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| {{Infobox Class | | <noinclude>{{UpdateStatus|Class Data}} |
| |name = Ranger | | {{Infobox Class|{{PAGENAME}}|'An Astute Hunter'}} |
| |type = 'An Astute Hunter' | |
| |strength = 10
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| |agility = 20
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| |will = 10
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| |knowledge = 10
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| |resourcefulness = 25
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| |health = 90
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| |weight limit = 0 / 0
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| |spell memory = 0 / 0
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| |utility effectiveness = 0
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| }} | |
| ==Description== | | ==Description== |
| The [[Ranger]] is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
| | |
| | [[Ranger|Rangers]] in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well. |
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| | |
| ==Class Info== | | ==Class Info== |
| <br>
| | The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey. |
| '''Weapon of choice:''' Any long-ranged weapons. | | |
| | |
| | '''Weapon of choice''' - Any long-ranged weapons |
| | |
| | *Pros |
| | **Quick with the bow. |
| | **Track enemy players. (Chase perk) |
| | **Set traps. |
| | **Quickly start a campfire. (Camping Mastery perk) |
| | **High burst healing. (Field Ration skill) |
| | *Cons |
| | **Cannot equip most melee weapons. |
| | **Low damage with melee weapons. |
| | |
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| |
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| <br>+Quick with the bow. | | <tabber> |
| <br>+Track enemy players.
| | |-|Perks= |
| <br>+Set traps.
| |
| <br>+Quickly start a campfire.
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|
| |
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| <br>-Cannot equip most melee weapons.
| | You can equip an additional perk every 5 levels. <br> |
| <br>-Low damage with melee weapons. | | Currently maxed out at Level 15, so a total of 4 perks can be equipped. |
|
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| ==Barbarian Perks==
| |
| You can equip an additional perk every 5 levels.
| |
| Currently maxed out at Level 15 so a total of 4 perks can be equipped.
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| | <tr> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:CampingMastery.png|link=|x96px]] <br> Camping Mastery </td> |
| | <td> {{:Ranger|desc=CampingMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <td style=" text-align:middle"> [[File:Perk Tracking.png|link=|x96px]] <br> Chase </td> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <td> {{:Ranger|desc=Chase}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td> [[File:Perk Crossbow Mastery.png|link=|x96px]] Crossbow Mastery </td> | | <td style=" text-align:middle"> [[File:Perk_Crippling_Shot.png|link=|x96px]] <br> Crippling Shot </td> |
| <td> Increases physical damage bonus by 5% when using crossbow, increases reload speed by 50% and movement speed by 50% when reloading. | | <td> {{:Ranger|desc=CripplingShot}} </td> |
| </td>
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Enhanced Hearing.png|link=|x96px]] Enhanced Hearing </td> | | <td style=" text-align:middle"> [[File:Perk Crossbow Mastery.png|link=|x96px]] <br> Crossbow Mastery </td> |
| <td> Can hear enemy footstep sounds from farther away. </td> | | <td> {{:Ranger|desc=CrossbowMastery}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Kinesthesia.png|link=|x96px]] Kinesthesia </td> | | <td style=" text-align:middle"> [[File:Perk FirstAid.png|link=|x96px]] <br> First Aid </td> |
| <td> When moving with the bowstring drawn, movement speed increases by 10%. </td> | | <td> {{:Ranger|desc=FirstAid}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Nimble Hands.png|link=|x96px]] Nimble Hands </td> | | <td style=" text-align:middle"> [[File:Perk Kinesthesia.png|link=|x96px]] <br> Kinesthesia </td> |
| <td> When using a bow, change your default shooting animation so it shoots 15% faster. </td> | | <td> {{:Ranger|desc=Kinesthesia}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] Ranged Weapons Expert </td> | | <td style=" text-align:middle"> [[File:Perk LongshotExpert.png|link=|x96px]] <br> Longshot Expert </td> |
| <td> Increases physical attack power by 5% when attacking with a ranged weapon. </td> | | <td> {{:Ranger|desc=LongshotExpert}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Sharpshooter.png|link=|x96px]] Sharpshooter </td> | | <td style=" text-align:middle"> [[File:Perk Nimble Hands.png|link=|x96px]] <br> Nimble Hands </td> |
| <td> Headshot damage increases by 15% when attacking with a long-range weapon. </td> | | <td> {{:Ranger|desc=NimbleHands}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Spear Proficiency.png|link=|x96px]] Spear Proficiency </td> | | <td style=" text-align:middle"> [[File:Perk PointBlankExpert.png|link=|x96px]] <br> Point-Blank Expert </td> |
| <td> Spear can be used. When attacking with a spear, gain 10 physical strength. </td> | | <td> {{:Ranger|desc=Point-BlankExpert}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Tracking.png|link=|x96px]] Tracking </td> | | <td style=" text-align:middle"> [[File:Perk PurgeShot.png|link=|x96px]] <!--file is still labeled skill but its a perk--><br> Purge Shot </td> |
| <td> Detect recent enemy footsteps. </td> | | <td> {{:Ranger|desc=PurgeShot}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Perk Trap Expert.png|link=|x96px]] Trap Expert </td> | | <td style=" text-align:middle"> [[File:Perk_Quick_Reload.png|link=|x96px]] <br> Quick Reload </td> |
| <td> Installation time decreases dramatically when installing trap type items. </td> | | <td> {{:Ranger|desc=QuickReload}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Ranged Weapons Expert.png|link=|x96px]] <br> Ranged Weapons Mastery </td> |
| | <td> {{:Ranger|desc=RangedWeaponsMastery}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Sharpshooter.png|link=|x96px]] <br> Sharpshooter </td> |
| | <td> {{:Ranger|desc=Sharpshooter}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Spear Proficiency.png|link=|x96px]] <br> Spear Proficiency </td> |
| | <td> {{:Ranger|desc=SpearProficiency}} </td> |
| | <td> - </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Perk Windfletch.png|link=|x96px]] <br> Windfletch </td> |
| | <td> {{:Ranger|desc=Windfletch}} </td> |
| | <td> - </td> |
| </tr> | | </tr> |
| </table> | | </table> |
|
| |
|
| ==Barbarian Skills==
| |
| <br> | | <br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;> | | |
| | |-|Skills= |
| | |
| | You can equip a total of 2 skills. |
| | |
| | <br> |
| | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;> |
| <tr> | | <tr> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> |
| <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th> | | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th> |
| | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_BackStep.png|link=|x96px]] <br> Back Step </td> |
| | <td> {{:Ranger|desc=BackStep}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Backstep|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td> [[File:Skill Field Ration.png|link=|x96px]] Field Ration </td> | | <td style=" text-align:middle"> [[File:Skill Field Ration.png|link=|x96px]] <br> Field Ration </td> |
| <td> You can only have 3 stack of this skill in 1 game. Forage food and recover 25 HP.</td> | | <td> {{:Ranger|desc=FieldRation}} </td> |
| | <td> {{Ability_Data|FieldRation|Scaling}} </td> |
| | <td> {{Ability_Data|FieldRation|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Skill Multishot.png|link=|x96px]] Multishot </td> | | <td style=" text-align:middle"> [[File:Skill ExplosiveShot.png|link=|x96px]] <br> Explosive Shot </td> |
| <td> When attacking with a bow-type weapon, fire 5 arrows at a certain angle at the same time. </td> | | <td> {{:Ranger|desc=ExplosiveShot}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|HitScaling}} / {{Ability_Data|ExplosiveShot|BurnScaling}} </td> |
| | <td> {{Ability_Data|ExplosiveShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Skill Quick Fire.png|link=|x96px]] Quick Fire </td> | | <td style=" text-align:middle"> [[File:Skill_Forceful_Shot.png|link=|x96px]] <br> Forceful Shot </td> |
| <td> When attacking using a bow-type weapon, Increases action speed by 50% for 5 seconds. </td> | | <td> {{:Ranger|desc=ForcefulShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|ForcefulShot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Multishot.png|link=|x96px]] <br> Multishot </td> |
| | <td> {{:Ranger|desc=Multishot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Multishot|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Overdraw.png|link=|x96px]] <br> Overdraw </td> |
| | <td> {{:Ranger|desc=Overdraw}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Overdraw|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill_Penetrating_Shot.png|link=|x96px]] <br> Penetrating Shot </td> |
| | <td> {{:Ranger|desc=PenetratingShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|PenetratingShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Skill Quickshot.png|link=|x96px]] Quickshot </td> | | <td style=" text-align:middle"> [[File:Skill Quick Fire.png|link=|x96px]] <br> Quick Fire </td> |
| <td> Hold three arrows in your shooting hand and fire them quickly in succession in a single action. </td> | | <td> {{:Ranger|desc=QuickFire}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|QuickFire|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill Quickshot.png|link=|x96px]] <br> Quickshot </td> |
| | <td> {{:Ranger|desc=Quickshot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|Quickshot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| <tr>
| | <tr> |
| <td> [[File:Skill True Shot.png|link=|x96px]] True Shot </td> | | <td style=" text-align:middle"> [[File:Skill True Shot.png|link=|x96px]] <br> True Shot </td> |
| <td> Projectile's flight speed is greatly increased. </td> | | <td> {{:Ranger|desc=TrueShot}} </td> |
| | <td> - </td> |
| | <td> {{Ability_Data|TrueShot|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
| | |
| | |
| | <br> |
| | |-|Gear= |
| | {{ListGearForClass|{{PAGENAME}}}} |
| | |
| | |-|Stats= |
| | {{GenerateDetailsPage|{{PAGENAME}}}} |
| | |
| | <br> |
| | |
| | |-|Tips= |
| | |
| | - You excel in group fights, if you have a front line to distract enemies and protect you. |
| | |
| | - Remember to retrieve arrows from enemy corpses. |
| | |
| | - Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload". |
| | |
| | - You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas. |
| | |
| | - Use door windows to shoot at unsuspecting enemies on the other side of the door. |
| | |
| | |
| | </tabber> |
| | |
| | All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}} |
| | |
| | |backstep=Quickly retreats {{Ability_Data|Backstep|Range}} in {{Ability_Data|Backstep|Duration}}. It can also be used in the air. |
| | |
| | |campingmastery=Gain {{Ability_Data|CampingMastery|RegularInteractionSpeed}} while setting up [[Campfire|Campfire]]s and increases the duration to {{Ability_Data|CampingMastery|Duration}}. |
| | |
| | |chase=Detect recent enemy footsteps within {{Ability_Data|Chase|AuraRadius}} and can hear enemy footstep sounds from farther away. |
| | |
| | |cripplingshot=Hitting the target's leg with a projectile inflicts {{Ability_Data|CripplingShot|HitslowMoveSpeed}} for {{Ability_Data|CripplingShot|HitslowDuration}}. |
| | |
| | |crossbowmastery=While using a [[Weapons#Crossbows|crossbow]], gain {{Ability_Data|CrossbowMastery|PhysicalPowerBonus}} and an additional {{Ability_Data|CrossbowMastery|ActionSpeed}} while reloading. |
| | |
| | |explosiveshot=For {{Ability_Data|ExplosiveShot|ActiveDuration}}, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing {{Ability_Data|ExplosiveShot|HitMagicalBaseDamage}} with {{Ability_Data|ExplosiveShot|ImpactPower}} to nearby enemies and applying <span class="fire">Burn</span> for {{Ability_Data|ExplosiveShot|BurnDuration}}. <br><br> <span class="fire">Burn</span>: The target takes {{Ability_Data|ExplosiveShot|BurnMagicalBaseDamage}} every second. |
| | |
| | |fieldration=Forage food and recover {{Ability_Data|FieldRation|PhysicalBaseHealing}}. <br> ({{Ability_Data|FieldRation|MaxCount}} uses, {{Ability_Data|FieldRation|CanRecharge}} as a tier {{Ability_Data|FieldRation|SkillTier}} skill) |
| | |
| | |firstaid=Increases the use speed of Bandages and Surgical Kits by <!--{{Ability_Data|FirstAid|ToTargetConsumeInteractSpeedBonusRatio}}--> 200%, and allows them to be used on allies. |
| | |
| | |forcefulshot=When using a [[Weapons#Bows|bow-type]] weapon, gain the ability to knock targets back for {{Ability_Data|ForcefulShot|Duration}}. |
| | |
| | |kinesthesia=When moving with the bowstring drawn, receive a [[Weapons#Movement_Multiplier_Explanation|movement multiplier]] of <!--{{Ability_Data|Kinesthesia|MovementMultiplier}}--> 15%. |
| | |
| | |longshotexpert=Deals additional damage as the distance to the target increases, up to {{Ability_Data|LongshotExpert|PhysicalBaseDamage}} ({{Ability_Data|LongshotExpert|Scaling}}). <br> (Damage increase starts at 6.5m and reaches maximum at 25m) |
| | |
| | |multishot=When using a [[Weapons#Bows|bow-type]] weapon, fire 5 arrows at once in cone shaped dispersion. <br> All 5 arrows deal 100% damage. |
| | |
| | |nimblehands=When using a [[Weapons#Bows|bow]], increases the animation's base draw speed by 15%. |
| | |
| | |overdraw=When using [[Weapons#Bows|bow-type]] weapons, maintaining a fully drawn bow increases weapon damage by {{Ability_Data|Overdraw|PhysicalDamageWeaponMod}} per {{Ability_Data|Overdraw|ChargeStackIntervalConstantId}}, stacking for up to {{Ability_Data|Overdraw|MaximumStacks}} seconds. {{NeedsTesting| The physical power bonus actually shows up as PhysicalDamageWeaponMod, is this just physical power or does it actually modify base weapon damage?}} |
| | |
| | |penetratingshot=Gain {{Ability_Data|PenetratingShot|HeadshotPenetration}}, {{Ability_Data|PenetratingShot|ArmorPenetration}}, and projectiles pierce targets for {{Ability_Data|PenetratingShot|Duration}}. <br> Limited to ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapons. |
| | |
| | |point-blankexpert=Deals an additional {{Ability_Data|Point-BlankExpert|TruePhysicalBaseDamage}} (0% Scaling) to targets within 4.5m. |
| | |
| | |purgeshot=Removes a random magical [[Buff]]s from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal {{Ability_Data|PurgeShot|TrueMagicalBaseDamage}} ({{Ability_Data|PurgeShot|Scaling}}). {{NeedsTesting|This is the first instance of True <b>Base</b> Damage that has [[Scaling]]. Need confirmation that this is only increased by the +True damage [[Enchantment]]. Also supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others?}} |
| | |
| | |quickfire=Gain an additional {{Ability_Data|QuickFire|ActionSpeed}} for {{Ability_Data|QuickFire|Duration}} while using [[Weapons#Bows|bow-type]] weapons. |
| | |
| | |quickreload=When reloading a [[Weapons#Bows|bow-type]] or [[Weapons#Firearms|firearm-type]] weapon gain {{Ability_Data|QuickReload|ActionSpeed}}. |
| | |
| | |quickshot=Fire arrows in a quick succession. Each [[Weapons#Bows|bow-type]] will fire a different amount of arrows. <br> (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
| | |
| | |rangedweaponsmastery=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|RangedWeaponsMastery|PhysicalPowerBonus}}. |
| | |
| | |sharpshooter=When attacking with a ranged ([[Weapons#Bows|bow]]/[[Weapons#Crossbows|crossbow]]) weapon, gain {{Ability_Data|Sharpshooter|HeadshotDamageModifier}}. |
| | |
| | |spearproficiency=Gain the ability to equip [[Spear|spears]]. |
| | |
| | |trapmastery=When installing traps, gain {{Ability_Data|TrapMastery|RegularInteractionSpeed}} and retrieve them back when disarmed. |
| | |
| | |trueshot=The next projectile within {{Ability_Data|TrueShot|Duration}} is no longer affected by gravity and gains {{Ability_Data|TrueShot|PhysicalPowerBonus}}. |
| | |
| | |windfletch=Increases projectile speed of arrows and bolts by {{Ability_Data|Windfletch|Windfletch}}. |
| | |
| | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| | }}</includeonly> |