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| <td> {{:Druid|desc=WildFury}} </td> | | <td> {{:Druid|desc=WildFury}} </td> |
| <td> {{Ability_Data|WildFury|SkillCooldown}} </td> | | <td> {{Ability_Data|WildFury|SkillCooldown}} </td> |
| | </tr> |
| | <tr> |
| | <td style=" text-align:middle"> [[File:Skill PenguinDash.png|link=|x96px]] <br> Penguin Dash </td> |
| | <td> Penguin </td> |
| | <td> {{:Druid|desc=penguindash}} </td> |
| | <td> {{Ability_Data|penguindash|SkillCooldown}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..<br> | | See [[Damage#Shapeshift|Shapeshift damage]] for info on how Shapeshift damage works..<br> |
| Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time. | | Shape Shifting into any form has a base {{Ability_Data|Bear|CastingTime}} cast time. |
| <br> | | <br><br> |
| | As of [[Patch:6.8#Hotix_85|Hotfix 85]], Shapeshift damage is now based on a curve, in addition to the base damage. This curve can be found at [[Stats#ShapeShift Primitive based]]. |
| | <br><br> |
| <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> | | <table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;"> |
| <tr> | | <tr> |
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| <td>Squeak (Right Click)</td> | | <td>Squeak (Right Click)</td> |
| <td> {{:Druid|desc=Squeak}} </td> | | <td> {{:Druid|desc=Squeak}} </td> |
| | </tr> |
| | <tr> |
| | <td rowspan="2"> [[File:ShapeShift Penguin.png|link=|x96px]] <br> Penguin</td> |
| | <td rowspan="2"> {{:Druid|desc=penguin}} </td> |
| | <td>Sharp Beak (Left Click)</td> |
| | <td> {{:Druid|desc=sharpbeak}} </td> |
| | </tr> |
| | <tr> |
| | <td>Water Cannon (Right Click)</td> |
| | <td> {{:Druid|desc=watercannon}} </td> |
| </tr> | | </tr> |
| </table> | | </table> |
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| |forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. | | |forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing. |
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| |herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius. | | |herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius. When harvesting herbs, you have {{Ability_Data|HerbalSensing|Luck}}. |
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| |naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius. | | |naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius. Grants a 10% bonus to magic healing attributes. {{NeedsTesting|Data suggests the 10% heal bonus is not a thing. Need confirmation that it even exists, and then how exactly it works. Is it Magical Heal Mod?}} |
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| |shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. | | |shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely. In exchange, you can no longer cast Elemental [[Damage Types#Spirit]] spells. |
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| |spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. | | |spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]]. |
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| |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. | | |nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}. |
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| |barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. | | |barkskinarmor=Grant target (self if no target) {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}. |
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| |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target. | | |dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}} per enemy target. |
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| |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. | | |panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} and {{Ability_Data|Panther|PhysicalDamageReductionMod}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}. |
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| |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. | | |scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PrimaryBleedPhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}. |
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| |neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}. | | |neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}. |
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| |squeak=Makes a squeak. | | |squeak=Makes a squeak. |
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| | |penguin=Transforms into a penguin. Slow on land, but very fast in water. Lose {{Ability_Data|Penguin|MaxHealthBonus}}, {{Ability_Data|Penguin|IncomingPhysicalHealingMod}} and {{Ability_Data|Penguin|IncomingMagicalHealingMod}}. |
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| | |sharpbeak=Bites the target with its beak, dealing {{Ability_Data|Penguin|Primitive}} * ({{Ability_Data|Penguin|PrimitiveMultiplier}}) + {{Ability_Data|Penguin|PrimitiveAdd}} as {{Ability_Data|Penguin|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Penguin|PrimaryScaling}} and {{Ability_Data|Penguin|ImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Penguin|physicalbasedamage}} with {{Ability_Data|Penguin|PrimaryBleedScaling}} over {{Ability_Data|Penguin|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Penguin|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. |
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| | |watercannon=After casting, spit a stream of water forward, dealing {{Ability_Data|Penguin|Primitive}} + {{Ability_Data|Penguin|magicalbasedamage}} as {{Ability_Data|Penguin|magicalshapeshiftbasedamage}}. |
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| | |penguindash=Gain {{Ability_Data|PenguinDash|inwatermovespeedbonus}} while in water for {{Ability_Data|PenguinDash|activeduration}}. |
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| |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> | | |#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p> |
| }}</includeonly> | | }}</includeonly> |