntervalValueId}} seconds, stacking up to {{Ability_Data|FocusedMind|FocuedMindMaxStackCount}} times. This effect lasts for {{Ability_Data|FocusedMind|Duration}}. |
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| | |glasscannon=Suffer {{Ability_Data|GlassCannon|MaxHealthBonus}} but gain {{Ability_Data|GlassCannon|MagicalPower}}. |
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| |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. | | |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. |
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| |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown. | | |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|FrostbiteDuration}}. <br> {{Ability_Data|IceShield|CooldownDuration}} cooldown. |
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| | |lingeringmagic=The duration of beneficial spell effects is increased by {{Ability_Data|LingeringMagic|Duration}}. {{NeedsTesting|What does this affect? Is it just a buff duration multiplier, does it work on buffs given to teammates?}} |
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| |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. | | |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. |
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| |quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}. | | |quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}. |
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| |reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}. | | |reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|ActivatedDuration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|CooldownDuration}}. |
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| |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. | | |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. |
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| |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. | | |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. |
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| | |staticcharge=For each lightning spell hit, grants a stacking buff that gives {{Ability_Data|StaticCharge|LightningMagicalPowerBonus}} which lasts until a non-lightning spell is cast. This buff stacks up to {{Ability_Data|StaticCharge|MaximumStacks}} times. {{NeedsTesting|Do you have to continue to hit spells to keep the buff or is it cleared even if you miss a lightning spell?}} |
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| | <!--Skills Descriptions--> |
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| |arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you. | | |arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you. |
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| |spellmemory2=Gain the ability to memorize additional spells to use in the dungeon. | | |spellmemory2=Gain the ability to memorize additional spells to use in the dungeon. |
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| | <!--Spells Descriptions--> |
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| |zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}. | | |zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}. |
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| |lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}. | | |lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. <!--<br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}-->. |
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| |magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}. | | |magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}. |
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| |invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found. | | |invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found. |
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| |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} | | |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it's a direct hit, the splash damage will not also happen. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} |
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| |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. | | |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after <!--{{Ability_Data|Explosion|IntervalTime}}--> 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. |
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| |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. | | |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. |