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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Rogue | | {{Infobox Class|{{PAGENAME}}|'The Sly Assassin'}} |
| |type = 'The Sly Assassin' | |
| |strength = 8
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| |agility = 30
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| |will = 5
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| |knowledge = 12
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| |resourcefulness = 20
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| |health = 84 / 84
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| }} | |
| ==Description== | | ==Description== |
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| [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. | | [[Rogue|Rogues]] in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures. |
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| | ==Class Info== |
| | The Rouge is a master of deception able to silently slip between the shadows to work his dastardly deeds. His dexterous hands enable him to quickly loot riches, pick locks, and disable various traps. |
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| ==Class Info==
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| <br>
| | '''Weapon of choice''' - Daggers |
| '''Weapon of choice:''' Daggers. | |
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| *Pros | | *Pros |
| **Fastest class, has very high interaction speed, attack speed and base movement speed. | | **High movement speed. |
| **High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities. | | **Quick attack speed. |
| **Unlimited lockpicking ability through the Lockpick Expert perk. | | **Quickly interact with objects. |
| **Can detect and disable traps. | | **Can pick locks without a lock pick. (Traps and Locks perk) |
| **Hide skill lasts for a long time, allowing them to avoid encounters or setup ambushes. | | **Can detect & disable traps. (Traps and Locks perk) |
| **Strong Damage Over Time options.
| | **Moves more silently. (Creep perk) |
| *Cons | | *Cons |
| **Limited melee range if not using the Rapier. | | **Low Health. |
| **Low health requiring good decision making skills. | | **Low damage bonus. |
| **Limited to leather and cloth armor.
| | **Low magic resistance. |
| **Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening. | | **Limited ranged options. |
| **Limited ranged options, if not using Hand Crossbow Mastery perk. | | |
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
| You can equip an additional perk every 5 levels. | | |
| | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
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| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> | | <td style=" text-align:middle"> [[File:Perk Ambush.png|link=|x96px]] <br> Ambush </td> |
| <td> The first attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.</td> | | <td> {{:Rogue|desc=Ambush}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> | | <td style=" text-align:middle"> [[File:Perk Backstab.png|link=|x96px]] <br> Back Attack </td> |
| <td> Increases Physical Power Bonus by +30% when attacking from behind a target. </td> | | <td> {{:Rogue|desc=BackAttack}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> | | <td style=" text-align:middle"> [[File:Perk Creep.png|link=|x96px]] <br> Creep </td> |
| <td> When crouch walking, the volume of the footstep sound is significantly reduced and Movement Speed Bonus is increased by +5%. </td> | | <td> {{:Rogue|desc=Creep}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Expert </td> | | <td style=" text-align:middle"> [[File:Perk Dagger Expert.png|link=|x96px]] <br> Dagger Mastery </td> |
| <td> Increases Physical Power Bonus by +10% when attacking with a dagger. </td> | | <td> {{:Rogue|desc=DaggerMastery}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> | | <td style=" text-align:middle"> [[File:Perk_Double_Jump.png|link=|x96px]] <br> Double Jump </td> |
| <td> You can jump again while jumping. Landing from this double jump results in a 2 second debuff that inflicts a reduced flat -30 Move Speed. </td> | | <td> {{:Rogue|desc=DoubleJump}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Hand_Crossbow_Mastery.png|link=|x96px]] <br> Hand Crossbow Mastery </td>
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| <td> Allows the Rogue to equip the Hand Crossbow. </td>
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| <td> </td>
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| </tr> | |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Hidden Pockets.png|link=|x96px]] <br> Hidden Pockets </td>
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| <td> Items worn in utility slots do not appear on the waist. </td>
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| <td> </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Hide Mastery.png|link=|x96px]] <br> Hide Mastery </td> |
| <td> Extends the total duration of the hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) </td> | | <td> {{:Rogue|desc=HideMastery}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> | | <td style=" text-align:middle"> [[File:Jokester.png|link=|x96px]] <br> Jokester </td> |
| <td> The Rogue lightens the mood, giving theirself and all party members within 4.5 meters a +2 All Attributes buff. </td> | | <td> {{:Rogue|desc=Jokester}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Lockpick Expert.png|link=|x96px]] <br> Lockpick Expert </td> | |
| <td> Ability to pick locks without a lockpick. </td>
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| <td> </td>
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| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> | | <td style=" text-align:middle"> [[File:Perk Pickpocket.png|link=|x96px]] <br> Pickpocket </td> |
| <td> You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random. </td | | <td> {{:Rogue|desc=Pickpocket}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> | | <td style=" text-align:middle"> [[File:Perk Poisoned Weapon.png|link=|x96px]] <br> Poisoned Weapon </td> |
| <td> A successful attack applies poison that deals 4 Magical Damage over 4 seconds. The poison can stack up to 5 times at once. </td> | | <td> {{:Rogue|desc=PoisonedWeapon}} </td> |
| <td> 50% </td> | | <td> {{Ability_Data|PoisonedWeapon|Scaling}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Shadow_Runner.png|link=|x96px]] <br> Shadow Runner </td>
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| <td> Move Speed Bonus is increased by +15% for 3 seconds when coming out of the Hide skill. </td>
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| <td> </td>
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| </tr> | |
| <tr>
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| <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> | | <td style=" text-align:middle"> [[File:Perk Stealth.png|link=|x96px]] <br> Stealth </td> |
| <td> When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility. </td> | | <td> {{:Rogue|desc=Stealth}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> | | <td style=" text-align:middle"> [[File:Perk_Thrust.png|link=|x96px]] <br> Thrust </td> |
| <td> Grants +15% increased Armor Penetration when swinging with Daggers. ''Does not apply to Short Sword, Rapier, Hand Crossbow, or any other non-Dagger weapon.'' </td> | | <td> {{:Rogue|desc=Thrust}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Detection.png|link=|x96px]] <br> Trap Detection </td> | | <td style=" text-align:middle"> [[File:Perk TrapsandLocks.png|link=|x96px]] <br> Traps and Locks </td> |
| <td> Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. </td> | | <td> {{:Rogue|desc=TrapsAndLocks}} </td> |
| <td> </td> | | <td> - </td> |
| </tr> | | </tr> |
| | <!--<tr> |
| | <td style=" text-align:middle"> [[File:Perk_HandCrossbowMastery.png|link=|x96px]] <br> Hand Crossbow Master </td> |
| | <td> {{:Rogue|desc=HandCrossbowMastery}} </td> |
| | <td> - </td> |
| | </tr>--> |
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| </table> | | </table> |
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| |-|Skills= | | |-|Skills= |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td>
| | <td style=" text-align:middle"> [[File:Skill Caltrops.png|link=|x96px]] <br> Caltrops </td> |
| <td> Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) </td> | | <td> {{:Rogue|desc=Caltrops}} </td> |
| <td> 100% </td> | | <td> {{Ability_Data|Caltrops|Scaling}} </td> |
| <td> 12s </td>
| | <td> {{Ability_Data|Caltrops|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> | | <td style=" text-align:middle"> [[File:Skill_Cut_Throat.png|link=|x96px]] <br> Cut Throat </td> |
| <td> If the next attack is successful, it applies a Silence debuff to the victim for 3 seconds. </td> | | <td> {{:Rogue|desc=CutThroat}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 28s </td>
| | <td> {{Ability_Data|CutThroat|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> | | <td style=" text-align:middle"> [[File:Skill Hide.png|link=|x96px]] <br> Hide </td> |
| <td> Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) </td> | | <td> {{:Rogue|desc=Hide}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 40s </td>
| | <td> {{Ability_Data|Hide|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> | | <td style=" text-align:middle"> [[File:Skill Rupture.png|link=|x96px]] <br> Rupture </td> |
| <td> The next successful attack causes the target to bleed for 20 Physical Damage over 5 seconds. The buff is consumed when attack hits an object or target. </td> | | <td> {{:Rogue|desc=Rupture}} </td> |
| <td> 50% </td> | | <td> {{Ability_Data|Rupture|Scaling}} </td> |
| <td> 18s </td>
| | <td> {{Ability_Data|Rupture|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> | | <td style=" text-align:middle"> [[File:Skill Smoke Bomb.png|link=|x96px]] <br> Smoke Pot </td> |
| <td> A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 30 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -20%. </td> | | <td> {{:Rogue|desc=SmokePot}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|SmokePot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> | | <td style=" text-align:middle"> [[File:Skill_Tumbling.png|link=|x96px]] <br> Tumbling </td> |
| <td> When used, backtumbles in the opposite direction the player is facing. </td> | | <td> {{:Rogue|desc=Tumbling}} </td> |
| <td> </td> | | <td> - </td> |
| <td> / </td>
| | <td> {{Ability_Data|Tumbling|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> | | <td style=" text-align:middle"> [[File:Skill Weakpoint Attack.png|link=|x96px]] <br> Weakpoint Attack </td> |
| <td> Applies debuff on the next hit that decreases target's Armor Rating by -30% for 4 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. </td> | | <td> {{:Rogue|desc=WeakpointAttack}} </td> |
| <td> </td> | | <td> - </td> |
| <td> 24s </td>
| | <td> {{Ability_Data|WeakpointAttack|SkillCooldown}} </td> |
| </tr> | | </tr> |
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| </table> | | </table> |
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| <br> | | <br> |
| |-|Gear= | | |-|Gear= |
| | | {{ListGearForClass|{{PAGENAME}}}} |
| Weapons
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
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| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 2-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=Two Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> 1-Handed </td>
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| <td> {{ListWeaponsForClass|class={{PAGENAME}}|handtype=One Handed}} </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Utility </td>
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| <td> [[Throwing Knife]] </td>
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| </tr>
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| </table>
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| <br>
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| Armors
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| <br>
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| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
| |
| <tr>
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
| |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Head </td>
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| <td> [[Leather Cap]], [[Rogue Cowl]], Shadow Hood, Shadow Mask </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Chest </td>
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| <td> [[Doublet]], [[Marauder Outfit]], [[Padded Tunic]], [[Regal Gambeson]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Legs </td>
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| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Hands </td>
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| <td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Feet </td>
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| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]] </td>
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| </tr>
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| <tr style="height:100px">
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| <td style=" text-align:middle"> Back </td>
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| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
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| </tr>
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| </table>
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| |-|Stats= | | |-|Stats= |
| These [[stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;">
| |
| | |
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5% | |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
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| |-
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| |Strength || style="text-align:right;color: rgb(132,176,5);" | 8
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| |-
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| |Agility || style="text-align:right;color: rgb(132,176,5)" | 30
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| |-
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| |Will|| style="text-align:right;color: rgb(132,176,5);" | 5
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| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 12
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 20
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5);" | 84
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | 0
| |
| |-
| |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5);" | 315 (105%)
| |
| |-
| |
| |Action Speed|| style="text-align:right;color: rgb(132,176,5);" | 17.5%
| |
| |-
| |
| |Spell Casting Speed|| style="text-align:right;color: rgb(255,117,117);" | -38%
| |
| |-
| |
| |Equip Speed|| style="text-align:right;color: rgb(132,176,5);" | 75%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(132,176,5);" | 63%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(255,117,117);" | -15%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;color: rgb(255,117,117);" | -30%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right;color: rgb(255,117,117);" | 42.9%
| |
| |-
| |
| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -22%
| |
| |-
| |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |-
| |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -17%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 8 (-17%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -50%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(255,117,117);" | 5 (-50%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: gray" | 0
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| | |
| |}
| |
|
| |
|
| <br> | | <br> |
Line 348: |
Line 193: |
| - Keep in mind that swapping weapons and items makes noise, even if you are invisible. | | - Keep in mind that swapping weapons and items makes noise, even if you are invisible. |
|
| |
|
| |-|Patch Notes=
| | </tabber> |
|
| |
|
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
|
| |
|
| '''2023/09/28 Early Access Hotfix #14'''
| | |ambush=When coming out of hide, you gain {{Ability_Data|Ambush|MoveSpeedBonus}} and {{Ability_Data|Ambush|PhysicalPowerBonus}} for {{Ability_Data|Ambush|Duration}}. If the melee attack is successful, the effect disappears. |
|
| |
|
| - Rogue's Trap Detection range has been increased from 400 → 450. | | |backattack=When attacking a target from behind (roughly 120-135 degrees) gain {{Ability_Data|Backattack|PhysicalPowerBonus}}. |
|
| |
|
| - Rogue's Jokester range has been increased from 350 → 450.
| | |creep= While crouching for at least {{Ability_Data|Creep|Duration}}, reduce the volume of footsteps significantly. |
|
| |
|
| - Rogue's Ambush physical damage bonus changed from 30% → 50%.
| | |daggermastery=When swinging a [[Weapons#Dagger|dagger]], gain {{Ability_Data|DaggerMastery|MeleePhysicalPowerBonus}}. |
|
| |
|
| - Rogue's Weak Point attack armor rating reduction has been changed from 25% → 30%, and the duration has been changed from 3s → 4s.
| | |doublejump=You gain the ability to jump an additional time in the air, but lose {{Ability_Data|DoubleJump|MoveSpeedAdd}}. After double jumping, receive a 75% [[Weapons#Movement_Multiplier_Explanation|Movement Multiplier]] until landing. |
|
| |
|
| | |hidemastery= Increases the Hide skill duration to 2.5x and multiplies the cooldown by {{Ability_Data|HideMastery|Duration}}. |
|
| |
|
| | |jokester=Grant self and all party members {{Ability_Data|Jokester|AllAttributes}} within {{Ability_Data|Jokester|AuraRadius}}. |
|
| |
|
| '''2023/09/26 Early Access Patch #1'''
| | |pickpocket=Steal items from a chosen nearby enemy by using the "interact" key. Stolen item is chosen randomly from enemies inventory. Items currently equipped by enemies cannot be stolen. <br> Additionally, your hide will not be revealed when you are bumped into. Items worn in utility slots do not appear on the waist. |
|
| |
|
| - Rogue will no longer break stealth when bumped if the Pickpocket perk is equipped.
| | |poisonedweapon=A successful attack applies poison that deals {{Ability_Data|PoisonedWeapon|MagicalBaseDamage}} over {{Ability_Data|PoisonedWeapon|DebuffDuration}} and causes the target to suffer {{Ability_Data|PoisonedWeapon|IncomingPhysicalHealingMod}} and {{Ability_Data|PoisonedWeapon|IncomingMagicalHealingMod}}. The poison can stack up to {{Ability_Data|PoisonedWeapon|DebuffMaximumStacks}} times at once and all stacks refresh when adding more stacks. |
|
| |
|
| - Rogue's Hide cooldown changed from 45s -> 40s.
| | |stealth= While hiding, gain the ability to move {{Ability_Data|Stealth|Steps}} steps while crouching or slow walking. Also gain {{Ability_Data|Stealth|MoveSpeedAdd}} per remaining step. |
|
| |
|
| - Rogue's CutThroat cooldown changed from 60s -> 28s.
| | |thrust=When swinging a [[Weapons#Daggers|dagger]], gain an additional {{Ability_Data|Thrust|ArmorPenetration}}. |
|
| |
|
| | |trapsandlocks=You can unlock locked locks without a lockpick and detect traps within {{Ability_Data|TrapsAndLocks|AuraRadius}} to disarm them. |
|
| |
|
| | |handcrossbowmastery=Gain the ability to equip [[Hand Crossbow]]s and gain {{Ability_Data|HandCrossbowMastery|PhysicalBuffWeaponDamage}} while using one. {{NeedsTesting|Need to confirm if the bonus damage only applies to the crossbow, or if it also applies to the primary weapon like a Rapier}} |
|
| |
|
| '''2023/09/21 Early Access Hotfix #13'''
| | |caltrops=Drops Caltrops at your feet that deal {{Ability_Data|Caltrops|PhysicalBaseDamage}} and slows by {{Ability_Data|Caltrops|HitslowMoveSpeed}} to the next character that steps on them for {{Ability_Data|Caltrops|HitslowDuration}}. <br> Caltrop stays on the ground for {{Ability_Data|Caltrops|CaltropLifetime}}. <br> ({{Ability_Data|Caltrops|MaxCount}} uses, non-replenishable.) |
|
| |
|
| - Rogue’s base Agility decreased from 35 → 30.
| | |cutthroat=When you successfully hit a target, [[Silence#Cut Throat|silence]] them for {{Ability_Data|CutThroat|Duration}}, disabling the target's skills/spells/performance abilities. |
|
| |
|
| - Rogue’s base Resourcefullness increased from 15 → 20.
| | |hide=Become invisible for {{Ability_Data|Hide|Duration}}. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, using a skill. Additionally, you will be revealed when you are bumped into. |
|
| |
|
| - Rogue’s Ambush perk damage bonus decreased from 50% → 30%.
| | |rupture=The next successful attack causes the target to bleed for {{Ability_Data|Rupture|PhysicalBaseDamage}} over {{Ability_Data|Rupture|Duration}}. The [[Buffs|Buff]] is consumed when an attack hits an object or target. <br> Can be stacked up to {{Ability_Data|Rupture|BleedingMaximumStacks}} times if Ruptured multiple times. |
|
| |
|
| - Rogue’s Hide base duration decreased from 60s → 20s. | | |smokepot=A smoke pot is deployed creating a smoke screen. The smoke screen lasts {{Ability_Data|SmokePot|AoELifetime}} and covers a {{Ability_Data|SmokePot|Range}} area. While an enemy target is within the smoke screen it slows them by {{Ability_Data|SmokePot|MoveSpeedBonus}}. <br> ({{Ability_Data|SmokePot|MaxCount}} uses, non-replenishable.) |
|
| |
|
| - Rogue now has Hide Mastery Perk that increases their hide duration.
| | |tumbling=When used, backtumbles in the opposite direction the player is facing. |
|
| |
|
| - Rogue’s Weakpoint Attack’s 50% Weapon Damage Bonus on the initial attack has been removed.
| | |weakpointattack=When you successfully hit a target, reduce their armor rating by {{Ability_Data|WeakpointAttack|ItemArmorRatingBonus}} for {{Ability_Data|WeakpointAttack|Duration}}. Only when melee attacking. |
|
| |
|
| - Rogue’s Weakpoint Attack’s Armor rating debuff has been reduced from -40% → -25%.
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | | }}</includeonly> |
| - Rogue’s Weakpoint Attack’s Duration 5s → 3s.
| |
| | |
| | |
| '''2023/09/12 Early Access Hotfix #11'''
| |
| | |
| - Rogue's Double Jump slow on landing duration reduced from 3s -> 2s
| |
| | |
| '''2023/08/31 Early Access Hotfix #8'''
| |
| | |
| - Rogue’s Caltrops ability cooltime reduced from 24 → 12s,
| |
| | |
| - Rogue’s Caltrops ability slow duration increased from 2 → 3s,
| |
| | |
| - Rogue’s Caltrops ability count reduced from 6 → 4.
| |
| | |
| '''2023/08/24 Early Access Hotfix #7'''
| |
| | |
| - A new Hand Crossbow Mastery perk has been added for the Rogue.
| |
| | |
| '''2023/08/22 Early Access Hotfix #6'''
| |
| | |
| - Rogue’s double jump has been modified to apply a temporarily movement speed reduction upon landing -30 Move Speed for 3 seconds. The maximum height of the double jump has also been slightly reduced.
| |
| | |
| - Rogue’s Weakpoint Attack now reduces the target's Armor Rating by 40% instead of reducing the Physical Damage Reduction.
| |
| | |
| - Rogue can no longer equip the Hand Crossbow.
| |
| | |
| '''14/02/2023 Alpha Playtest #4 Hotfix #6'''
| |
| | |
| - Rogue’s Hide duration changed from 50 to 60 seconds.
| |
| | |
| '''20/12/2022 Alpha Playtest #3 Hotfix #4'''
| |
| | |
| - Fixed an issue where Weakpoint Attack could deal less damage depending on the opponent.
| |
| | |
| | |
| '''17/12/2022 Alpha Playtest #3 Hotfix #2'''
| |
| | |
| - Fixed an issue where the Hide state could be broken by another player's corpse.
| |
| | |
| | |
| '''16/12/2022 Alpha Playtest #3 Changelog'''
| |
| | |
| - Added two new Rogue weapons – Stiletto Dagger and Kris Dagger.
| |
| | |
| | |
| '''31/10/2022 Alpha Playtest #2 Hotfix #2'''
| |
| | |
| - Rogue 'Weakpoint' skill: weapon damage bonus 100% -> 50%.
| |
| | |
| | |
| '''26/09/2022 Bug squashing QA playtest Hotfix #3'''
| |
| | |
| - Fixed an issue where an item could be seen when item swapped in Hide state.
| |
| | |
| | |
| | |
| </tabber> | |