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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Wizard | | {{Infobox Class|{{PAGENAME}}|'The Caster Extraordinaire'|Yes}} |
| |type = 'The Almighty Sorcerer' | |
| |strength = 5 | |
| |agility = 20
| |
| |will = 33
| |
| |knowledge = 12
| |
| |resourcefulness = 5
| |
| |health = 75
| |
| |weight limit = 0 / 0
| |
| |spell memory = 0 / 0
| |
| |utility effectiveness = 0
| |
| }} | |
| ==Description== | | ==Description== |
| The [[Wizard]] calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold.
| | |
| | [[Wizard|Wizards]] in Dark and Darker are powerful spellcasters, who use their knowledge of arcane magic to bend reality to their will. They can cast a wide variety of spells, ranging from destructive blasts of fire to complex arcane and frost spells. Wizards can also create magical barriers protecting themselves from harm. However, their powers come at a cost - wizards need to meditate and prepare their spells in advance, making them vulnerable to surprise attacks and ambushes. |
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| |
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| ==Class Info== | | ==Class Info== |
| <br>
| | The Wizard calls forth the immense powers of magic to suit his needs. Whether that means summoning a powerful fireball to cast asunder his foes or to temporarily vanishing into thin air, his incantations are a sight to behold. |
| '''Weapon of choice:''' Wizard Staff or Spellbook. | | |
| | |
| | '''Weapon of choice''' - Magic Staff or Spellbook |
| | |
| | *Pros |
| | **Cast powerful spells. |
| | **Mediate to self-refresh spells. (Meditation Skill) |
| | **Wield magical weapons. |
| | *Cons |
| | **Slow interaction speed. |
| | **Low physical damage. |
| | **Low health. |
| | |
|
| |
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| <br>+Cast powerful spells. | | <tabber> |
| <br>+Meditate to self-refresh spells.
| | |-|Perks= |
| <br>+Wield magical weapons.
| |
|
| |
|
| <br>-Slow interaction speed.
| | You can equip an additional perk every 5 levels. <br> |
| <br>-Low physical damage. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
| <br>-Low Health.
| |
|
| |
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| ==Wizard Perks==
| |
| You can equip an additional perk every 5 levels.
| |
| Currently maxed out at Level 15 so a total of 4 perks can be equipped.
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;"> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Arcane Feedback.png|link=|x96px]] <br> Arcane Feedback </td> |
| | <td> {{:Wizard|desc=ArcaneFeedback}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td> [[File:Perk Arcane Feedback.png|link=|x96px]] Arcane Feedback </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Mastery.png|link=|x96px]] <br> Arcane Mastery </td> |
| <td> Each time you do damage with an arcane spell your spell casting speed and base magic damage increases by 1% per stack. Arcane Feedback can stack up to 5 times at once. The bonus duration lasts for 7 seconds and resets with each successful stack.</td> | | <td> {{:Wizard|desc=ArcaneMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td> [[File:Perk Arcane Mastery.png|link=|x96px]] Arcane Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Arcane Precision.png|link=|x96px]] <br> Arcane Precision </td> |
| <td> Increases the magic damage of arcane spells by 5% and reduces the casting time of arcane spells by 1 second.</td> | | <td> {{:Wizard|desc=ArcanePrecision}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Cold Focus.png|link=|x96px]] <br> Cold Focus </td> |
| | <td> {{:Wizard|desc=ColdFocus}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Fire Mastery.png|link=|x96px]] <br> Fire Mastery </td> |
| | <td> {{:Wizard|desc=FireMastery}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td> [[File:Perk Fire Mastery.png|link=|x96px]] Fire Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Focused Mind.png|link=|x96px]] <br> Focused Mind </td> |
| <td> Increases the magic damage of the fire spells damage by 5% and increases the duration of burn status by 2.5 seconds. </td> | | <td> {{:Wizard|desc=FocusedMind}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Glass Cannon.png|link=|x96px]] <br> Glass Cannon </td> |
| | <td> {{:Wizard|desc=GlassCannon}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ice Mastery.png|link=|x96px]] <br> Ice Mastery </td> |
| | <td> {{:Wizard|desc=IceMastery}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ice Shield.png|link=|x96px]] <br> Ice Shield </td> |
| | <td> {{:Wizard|desc=IceShield}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Lingering Magic.png|link=|x96px]] <br> Lingering Magic </td> |
| | <td> {{:Wizard|desc=LingeringMagic}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Mana Surge.png|link=|x96px]] <br> Mana Surge </td> |
| | <td> {{:Wizard|desc=ManaSurge}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Melt.png|link=|x96px]] <br> Melt </td> |
| | <td> {{:Wizard|desc=Melt}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Quick Chant.png|link=|x96px]] <br> Quick Chant </td> |
| | <td> {{:Wizard|desc=QuickChant}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Reactive Shield.png|link=|x96px]] <br> Reactive Shield </td> |
| | <td> {{:Wizard|desc=ReactiveShield}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Sage.png|link=|x96px]] <br> Sage </td> |
| | <td> {{:Wizard|desc=Sage}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Ice Shield.png|link=|x96px]] Ice Shield </td> | | <td style=" text-align:middle"> [[File:Perk Spell Overload.png|link=|x96px]] <br> Spell Overload </td> |
| <td> Increases Armor Rating by 20 and inflicts Frostbite on melee attack targets for 0.5 seconds. </td> | | <td> {{:Wizard|desc=SpellOverload}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Mana Surge.png|link=|x96px]] Mana Surge </td> | | <td style=" text-align:middle"> [[File:Perk Staff Mastery.png|link=|x96px]] <br> Staff Mastery </td> |
| <td> Increases your magic damage bonus by 5%. </td> | | <td> {{:Wizard|desc=StaffMastery}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Static Charge.png|link=|x96px]] <br> Static Charge </td> |
| | <td> {{:Wizard|desc=StaticCharge}} </td> |
| | </tr> |
| | </table> |
| | <br> |
| | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Arcane_Shield.png|link=|x96px]] <br> Arcane Shield </td> |
| | <td> {{:Wizard|desc=ArcaneShield}} </td> |
| | <td> Shield: <br> {{Ability_Data|ArcaneShield|Hit1Scaling}} <br> Arcane Explosion: <br> {{Ability_Data|ArcaneShield|DamageScaling}} </td> |
| | <td> {{Ability_Data|ArcaneShield|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Melt.png|link=|x96px]] Melt </td> | | <td style=" text-align:middle"> [[File:Skill Intense Focus.png|link=|x96px]] <br> Intense Focus </td> |
| <td> If you deal magical fire damage to a target, the target's physical reduction bonus is reduced by -10% for 5 seconds.</td> | | <td> {{:Wizard|desc=IntenseFocus}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|IntenseFocus|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Quick Chant.png|link=|x96px]] Quick Chant </td> | | <td style=" text-align:middle"> [[File:Skill Meditation.png|link=|x96px]] <br> Meditation </td> |
| <td> Increases your spell casting speed by 20%. </td> | | <td> {{:Wizard|desc=Meditation}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Meditation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Reactive Shield.png|link=|x96px]] Reactive Shield </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td> |
| <td> Activates an arcane reactive shield that lasts for 3 seconds when you take damage. The arcane shield can absorb 10 total damage. The shield will only reactivate after a cooldown period.</td> | | <td> {{:Wizard|desc=SpellMemory}} </td> |
| | <td> - </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Sage.png|link=|x96px]] Sage </td> | | <td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory 2 </td> |
| <td> Increases knowledge by 10%. </td> | | <td> {{:Wizard|desc=SpellMemory2}} </td> |
| | <td> - </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| | |
| </table> | | </table> |
| | <br> |
| | |
| | |-|Spells= |
| | |
| | The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them. Spell tiers determine their spell memory cost. <br> |
| | |
| | All Wizard [[Spells]] have a cast range of {{Ability_Data|Zap|Range}} (meters), unless it is a projectile (Magic Missile, Light, Fireball, Ice Bolt), or Magic Lock which has {{Ability_Data|MagicLock|Range}} range. |
|
| |
|
| ==Wizard Skills==
| |
| You can have a total of 2 skills.
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | '''Spell Types''': |
| | |
| | {{Element|Arcane}} <br> |
| | {{Element|Fire}} <br> |
| | {{Element|Ice}} <br> |
| | {{Element|Light}} <br> |
| | {{Element|Lightning}} <br> |
| | |
| | ===Tier 1=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Zap.png|link=|x96px]] <br> Zap </td> |
| | <td> {{:Wizard|desc=Zap}} </td> |
| | <td> Damage: <br> {{Ability_Data|Zap|HitScaling}} <br> Burn: <br> {{Ability_Data|Zap|DoTScaling}} </td> |
| | <td> {{Ability_Data|Zap|CastingTime}} </td> |
| | <td> {{Ability_Data|Zap|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Light Orb.png|link=|x96px]] <br> Light Orb </td> |
| | <td> {{:Wizard|desc=LightOrb}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|LightOrb|CastingTime}} </td> |
| | <td> {{Ability_Data|LightOrb|MaxCount}} </td> |
| | </tr> |
| | </table> |
| | |
| | ===Tier 2=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Magic Lock.png|link=|x96px]] <br> Magic Lock </td> |
| | <td> {{:Wizard|desc=MagicLock}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|MagicLock|CastingTime}} </td> |
| | <td> {{Ability_Data|MagicLock|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Slow.png|link=|x96px]] <br> Slow </td> |
| | <td> {{:Wizard|desc=Slow}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Slow|CastingTime}} </td> |
| | <td> {{Ability_Data|Slow|MaxCount}} </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Spell Ignite.png|link=|x96px]] <br> Ignite </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Wizard|desc=Ignite}} </td> |
| | <td> Damage: <br> {{Ability_Data|Ignite|HitScaling}} <br> Burn: <br> {{Ability_Data|Ignite|BurningScaling}} </td> |
| | <td> {{Ability_Data|Ignite|CastingTime}} </td> |
| | <td> {{Ability_Data|Ignite|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td> [[File:Skill Intense Focus.png|link=|x96px]] Intense Focus </td> | | <td style=" text-align:middle"> [[File:Spell Ice Bolt.png|link=|x96px]] <br> Ice Bolt </td> |
| <td> Reduce the casting time of the next spell you cast to 0.1 seconds.</td> | | <td> {{:Wizard|desc=IceBolt}} </td> |
| | <td> {{Ability_Data|IceBolt|Scaling}} </td> |
| | <td> {{Ability_Data|IceBolt|CastingTime}} </td> |
| | <td> {{Ability_Data|IceBolt|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | </table> |
| <td> [[File:Skill Meditation.png|link=|x96px]] Meditation </td> | | |
| <td> Enter a meditative state and revive spells at a rate of 40 spell costs over 10 seconds.</td> | | ===Tier 3=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Magic Missile.png|link=|x96px]] <br> Magic Missile </td> |
| | <td> {{:Wizard|desc=MagicMissile}} <br><br> |
| | <center> |
| | {| class="mw-collapsible mw-collapsed" style="text-align:center" |
| | |+ style="white-space:nowrap; border:0px; background:transparent;" | Homing Behavior |
| | |- |
| | | style="text-align:left; border:0px; background:transparent;" | |
| | * Magic missiles only home if the cursor is on the target's hitbox before sending *each missile* meaning some missiles can home while others might not |
| | |
| | * Magic missiles start homing the second they are created, they don't need to be close to the target to start homing |
| | |
| | * Homing only allows it to change direction, not increase speed |
| | |
| | * Homing changes direction faster the further its trajected angle is from the target in degrees (so not directly distance based) |
| | |
| | * Homes towards the part of the hitbox that the cursor was held over, i.e. aiming at head makes it home towards head, aiming at legs makes it home towards legs |
| | |
| | * Can't home to self since it requires direct line of sight, but if it hits the caster anyways it deals 0 damage |
| | |} |
| | </center> |
| | </td> |
| | <td> {{Ability_Data|MagicMissile|Scaling}} </td> |
| | <td> {{Ability_Data|MagicMissile|CastingTime}} </td> |
| | <td> {{Ability_Data|MagicMissile|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Haste.png|link=|x96px]] <br> Haste </td> |
| | <td> {{:Wizard|desc=Haste}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Haste|CastingTime}} </td> |
| | <td> {{Ability_Data|Haste|MaxCount}} </td> |
| | </tr> |
| | </table> |
| | |
| | ===Tier 4=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Lightning Strike.png|link=|x96px]] <br> Lightning Strike </td> |
| | <td> {{:Wizard|desc=LightningStrike}} </td> |
| | <td> {{Ability_Data|LightningStrike|Scaling}} </td> |
| | <td> {{Ability_Data|LightningStrike|CastingTime}} </td> |
| | <td> {{Ability_Data|LightningStrike|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Invisibility.png|link=|x96px]] <br> Invisibility </td> |
| | <td> {{:Wizard|desc=Invisibility}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Invisibility|CastingTime}} </td> |
| | <td> {{Ability_Data|Invisibility|MaxCount}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Fireball.png|link=|x96px]] <br> Fireball </td> |
| | <td> {{:Wizard|desc=Fireball}} </td> |
| | <td> Direct: <br> {{Ability_Data|Fireball|HitScaling}} <br> AoE: <br> {{Ability_Data|Fireball|AoEScaling}} <br> Burn: <br> {{Ability_Data|Fireball|DoTScaling}} </td> |
| | <td> {{Ability_Data|Fireball|CastingTime}} </td> |
| | <td> {{Ability_Data|Fireball|MaxCount}} </td> |
| </tr> | | </tr> |
| <tr>
| | </table> |
| <td> [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory </td> | | |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | ===Tier 5=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Skill Spell Memory.png|link=|x96px]] Spell Memory 2 </td> | | <td style=" text-align:middle"> [[File:explosion_spell_icon.png|link=|x96px]] <br> Explosion </td> |
| <td> Allows you to memorize spells to use in the dungeon. </td> | | <td> {{:Wizard|desc=Explosion}} </td> |
| | <td> Damage: <br> {{Ability_Data|Explosion|HitScaling}} <br> Burn: <br> {{Ability_Data|Explosion|BurningScaling}} </td> |
| | <td> {{Ability_Data|Explosion|CastingTime}} </td> |
| | <td> {{Ability_Data|Explosion|MaxCount}} </td> |
| </tr> | | </tr> |
| | </table> |
|
| |
|
| | ===Tier 6=== |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cast Time </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Spell Count </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Spell Chain Lightning.png|link=|x96px]] <br> Chain Lightning </td> |
| | <td> {{:Wizard|desc=ChainLightning}} </td> |
| | <td> {{Ability_Data|ChainLightning|HitScaling}} </td> |
| | <td> {{Ability_Data|ChainLightning|CastingTime}} </td> |
| | <td> {{Ability_Data|ChainLightning|MaxCount}} </td> |
| | </tr> |
| </table> | | </table> |
| | |
| | <br> |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
| | |
| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| | |
| | <br> |
| | |
| | |-|Tips= |
| | |
| | - Use Meditation wisely. It will force your perspective downwards and lock your camera, as well as apply an audio filter to make it more difficult to hear enemies approaching. Try to Meditate on elevated surfaces to increase your field of view. |
| | |
| | - Fireball can be used to destroy doors, and its splash damage can hurt enemies on the other side. |
| | |
| | - Light Orb will reveal enemy Rogues, preventing ambushes. |
| | |
| | - Use Invisibility to get out of sticky situations and re-position. You can use the Haste ability beforehand to further boost your movement speed. |
| | |
| | - You can use Clarity Potions, Campfires, or a Bard on your team to replenish spells, allowing you to forgo Meditation in favor of another Skill. |
| | |
| | - Zap and Ignite burns will not tick if your target has any debuff duration - this is all classes with 16+ Will by default. If you want either to do burn damage, you need to run Fire Mastery which causes it to tick 2 times on these targets. This results in a functional 33% "scaling". |
| | |
| | </tabber>All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more. |
| | |
| | ==Guides== |
| | *[[Guide:Battle_Wizard|Battle Wizard]] |
| | |
| | </noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |arcanefeedback=When you deal damage with an {{Element|Arcane}} spell, gain a stacking bonus granting {{Ability_Data|ArcaneFeedback|SpellCastingSpeed}} and {{Ability_Data|ArcaneFeedback|ArcanePowerBonus}} per stack for {{Ability_Data|ArcaneFeedback|Duration}}. This skill can stack up to {{Ability_Data|ArcaneFeedback|MaximumStacks}} times and the duration resets with each with each successful stack. |
| | |
| | |arcanemastery=Gain {{Ability_Data|ArcaneMastery|ArcanePowerBonus}} and reduces the cast time of {{Element|Arcane}} spells by {{Ability_Data|ArcaneMastery|ReduceCastTime}}. |
| | |
| | |arcaneprecision=Deal {{Ability_Data|ArcanePrecision|MagicalBaseDamage}} increased magical damage to crowd-controlled targets. {{NeedsTesting|What counts as crowd-controlled?}} |
| | |
| | |coldfocus=Magical damage dealt to targets affected by <span class="ice">Frostbite</span> is increased by {{Ability_Data|ColdFocus|MagicalBaseDamage}}. |
| | |
| | |firemastery=Gain {{Ability_Data|FireMastery|FirePowerBonus}}. The duration of applied burns are increased by 2 seconds and deal 2 more base damage (except Explosion Spell which gains 1/1), and burn the target to suffer {{Ability_Data|FireMastery|IncomingPhysicalHealingMod}} and {{Ability_Data|FireMastery|IncomingMagicalHealingMod}} for {{Ability_Data|FireMastery|Duration}}. <br> |
| | <i> Does not work on Explosion Bottle and Oil Lantern as they deal {{Element|Neutral}} damage. </i> <br> <i> Fire Mastery only functions to burns applied by self, meaning Ignites casted onto other targets do not apply the amplified burn. </i> |
| | |
| | |focusedmind=While [[Channel|channeling]], gain {{Ability_Data|FocusedMind|PhysicalDamageReduction}} and {{Ability_Data|FocusedMind|MagicalDamageReduction}}. If the channeling is not interrupted, gain a stack granting {{Ability_Data|FocusedMind|MagicalPowerBonus}} every {{Ability_Data|FocusedMind|FocusedMindIntervalValueId}} seconds, stacking up to {{Ability_Data|FocusedMind|FocuedMindMaxStackCount}} times. This effect lasts for {{Ability_Data|FocusedMind|Duration}}. |
| | |
| | |glasscannon=Suffer {{Ability_Data|GlassCannon|MaxHealthBonus}} but gain {{Ability_Data|GlassCannon|MagicalPower}}. |
| | |
| | |icemastery=Dealing damage with {{Element|Ice}} freezes the target's feet and prevents them from moving for {{Ability_Data|IceMastery|Duration}}. |
| | |
| | |iceshield=Gain {{Ability_Data|IceShield|ArmorRating}} while not on cooldown. Inflict frostbite on melee attackers, causing them to suffer {{Ability_Data|IceShield|MoveSpeedBonus}} and {{Ability_Data|IceShield|ActionSpeed}} for {{Ability_Data|IceShield|FrostbiteDuration}}. <br> {{Ability_Data|IceShield|CooldownDuration}} cooldown. |
| | |
| | |lingeringmagic=The duration of beneficial spell effects is increased by {{Ability_Data|LingeringMagic|Duration}}. {{NeedsTesting|What does this affect? Is it just a buff duration multiplier, does it work on buffs given to teammates?}} |
| | |
| | |manasurge=Gain {{Ability_Data|ManaSurge|MagicalPowerBonus}}. |
| | |
| | |melt=When you deal magical {{Element|Fire}} [[Damage]] to a target, they suffer {{Ability_Data|Melt|PhysicalDamageReduction}} and {{Ability_Data|Melt|ProjectileDamageReduction}} for {{Ability_Data|Melt|Duration}}. |
| | |
| | |quickchant=Gain {{Ability_Data|QuickChant|SpellCastingSpeed}}. |
| | |
| | |reactiveshield=When you take damage, gain a {{Ability_Data|ReactiveShield|BaseShield}} ({{Ability_Data|ReactiveShield|Scaling}}) for {{Ability_Data|ReactiveShield|ActivatedDuration}}. The shield will reactivate after {{Ability_Data|ReactiveShield|CooldownDuration}}. |
| | |
| | |sage=Gain {{Ability_Data|Sage|KnowledgeBonus}}. |
| | |
| | |spelloverload=Suffer {{Ability_Data|SpellOverload|KnowledgeBonus}} but in turn, gain {{Ability_Data|SpellOverload|MaxSpellCountBonus}}, rounded down. |
| | |
| | |staffmastery=When using a [[Weapons#Magic Stuff|staff-type]] weapon, you gain {{Ability_Data|StaffMastery|BuffMagicalWeaponDamage}} as [[Damage#Bugs|Base damage]]. |
| | |
| | |staticcharge=For each lightning spell hit, grants a stacking buff that gives {{Ability_Data|StaticCharge|LightningMagicalPowerBonus}} which lasts until a non-lightning spell is cast. This buff stacks up to {{Ability_Data|StaticCharge|MaximumStacks}} times. {{NeedsTesting|Do you have to continue to hit spells to keep the buff or is it cleared even if you miss a lightning spell?}} |
| | |
| | <!--Skills Descriptions--> |
| | |
| | |arcaneshield=Gain a {{Ability_Data|ArcaneShield|BaseShield}} ({{Ability_Data|ArcaneShield|Hit1Scaling}}) for {{Ability_Data|ArcaneShield|Duration}}. When the maximum amount is absorbed, the shield unleashes an Arcane Explosion, dealing {{Ability_Data|ArcaneShield|MagicalBaseDamage}} ({{Ability_Data|ArcaneShield|DamageScaling}}) to enemy targets in a {{Ability_Data|ArcaneShield|Range}} radius around you. |
| | |
| | |intensefocus=Reduce the cast time of your next spell to {{Ability_Data|IntenseFocus|SpellCastTime}}. |
| | |
| | |meditation=Enter a [[Spell_Restoration#Meditation|meditative]] state and recover spells at a rate of {{Ability_Data|Meditation|SpellRechargeMeditationAmount}} [[Spell Restoration|spell cost]] per {{Ability_Data|Meditation|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) over {{Ability_Data|Meditation|ChannelingDuration}} ({{Scales with Spell Casting Speed}}). While meditating you are also [[Healing#Resting|Resting]] and can benefit from [[Healing#Campfire|Campfires]] |
| | |
| | |spellmemory=Gain the ability to memorize spells to use in the dungeon. |
| | |
| | |spellmemory2=Gain the ability to memorize additional spells to use in the dungeon. |
| | |
| | <!--Spells Descriptions--> |
| | |
| | |zap=Deals {{Ability_Data|Zap|HitMagicalBaseDamage}} and burns the target for {{Ability_Data|Zap|DoTDuration}}, dealing {{Ability_Data|Zap|DoTMagicalBaseDamage}}. |
| | |
| | |lightorb=Cast spheres of floating light that travels up to {{Ability_Data|lightOrb|Range}} to brightly illuminate your surroundings for 40 seconds. <br> Additionally, reveals allied and enemy hidden Rouges within {{Ability_Data|lightOrb|AreaRadius}} meters, ignoring walls. <!--<br><br> Projectile speed: {{Ability_Data|lightOrb|InitialSpeed}}-->. |
| | |
| | |magiclock=Lockable objects such as doors or boxes will be locked for {{Ability_Data|MagicLock|Duration}}. |
| | |
| | |slow=Cause the target to suffer {{Ability_Data|Slow|MoveSpeedBonus}} for {{Ability_Data|Slow|Duration}}. |
| | |
| | |ignite=Set the target's weapon on fire for {{Ability_Data|Ignite|HitDuration}}. While active, deal {{Ability_Data|Ignite|HitMagicalBaseDamage}} and burn enemies for {{Ability_Data|Ignite|BurningMagicalBaseDamage}} over {{Ability_Data|Ignite|BurningDuration}} on successful attacks. <br> Both the hit and the burn are an exception and are affected by [[Damage#Hit_Location_Bonus|Hit Location Bonus]]. |
| | |
| | |icebolt=Deal {{Ability_Data|IceBolt|MagicalBaseDamage}} with {{Ability_Data|IceBolt|ImpactPower}} and inflicts {{Ability_Data|IceBolt|MoveSpeedBonus}} and {{Ability_Data|IceBolt|ActionSpeed}} for {{Ability_Data|IceBolt|Duration}}. <br><br> Projectile speed: {{Ability_Data|IceBolt|InitialSpeed}} |
| | |
| | |magicmissile=[[Channel]] for up to {{Ability_Data|MagicMissile|ChannelingDuration}} ({{Scales with Spell Casting Speed}}) while remaining still and fire a homing missile every {{Ability_Data|MagicMissile|ChannelingInterval}} ({{Scales with Spell Casting Speed}}) that each deal {{Ability_Data|MagicMissile|MagicalBaseDamage}} with {{Ability_Data|MagicMissile|ImpactPower}}. <br> Projectile speed: {{Ability_Data|MagicMissile|InitialSpeed}} |
| | |
| | |haste=Grants the target {{Ability_Data|Haste|MoveSpeedBonus}}, {{Ability_Data|Haste|ActionSpeed}}, {{Ability_Data|Haste|SpellCastingSpeed}} for {{Ability_Data|Haste|Duration}}. <br> Self cast if no target is found. |
| | |
| | |lightningstrike=When cast, a bolt of lightning falls in the targeted area after {{Ability_Data|LightningStrike|IntervalTime}}, electrocuting enemies, dealing {{Ability_Data|LightningStrike|MagicalBaseDamage}} in a {{Ability_Data|LightningStrike|AreaRadius}} blast radius and inflicting {{Ability_Data|LightningStrike|MoveSpeedBonus}} for {{Ability_Data|LightningStrike|Duration}}. |
| | |
| | |invisibility=Grants the target invisibility for {{Ability_Data|Invisibility|Duration}}. While active, the target also gains {{Ability_Data|Invisibility|MoveSpeedBonus}}. <br> Self cast if no target is found. |
| | |
| | |fireball=Shoot a burning fireball dealing {{Ability_Data|Fireball|HitMagicalBaseDamage}} with {{Ability_Data|Fireball|HitImpactPower}}) to a direct hit target and {{Ability_Data|Fireball|AoEMagicalBaseDamage}} as area of effect with {{Ability_Data|Fireball|AoeImpactPower}} while knocking back nearby targets. Additionally either one can burn the targets, dealing {{Ability_Data|Fireball|DoTMagicalBaseDamage}} over {{Ability_Data|Fireball|DoTDuration}}. If it's a direct hit, the splash damage will not also happen. <br><br> Projectile speed: {{Ability_Data|Fireball|InitialSpeed}} |
| | |
| | |explosion=When cast, places a mark on the targeted object within {{Ability_Data|Explosion|Range}} or in the air if no object in range. The mark explodes after <!--{{Ability_Data|Explosion|IntervalTime}}--> 3s dealing {{Ability_Data|Explosion|HitMagicalBaseDamage}} with {{Ability_Data|Explosion|ImpactPower}} to enemies within a {{Ability_Data|Explosion|AreaRadius}} area and burns, dealing {{Ability_Data|Explosion|BurningMagicalBaseDamage}} over {{Ability_Data|Explosion|BurningDuration}}. <br> <br> When cast on a character (not an object), the mark sticks to them until it explodes. <br> If the Wizard dies or extracts, the mark is removed from the target immediately and deals no damage. |
| | |
| | |chainlightning= Electrocutes the target, dealing {{Ability_Data|ChainLightning|HitMagicalBaseDamage}}, and fires another chain lightning that is transferred to a random target within {{Ability_Data|ChainLightning|Range}} area up to 3 times. A bounced chain deals {{Ability_Data|ChainLightning|Bounce1MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce2MagicalBaseDamage}} / {{Ability_Data|ChainLightning|Bounce3MagicalBaseDamage}} depending on how many times it bounces. Additionally, targets hit by this shock will also suffer {{Ability_Data|ChainLightning|MoveSpeedBonus}} for {{Ability_Data|ChainLightning|Duration}}. It does not transfer to the target it was transferred to previously, and it transfers to the caster if you are nearby. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |