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| <p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> | | <noinclude>{{UpdateStatus|Class Data}} |
| | {{Infobox Class|{{PAGENAME}}|'Nature's Protector'}} |
| | ==Description== |
| | [[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat. |
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| | ==Class Info== |
| | The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts. |
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| | '''Weapon of choice''' - Staff/Spear |
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| {{Infobox Class|{{PAGENAME}}|'The class that is in the game'}}
| | *Pros |
| ==Description==
| | **Able to shapeshift into various animal forms. |
| A class that can freely shapeshift and cast magic!
| | **Utilize nature spells for healing. |
| | **Excellent spacing and zoning tools. |
| | **Highest mobility in the game. |
| | **Able to escape sticky situations. (Dreamwalk perk) |
| | *Cons |
| | **Limited equipment. |
| | **Dependent on equipment. |
| | **Limited ranged options. |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| A Maximum of 4 perks can be equipped.
| | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> | | <td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td> |
| <td> When you take damage while in human form, gain 5 [[Stats#Magical Power|Magical Power]] for 4 seconds and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills but still able to cast spells. 12 second cooldown</td> | | <td> {{:Druid|desc=Dreamwalk}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> | | <td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td> |
| <td> While in animal form, gain 5 additional Movement Speed and 10 [[Stats#Armor_Rating|Armor Rating]].</td> | | <td> {{:Druid|desc=EnhancedWildness}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> | | <td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td> |
| <td> When you heal a target, the recipient gains 3 [[Stats#Physical Power|Physical Power]] for 3 seconds.</td> | | <td> {{:Druid|desc=ForceOfNature}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> | | <td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td> |
| <td> Detect nearby herbs.<br> 4.5 meter radius.</td> | | <td> {{:Druid|desc=HerbalSensing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> | | <td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td> |
| <td> [[Healing#Real_Magical_Healing|Magically Heal]] yourself and nearby allies 1 health (10% [[Damage#Scaling|Scaling]]) every 3 seconds. <br> 4.5 meter radius.</td> | | <td> {{:Druid|desc=NaturalHealing}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> | | <td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td> |
| <td>Allows you to change Shapeshift form instantly, bypassing cast time entirely.</td> | | <td> {{:Druid|desc=ShapeshiftMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> | | <td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td> |
| <td> You receive 15% of [[Damage]] received by a party member in their place on the next hit, with a 1 second cooldown, limited to 20 damage per instance.</td> | | <td> {{:Druid|desc=SpiritBond}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> | | <td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td> |
| <td> When you cast spirit magic, you gain 10 [[Stats#Magical Power|Magical Power]].</td> | | <td> {{:Druid|desc=SpiritMagicMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> | | <td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td> |
| <td> Nearby allies gain 3 [[Stats#Vigor|Vigor]] and 5 [[Stats#Magical Power|Magical Power]].<br> 4.5 meter radius.</td> | | <td> {{:Druid|desc=SunAndMoon}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> | | <td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td> |
| <td> When melee attacked, return 5 Physical [[Damage#True_Damage|True Damage]].</td> | | <td> {{:Druid|desc=ThornCoat}} </td> |
| </tr> | | </tr> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td> |
| <td> Transforms into selected creature, cannot use tools in non-human state. </td> | | <td> {{:Druid|desc=ShapeshiftMemory2}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Druid|desc=SpellMemory}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> N/A </td> | | <td> N/A </td> |
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| </table> | | </table> |
| <br> | | <br> |
| Skills gained when shapeshifted | | Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually <i>does</i> start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury". |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> | | <td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td> |
| <td> Chicken </td> | | <td> Chicken </td> |
| <td> Eats crawling insects to [[Healing|Heal]] [[Stats#Resourcefulness|Resourcefulness]]*0.5 health. </td> | | <td> {{:Druid|desc=InsectPredation}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|InsectPredation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Wild Rush </td> | | <td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td> |
| <td> Panther </td> | | <td> Panther </td> |
| <td> Dash forward entering a frenzied state for 3 seconds. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for 0.5 seconds.</td> | | <td> {{:Druid|desc=WildRush}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|Rush|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> | | <td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td> |
| <td> Rat </td> | | <td> Rat </td> |
| <td> Gain 20 additional movement speed for 6 seconds. After the effect is over or when Shape Shifting to any other form, lose 20% movement speed for 3 seconds. </td> | | <td> {{:Druid|desc=SurvivalInstinct}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> | | <td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td> |
| <td> Bear </td> | | <td> Bear </td> |
| <td> Gain 15% [[Stats#Physical_Power_Bonus|Physical Power Bonus]] and increase Bear's [[Stats#Physical_Damage_Reduction|Physical Damage Reduction]] multiplier from 1.5x to 1.65x for 6 seconds. </td> | | <td> {{:Druid|desc=WildFury}} </td> |
| <td> 28s </td> | | <td> {{Ability_Data|WildFury|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. |
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| | All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters). |
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| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
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| <div style="margin-top: 5px"><!--
| | {{Element|Earth}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | {{Element|Spirit}} <br> |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(147,151,51)"></div><!--
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| -->Earth<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(58,131,0)"></div><!--
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| -->Spirit<!--
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| --></div><!--
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| --></div>
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> | | <td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td> |
| <td> Target gains 15 additional [[Healing#Recoverable_HP|Recoverable Heath]] and [[Healing|healed]] 15 health over 12 seconds. <br> 7 meter range.</td> | | <td> {{:Druid|desc=Nature'sTouch}} </td> |
| <td> Over time healing 0% <br> Recoverable health 0% </td> | | <td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td> |
| <td> 0.75s </td> | | <td> {{Ability_Data|Nature'sTouch|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> | | <td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td> |
| <td> Increase [[Stats#Armor Rating|Armor Rating]] by 20% for 8 seconds. <br> Infinite range.</td> | | <td> {{:Druid|desc=BarkskinArmor}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1s </td> | | <td> {{Ability_Data|BarkskinArmor|CastingTime}} </td> |
| <td> 5 Casts </td> | | <td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> | | <td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td> |
| <td> Deals 15 [[Damage_Types#Magical Elements|Magical]] [[Damage]] within radius. Any allies or self currently affected by Nature's Touch that are within 8 meters of you are instantly [[Healing#healed]] for 10 health per target damaged. <br> Radius of 0.8 meters.</td> | | <td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td> |
| <td> Damage 100%<br>Healing 100%</td> | | <td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td> |
| <td> 1s </td> | | <td> {{Ability_Data|DreamFire|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|DreamFire|MaxCount}} Casts </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
| |
| <td> Summons a [[Treant]] to fight for 12 seconds. <br> [[Treant]] has 150 heath and does 35 damage per hit. <br>150 Movement Speed, -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Reduction]]</td> | |
| <td> N/A </td>
| |
| <td> 1s </td>
| |
| <td> 4 Casts </td>
| |
| </tr> | | </tr> |
| | | |
| </table> | | </table> |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> | | <td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td> |
| <td> Creates a thorn barrier that lasts for 10 seconds. Any character stands near the thorn barrier will takes 4 [[Damage_Types#Physical Types|Physical]] [[Damage]] per second. <br> Barrier has a radius of 1.5 meters. </td> | | <td> {{:Druid|desc=ThornBarrier}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1.25s </td> | | <td> {{Ability_Data|ThornBarrier|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> | | <td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td> |
| <td> Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1 seconds. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.</td> | | <td> {{:Druid|desc=EntanglingVines}} </td> |
| <td> N/A </td> | | <td> N/A </td> |
| <td> 1.25s </td> | | <td> {{Ability_Data|EntanglingVines|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 5=== | | ===Tier 5=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> | | <td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td> |
| <td> Allies within a 3m radius are granted Restore, [[Healing]] them for 30 health over 10 seconds. </td> | | <td> {{:Druid|desc=Restore}} </td> |
| <td> 0% </td> | | <td> {{Ability_Data|Restore|Scaling}} </td> |
| <td> 1.75s </td> | | <td> {{Ability_Data|Restore|CastingTime}} </td> |
| <td> 3 Casts </td> | | <td> {{Ability_Data|Restore|MaxCount}} Casts </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td> |
| | <td> {{:Druid|desc=SummonTreant}} </td> |
| | <td> N/A </td> |
| | <td> {{Ability_Data|SummonTreant|CastingTime}} </td> |
| | <td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> | | <td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td> |
| <td> Sprout a tree of life where you stand, granting +5 [[Stats#Attributes|All Attributes]] and granting 40 [[Healing#Recoverable HP|Recoverable Health]] over 8 seconds. </td> | | <td> {{:Druid|desc=TreeOfLife}} </td> |
| <td> 0% </td> | | <td> </td> |
| <td> 1s </td> | | <td> {{Ability_Data|TreeOfLife|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> | | <td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td> |
| <td> Create a forest area centered around you within a 3m radius. Targets in the area gain 10% [[Stats#Max Health|Max Health Bonus]] and are [[Healing|Healed]] for 10 health per second for ? seconds. </td> | | <td> {{:Druid|desc=MendingGrove}} </td> |
| <td> 0% </td> | | <td> {{Ability_Data|MendingGrove|Scaling}} </td> |
| <td> 2s </td> | | <td> {{Ability_Data|MendingGrove|CastingTime}} </td> |
| <td> 2 Casts </td> | | <td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| |-|Shapeshift= | | |-|ShapeShifts= |
| How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more. | | How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more. |
| | | Shape Shifting into any form has a base 1s cast time. |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th> |
| <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:4%" class="headerSort">Attack Description</th> | | <th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> | | <td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td> |
| <td rowspan="2"> Transforms into a human.</td> | | <td rowspan="2"> {{:Druid|desc=Human}} </td> |
| <td></td> | | <td></td> |
| <td></td> | | <td></td> |
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| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> | | <td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td> |
| <td rowspan="2"> Transforms into a wild bear. Too big to pass through doors. Gain a multiplicative 50% more [[Stats#Physical Damage Reduction|Physical Damage Reduction]] (1.5x) and 50% [[Stats#Max Health|Max Health Bonus]]. Lose 30% Movement Speed and 20% [[Stats#Action_Speed|Action Speed]] and Jump (velocity? or height?) by 30%.</td> | | <td rowspan="2"> {{:Druid|desc=Bear}} </td> |
| <td>Swipe (Left Click)</td> | | <td>Swipe (Left Click)</td> |
| <td>Claws with right hand inflicting ([[Stats#Strength|Strength]]*1.0)+5 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 5 [[Impact Power]], and push the target back.</td> | | <td> {{:Druid|desc=Swipe}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Bash (Right Click)</td> | | <td>Bash (Right Click)</td> |
| <td>Raise your body and slam down inflicting [[Stats#Strength|Strength]]*2.0 base [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]], 10 [[Impact Power]], knocking enemies further or destroying chests and doors.</td> | | <td> {{:Druid|desc=Bash}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> | | <td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td> |
| <td rowspan="2"> Transforms into a chicken. Can spread their wings and jump twice. Lose 60% [[Stats#Max Health|Max Health Bonus]] as well as 60% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. </td> | | <td rowspan="2"> {{:Druid|desc=Chicken}} </td> |
| <td>Pecking (Left-Click)</td> | | <td>Pecking (Left-Click)</td> |
| <td>Pecks the target with its beak. Inflicting [[Stats#Resourcefulness|Resourcefulness]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. This attack has 30% Armor [[Damage#Penetration|Penetration]].</td> | | <td> {{:Druid|desc=Pecking}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Clucking (Right-Click)</td> | | <td>Clucking (Right-Click)</td> |
| <td>The chicken clucks loudly</td> | | <td></td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> | | <td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td> |
| <td rowspan="2"> Transforms into a wild panther. Gain 5% Movement Speed. Lose 30% [[Stats#Max Health|Max Health Bonus]] as well as 30% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 20% higher. </td> | | <td rowspan="2"> {{:Druid|desc=Panther}} </td> |
| <td>Scratch (Left-Click)</td> | | <td>Scratch (Left-Click)</td> |
| <td>Claws the target with his right hand. Inflicting [[Stats#Agility|Agility]]*1.0 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and causing the target to bleed. Inflicting 5 physical [[Damage#Shapeshift|Damage]] with 50% [[Damage#Scaling|Scaling]] for 3 seconds, stacking up to 2 times.</td> | | <td> {{:Druid|desc=Scratch}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Neckbite (Right-Click)</td> | | <td>Neckbite (Right-Click)</td> |
| <td>Bite the target's neck. Inflicting [[Stats#Agility|Agility]]*1.5 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]]. While you are frenzied, Neckbite [[Silence|Silences]] the target for 0.5 seconds.</td> | | <td> {{:Druid|desc=Neckbite}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> | | <td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td> |
| <td rowspan="2"> Transforms into a wild Rat. Gain 10% Movement Speed. Lose 95% [[Stats#Max Health|Max Health Bonus]] as well as 95% [[Healing#Outgoing vs Incoming|Incoming]] [[Healing#Real Physical Healing|Physical]] and [[Healing#Real Magical Healing|Magical]]. Can jump 10% higher. </td> | | <td rowspan="2"> {{:Druid|desc=Rat}} </td> |
| <td>Infected Fangs (Left Click)</td> | | <td>Infected Fangs (Left Click)</td> |
| <td>Bites the target. Inflicting 1 [[Damage_Types#Physical Types|Physical]] [[Damage#Shapeshift|Damage]] with 100% [[Damage#Scaling|Scaling]] and inflicting a plague to the target that deals 3 [[Damage_Types#Magical Elements|Magical]] [[Damage]] with 50% [[Damage#Scaling|Scaling]] over 3 seconds.</td> | | <td> {{:Druid|desc=InfectedFangs}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td>Squeak (Right Click)</td> | | <td>Squeak (Right Click)</td> |
| <td>Makes a squeak.</td> | | <td> {{:Druid|desc=Squeak}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| |-|Gear= | | |-|Gear= |
| {{ListGearForClass|{{PAGENAME}}}} | | {{ListGearForClass|{{PAGENAME}}}} |
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| {{GenerateDetailsPage|{{PAGENAME}}}} | | {{GenerateDetailsPage|{{PAGENAME}}}} |
|
| |
|
| | </tabber> |
|
| |
|
| </tabber> | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| | |
| | |enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}. |
| | |
| | |forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. |
| | |
| | |herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius. |
| | |
| | |naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius. |
| | |
| | |shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
| | |
| | |spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
| | |
| | |spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}. |
| | |
| | |sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius. |
| | |
| | |thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker. |
| | |
| | |shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state. |
| | |
| | |shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state. |
| | |
| | |spellmemory=Allows you to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2=Allows you to memorize additional spells to use in the dungeon. |
| | |
| | |insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}. |
| | |
| | |wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}. |
| | |
| | |survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}. |
| | |
| | |wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}. |
| | |
| | |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. |
| | |
| | |barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. |
| | |
| | |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}}. |
| | |
| | |summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}} |
| | |
| | |thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 8 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}. |
| | |
| | |entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}} |
| | |
| | |restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}. |
| | |
| | |treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}} and granting {{Ability_Data|TreeOfLife|RecoverableHealth}} over {{Ability_Data|TreeOfLife|Duration}}. |
| | |
| | |mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}. |
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| | |human=Transforms into a human. |
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| | |bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height. |
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| | |swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
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| | |bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}. |
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| | |chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}. |
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| | |pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}. |
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| | |clucking=The chicken clucks loudly |
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| | |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. |
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| | |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. |
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| | |neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}. |
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| | |rat=Transforms into a wild Rat. <br><br>Gain <!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62-->10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}'' |
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| | |infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}. |
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| | |squeak=Makes a squeak. |
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| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |