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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Rogue
{{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}}
|type        = 'The Sly Assassin'
|strength    = 9
|vigor      = 6
|agility    = 25
|dexterity  = 25
|will        = 10
|knowledge  = 10
|resourcefulness    = 20
|health    = 81 / 81
}}
==Description==
==Description==


[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.
[[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.


==Class Info==
The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.


==Class Info==
 
<br>
'''Weapon of choice''' - Daggers
'''Weapon of choice:''' Daggers.


*Pros
*Pros
**Very high interaction speed, attack speed and base movement speed.
**High movement speed.
**High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
**Quick attack speed.
**Unlimited lockpicking ability through the Lockpick Expert perk.
**Quickly interact with objects.
**Can detect and disable traps.
**Can pick locks without a lock pick. (Traps and Locks perk)
**Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
**Can detect & disable traps. (Traps and Locks perk)
**Strong Damage Over Time options.
**Moves more silently. (Creep perk)
*Cons
*Cons
**Limited melee range if not using the Rapier.
**Low Health.
**Low health requiring good decision making skills.
**Low damage bonus.
**Limited to leather and cloth armor.
**Low magic resistance.
**Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
**Limited ranged options.
**Limited ranged options, if not using Hand Crossbow Mastery perk.
 


<tabber>
<tabber>
|-|Perks=
|-|Perks=
You can equip an additional perk every 5 levels.
 
You can equip an additional perk every 5 levels. <br>
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
Line 47: Line 40:
<tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td>
<td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.</td>
<td> {{:Rogue|desc=Ambush}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td>
<td> Increases Physical Power Bonus by +30% when attacking from behind a target. </td>
<td> {{:Rogue|desc=BackAttack}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td>
<td> When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. </td>
<td> {{:Rogue|desc=Creep}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Expert </td>
<td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td>
<td> Increases Physical Power Bonus by +10% when attacking with a dagger. </td>
<td> {{:Rogue|desc=DaggerMastery}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td>
<td> Unlocks the ability to jump once while mid-air at the cost of -20 Move Speed. </td>
<td> {{:Rogue|desc=DoubleJump}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Hand_Crossbow_Mastery.png|link=|x96px]] <br> Hand Crossbow Mastery </td>
<td> Allows the Rogue to equip the Hand Crossbow and additionally increases weapon damage by +2 for the hand crossbow only. </td>
<td> </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Hidden Pockets.png|link=|x96px]] <br> Hidden Pockets </td>
<td> Items worn in utility slots do not appear on the waist. </td>
<td> </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td>
<td> Extends the total duration of the hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) </td>
<td> {{:Rogue|desc=HideMastery}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td>
<td> The Rogue lightens the mood, giving theirself and all party members within 4.5 meters a +2 All Attributes buff. </td>
<td> {{:Rogue|desc=Jokester}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Lockpick Expert.png|link=|x96px]] <br> Lockpick Expert </td>
<td> Ability to pick locks without a lockpick. </td>
<td> </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td>
<td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td
<td> {{:Rogue|desc=Pickpocket}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td>
<td> A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. (Rogue has a -50% Magical Power penalty and Poisoned Weapon does not perform as the tooltip indicates with default stats.) </td>
<td> {{:Rogue|desc=PoisonedWeapon}} </td>
<td> 50% </td>
<td> {{Ability_Data|PoisonedWeapon|Scaling}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Shadow_Runner.png|link=|x96px]] <br> Shadow Runner </td>
<td> Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. </td>
<td> </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td>
<td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td>
<td> {{:Rogue|desc=Stealth}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td>
<td> Grants +15% increased Armor Penetration when swinging with Daggers. ''Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.'' </td>
<td> {{:Rogue|desc=Thrust}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Trap Detection.png|link=|x96px]] <br> Trap Detection </td>
<td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td>
<td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. </td>
<td> {{:Rogue|desc=TrapsAndLocks}} </td>
<td> </td>
<td> - </td>
</tr>
</tr>
<!--<tr>
<td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td>
<td> {{:Rogue|desc=HandCrossbowMastery}} </td>
<td> - </td>
</tr>-->


</table>
</table>
Line 131: Line 109:
|-|Skills=
|-|Skills=


You can equip a total of 2 skills.
You can equip a total of 2 skills.  
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
</tr>
    <tr>
<tr>
        <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
<td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) </td>
<td> {{:Rogue|desc=Caltrops}} </td>
<td> 100% </td>
<td> {{Ability_Data|Caltrops|Scaling}} </td>
        <td> 12s </td>
<td> {{Ability_Data|Caltrops|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td>
<td> If the next attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 3 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Achilles Strike, and even Blood Exchange. It also silences War Sacrifice, Perfect Block, Adrenaline Rush, Divine Protection, Penetrating Shot, and Hide, which do not fit the previously mentioned criteria. This skill is still being researched for a more fitting description. Specific interactions tested can be found below.
<td> {{:Rogue|desc=CutThroat}} </td>
        <table cellspacing="0" class="wikitable sortable jquery-tablesorter mw-collapsible mw-collapsed" style="display:inline-block;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<td> - </td>
                <caption style="width:750px;background:transparent;">Interactions</caption>
<td> {{Ability_Data|CutThroat|SkillCooldown}} </td>
                    <tr>
                        <td style="max-width:95%;padding: 10px;> Cutthroat removes the effect buff of the following skills, which were performed after the activation animation had completely finished:
Barbarian: Achilles, Blood Exchange, War Sacrifice, Reckless Attack
 
Bard: Encore
 
Cleric: Smite, Divine Protection
 
Fighter: Adrenaline Rush, Victory Strike, Perfect Block
 
Rogue: Rupture, Weakpoint, Hide, Cutthroat
 
Ranger: Penetrating Shot, Forceful Shot
 
Wizard: Meditation, Intense Focus
 
Warlock: Blow of Corruption
 
Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard's buffs
 
Weird interactions:
Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.
Cant test phantomized (however if rogue ever had a way to hit warlock while in it and proc cutthroat, it would probably cancel the phantomize buff that warlock gets) </td>
                    </tr>
        </table>
        </td>
<td> </td>
        <td> 14s </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td>
<td> Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) </td>
<td> {{:Rogue|desc=Hide}} </td>
<td> </td>
<td> - </td>
        <td> 40s </td>
<td> {{Ability_Data|Hide|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
<td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td>
<td> The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. </td>
<td> {{:Rogue|desc=Rupture}} </td>
<td> 50% </td>
<td> {{Ability_Data|Rupture|Scaling}} </td>
        <td> 18s </td>
<td> {{Ability_Data|Rupture|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
<td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td>
<td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. </td>
<td> {{:Rogue|desc=SmokePot}} </td>
<td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|SmokePot|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td>
<td> When used, backtumbles in the opposite direction the player is facing. </td>
<td> {{:Rogue|desc=Tumbling}} </td>
<td> </td>
<td> - </td>
        <td> / </td>
<td> {{Ability_Data|Tumbling|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td>
<td> Applies debuff on the next hit that decreases target's Armor Rating by -40% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments.  </td>
<td> {{:Rogue|desc=WeakpointAttack}} </td>
<td> </td>
<td> - </td>
        <td> 24s </td>
<td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td>
</tr>
</tr>


</table>
</table>


<br>
<br>
|-|Gear=
|-|Gear=
 
{{ListGearForClass|{{PAGENAME}}}}
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> 2-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
</tr>
    <tr style="height:100px">
<td style=" text-align:middle"> 1-Handed </td>
<td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Throwing Knife]] </td>
</tr>
</table>
<br>
Armors
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right;color: rgb(132,176,5);" | 8
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 30
|-
|Will|| style="text-align:right;color: rgb(132,176,5);" | 5
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
|-
|Health|| style="text-align:right;color: rgb(132,176,5);" | 84
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 315 (105%)
|-
|Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 17.5%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -38%
|-
|Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 75%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 63%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
|-
|Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -30%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 42.9%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -17%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 8 (-17%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -50%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 5 (-50%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 378: Line 193:
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.
- Keep in mind that swapping weapons and items makes noise, even if you are invisible.


|-|Patch Notes=
</tabber>
 
'''2023/11/03 Early Access Hotfix #19'''
 
- Rogue's Hand Crossbow Mastery perk also increases crossbow weapon damage by +2.
 
- Rogue's Double Jump perk no longer confers a landing penalty, but instead grants a -20 movement speed penalty when the perk is equipped.
 
- Rogue's Weakpoint Attack skill’s debuff duration has been reduced from 4s → 3s, and armor rating reduction on the target has been increased from 30% → 40%.
 
- Rogue's Cut Throat cooldown changed from 28s → 14s.
 
 
'''2023/09/28 Early Access Hotfix #14'''
 
- Rogue's Trap Detection range has been increased from 400 → 450.
 
- Rogue's Jokester range has been increased from 350 → 450.
 
- Rogue's Ambush physical damage bonus changed from 30% → 50%.
 
- Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.
 
 
 
'''2023/09/26 Early Access Patch #1'''
 
- Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.
 
- Rogue's Hide cooldown changed from 45s -> 40s.
 
- Rogue's CutThroat cooldown changed from 60s -> 28s.
 
 
 
'''2023/09/21 Early Access Hotfix #13'''
 
- Rogue’s base Agility decreased from 35 → 30.
 
- Rogue’s base Resourcefullness increased from 15 → 20.
 
- Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
 
- Rogue’s Hide base duration decreased from 60s → 20s.
 
- Rogue now has Hide Mastery Perk that increases their hide duration.
 
- Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
 
- Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
 
- Rogue’s Weakpoint Attack’s Duration 5s → 3s.
 
 
'''2023/09/12 Early Access Hotfix #11'''
 
- Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
 
'''2023/08/31 Early Access Hotfix #8'''
 
- Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
 
- Rogue’s Caltrops ability slow duration increased from 2 → 3s,
 
- Rogue’s Caltrops ability count reduced from 6 → 4.
 
'''2023/08/24 Early Access Hotfix #7'''
 
- A new Hand Crossbow Mastery perk has been added for the Rogue.


'''2023/08/22 Early Access Hotfix #6'''
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}


- Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
|ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears.


- Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.  
|backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}.


- Rogue can no longer equip the Hand Crossbow.
|creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly.


'''14/02/2023 Alpha Playtest #4 Hotfix #6'''
|daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}.


- Rogue’s Hide duration changed from 50 to 60 seconds.
|doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing.


'''20/12/2022 Alpha Playtest #3 Hotfix #4'''
|hidemastery= Increases the Hide skill duration to {{Ability_Data|HideMastery|Duration}}.


- Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
|jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}.


|pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.


'''17/12/2022 Alpha Playtest #3 Hotfix #2'''
|poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|Duration}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|MaximumStacks}} times at once and all stacks refresh when adding more stacks.


- Fixed an issue where the Hide state could be broken by another player's corpse.
|stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step.


|thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}.


'''16/12/2022 Alpha Playtest #3 Changelog'''
|trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them.


- Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
|handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}}


|caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.)


'''31/10/2022 Alpha Playtest #2 Hotfix #2'''
|cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities.


- Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
|hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into.


|rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times.


'''26/09/2022 Bug squashing QA playtest Hotfix #3'''
|smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.)


- Fixed an issue where an item could be seen when item swapped in Hide state.
|tumbling=When used, backtumbles in the opposite direction the player is facing.


|weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking.


 
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
</tabber>
}}</includeonly>

Latest revision as of 09:59, 3 August 2024

Information is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.5#Hotfix 62.
Dark and Darker is currently on update: Patch:6.6#Hotfix 64-1.

Rogue.png
Rogue
'The Sly Assassin'
Strength
9
Vigor
10
Agility
21
Dexterity
25
Will
10
Knowledge
10
Resourcefulness
20

Health
105

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.

Class Info

The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps.


Weapon of choice - Daggers

  • Pros
    • High movement speed.
    • Quick attack speed.
    • Quickly interact with objects.
    • Can pick locks without a lock pick. (Traps and Locks perk)
    • Can detect & disable traps. (Traps and Locks perk)
    • Moves more silently. (Creep perk)
  • Cons
    • Low Health.
    • Low damage bonus.
    • Low magic resistance.
    • Limited ranged options.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Ambush.png
Ambush
When coming out of hide, you gain 10% Move Speed Bonus and 25% Physical Power Bonus for 3s. If the melee attack is successful, the effect disappears. -
Perk Backstab.png
Back Attack
When attacking a target from behind (roughly 120-135 degrees) gain 30% Physical Power Bonus. -
Perk Creep.png
Creep
While crouching for at least 0.5s, reduce the volume of footsteps significantly. -
Perk Dagger Expert.png
Dagger Mastery
When swinging a dagger, gain 15% Physical Power Bonus. -
Perk Double Jump.png
Double Jump
You gain the ability to jump an additional time in the air, but lose -10 Move Speed Add. After double jumping, receive a 75% Movement Multiplier until landing. -
Perk Hide Mastery.png
Hide Mastery
Increases the Hide skill duration to 2.5x. -
Jokester.png
Jokester
Grant self and all party members 2 All Attributes within 6m. -
Perk Pickpocket.png
Pickpocket
Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen.
Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist.
-
Perk Poisoned Weapon.png
Poisoned Weapon
A successful attack applies poison that deals 4 Neutral Neutral Magical Base Damage over 4s. The poison can stack up to 5 times at once and all stacks refresh when adding more stacks. 50% Scaling
Perk Stealth.png
Stealth
While hiding, gain the ability to move 10 steps while crouching or slow walking. Also gain 3 Move Speed Add per remaining step. -
Perk Thrust.png
Thrust
When swinging a dagger, gain an additional 20% Armor Penetration. -
Perk TrapsandLocks.png
Traps and Locks
You can unlock locked locks without a lockpick and detect traps within 4.5m to disarm them. -


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Caltrops.png
Caltrops
Drops Caltrops at your feet that deal 10 Physical Base Damage and slows by -50% Move Speed Bonus to the next character that steps on them for 3s.
Caltrop stays on the ground for 60s.
(4 uses, non-replenishable.)
100% Scaling 12s
Skill Cut Throat.png
Cut Throat
When you successfully hit a target, silence them for 3s, disabling the target's skills/spells/performance abilities. - 18s
Skill Hide.png
Hide
Become invisible for 8s. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. - 28s
Skill Rupture.png
Rupture
The next successful attack causes the target to bleed for 20 Physical Base Damage over 5s. The Buff is consumed when an attack hits an object or target.
Can be stacked up to 5 times if Ruptured multiple times.
50% Scaling 24s
Skill Smoke Bomb.png
Smoke Pot
A smoke pot is deployed creating a smoke screen. The smoke screen lasts 12s and covers a 6m area. While an enemy target is within the smoke screen it slows them by -10% Move Speed Bonus.
(3 uses, non-replenishable.)
- 24s
Skill Tumbling.png
Tumbling
When used, backtumbles in the opposite direction the player is facing. - 0.5s
Skill Weakpoint Attack.png
Weakpoint Attack
When you successfully hit a target, reduce their armor rating by -40% Item Armor Rating Bonus for 3s. Only when melee attacking. - 24s


Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
[[]]
Main Hand + One Handed
Off Hand
Utility


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 9
Vigor 10
Agility 21
Dexterity 25
Will 10
Knowledge 10
Resourcefulness 20
Health 104.25
Memory Capacity 4
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -15%
Spell Recovery Bonus 58%
Move Speed 304.5 ( 101.5% )
Action Speed 9%
Manual Dexterity 28%
Spell Casting Speed -15%
Equip Speed 50%
Regular Interaction Speed 37.4%
Magical Interaction Speed -25%
Persuasiveness 20
Buff Duration -11%
Debuff Duration 12.4%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 1.25%
        From Resist Rating 15 ( 1.25% )
        From Bonuses 0%
Physical Power Bonus -14%
        From Physical Power 9 ( -14% )
        From Bonuses 0%
Magic Power Bonus -25%
        From Magic Power 10 ( -25% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0


- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.