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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Wizard | | {{Infobox Class|{{PAGENAME}}|'The Caster Extraordinaire'|Yes}} |
| |type = 'The Almighty Sorcerer' | |
| |strength = 6 | |
| |agility = 12
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| |will = 20
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| |knowledge = 25
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| |resourcefulness = 12
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| |health = 78 / 78
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| |weight limit = 0 / 0
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| |spell memory = 0 / 19
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
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| [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. | | [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. |
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| | ==Class Info== |
| | The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold. |
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| ==Class Info==
| | '''Weapon of choice''' - Magic Staff or Spellbook |
| <br>
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| '''Weapon of choice:''' Wizard Staff or Spellbook. | |
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| *Pros | | *Pros |
| **Access to powerful spells that allow for a versatile play style. | | **Cast powerful spells. |
| **High single and multi target magic damage output. | | **Mediate to self-refresh spells. (Meditation Skill) |
| **Temporarily high movement speed from Invisibility and Haste.
| | **Wield magical weapons. |
| **Able to replenish spell casts through the Meditation skill.
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| **Can become invisible to re-position and setup ambushes. | |
| *Cons | | *Cons |
| **Very low physical damage. | | **Slow interaction speed. |
| **Lowest health in the game. | | **Low physical damage. |
| **Vulnerable during a long time when meditating. | | **Low health. |
| **Limited by the amount of available spell casts, which requires to meditate frequently to replenish them.
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| <tabber> | | <tabber> |
| |-|Perks= | | |-|Perks= |
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| You can equip an additional perk every 5 levels. | | You can equip an additional perk every 5 levels. <br> |
| Currently maxed out at Level 15, so a total of 4 perks can be equipped. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> |
| <td> Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.</td> | | <td> {{:Wizard|desc=ArcaneFeedback}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> |
| <td> Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.</td> | | <td> {{:Wizard|desc=ArcaneMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Arcane Precision.png|link=|x96px]] <br> Arcane Precision </td> |
| | <td> {{:Wizard|desc=ArcanePrecision}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Cold Focus.png|link=|x96px]] <br> Cold Focus </td> |
| | <td> {{:Wizard|desc=ColdFocus}} </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> |
| <td> Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball's burn to 5 damage over 5 seconds. </td> | | <td> {{:Wizard|desc=FireMastery}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Focused Mind.png|link=|x96px]] <br> Focused Mind </td> |
| | <td> {{:Wizard|desc=FocusedMind}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Glass Cannon.png|link=|x96px]] <br> Glass Cannon </td> |
| | <td> {{:Wizard|desc=GlassCannon}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> |
| | <td> {{:Wizard|desc=IceMastery}} </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> | | <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> |
| <td> Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. ''Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.'' </td> | | <td> {{:Wizard|desc=IceShield}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Lingering Magic.png|link=|x96px]] <br> Lingering Magic </td> |
| | <td> {{:Wizard|desc=LingeringMagic}} </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> | | <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> |
| <td> Increases Magic Power Bonus by +10%. </td> | | <td> {{:Wizard|desc=ManaSurge}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> | | <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> |
| <td> If you deal magical fire damage to a target, the target's Physical Damage Reduction is reduced by a flat -10% for 5 seconds.</td> | | <td> {{:Wizard|desc=Melt}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> | | <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> |
| <td> Increases Spell Casting Speed by +10%. </td> | | <td> {{:Wizard|desc=QuickChant}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> | | <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> |
| <td> Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s).</td> | | <td> {{:Wizard|desc=ReactiveShield}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> | | <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> |
| <td> Increases Knowledge by +10%. </td> | | <td> {{:Wizard|desc=Sage}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> |
| | <td> {{:Wizard|desc=SpellOverload}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> |
| | <td> {{:Wizard|desc=StaffMastery}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Static Charge.png|link=|x96px]] <br> Static Charge </td> |
| | <td> {{:Wizard|desc=StaticCharge}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| You can equip a total of 2 skills. | | You can equip a total of 2 skills. |
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| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Arcane_Infusion.png|link=|x96px]] <br> Arcane Infusion </td> |
| | <td> {{:Wizard|desc=ArcaneInfusion}} </td> |
| | <td> {{Ability_Data|ArcaneInfusion|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Arcane_Insight.png|link=|x96px]] <br> Arcane Insight </td> |
| | <td> {{:Wizard|desc=ArcaneInsight}} </td> |
| | <td> {{Ability_Data|ArcaneInsight|SkillCooldown}} </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Wizard|desc=ArcaneShield}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th> | | <td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Arcane_Surge.png|link=|x96px]] <br> Arcane Surge </td> |
| | <td> {{:Wizard|desc=ArcaneSurge}} </td> |
| | <td> {{Ability_Data|ArcaneSurge|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> | | <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> |
| <td> Reduce the casting time of the next spell you cast to 0.1 seconds.</td> | | <td> {{:Wizard|desc=IntenseFocus}} </td> |
| <td> </td>
| | <td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td> |
| <td> 18s </td>
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| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td> | | <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td> |
| <td> Enter a meditative state and regain spell points at a rate of 34 points per second over 24 seconds</td> | | <td> {{:Wizard|desc=Meditation}} </td> |
| <td> Points recharged per second increase when Knowledge increases, and meditative state duration is affected by Spell Casting Speed. Each tier of a spell increases its recharge cost by 100 points. </td>
| | <td> {{Ability_Data|Meditation|SkillCooldown}} </td> |
| <td> 45s </td>
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| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Wizard|desc=SpellMemory}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> / </td>
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| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td>
| | <td> {{:Wizard|desc=SpellMemory}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> / </td> | |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
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| <td> Places a shield around you that absorbs 35 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. </td> | |
| <td> 100%</td>
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| <td> 24s </td>
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| </tr> | | </tr> |
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| |-|Spells= | | |-|Spells= |
| The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost. | | |
| | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
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| | All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range. |
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| <br> | | <br> |
| '''Spell Types''': | | '''Spell Types''': |
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| <div style="margin-top: 5px"><!-- | | {{Element|Arcane}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
| | {{Element|Fire}} <br> |
| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)"></div><!--
| | {{Element|Ice}} <br> |
| -->Light<!--
| | {{Element|Light}} <br> |
| --></div><!--
| | {{Element|Lightning}} <br> |
| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)"></div><!--
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| -->Fire<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)"></div><!--
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| -->Lightning<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)"></div><!--
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| -->Arcane<!--
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| --></div><!--
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| --><div style="display: flex; margin-bottom: 2px"><!--
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| --><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)"></div><!--
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| -->Water<!--
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| --></div><!--
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| --></div>
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| ===Tier 1=== | | ===Tier 1=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> |
| | <td> {{:Wizard|desc=LightOrb}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|LightOrb|CastingTime}} </td> |
| | <td> {{Ability_Data|LightOrb|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Transmutation.png|link=|x96px]] <br> Transmutation </td> |
| | <td> {{:Wizard|desc=Transmutation}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Transmutation|CastingTime}} </td> |
| | <td> {{Ability_Data|Transmutation|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> | | <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> |
| <td> If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.</td> | | <td> {{:Wizard|desc=Zap}} </td> |
| <td> Initial Damage: 100%<br>DoT: 50% </td>
| | <td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td> |
| <td> 1s </td>
| | <td> {{Ability_Data|Zap|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Zap|MaxCount}} </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> | |
| <td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>''Reveals Rogues hidden with "Hide" skill''</td> | |
| <td> </td>
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| <td> 1s </td>
| |
| <td> 6 Casts </td>
| |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ===Tier 2=== | | ===Tier 2=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Wizard|desc=MagicLock}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <td> - </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <td> {{Ability_Data|MagicLock|CastingTime}} </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <td> {{Ability_Data|MagicLock|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> | | <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> |
| <td> Decreases the target's Move Speed Bonus by -40% for 2.5 seconds.</td> | | <td> {{:Wizard|desc=Slow}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 1.25s </td>
| | <td> {{Ability_Data|Slow|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|Slow|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> |
| | <td> {{:Wizard|desc=Ignite}} </td> |
| | <td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td> |
| | <td> {{Ability_Data|Ignite|CastingTime}} </td> |
| | <td> {{Ability_Data|Ignite|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td> | | <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td> |
| <td> On hit, it deals 25 Magical Damage and inflicts Frostbite for 1 second. ''Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.''</td> | | <td> {{:Wizard|desc=IceBolt}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|IceBolt|Scaling}} </td> |
| <td> 1.25s </td>
| | <td> {{Ability_Data|IceBolt|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|IceBolt|MaxCount}} </td> |
| </tr>
| |
| <tr>
| |
| <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> | |
| <td> Set the target's weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. <br> </td> | |
| <td> Initial Damage: 100%<br>DoT: 50% </td>
| |
| <td> 0.75s </td>
| |
| <td> 5 Casts </td>
| |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 3=== | | ===Tier 3=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> |
| | <td> {{:Wizard|desc=Haste}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Haste|CastingTime}} </td> |
| | <td> {{Ability_Data|Haste|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> | | <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> |
| <td> Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.<br><br>''The speed that the missiles fire at is determined by your Spell Casting Speed''</td> | | <td> {{:Wizard|desc=MagicMissile}} <br><br> |
| <td> 50% per missile </td>
| | <center> |
| <td> 1.25s </td>
| | {| class="mw-collapsible mw-collapsed" style="text-align:center" |
| <td> 5 Casts </td>
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior |
| | |- |
| | | style="text-align:left; border:0px; background:transparent;" | |
| | * Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not |
| | |
| | * Magic missiles start homing the second they are created, they don't need to be close to the target to start homing |
| | |
| | * Homing only allows it to change direction, not increase speed |
| | |
| | * Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based) |
| | |
| | * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs |
| | |
| | * Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage |
| | |} |
| | </center> |
| | </td> |
| | <td> {{Ability_Data|MagicMissile|Scaling}} </td> |
| | <td> {{Ability_Data|MagicMissile|CastingTime}} </td> |
| | <td> {{Ability_Data|MagicMissile|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> | | <td style=" text-align:middle"> [[File:Spell Sleep.png|link=|x96px]] <br> Sleep </td> |
| <td> Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.</td> | | <td> {{:Wizard|desc=Sleep}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Sleep|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Sleep|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 4=== | | ===Tier 4=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> | | <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> |
| <td> After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td> | | <td> {{:Wizard|desc=LightningStrike}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|LightningStrike|Scaling}} </td> |
| <td> 2s </td>
| | <td> {{Ability_Data|LightningStrike|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|LightningStrike|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> |
| | <td> {{:Wizard|desc=Invisibility}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Invisibility|CastingTime}} </td> |
| | <td> {{Ability_Data|Invisibility|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> |
| | <td> {{:Wizard|desc=Fireball}} </td> |
| | <td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td> |
| | <td> {{Ability_Data|Fireball|CastingTime}} </td> |
| | <td> {{Ability_Data|Fireball|MaxCount}} </td> |
| | </tr> |
| | </table> |
| | |
| | ===Tier 5=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td> |
| | <td> {{:Wizard|desc=Explosion}} </td> |
| | <td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td> |
| | <td> {{Ability_Data|Explosion|CastingTime}} </td> |
| | <td> {{Ability_Data|Explosion|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> | | <td style=" text-align:middle"> [[File:Spell Fly.png|link=|x96px]] <br> Fly </td> |
| <td> Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td> | | <td> {{:Wizard|desc=Fly}} </td> |
| <td> </td>
| | <td> - </td> |
| <td> 0.75s </td>
| | <td> {{Ability_Data|Fly|CastingTime}} </td> |
| <td> 4 Casts </td>
| | <td> {{Ability_Data|Fly|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> | | <td style=" text-align:middle"> [[File:Spell Frost Wave.png|link=|x96px]] <br> Frost Wave </td> |
| <td> Shoots a fireball that causes 30 direct Magical Damage to a target and 10 splash Magical Damage. Nearby targets are knocked back. <br><br> ''Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds''</td> | | <td> {{:Wizard|desc=FrostWave}} </td> |
| <td> Direct+Splash = 100% <br> DoT = 50%</td>
| | <td> - </td> |
| <td> 2s </td>
| | <td> {{Ability_Data|FrostWave|CastingTime}} </td> |
| <td> 5 Casts </td>
| | <td> {{Ability_Data|FrostWave|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| ===Tier 6=== | | ===Tier 6=== |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> | | <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> |
| <td> Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br>''Lightning transfer effect also applies to corpses'' Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td> | | <td> {{:Wizard|desc=ChainLightning}} </td> |
| <td> 100% </td>
| | <td> {{Ability_Data|ChainLightning|HitScaling}} </td> |
| <td> 2.5s </td>
| | <td> {{Ability_Data|ChainLightning|CastingTime}} </td> |
| <td> 3 Casts </td>
| | <td> {{Ability_Data|ChainLightning|MaxCount}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| <br>
| | ===Tier 7=== |
| |-|Gear=
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | |
| Weapons
| |
| <br>
| |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr> |
| <td style=" text-align:middle"> 2-Handed </td> | | <td style=" text-align:middle"> [[File:Spell Polymorph.png|link=|x96px]] <br> Polymorph </td> |
| <td> [[Crossbow]], [[Crystal Sword]], [[Lute]], [[Quarterstaff]], [[Spellbook]], [[Wizard Staff]] </td> | | <td> {{:Wizard|desc=Polymorph}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Polymorph|CastingTime}} </td> |
| | <td> {{Ability_Data|Polymorph|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> 1-Handed </td>
| |
| <td> [[Crystal Ball]], [[Rondel Dagger]], [[Torch]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Utility </td>
| |
| <td> [[Throwing Knife]] </td>
| |
| </tr>
| |
|
| |
| </table> | | </table> |
| <br>
| | |
| Armors
| | ===Tier 8=== |
| <br>
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr style="height:100px">
| | <tr> |
| <td style=" text-align:middle"> Head </td> | | <td style=" text-align:middle"> [[File:Spell Meteor Strike.png|link=|x96px]] <br> Meteor Strike </td> |
| <td> [[Leather Cap]], [[Wizard Hat]] </td> | | <td> {{:Wizard|desc=MeteorStrike}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|MeteorStrike|CastingTime}} </td> |
| | <td> {{Ability_Data|MeteorStrike|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr style="height:100px"> | | <tr> |
| <td style=" text-align:middle"> Chest </td> | | <td style=" text-align:middle"> [[File:Spell Teleport.png|link=|x96px]] <br> Teleport </td> |
| <td> [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] </td>
| | <td> {{:Wizard|desc=Teleport}} </td> |
| </tr>
| | <td> - </td> |
| <tr style="height:100px">
| | <td> {{Ability_Data|Teleport|CastingTime}} </td> |
| <td style=" text-align:middle"> Legs </td>
| | <td> {{Ability_Data|Teleport|MaxCount}} </td> |
| <td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
| |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Hands </td>
| |
| <td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td> | |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Feet </td>
| |
| <td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] </td> | |
| </tr>
| |
| <tr style="height:100px">
| |
| <td style=" text-align:middle"> Back </td> | |
| <td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td> | |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| | <br> |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
|
| |
|
| |-|Stats= | | |-|Stats= |
| These [[stats]] do not include the starting armor
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| <table style="padding: 10px;"> | | |
| | <br> |
| | |
| | |-|Tips= |
| | |
| | - Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view. |
| | |
| | - Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side. |
| | |
| | - Light Orb will reveal enemy Rogues, preventing ambushes. |
| | |
| | - Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed. |
| | |
| | - You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill. |
| | |
| | - Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling". |
| | |
| | </tabber>All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| | ==Guides== |
| | *[[Guide:Battle_Wizard|Battle Wizard]] |
| | |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack. |
| | |
| | |arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}. |
| | |
| | |arcaneprecision=Deal {{Ability_Data|ArcanePrecision|MagicalBaseDamage}} increased magical damage to crowd-controlled targets. {{NeedsTesting|What counts as crowd-controlled?}} |
| | |
| | |coldfocus=Magical damage dealt to targets affected by <span class="ice">Frostbite</span> is increased by {{Ability_Data|ColdFocus|MagicalBaseDamage}}. |
| | |
| | |firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br> |
| | <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i> |
|
| |
|
| {| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
| | |focusedmind=While [[Channel|channeling]], gain {{Ability_Data|FocusedMind|PhysicalDamageReduction}} and {{Ability_Data|FocusedMind|MagicalDamageReduction}}. If the channeling is not interrupted, gain a stack granting {{Ability_Data|FocusedMind|MagicalPowerBonus}} every {{Ability_Data|FocusedMind|FocusedMindIntervalValueId}} seconds, stacking up to {{Ability_Data|FocusedMind|FocuedMindMaxStackCount}} times. This effect lasts for {{Ability_Data|FocusedMind|Duration}}. |
| ! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
| |
| |-
| |
| |Strength || style="text-align:right; color: rgb(132,176,5)" | 6
| |
| |- | |
| |Agility || style="text-align:right;color: rgb(132,176,5)" | 12
| |
| |-
| |
| |Will|| style="text-align:right;color: rgb(132,176,5)" | 20
| |
| |-
| |
| | style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 25
| |
| |-
| |
| |Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 12
| |
| |-
| |
| |Health|| style="text-align:right;color: rgb(132,176,5)" | 75
| |
| |-
| |
| |Weight Limit|| style="text-align:right;" | 0
| |
| |-
| |
| |Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 19
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Move Speed|| style="text-align:right;color: rgb(132,176,5)" | 294 (98%)
| |
| |-
| |
| |Action Speed|| style="text-align:right;color: rgb(255,117,117)" | -4%
| |
| |-
| |
| |Spell Casting Speed|| style="text-align:right;color: rgb(132,176,5);" | 15%
| |
| |-
| |
| |Equip Speed|| style="text-align:right;color: rgb(255,117,117)" | -21%
| |
| |-
| |
| |Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117)" | -15%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 70%
| |
| |-
| |
| |Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 5%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -4.8%
| |
| |-
| |
| |Armor Penetration|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Headshot Reduction|| style="text-align:right;" | 0%
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
| |
| |- | |
| |style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 12.9%
| |
| |- | |
| |style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 45 (12.9%) | |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
| |
| |-
| |
| |style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 6 (-25%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 15%
| |
| |-
| |
| |style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 20 (15%)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
| |
| |-
| |
| |Primary Weapon|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
| |
| |-
| |
| |style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
| |-
| |
| |Impact Power|| style="text-align:right;" | 0
| |
| |-
| |
| |style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
| |
| |-
| |
| |style="text-align:right;border-bottom: double 5px grey;"| Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
| |
|
| |
|
| |} | | |glasscannon=Suffer {{Ability_Data|GlassCannon|MaxHealthBonus}} but gain {{Ability_Data|GlassCannon|MagicalPower}}. |
|
| |
|
| <br>
| | |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. |
|
| |
|
| |-|Tips= | | |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|FrostbiteDuration}}. <br> {{Ability_Data|IceShield|CooldownDuration}} cooldown. |
|
| |
|
| - Try to meditate after every 2 uses of Arcane missiles, Invisibility, and Fireball, because all your spells regenerate at the same time.
| | |lingeringmagic=The duration of beneficial spell effects is increased by {{Ability_Data|LingeringMagic|Duration}}. {{NeedsTesting|What does this affect? Is it just a buff duration multiplier, does it work on buffs given to teammates?}} |
|
| |
|
| - When enemies are interacting with doors, shoot a fire spell at them.
| | |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. |
|
| |
|
| - Use door windows to shoot at unsuspecting enemies on the other side of the door.
| | |melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}. |
|
| |
|
| - Use invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
| | |quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}. |
|
| |
|
| - While meditating, your camera is locked and you character looks down at the ground, to increase your visibility, meditate on an elevated position to increase your field of view and spot incoming enemies.
| | |reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|ActivatedDuration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|CooldownDuration}}. |
|
| |
|
| - Alternatively, you can also rest at campfire to replenish spell casts.
| | |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. |
|
| |
|
| |-|Patch Notes= | | |spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down. |
|
| |
|
| '''2023/08/17 Early Access Hotfix #4'''
| | |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. |
|
| |
|
| - Invisibility duration changed from 7 seconds to 5 seconds. | | |staticcharge=For each lightning spell hit, grants a stacking buff that gives {{Ability_Data|StaticCharge|LightningMagicalPowerBonus}} which lasts until a non-lightning spell is cast. This buff stacks up to {{Ability_Data|StaticCharge|MaximumStacks}} times. {{NeedsTesting|Do you have to continue to hit spells to keep the buff or is it cleared even if you miss a lightning spell?}} |
|
| |
|
| '''2023/08/14 Early Access Hotfix #3'''
| | <!--Skills Descriptions--> |
|
| |
|
| - All Spell Casting Times buffed by 0.25 seconds.
| | |arcaneinfusion=For {{Ability_Data|ArcaneInfusion|Duration}}, your melee attacks deal an additional {{Ability_Data|ArcaneInfusion|DamageMagicalBaseDamage}} to the target and {{Ability_Data|ArcaneInfusion|DamageSplashMagicalBaseDamage}} to enemies within a {{Ability_Data|ArcaneInfusion|Range}} radius around the target. These two damage instances cannot hit the same target. |
|
| |
|
| '''2023/08/07 Early Access Release'''
| | |arcaneinsight=For {{Ability_Data|ArcaneInsight|Duration}}, gain {{Ability_Data|ArcaneInsight|MemoryCapacityMod}}, and you can move while [[Channel|channeling]]. |
| - Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12
| |
|
| |
|
| - Various spell casting times adjusted:
| | |arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you. |
| *Zap: 1.5 to 1.25
| |
| *Light Orb: 1.5 to 1.25
| |
| *Ignite: 1 to 0.75
| |
| *Lightning Strike: 2 to 2.25
| |
| *Fireball: 2 to 2.25
| |
| *Chain Lightning: 2.5 to 2.75
| |
|
| |
|
| '''2023/04/14 Alpha Playtest #5'''
| | |arcanesurge=Gain {{Ability_Data|ArcaneSurge|SpellCastingSpeed}} for {{Ability_Data|ArcaneSurge|Duration}}. |
| *Stats changed. -5 AGI, -5 WILL, +10 RES
| |
| *Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.
| |
| *Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.
| |
| *Mana Surge: Magical Power Bonus increased from 5% to 10%.
| |
|
| |
|
| '''13/02/2023 Alpha Playtest #4 Hotfix #5'''
| | |intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}. |
| * Haste duration changed from 11 to 8 seconds.
| |
|
| |
|
| '''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
| | |meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] |
| * Wizard Light’s Spell Count 8 -> 6
| |
| * Wizard Ignite’s Spell Count 6 -> 5
| |
| * Wizard Zap’s Spell Count 6 -> 5
| |
| * Wizard Ice Bolt’s Spell Count 6 -> 5
| |
| * Wizard Haste’s Spell Count 5 -> 4
| |
| * Wizard Invisibility’s Spell Count 5 -> 4
| |
| * Wizard Chain Lightning’s Spell Count 4 -> 3
| |
| * Wizard Fireball Splash Damage 20 -> 10
| |
|
| |
|
| | |spellmemory=Gain the ability to memorize spells to use in the dungeon. |
|
| |
|
| '''2022/12/22 Alpha Playtest #3 Hotfix #5'''
| | |spellmemory2=Gain the ability to memorize additional spells to use in the dungeon. |
|
| |
|
| * Fixed an issue where the Savage Roar's fear effect would not disappear.
| | <!--Spells Descriptions--> |
|
| |
|
| | |lightorb=Cast spheres of floating light that travels up to {{Ability_Data|LightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. <!--<br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}-->. |
|
| |
|
| '''2022/12/20 Alpha Playtest #3 Hotfix #4'''
| | |transmutation=Disguises the caster in the same form as the target for {{Ability_Data|Transmutation|Duration}}. If the target is not a breakable object, the spell will fail. The camouflage will be removed when the duration expires, when you move, or you are attacked. |
|
| |
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| * Fixed an issue where Ignite could malfunction.
| | |zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}. |
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| | |magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}. |
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| '''2022/12/16 Alpha Playtest #3 Hotfix #1'''
| | |slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}. |
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| * Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
| | |ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
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| * Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
| | |icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}} |
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| * Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
| | |haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found. |
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| * Wizard's Magic Missile damage per projectile changed from 10 to 12.
| | |magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}} |
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| | |sleep=Fire a projectile at {{Ability_Data|Sleep|InitialSpeed}} that induces a Sleepy effect to players for 2s, which afterwards puts them to sleep for 2s. Monsters are put to sleep for 6s. The target awakens immediately upon taking damage. <br> Does not work on bosses. |
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| '''2022/12/16 Alpha Playtest #3 Changelog'''
| | |lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. |
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| New Magic System -
| | |invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found. |
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| * All spells have a specific memory cost associated with them.
| | |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it's a direct hit, the splash damage will not also happen. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} |
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| * Magic users can customize which spells they wish to memorize through the spell capacity system.
| | |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after <!--{{Ability_Data|Explosion|IntervalTime}}--> 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. |
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| * Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
| | |fly=Gain the ability to fly for {{Ability_Data|Fly|Duration}}, lose {{Ability_Data|Fly|MoveSpeedBonus}}. |
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| * Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
| | |frostwave=Casts a freezing wave centered on the caster that expands over 1s. Enemies touched by the freezing wave take {{Ability_Data|FrostWave|MagicalBaseDamage}} ({{Ability_Data|FrostWave|Scaling}}) and are inflicted with <span class="ice">Frostbite</span> for {{Ability_Data|FrostWave|Duration}}. <br><br><span class="ice">Frostbite</span>: The target suffers {{Ability_Data|FrostWave|MoveSpeedBonus}} and {{Ability_Data|FrostWave|ActionSpeed}}. |
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| | |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. |
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| | |polymorph=Transforms the target into 1 of 6 random animals for 3s. Monsters remain transformed for {{Ability_Data|Polymorph|Duration}}. The transformation ends upon taking damage. If no target is selected, transforms the caster for 12s and can be canceled at any time. |
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| </tabber> | | |meteorstrike=Channel for {{Ability_Data|MeteorStrike|ChannelingDuration}}, summoning a meteor that travels at {{Ability_Data|MeteorStrike|InitialSpeed}} every {{Ability_Data|MeteorStrike|ChannelingInterval}} within the {{Ability_Data|MeteorStrike|AreaRadius}} area. Each meteor deals {{Ability_Data|MeteorStrike|PhysicalBaseDamage}} ({{Ability_Data|MeteorStrike|HitScaling}}) and {{Ability_Data|MeteorStrike|HitMagicalBaseDamage}} ({{Ability_Data|MeteorStrike|HitScaling}}) with {{Ability_Data|MeteorStrike|ImpactPower}}, and applies <span class="fire">Burn</span>.<br><br><span class="fire">Burn</span>: The target takes {{Ability_Data|MeteorStrike|BurningMagicalBaseDamage}} ({{Ability_Data|MeteorStrike|BurningScaling}}) over {{Ability_Data|MeteorStrike|Duration}}. |
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| ==Guides== | | |teleport=Distorts space to "instantly" relocate to the designated location. In reality, you travel 5m at 100m/s. For {{Ability_Data|Teleport|Duration}} after teleporting, the caster becomes destabilized (can't cast Teleport while in this state) and suffers {{Ability_Data|Teleport|PhysicalDamageReductionMod}} and {{Ability_Data|Teleport|MagicalDamageReductionMod}}. |
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| *[[Guide:Battle_Wizard|Battle Wizard]]
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |