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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> | | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| <td> {{:Ranger|desc=CampingMastery}} </td> | | <td> {{:Ranger|desc=CampingMastery}} </td> |
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| <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> {{:Ranger|desc=CrossbowMastery}} </td> | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk FirstAid.png|link=|x96px]] <br> First Aid </td> |
| | <td> {{:Ranger|desc=FirstAid}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| | <td style=" text-align:middle"> [[File:Perk LongshotExpert.png|link=|x96px]] <br> Longshot Expert </td> |
| | <td> {{:Ranger|desc=LongshotExpert}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> {{:Ranger|desc=NimbleHands}} </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk PointBlankExpert.png|link=|x96px]] <br> Point-Blank Expert </td> |
| | <td> {{:Ranger|desc=Point-BlankExpert}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk PurgeShot.png|link=|x96px]] <!--file is still labeled skill but its a perk--><br> Purge Shot </td> |
| | <td> {{:Ranger|desc=PurgeShot}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> | | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| <td> {{:Ranger|desc=Sharpshooter}} </td> | | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| <td> {{:Ranger|desc=SpearProficiency}} </td> | | <td> {{:Ranger|desc=SpearProficiency}} </td> |
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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Perk Trap Expert.png|link=|x96px]] <br> Trap Mastery </td> | | <td style=" text-align:middle"> [[File:Perk Windfletch.png|link=|x96px]] <br> Windfletch </td> |
| <td> {{:Ranger|desc=TrapMastery}} </td> | | <td> {{:Ranger|desc=Windfletch}} </td> |
| <td> - </td> | | <td> - </td> |
| </tr> | | </tr> |
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| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> | | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
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| <td> {{Ability_Data|FieldRation|Scaling}} </td> | | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> | | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> |
| | <td> {{:Ranger|desc=ExplosiveShot}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|Multishot|SkillCooldown}} </td> | | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> |
| | <td> {{:Ranger|desc=Overdraw}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| <td> - </td> | | <td> - </td> |
| <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> | | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr>
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| <tr>
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| <td style=" text-align:middle"> [[File:Skill PurgeShot.png|link=|x96px]] <br> PurgeShot </td>
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| <td> {{:Ranger|desc=PurgeShot}} </td>
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| <td> - </td>
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| <td> {{Ability_Data|PurgeShot|SkillCooldown}} </td>
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| </tr> | | </tr> |
| </table> | | </table> |
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| All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} | | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
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| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. |
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| |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. | | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
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| |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. | | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
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| |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of {{Ability_Data|Kinesthesia|MovementMultiplier}}. | | |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second. |
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| |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. | | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
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| |quickreload=When reloading a [[Weapons#Bows|bow-type]] weapon, gain {{Ability_Data|QuickReload|ActionSpeed}}. | | |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 200%, and allows them to be used on allies. |
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| |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. | | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
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| |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|PhysicalHeadshotHitLocationBonus}}. | | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. |
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| |spearproficiency=Gain the ability to equip [[Spear|spears]]. While using a spear, gain {{Ability_Data|SpearProficiency|PhysicalPower}}. | | |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 6.5m and reaches maximum at 25m) |
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| |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}}. | | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
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| |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. {{Ability_Data|Backstep|Charges}} | | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
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| |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, non replenishable) | | |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} seconds. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
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| |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets {{Ability_Data|ForcefulShot|Range}} back for {{Ability_Data|ForcefulShot|Duration}}. | | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
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| |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. | | |point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 4.5m. |
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| |penetratingshot=Gain {{Ability_Data|PenetratingShot|PhysicalHeadshotPenetration}} and {{Ability_Data|PenetratingShot|ArmorPenetration}} for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. | | |purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True <b>Base</b> Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]]. Also supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?}} |
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| |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. | | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
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| | |quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}. |
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| |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) | | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
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| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
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| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}. |
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| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. |
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| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
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| |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. | | |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. |
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| |purgeshot=Removes 1 random magical [[Buff]] from a target on each successful hit with a ranged weapon for {{Ability_Data|PurgeShot|Duration}}. | | |windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |