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{{Infobox Class
<noinclude>{{UpdateStatus|Class Data}}
|name        = Wizard
{{Infobox Class|{{PAGENAME}}|'The Caster Extraordinaire'|Yes}}
|type        = 'The Almighty Sorcerer'
|strength    = 6
|agility    = 12
|will        = 20
|knowledge  = 25
|resourcefulness    = 12
|health    = 78 / 78
|weight limit    = 0 / 0
|spell memory    = 0 / 19
|utility effectiveness    = 0
}}
==Description==
==Description==


[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.
[[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.


==Class Info==
The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.




==Class Info==
'''Weapon of choice''' - Magic Staff or Spellbook
<br>
'''Weapon of choice:''' Wizard Staff or Spellbook.


*Pros
*Pros
**Access to powerful spells that allow for a versatile play style.
**Cast powerful spells.
**High single and multi target magic damage output.
**Mediate to self-refresh spells. (Meditation Skill)
**Temporarily high movement speed from Invisibility and Haste.
**Wield magical weapons.
**Able to replenish spell casts through the Meditation skill.
**Can become invisible to re-position and setup ambushes.
*Cons
*Cons
**Very low physical damage.
**Slow interaction speed.
**Lowest health in the game.
**Low physical damage.
**Vulnerable during a long time when meditating.
**Low health.
**Limited by the amount of available spell casts, which requires to meditate frequently to replenish them.
 


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
</tr>
</tr>
<tr>
<tr>  
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td>
<td> Each time you do damage with an arcane spell your Spell Casting Speed and Magic Power Bonus increase by +1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.</td>
<td> {{:Wizard|desc=ArcaneFeedback}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td>
<td> Increases Magic Power Bonus by +5% when using Arcane spells, and reduces the casting time of Arcane spells by 1 second.</td>
<td> {{:Wizard|desc=ArcaneMastery}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td>
<td> Increases Magic Power Bonus by +5% when using Fire spells, and changes fireball's burn to 5 damage over 5 seconds. </td>
<td> {{:Wizard|desc=FireMastery}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td>
<td> {{:Wizard|desc=IceMastery}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td>
<td> Grants +20 flat Armor Rating, and inflicts Frostbite on melee attackers for 0.5 seconds. ''Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.'' </td>
<td> {{:Wizard|desc=IceShield}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td>
<td> Increases Magic Power Bonus by +10%. </td>
<td> {{:Wizard|desc=ManaSurge}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td>
<td> If you deal magical fire damage to a target, the target's Physical Damage Reduction is reduced by a flat -10% for 5 seconds.</td>
<td> {{:Wizard|desc=Melt}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td>
<td> Increases Spell Casting Speed by +10%. </td>
<td> {{:Wizard|desc=QuickChant}} </td>
<td> - </td>
</tr>
</tr>
        <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td>
<td> Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage, and can absorb both Physical and Magical damage. The shield will only reactivate after a cooldown period(12s).</td>
<td> {{:Wizard|desc=ReactiveShield}} </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td>
<td> Increases Knowledge by +10%. </td>
<td> {{:Wizard|desc=Sage}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td>
<td> {{:Wizard|desc=SpellOverload}} </td>
<td> - </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td>
<td> {{:Wizard|desc=StaffMastery}} </td>
<td> - </td>
</tr>
</tr>
</table>
</table>
Line 87: Line 100:


You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Wizard|desc=ArcaneShield}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<td> Shield: <br> {{Ability_Data|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{Ability_Data|ArcaneShield|DamageScaling}} </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td>
<td> Reduce the casting time of the next spell you cast to 0.1 seconds.</td>
<td> {{:Wizard|desc=IntenseFocus}} </td>
        <td> </td>
<td> - </td>
        <td> 18s </td>
<td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td>
<td> Enter a meditative state and regain spell points at a rate of 34 points per second over 24 seconds</td>
<td> {{:Wizard|desc=Meditation}} </td>
        <td> Points recharged per second increase when Knowledge increases, and meditative state duration is affected by Spell Casting Speed. Each tier of a spell increases its recharge cost by 100 points. </td>
<td> - </td>
        <td> 45s </td>
<td> {{Ability_Data|Meditation|SkillCooldown}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory}} </td>
        <td> </td>
<td> - </td>
        <td> / </td>
<td> - </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td>
<td> Allows you to memorize spells to use in the dungeon. </td>
<td> {{:Wizard|desc=SpellMemory2}} </td>
        <td>  </td>
<td> - </td>
        <td> / </td>
<td> - </td>
</tr>
    <tr>
<td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td>
<td> Places a shield around you that absorbs 35 damage from all types for 15 seconds. Upon absorbing all the damage this shield can absorb, it unleashes an Arcane Explosion dealing 5 Magical Damage to hostile targets within 2m. </td>
        <td> 100%</td>
        <td> 24s </td>
</tr>
</tr>


Line 130: Line 144:


|-|Spells=
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
 
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br>
 
All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range.
 
<br>
<br>
'''Spell Types''':
'''Spell Types''':


<div style="margin-top: 5px"><!--
{{Element|Arcane}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
{{Element|Fire}} <br>
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(249, 246, 240)"></div><!--
{{Element|Ice}} <br>
        -->Light<!--
{{Element|Light}} <br>
--></div><!--
{{Element|Lightning}} <br>
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(119, 0, 1)"></div><!--
        -->Fire<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px;; padding: 8px; background: rgb(0, 57, 144)"></div><!--
        -->Lightning<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(101, 0, 184)"></div><!--
        -->Arcane<!--
--></div><!--
--><div style="display: flex; margin-bottom: 2px"><!--
--><div style="width: 50px; margin-left: 10px; margin-right: 5px; padding: 8px; background: rgb(0, 218, 255)"></div><!--
        -->Water<!--
--></div><!--
--></div>


===Tier 1===
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>  
<tr>  
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td>
<td> If hit, deals 20 Magical Damage and burns the target for 1 second, dealing 1 Magical Damage.</td>
<td> {{:Wizard|desc=Zap}} </td>
        <td> Initial Damage: 100%<br>DoT: 50% </td>
<td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td>
        <td> 1s </td>
<td> {{Ability_Data|Zap|CastingTime}} </td>
        <td> 5 Casts </td>  
<td> {{Ability_Data|Zap|MaxCount}} </td>  
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td>
<td> Blows up spheres of floating light to brightly illuminate the surroundings.<br><br>''Reveals Rogues hidden with "Hide" skill''</td>
<td> {{:Wizard|desc=LightOrb}} </td>
        <td> </td>
<td> - </td>
        <td> 1s </td>
<td> {{Ability_Data|LightOrb|CastingTime}} </td>
        <td> 6 Casts </td>
<td> {{Ability_Data|LightOrb|MaxCount}} </td>
</tr>
</tr>
</table>
</table>


===Tier 2===
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Wizard|desc=MagicLock}} </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<td> - </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<td> {{Ability_Data|MagicLock|CastingTime}} </td>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<td> {{Ability_Data|MagicLock|MaxCount}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td>
<td> Decreases the target's Move Speed Bonus by -40% for 2.5 seconds.</td>
<td> {{:Wizard|desc=Slow}} </td>
        <td> </td>
<td> - </td>
        <td> 1.25s </td>
<td> {{Ability_Data|Slow|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Slow|MaxCount}} </td>   
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> {{:Wizard|desc=Ignite}} </td>
<td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td>
<td> {{Ability_Data|Ignite|CastingTime}} </td>
<td> {{Ability_Data|Ignite|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td>
<td> On hit, it deals 25 Magical Damage and inflicts Frostbite for 1 second. ''Frostbite inflicts -15% decreased Move Speed Bonus and -15% reduced flat Action Speed.''</td>
<td> {{:Wizard|desc=IceBolt}} </td>
        <td> 100% </td>
<td> {{Ability_Data|IceBolt|Scaling}} </td>
        <td> 1.25s </td>
<td> {{Ability_Data|IceBolt|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|IceBolt|MaxCount}} </td>
</tr>
        <tr>
<td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td>
<td> Set the target's weapon on fire for 15 seconds. When hitting a target with an Ignited weapon, attacks deal 5 additional Magical Damage and burn the target for 1 second, dealing 1 Magical Damage. <br> </td>
        <td> Initial Damage: 100%<br>DoT: 50% </td>
        <td> 0.75s </td>
        <td> 5 Casts </td>
</tr>
</tr>
</table>
</table>
===Tier 3===
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td>
<td> Fires up to 10 homing missile that each deal 12 Magical Damage. Stops firing when you move.<br><br>''The speed that the missiles fire at is determined by your Spell Casting Speed''</td>
<td> {{:Wizard|desc=MagicMissile}} <br><br>
        <td> 50% per missile </td>
<center>
        <td> 1.25s </td>
{| class="mw-collapsible mw-collapsed" style="text-align:center"
        <td> 5 Casts </td>
|+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior
|-
| style="text-align:left; border:0px; background:transparent;" |
* Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not
 
* Magic missiles start homing the second they are created, they don't need to be close to the target to start homing
 
* Homing only allows it to change direction, not increase speed
 
* Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based)
 
* Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs
 
* Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage
|}
</center>
</td>
<td> {{Ability_Data|MagicMissile|Scaling}} </td>
<td> {{Ability_Data|MagicMissile|CastingTime}} </td>
<td> {{Ability_Data|MagicMissile|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td>
<td> Target gains a flat +12% Action Speed and a +12% increased Move Speed Bonus for 12 seconds. Casts to self if no target is found.</td>
<td> {{:Wizard|desc=Haste}} </td>
        <td> </td>
<td> - </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Haste|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Haste|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 4===
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td>
<td> After a brief moment, a bolt of lightning falls in the targeted area, dealing 35 Magical Damage. Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td>
<td> {{:Wizard|desc=LightningStrike}} </td>
        <td> 100% </td>
<td> {{Ability_Data|LightningStrike|Scaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|LightningStrike|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|LightningStrike|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td>
<td> Target becomes invisible for 5 seconds, and gains an increased +5% Move Speed Bonus. Casts to self if no target is found. Invisibility is NOT broken by movement, but will break if performing an action or attack.</td>
<td> {{:Wizard|desc=Invisibility}} </td>
        <td> </td>
<td> - </td>
        <td> 0.75s </td>
<td> {{Ability_Data|Invisibility|CastingTime}} </td>
        <td> 4 Casts </td>
<td> {{Ability_Data|Invisibility|MaxCount}} </td>
</tr>
</tr>
    <tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td>
<td> Shoots a fireball that causes 30 direct Magical Damage to a target and 10 splash Magical Damage. Nearby targets are knocked back. <br><br> ''Also applies a burn to damaged targets, deals 3 Magical Damage over 3 seconds''</td>
<td> {{:Wizard|desc=Fireball}} </td>
        <td> Direct+Splash = 100% <br> DoT = 50%</td>
<td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td>
        <td> 2s </td>
<td> {{Ability_Data|Fireball|CastingTime}} </td>
        <td> 5 Casts </td>
<td> {{Ability_Data|Fireball|MaxCount}} </td>
</tr>
</tr>
</table>
</table>
===Tier 6===
 
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
        <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td>
<td> Electrocutes the target, inflicts 35 magic damage, and fires lightning that is transferred to a being within 8 meters and shocks up to 3 times. It does not transfer to the target it was transferred to once, and it transfers to yourself if you are nearby. <br><br>''Lightning transfer effect also applies to corpses'' Targets hit by this shock will have their Move Speed Bonus decreased by -20% for 1 second.</td>
<td> {{:Wizard|desc=Explosion}} </td>
        <td> 100% </td>
<td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td>
        <td> 2.5s </td>
<td> {{Ability_Data|Explosion|CastingTime}} </td>
        <td> 3 Casts </td>
<td> {{Ability_Data|Explosion|MaxCount}} </td>
</tr>
</tr>
</table>
</table>


<br>
===Tier 6===
|-|Gear=
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;>
 
Weapons
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Weapons</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th>
</tr>
</tr>
<tr style="height:100px">
<tr>
<td style=" text-align:middle"> 2-Handed </td>
<td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td>
<td> [[Crossbow]], [[Crystal Sword]], [[Lute]], [[Quarterstaff]], [[Spellbook]], [[Wizard Staff]] </td>
<td> {{:Wizard|desc=ChainLightning}} </td>
</tr>
<td> {{Ability_Data|ChainLightning|HitScaling}} </td>
    <tr style="height:100px">
<td> {{Ability_Data|ChainLightning|CastingTime}} </td>
<td style=" text-align:middle"> 1-Handed </td>
<td> {{Ability_Data|ChainLightning|MaxCount}} </td>
<td> [[Crystal Ball]], [[Rondel Dagger]], [[Torch]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Utility </td>
<td> [[Throwing Knife]] </td>
</tr>
</tr>
</table>
</table>
<br>
<br>
Armors
|-|Gear=
<br>
{{ListGearForClass|{{PAGENAME}}}}
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Slot</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Armors</th>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Head </td>
<td> [[Leather Cap]], [[Wizard Hat]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Chest </td>
<td> [[Frock]], [[Mystic Vestments]], [[Oracle Robe]], [[Padded Tunic]], [[Regal Gambeson]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Legs </td>
<td> [[Cloth Pants]], [[Heavy Leather Leggings]], [[Leather Leggings]], [[Loose Trousers]], [[Padded Leggings]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Hands </td>
<td> [[Leather Gloves]], [[Rawhide Gloves]], [[Reinforced Gloves]], [[Riveted Gloves]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Feet </td>
<td> [[Adventurer Boots]], [[Heavy Boots]], [[Laced Turnshoe]], [[Lightfoot Boots]], [[Old Shoes]], [[Rugged Boots]], [[Wizard Shoes]] </td>
</tr>
<tr style="height:100px">
<td style=" text-align:middle"> Back </td>
<td> Adventurers Cloak, Radiant Cloak, Splendid Cloak, Tattered Cloak </td>
</tr>
</table>


|-|Stats=
|-|Stats=
These [[stats]] do not include the starting armor
{{GenerateDetailsPage|{{PAGENAME}}}}
<table style="padding: 10px;">
 
{| class="wikitable" style="border-collapse: collapse; width: 50%; color: #eee; background: transparent; text-align: left; vertical-align: middle" cellpadding=5%
! style="text-align:center;"| Stat Name || style="text-align:center;"| Base Stats
|-
|Strength || style="text-align:right; color: rgb(132,176,5)" | 6
|-
|Agility || style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Will|| style="text-align:right;color: rgb(132,176,5)" | 20
|-
| style="border-bottom: double 5px grey;" |Knowledge || style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5)" | 25
|-
|Resourcefulness|| style="text-align:right;color: rgb(132,176,5)" | 12
|-
|Health|| style="text-align:right;color: rgb(132,176,5)" | 75
|-
|Weight Limit|| style="text-align:right;" | 0
|-
|Spell Memory|| style="text-align:right;color: rgb(132,176,5)" | * / 19
|-
|style="border-bottom: double 5px grey;" |Utility Effectiveness|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Move Speed|| style="text-align:right;color: rgb(132,176,5)" | 294 (98%)
|-
|Action Speed|| style="text-align:right;color: rgb(255,117,117)" | -4%
|-
|Spell Casting Speed|| style="text-align:right;color: rgb(132,176,5);" | 15%
|-
|Equip Speed|| style="text-align:right;color: rgb(255,117,117)" | -21%
|-
|Regular Interaction Speed|| style="text-align:right;color: rgb(255,117,117)" | -15%
|-
|style="border-bottom: double 5px grey;" |Magical Interaction Speed|| style="text-align:right;border-bottom: double 5px grey;color: rgb(132,176,5);" | 70%
|-
|Buff Duration|| style="text-align:right;color: rgb(132,176,5)" | 5%
|-
|style="border-bottom: double 5px grey;" |Debuff Duration|| style="text-align:right; color: rgb(132,176,5)" | -4.8%
|-
|Armor Penetration|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Magic Penetration|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Headshot Reduction|| style="text-align:right;" | 0%
|-
|style="border-bottom: double 5px grey;" |Projectile Damage Reduction|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Damage Reduction|| style="text-align:right;color: rgb(255,117,117);" | -10%
|-
|style="text-align:right;"|From Armor Rating|| style="text-align:right;color: rgb(255,117,117);" | 0 (-10%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Resist|| style="text-align:right;color: rgb(132,176,5)" | 12.9%
|-
|style="text-align:right;"|From Resist Rating|| style="text-align:right;color: rgb(132,176,5)" | 45 (12.9%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Physical Power Bonus|| style="text-align:right;color: rgb(255,117,117);" | -25%
|-
|style="text-align:right;"|From Physical Power|| style="text-align:right;color: rgb(255,117,117);" | 6 (-25%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Magic Power Bonus|| style="text-align:right;color: rgb(132,176,5)" | 15%
|-
|style="text-align:right;"|From Magic Power|| style="text-align:right;color: rgb(132,176,5)" | 20 (15%)
|-
|style="text-align:right;border-bottom: double 5px grey;"|From Bonuses|| style="text-align:right;border-bottom: double 5px grey;" | 0%
|-
|Primary Weapon|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Attack 1|| style="text-align:right;" | (0) + 0(Blunt)
|-
|style="text-align:right;border-bottom: double 5px grey;"|Attack 2|| style="text-align:right;border-bottom: double 5px grey;" | (0) + 0(Blunt)
|-
|style="border-bottom: double 5px grey;" |Secondary Weapon|| style="text-align:right;border-bottom: double 5px grey;" | 0
|-
|Impact Power|| style="text-align:right;" | 0
|-
|style="text-align:right;"|Primary Weapon Impact Power|| style="text-align:right;color: rgb(132,176,5)" | 1
|-
|style="text-align:right;border-bottom: double 5px grey;"|  Secondary Weapon Impact Power|| style="text-align:right;border-bottom: double 5px grey;" | 0
 
|}


<br>
<br>
Line 437: Line 345:
|-|Tips=
|-|Tips=


- Try to meditate after every 2 uses of Arcane missiles, Invisibility, and Fireball, because all your spells regenerate at the same time.
- Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view.


- When enemies are interacting with doors, shoot a fire spell at them.
- Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side.


- Use door windows to shoot at unsuspecting enemies on the other side of the door.
- Light Orb will reveal enemy Rogues, preventing ambushes.


- Use invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.
- Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed.


- While meditating, your camera is locked and you character looks down at the ground, to increase your visibility, meditate on an elevated position to increase your field of view and spot incoming enemies.
- You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill.


- Alternatively, you can also rest at campfire to replenish spell casts.
- Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling".


|-|Patch Notes=
</tabber>All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.


'''2023/08/17 Early Access Hotfix #4'''
==Guides==
*[[Guide:Battle_Wizard|Battle Wizard]]


- Invisibility duration changed from 7 seconds to 5 seconds.
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}


'''2023/08/14 Early Access Hotfix #3'''
|arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack.


- All Spell Casting Times buffed by 0.25 seconds.
|arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}.


'''2023/08/07 Early Access Release'''
|firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br>
- Stats redistributed from 5 / 15 / 20 / 20 / 15 to 6 / 12 / 20 / 25 / 12
<i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i>


- Various spell casting times adjusted:
|icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}.
*Zap: 1.5 to 1.25
*Light Orb: 1.5 to 1.25
*Ignite: 1 to 0.75
*Lightning Strike: 2 to 2.25
*Fireball: 2 to 2.25
*Chain Lightning: 2.5 to 2.75


'''2023/04/14 Alpha Playtest #5'''
|iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|Duration}}. <br> {{Ability_Data|IceShield|Cooldown}} cooldown.
*Stats changed. -5 AGI, -5 WILL, +10 RES
*Haste: Effect decreased from 14% to 12% Movespeed and Action Speed. Duration increased from 8 seconds to 10 seconds.
*Invisibility: Move speed bonus decreased from 10% to 5%. Duration increased from 3 seconds to 5 seconds.
*Mana Surge: Magical Power Bonus increased from 5% to 10%.


'''13/02/2023 Alpha Playtest #4 Hotfix #5'''
|manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}.
* Haste duration changed from 11 to 8 seconds.


'''2023/02/09 Alpha #4 Playtest Hotfix - #3'''
|melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} for {{Ability_Data|Melt|Duration}}.
* Wizard Light’s Spell Count 8 -> 6
* Wizard Ignite’s Spell Count 6 -> 5
* Wizard Zap’s Spell Count 6 -> 5
* Wizard Ice Bolt’s Spell Count 6 -> 5
* Wizard Haste’s Spell Count 5 -> 4
* Wizard Invisibility’s Spell Count 5 -> 4
* Wizard Chain Lightning’s Spell Count 4 -> 3
* Wizard Fireball Splash Damage 20 -> 10


|quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}.


'''2022/12/22 Alpha Playtest #3 Hotfix #5'''
|reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|Duration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|Cooldown}}.


* Fixed an issue where the Savage Roar's fear effect would not disappear.
|sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}.


|spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down.


'''2022/12/20 Alpha Playtest #3 Hotfix #4'''
|staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]].


* Fixed an issue where Ignite could malfunction.
|arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you.


|intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}.


'''2022/12/16 Alpha Playtest #3 Hotfix #1'''
|meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]]


* Wizard's Fireball cast time changed from 1.5 seconds to 1.25 seconds.
|spellmemory=Gain the ability to memorize spells to use in the dungeon.


* Wizard's Lightning Strike cast time changed from 1.5 seconds to 1.25 seconds.
|spellmemory2=Gain the ability to memorize additional spells to use in the dungeon.


* Wizard's Chain Lightning cast time changed from 2 seconds to 1.5 seconds.
|zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}.


* Wizard's Magic Missile damage per projectile changed from 10 to 12.
|lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within 5 meters, ignoring walls. <br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}.


|magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}.


'''2022/12/16 Alpha Playtest #3 Changelog'''
|slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}.


New Magic System -
|ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]].


* All spells have a specific memory cost associated with them.
|icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}}


* Magic users can customize which spells they wish to memorize through the spell capacity system.
|magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}}


* Your ‘Knowledge’ determines which spells are at your disposal during the game. The order of the spell memorization is important because if your ‘Knowledge’ or ‘Spell Capacity’ stat dynamically changes during the game, the last memorized spells may become available/unavailable.
|haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found.


* Lots of new spells added to the game including – Ice bolt, Zap, Lightning Strike, Bind, Cleanse, and more.
|lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}.  


|invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found.


|fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}}


</tabber>
|explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after {{Ability_Data|Explosion|IntervalTime}} dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage.


==Guides==
|chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby.


*[[Guide:Battle_Wizard|Battle Wizard]]
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Latest revision as of 04:04, 31 December 2024

Automated data is up to date! Hover for more details.Class Data last updated on: Patch:6.8#Hotfix 83.
Dark and Darker is currently on update: Patch:6.8#Hotfix 83.

Wizard.png
Wizard
'The Caster Extraordinaire'
Strength
6
Vigor
7
Agility
15
Dexterity
17
Will
20
Knowledge
25
Resourcefulness
15

Health
93.5
Memory
19

Description

Wizards in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes.

Class Info

The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.


Weapon of choice - Magic Staff or Spellbook

  • Pros
    • Cast powerful spells.
    • Mediate to self-refresh spells. (Meditation Skill)
    • Wield magical weapons.
  • Cons
    • Slow interaction speed.
    • Low physical damage.
    • Low health.


You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description Scaling
Perk Arcane Feedback.png
Arcane Feedback
When you deal damage with an Arcane Arcane spell, gain a stacking bonus granting 3% Spell Casting Speed and 3% Arcane Arcane Power Bonus per stack for 7s. This skill can stack up to 5 times and the duration resets with each with each successful stack. -
Perk Arcane Mastery.png
Arcane Mastery
Gain 5% Arcane Arcane Power Bonus and reduces the cast time of Arcane Arcane spells by 0.5s. -
Perk Fire Mastery.png
Fire Mastery
Gain 5% Fire Fire Power Bonus. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer -50% Incoming Physical Healing Mod and -50% Incoming Magical Healing Mod for 5s.
Does not work on Explosion Bottle and Oil Lantern as they deal Neutral Neutral damage.
Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn.
-
Perk Ice Mastery.png
Ice Mastery
Dealing damage with Ice Ice freezes the target's feet and prevents them from moving for 0.5s. -
Perk Ice Shield.png
Ice Shield
Gain 20 Armor Rating while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer -20% Move Speed Bonus and -20% Action Speed for 0.5s.
5s cooldown.
-
Perk Mana Surge.png
Mana Surge
Gain 10% Magical Power Bonus. -
Perk Melt.png
Melt
When you deal magical Fire Fire Damage to a target, they suffer -20% Physical Damage Reduction for 5s. -
Perk Quick Chant.png
Quick Chant
Gain 15% Spell Casting Speed. -
Perk Reactive Shield.png
Reactive Shield
When you take damage, gain a 15 Base Shield (0% Scaling) for 3s. The shield will reactivate after 12s. -
Perk Sage.png
Sage
Gain 10% Knowledge Bonus. -
Perk Spell Overload.png
Spell Overload
Suffer -20% Knowledge Bonus but in turn, gain 60% Max Spell Count Bonus, rounded down. -
Perk Staff Mastery.png
Staff Mastery
When using a staff-type weapon, you gain 2 Buff Magical Damage as Base damage. -


All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.

Guides


Fire Mastery, how much dmg are we adding? (not including the 5% fire magic dmg)
jose peralta | Posted on Mar 16, 2025 at 9:58 am | Last edited on Mar 16, 2025 at 9:59 am

Are you just doing +2 base dmg more on your Burns? Aside from that and having the debuff on the target longer(for the -50% healing and Melt pdr debuffs) is there any other benefit/positve from using it?

Melt, Physical damage reduction vs Mobs
jose peralta | Posted on Mar 2, 2025 at 1:24 pm

Does Melt fall under the Armor Penetration category or is it "other", like Pulverizing Prayer? I was told the "other" does apply to mobs(pve) but the stat armor penetration itself does not

Does Buff Duration modify duration of ignition, invis, etc?
Kraehlander | Posted on Jan 6, 2025 at 7:15 pm

Of spells in general? Also, does Will influence that, or other stats? Thanks!

jose peralta | Posted on Mar 2, 2025 at 1:26 pm

Yes both Buff modifiers and Will both effect the duration of those buffs

Does &#039;ignite&#039; work on a crossbow or a throwing knife?
anonymous | Posted on Sep 4, 2024 at 11:08 am

-And if yes, do you need to reapply it on each projectile used?

anonymous | Posted on Sep 6, 2024 at 5:12 pm

Yea, ignite works for both, no need to reapply, lasts for the time duration of the ignite buff

For both arcane shield and prot pots
anonymous | Posted on Jul 29, 2024 at 2:59 pm

If the shild absorbs the intital damage from things like barb achiles or rouge rupture WITHOUT breaking, will you still gain the effect?

What about the knockback form forceful shot or fireball?

Pieratboi | Posted on Aug 3, 2024 at 9:02 pm | Last edited on Aug 3, 2024 at 9:11 pm

Both Arcane Shield and Prot pots count as "protection" (shields that block physical damage and/or damage from all sources [Arcane Shield]) and they do nothing to prevent any type of crowd control that comes from other skills (Forceful shot, Achilles; and Rupture's mag damage will get absorbed by the Arcane Shield until the shield is no more). So the answer to your question is NO, "shields" don't help in dealing with these skills and can only block the physical/magical damage instance that is necessary to apply them or the DOT damage if the shield is still up by that point (dagger hit from Rogue and DOT from Rupture, Frany hit from Barb and DOT from Achilles, arrow hit from Ranger).

How does scaling work with +addMD and +trueMD?
Pieratboi | Posted on Jul 24, 2024 at 10:31 pm | Last edited on Jul 24, 2024 at 10:32 pm

So I'm just going to go straight into an example with zap and how I think it works, someone please tell me if it's right or wrong :

So Zap has a base damage (Base) of 20 on the hit and Base = 1 on burn; the scaling for the hit = 1.0, burn = 0.5.

So say I have a blue book (5 MD), +4 AddMD in jewelry, and 0.3 MPBonus.

So the hit damage would be: (Base + 5MD*SCL)*(1+MPB(SCL)) + AddMD*SCL ? =>

=> (20+5*(1.0))*(1 + 0.3*(1.0)) + 4*(1.0) = 36.5 damage before enemy MR; burn = (1+2.5)*(1+0.15) + 2 = 6.025 in 1 sec.

But is +trueMD still subject to scaling and the "modified/scaled" damage just then ignores the MR of enemy?

like if I had the previous formulas and damage numbers with +4 trueMD and not addMD. Assume enemy MR is 0.2.

Would I just have (on direct hit of opponent) 32.5*(1-0.2) + 4 ; and (4.025*(1-0.2) + 2) or (4.025*(1-0.2) + 4) for burn?

I just wanna know if mainly my calculations are correct and if trueMD is subject to scaling or if it always deals flat +x damage.

Phenriswulf | Posted on Aug 14, 2024 at 4:51 pm

I'm going to make this answer simple to keep it readable.

Yes, true magic damage is affected by scaling.

So for example: If you have 4 true magic damage and a spell has 50% scaling, then you only deal 2 additional true magic damage with that spell.

Explosion phantomize
anonymous | Posted on Jul 16, 2024 at 7:11 am

Can explosion stick to warlock when they phantomize? I'm curious if it's coded as a projectile or not

anonymous | Posted on Jul 20, 2024 at 5:48 am

I dont think it is ive never hit one with it and the wiki says it isnt a projectile

Chain lightning transfer
anonymous | Posted on Jun 30, 2024 at 6:58 am

Will chain lightning transfer off of a friendly druid treant to enemies?

anonymous | Posted on Jun 30, 2024 at 8:12 am

Yes

Crystal Sword
anonymous | Posted on Jun 17, 2024 at 3:48 pm

Wish it was better. Is a cool weapon and i like the concept of battlemage, but weak af early

Q For Ignite
anonymous | Posted on May 2, 2024 at 6:36 am

Ignite is kind for "Buff" Weapon Damage or "N Magical Damage" ?

Sur | Posted on Jul 9, 2024 at 9:07 pm

technically neither since it creates its own damage instance, its a grey area though.

A few notes
anonymous | Posted on Apr 27, 2024 at 7:59 am

why does light orb list 6 possible casts? chain lightning no longer can be transferred to corpses. clarity potions can no longer be used.

jose peralta | Posted on Apr 23, 2025 at 12:57 am

Chain will connect off corpses and summons (treant,hydra) at the moment and clarity potions are back (spell recovery buff stacks with campfires and meditation)

Spell Over load
anonymous | Posted on Mar 16, 2024 at 1:57 pm

What does spell counts refer to with the spell overload perk

anonymous | Posted on Mar 16, 2024 at 6:47 pm

It doubles ALL spell casts for all spells, but in return you lose 60% of your spell memory capacity meaning its significantly harder to build for stronger spells

Sur | Posted on Mar 19, 2024 at 4:02 am

Instead of 4 fireballs you have 8, 10 zaps instead of 5, etc.

jose peralta | Posted on Apr 23, 2025 at 1:00 am

Idk when/if it got changed but it's only a 60% increase to spell counts (rounds down) so fireball is 4 -> 6 and Arcane Missiles is 10 -> 16 for examples

Ice Mastery and Ice Shield interaction
anonymous | Posted on Feb 23, 2024 at 3:38 pm

Am I correct in assuming that Ice Mastery does NOT proc off Ice Shield (since the latter does not do any damage)?

anonymous | Posted on Feb 26, 2024 at 6:53 am

Yes

Range?
anonymous | Posted on Nov 1, 2023 at 4:15 am

What is the range of the slow spell and whare can I find the range of the other spells

Esthelion | Posted on Nov 2, 2023 at 10:36 pm

Non-projectile Spell ranges: Cleric: 7m except sanctuary: 3.5m Warlock: 7.5m Wizard: 8m

Sur | Posted on Nov 2, 2023 at 11:46 pm

It's either stated in a column per spell/song or listed at the top if its the same for all of them.

Ignite scaling
anonymous | Posted on Oct 30, 2023 at 5:47 am

If I have plus 10 magic damage will ignite add 15 magic damage to my weapon instead of 5 and will it add the damage to each magic missile so if I have the plus 5 from ignite and each missile dose 12 now it dose 17 and if I have plus 10 magic damage it dose the 15 (5+10) from ignite and 22(12+10) from each missile? (Sorry for such a long question)

anonymous | Posted on Oct 30, 2023 at 8:09 am

Long question is fine, but prepare for an equally long response that starts with a resounding NO to... well, everything. The answer is complicated but starts by understanding how scaling works (a.k.a Attribute Bonus Ratio) which you can read up on here - https://darkanddarker.wiki.spellsandguns.com/Damage_Calculation#Attribute_Bonus_Ratio Assuming you have skimmed the above, let's dive into it using the values and information from this wiki (as of Oct 30th 2023, some of this is probably subject to change or might outright be wrong at minimal fault of my own).

Q1: "If I have plus 10 magic damage will ignite add 15 magic damage to my weapon instead of 5" A1: To start, I assume by '+10 magic damage' you mean the stat found EXCLUSIVELY on staves/books/crystal balls, as this is very different from +additional magic or +true magic which ARE NOT affected by 'Magic Power Bonus' (henceforth referred to as MPB). Since crystal balls and books only get +8 magical damage at UNIQUE rarity, let's use the staff in our examples which gets +10 at EPIC rarity. Ignite has a scaling of 50% for both the initial hit and the dot, meaning your '+10 magical damage' gets halved to +5 and takes your ignite from a baseline of 5 to an 'amped' amount of 10 damage WITH YOUR STAFF WHILE IT IS OUT (because remember the +10 magical damage is on the STAFF, not your crystal ball and dagger, not your crossbow, and certainly not your ranger's bow/spear). This 10 'amped' damage will be further scaled by 50% (yes, it double dips scaling) of the target's MPB (let's just assume your MPB of 30%). Now we can use this formula I butchered for my examples to figure out the overall damage after "SPD(1+(MPB(SCL)))+AMD(SCL)" (SPD='amped' spell damage which includes any scaled +magical damage for example 5 baseline from ignite and +5 from staff (+10 magical damage scaled by 50%) is 10, SCL=scaling in this case ignite has 50%, AMD=additional magic damage which we will assume is 0) = 10(1+(.30(.5)))+0 = 11.5 initial damage (this initial hit damage can headshot BTW).

Side Note: If you are wondering the burn damage we can plug in the formula again (ignite ticks for 1 damage with 50% scaling) "SPD(1+MPB(SCL)))+AMD(SCL)" = 6(1+(.30(.5)))+0 = 6.9 (nice) TOTAL burn damage assuming an exact 1 second duration (ignoring swing times causing overlapping debuffs etc.)

Bonus Side Note: +true magical damage would be calculated the same way as +additional magic damage except it ignores enemy magic resistance values, therefore it is disingenuous to apply it at the same step that +AMD is applied. Remember, neither of these stats are affected by Magical Power Bonus (MPB).

Q2: "...and will it add the damage to each magic missile" A2: Not anymore, ignite is exclusive to melee/ranged weapon hits (and fists) and you can easily test this on dummies in the starting lobby.

Skadoosh | Posted on Jan 8, 2024 at 11:54 am

To add to the "Bonus Side Note": true damage cannot headshot either or limb shot.

anonymous | Posted on Jul 29, 2024 at 2:56 pm

Yea I’m pretty sure that tmag can do LESS dmg than amag if you headshot bc tmag doesn’t get the 1.5x multiplier. This also affects phys dmg to my knowledge and is in my opinion kinda stupid as you do less dmg with a stat that is supposed to just be better.

Phenriswulf | Posted on Aug 14, 2024 at 5:03 pm

I think the opposite. Part of what makes IM's stat system so good is that all stats have pros and cons. No stat is "just better," nor is it supposed to be.

Yes, true magic damage ignores the headshot multiplier, but it also ignores limb multipliers, so you get full damage on limb shots. Also, you're almost never getting the full 1.5x on headshots anyway because pretty much everyone is going to be wearing headgear (or using the lizard/lycan skin, but those also come with built-in HDR).

More importantly, because it ignores magic resistance, it's better *when you most need it to be better.* Like when you're fighting an iron will barb.

anonymous | Posted on Sep 8, 2024 at 9:12 am

Phenris, I don't know what you're talking about when you say stats have pros and cons, because true magical damage is ALWAYS better. This means that the balance is rather horrendous. However, I do agree that the stat system is decent, it's just far from being very good yet. They need to reel in true magical damage and buff things like magical power, because that stat is terrible when you can just get will instead

jose peralta | Posted on Mar 2, 2025 at 1:22 pm

^there are other factors but in general, assuming the target does not have high magic resist and/or the spell can do headshot dmg then Add can potentially be better

Reactive shield
anonymous | Posted on Sep 13, 2023 at 4:20 am

Would reactive shield absorb poison damage, Achilles strike damage, curse of pain, or any other dots after hit? Or would it just be other incoming damage after the hit

Skadoosh | Posted on Sep 13, 2023 at 8:59 am

Any damage activates the shield, so it will absorb the damage over time.

what is meant by &quot;arcane&quot; spells??
anonymous | Posted on Sep 8, 2023 at 11:31 pm

Do they just mean all wizard spells??

anonymous | Posted on Sep 10, 2023 at 1:00 am

"arcane spells" is color purple. "Fire spells" is color red. Just check their color, so you will understand.

Hope this helps you :)

does ignite damage calculate when you cast or when you hit?
anonymous | Posted on Aug 24, 2023 at 12:42 am

like if i had a staff w/ +8 damage on it, used ignite then switched to a 0 damage dagger, does it do the dagger's spell damage or the staff?

anonymous | Posted on Aug 26, 2023 at 5:58 pm

when u hit

Skadoosh | Posted on Sep 13, 2023 at 9:00 am

It is the weapon you are swinging. So giving ignite to someone else for example will use their magical damage, not yours.

Piti | Posted on Feb 26, 2025 at 1:58 am

@Skadoosh does this still like you say in 2025? If I have whatever bonification to ignite damage and I apply it to a teammate does my teammate doesnt benefit from my stats?

jose peralta | Posted on Apr 23, 2025 at 1:13 am

No it will do the base magical damage on the tool tip plus any of THEIR +magic damage which is scaled by THEIR magic power bonus followed by adding any add magical damage or true magic damage. All scaling for both the initial/dot dmg have a .5 scaling and are affected by hit location (whether you land a headshot/chest shot/etc)