From Dark and Darker Wiki

(Created page with "<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p> {{Infobox Class|{{PAGENAME}}|'The class that is not in the game yet'}} ==Description== Druid ==Class Info== <br> '''Weapon of choice:''' Caster. *Pros **------ *Cons **----- <tabber> |-|Perks= You can equip an additional perk every 5 levels. A Maximum...")
 
m (Added PrimitiveAdd portion to description of shapeshift attacks that did not previously have it: bash, peck, scratch, neckbite)
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<p style="width: 100%;border: 1px solid #DD952A;text-align: center;font-size: 24px;padding: 3px;font-weight: bold;margin: 9px;border-radius: 10px;">Page is currently up to date for: {{:TODO|Classes}}</p>
<noinclude>{{UpdateStatus|Class Data}}
 
{{Infobox Class|{{PAGENAME}}|'Nature's Protector'}}
{{Infobox Class|{{PAGENAME}}|'The class that is not in the game yet'}}
==Description==
==Description==
[[Druid]]s in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.


[[Druid|Druid]]
==Class Info==
The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.




==Class Info==
'''Weapon of choice''' - Staff/Spear
<br>
'''Weapon of choice:''' Caster.


*Pros
*Pros
**------
**Able to shapeshift into various animal forms.
**Utilize nature spells for healing.
**Excellent spacing and zoning tools.
**Highest mobility in the game.
**Able to escape sticky situations. (Dreamwalk perk)
*Cons
*Cons
**-----
**Limited equipment.
 
**Dependent on equipment.
**Limited ranged options.


<tabber>
<tabber>
|-|Perks=
|-|Perks=


You can equip an additional perk every 5 levels.   
You can equip an additional perk every 5 levels. <br>  
A Maximum of 4 perks can be equipped.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
 
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Dreamwalk.png|link=|x96px]] <br> Dreamwalk </td>
<td> {{:Druid|desc=Dreamwalk}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk EnhancedWildness.png|link=|x96px]] <br> Enhanced Wildness </td>
<td> {{:Druid|desc=EnhancedWildness}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk ForceOfNature.png|link=|x96px]] <br> Force of Nature </td>
<td> {{:Druid|desc=ForceOfNature}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk HerbalSensing.png|link=|x96px]] <br> Herbal Sensing </td>
<td> {{:Druid|desc=HerbalSensing}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk NaturalHealing.png|link=|x96px]] <br> Natural Healing </td>
<td> {{:Druid|desc=NaturalHealing}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk Shapeshift Mastery.png|link=|x96px]] <br>Shapeshift Mastery</td>
<td> {{:Druid|desc=ShapeshiftMastery}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SpiritBond.png|link=|x96px]] <br> Spirit Bond </td>
<td> {{:Druid|desc=SpiritBond}} </td>
</tr>
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<td style=" text-align:middle"> [[File:Perk SpiritMagicMastery.png|link=|x96px]] <br> Spirit Magic Mastery </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<td> {{:Druid|desc=SpiritMagicMastery}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Perk SunAndMoon.png|link=|x96px]] <br> Sun and Moon </td>
<td> {{:Druid|desc=SunAndMoon}} </td>
</tr>
</tr>
<tr>
<tr>
<td style=" text-align:middle"> [[File:-------.png|link=|x96px]] <br> ------- </td>
<td style=" text-align:middle"> [[File:Perk ThornCoat.png|link=|x96px]] <br> Thorn Coat </td>
<td> ---------- <br>
<td> {{:Druid|desc=ThornCoat}} </td>
</td>
</tr>
</tr>


</table>
</table>
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You can equip a total of 2 skills.
You can equip a total of 2 skills.
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:65%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory </td>
<td> {{:Druid|desc=ShapeshiftMemory}} </td>
<td> N/A </td>
<td> N/A </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Shapeshift Memory.png|link=|x96px]] <br> Shapeshift Memory 2 </td>
<td> {{:Druid|desc=ShapeshiftMemory2}} </td>
<td> N/A </td>
<td> N/A </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Spell Memory.png|link=|x96px]] <br> Spell Memory </td>
<td> {{:Druid|desc=SpellMemory}} </td>
<td> N/A </td>
<td> N/A </td>
</tr>
</table>
<br>
Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually <i>does</i> start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury".
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Form</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:55%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill InsectPredation.png|link=|x96px]] <br> Insect Predation </td>
<td> Chicken </td>
<td> {{:Druid|desc=InsectPredation}} </td>
<td> {{Ability_Data|InsectPredation|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill Rush.png|link=|x96px]] <br> Rush </td>
<td> Panther </td>
<td> {{:Druid|desc=WildRush}} </td>
<td> {{Ability_Data|Rush|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill SurvivalInstinct.png|link=|x96px]] <br> Survival Instinct </td>
<td> Rat </td>
<td> {{:Druid|desc=SurvivalInstinct}} </td>
<td> {{Ability_Data|SurvivalInstinct|SkillCooldown}} </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Skill WildFury.png|link=|x96px]] <br> Wild Fury </td>
<td> Bear </td>
<td> {{:Druid|desc=WildFury}} </td>
<td> {{Ability_Data|WildFury|SkillCooldown}} </td>
</tr>
</table>
|-|Spells=
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
All Druid [[Spells]] have a cast range of {{Ability_Data|Dreamfire|Range}} (meters).
<br>
'''Spell Types''':
{{Element|Earth}} <br>
{{Element|Spirit}} <br>
===Tier 1===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr> 
<td style=" text-align:middle"> [[File:Spell NaturesTouch.png|link=|x96px]] <br> Nature's Touch</td>
<td> {{:Druid|desc=Nature'sTouch}} </td>
<td> Over time healing {{Ability_Data|Nature'sTouch|Scaling}} <br> Recoverable health never scales </td>
<td> {{Ability_Data|Nature'sTouch|CastingTime}} </td>
<td> {{Ability_Data|Nature'sTouch|MaxCount}} Casts </td>
</tr>
</table>
===Tier 2===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell BarkskinArmor.png|link=|x96px]] <br> Barkskin Armor </td>
<td> {{:Druid|desc=BarkskinArmor}} </td>
<td> N/A </td>
<td> {{Ability_Data|BarkskinArmor|CastingTime}} </td>
<td> {{Ability_Data|BarkskinArmor|MaxCount}} Casts </td>
</tr>
</table>
===Tier 3===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell Dreamfire.png|link=|x96px]] <br> Dreamfire </td>
<td> {{:Druid|desc=Dreamfire}} <br> Cast range of {{Ability_Data|DreamFire|Range}}.</td>
<td> Damage {{Ability_Data|DreamFire|EnemyScaling}}<br>Healing {{Ability_Data|DreamFire|AllyScaling}}</td>
<td> {{Ability_Data|DreamFire|CastingTime}} </td>
<td> {{Ability_Data|DreamFire|MaxCount}} Casts </td>
</tr>
</table>
===Tier 4===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell ThornBarrier.png|link=|x96px]] <br> Thorn Barrier </td>
<td> {{:Druid|desc=ThornBarrier}} </td>
<td> N/A </td>
<td> {{Ability_Data|ThornBarrier|CastingTime}} </td>
<td> {{Ability_Data|ThornBarrier|MaxCount}} Casts </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell EntanglingVines.png|link=|x96px]] <br> Entangling Vines </td>
<td> {{:Druid|desc=EntanglingVines}} </td>
<td> N/A </td>
<td> {{Ability_Data|EntanglingVines|CastingTime}} </td>
<td> {{Ability_Data|EntanglingVines|MaxCount}} Casts </td>
</tr>
</table>
===Tier 5===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cooldown </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
    </tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
 
<tr>
<td style=" text-align:middle"> [[File:Spell Restore.png|link=|x96px]] <br> Restore </td>
<td> {{:Druid|desc=Restore}} </td>
<td> {{Ability_Data|Restore|Scaling}} </td>
<td> {{Ability_Data|Restore|CastingTime}} </td>
<td> {{Ability_Data|Restore|MaxCount}} Casts </td>
</tr>
     <tr>
     <tr>
<td style=" text-align:middle"> [[File:--------.png|link=|x96px]] <br> -------- </td>
<td style=" text-align:middle"> [[File:Spell SummonTreant.png|link=|x96px]] <br> Summon Treant </td>
<td> ------</td>
<td> {{:Druid|desc=SummonTreant}} </td>
        <td> ----<br>Damage per step: 50% </td>
<td> N/A </td>
        <td> ?s </td>
<td> {{Ability_Data|SummonTreant|CastingTime}} </td>
<td> {{Ability_Data|SummonTreant|MaxCount}} Casts </td>
</tr>
</table>
===Tier 6===
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:50%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Description</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Scaling</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Casting Time</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell TreeOfLife.png|link=|x96px]] <br> Tree of Life </td>
<td> {{:Druid|desc=TreeOfLife}} </td>
<td>  </td>
<td> {{Ability_Data|TreeOfLife|CastingTime}} </td>
<td> {{Ability_Data|TreeOfLife|MaxCount}} Casts </td>
</tr>
<tr>
<td style=" text-align:middle"> [[File:Spell MendingGrove.png|link=|x96px]] <br> Mending Grove </td>
<td> {{:Druid|desc=MendingGrove}} </td>
<td> {{Ability_Data|MendingGrove|Scaling}} </td>
<td> {{Ability_Data|MendingGrove|CastingTime}} </td>
<td> {{Ability_Data|MendingGrove|MaxCount}} Casts </td>
</tr>
</tr>
</table>
</table>


 
|-|ShapeShifts=
How does Shapeshift damage work? See [[Damage#Shapeshift|Shapeshift damage]] for more.
Shape Shifting into any form has a base 1s cast time.
<br>
<br>
<table class="wikitable sortable jquery-tablesorter" cellspacing="0" style="width:60%; text-align:center; border-collapse:collapse;">
<tr>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:1%" class="headerSort">Shapeshift Name</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:6%" class="headerSort">Shapeshift Description</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:2%" class="headerSort">Attack</th>
<th style="font-weight:bold; background-color:rgb(220,220,220,0.2); text-align:center; width:7%" class="headerSort">Attack Description</th>
</tr>
<tr>
<td rowspan="2"> [[File:ShapeShift DefaultCharacter.png|link=|x96px]] <br> Human</td>
<td rowspan="2"> {{:Druid|desc=Human}} </td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
</tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Bear.png|link=|x96px]] <br> Bear</td>
<td rowspan="2"> {{:Druid|desc=Bear}} </td>
<td>Swipe (Left Click)</td>
<td> {{:Druid|desc=Swipe}} </td>
</tr>
<tr>
<td>Bash (Right Click)</td>
<td> {{:Druid|desc=Bash}} </td>
</tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Chicken.png|link=|x96px]] <br> Chicken</td>
<td rowspan="2"> {{:Druid|desc=Chicken}} </td>
<td>Pecking (Left-Click)</td>
<td> {{:Druid|desc=Pecking}} </td>
</tr>
<tr>
<td>Clucking (Right-Click)</td>
<td></td>
</tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Panther.png|link=|x96px]] <br> Panther</td>
<td rowspan="2"> {{:Druid|desc=Panther}} </td>
<td>Scratch (Left-Click)</td>
<td> {{:Druid|desc=Scratch}} </td>
</tr>
<tr>
<td>Neckbite (Right-Click)</td>
<td> {{:Druid|desc=Neckbite}} </td>
</tr>
<tr>
<td rowspan="2"> [[File:ShapeShift Rat.png|link=|x96px]] <br> Rat</td>
<td rowspan="2"> {{:Druid|desc=Rat}} </td>
<td>Infected Fangs (Left Click)</td>
<td> {{:Druid|desc=InfectedFangs}} </td>
</tr>
<tr>
<td>Squeak (Right Click)</td>
<td> {{:Druid|desc=Squeak}} </td>
</tr>
</table>


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<br>
</tabber>
 
All <b>bolded numbers</b> are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See [[ClassAbilityDocs|Class Ability Documentation]] for more.
 
</noinclude><includeonly>{{#switch:{{lc:{{{desc|}}}}}
 
|dreamwalk=When you take damage while in human form, gain {{Ability_Data|Dreamwalk|MagicalPower}} for {{Ability_Data|Dreamwalk|Duration}} and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. {{Ability_Data|Dreamwalk|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].
 
|enhancedwildness=While in animal form, gain {{Ability_Data|EnhancedWildness|MoveSpeedAdd}} and {{Ability_Data|EnhancedWildness|ArmorRating}}.
 
|forceofnature=When Druid heals anyone (including self) and they are not at maximum health they gain {{Ability_Data|ForceOfNature|PhysicalPower}} for {{Ability_Data|ForceOfNature|Duration}} on each tick of received healing.
 
|herbalsensing=Detect nearby herbs.<br> {{Ability_Data|HerbalSensing|AuraRadius}} radius.
 
|naturalhealing=Heal yourself and nearby allies {{Ability_Data|NaturalHealing|MagicalBaseHealing}} ({{Ability_Data|NaturalHealing|Scaling}}) every <!--{{Ability_Data|NaturalHealing|TickInterval}} Not in files anymore, use hardcoded number for now-->3s. <br> {{Ability_Data|NaturalHealing|AuraRadius}} radius.
 
|shapeshiftmastery=Allows you to change Shapeshift form instantly, bypassing cast time entirely.
 
|spiritbond=You transfer {{Ability_Data|SpiritBond|TransferPercent}} of [[Damage]] received by a party member within {{Ability_Data|SpiritBond|AuraRadius}} to yourself, up to {{Ability_Data|SpiritBond|MaxSpiritBondTransferDamage}} damage per instance. {{Ability_Data|SpiritBond|Cooldown}} Cooldown in the form of a [[Debuffs|Debuff]].
 
|spiritmagicmastery=When you cast {{Element|Spirit}} magic, gain {{Ability_Data|SpiritMagicMastery|MagicalPower}}.
 
|sunandmoon=Nearby allies and self gain {{Ability_Data|SunAndMoon|Vigor}} and {{Ability_Data|SunAndMoon|MagicalPower}}.<br> {{Ability_Data|SunAndMoon|AuraRadius}} radius.
 
|thorncoat=When melee attacked, return {{Ability_Data|ThornCoat|TruePhysicalBaseDamage}} to the attacker.
 
|shapeshiftmemory=Transforms one of 5 creatures, cannot use tools in non-human state.
 
|shapeshiftmemory2=Transforms into one of 5 additional creatures, cannot use tools in non-human state.
 
|spellmemory=Allows you to memorize spells to use in the dungeon.
 
|spellmemory2=Allows you to memorize additional spells to use in the dungeon.
 
|insectpredation=Eats crawling insects to [[Healing|Heal]] for {{Ability_Data|InsectPredation|Primitive}} * ({{Ability_Data|InsectPredation|PrimitiveMultiplier}}) as {{Ability_Data|InsectPredation|PhysicalShapeShiftBaseHealing}}.
 
|wildrush=Dash forward {{Ability_Data|Rush|Range}} then enter a frenzied state for {{Ability_Data|Rush|Duration}}. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also [[Silence|Silences]] for {{Ability_Data|Panther|PrimarySilenceDuration}}.
 
|survivalinstinct=Gain {{Ability_Data|SurvivalInstinct|MoveSpeedAdd}} for {{Ability_Data|SurvivalInstinct|ActiveDuration}}. After the effect is over or when Shape Shifting to any other form, suffer {{Ability_Data|SurvivalInstinct|MoveSpeedBonus}} for {{Ability_Data|SurvivalInstinct|EndDuration}}.
 
|wildfury=Gain {{Ability_Data|WildFury|PhysicalPowerBonus}} and {{Ability_Data|WildFury|PhysicalDamageReductionMod}} for {{Ability_Data|WildFury|Duration}}.
 
|nature'stouch=Target receives {{Ability_Data|Nature'sTouch|RecoverableHealth}} and {{Ability_Data|Nature'sTouch|MagicalBaseHealing}} over {{Ability_Data|Nature'sTouch|Duration}}. <br> {{Ability_Data|Nature'sTouch|Range}}.
 
|barkskinarmor=Grant self {{Ability_Data|BarkskinArmor|ArmorRating}} for {{Ability_Data|BarkskinArmor|Duration}}.
 
|dreamfire=Deal {{Ability_Data|DreamFire|MagicalBaseDamage}} to enemies within a chosen {{Ability_Data|DreamFire|AreaRadius}} area after a {{Ability_Data|DreamFire|IntervalTime}} delay. Any allies or self currently affected by Nature's Touch that are within {{Ability_Data|DreamFire|Range}} of you are instantly healed for {{Ability_Data|DreamFire|MagicalBaseHealing}}.
 
|summontreant=Summons a mobile [[Treant]] in a [[Spells#Targeted_AoE|targeted]] area within {{Ability_Data|SummonTreant|Range}} to fight for 12 seconds. [[Treant]]s deal 35.2 damage with 4 [[Impact Power]] per hit and have [[Impact Power#Demolition|Demolition]]. <br><br>Treant stats: 150 [[Health]], 150 [[Movement Speed]], -22% [[Stats#Physical Damage Reduction|Physical Damage Reduction]], 5% [[Stats#Magical Damage Reduction|Magical Damage Reduction]], 15% [[Damage#Projectile Damage Reduction|Projectile Damage Reduction]] <br><br> The summon area has a {{Ability_Data|SummonTreant|AreaRadius}} radius. {{NeedsTesting|Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon}}
 
|thornbarrier=Creates a 1.2m tall, {{Ability_Data|ThornBarrier|AreaRadius}} radius thorn barrier that lasts for 8 seconds. Any character touching the thorn barrier will take {{Ability_Data|ThornBarrier|PhysicalBaseDamage}} ({{Ability_Data|ThornBarrier|Scaling}}) per second. <br> The barrier has 6 [[Impact_Power#Impact Endurance|Impact Endurance]]. Casting range of {{Ability_Data|ThornBarrier|Range}}.
 
|entanglingvines=Spreads roots across the floor in a {{Ability_Data|EntanglingVines|AreaRadius}} radius that last for {{Ability_Data|EntanglingVines|AoELifetime}}. Any targets that pass through the area are rooted in place for {{Ability_Data|EntanglingVines|Duration}}. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.<br> Casting range of {{Ability_Data|EntanglingVines|Range}}
 
|restore=Allies within {{Ability_Data|Restore|AreaRadius}} of you including yourself are granted [[Buffs|Restore]], [[healing]] them for {{Ability_Data|Restore|MagicalBaseHealing}} over {{Ability_Data|Restore|Duration}}.
 
|treeoflife=Sprout a tree of life onto a player within a cast range of {{Ability_Data|TreeOfLife|Range}}, granting {{Ability_Data|TreeOfLife|AllAttributes}} and granting {{Ability_Data|TreeOfLife|RecoverableHealth}} over {{Ability_Data|TreeOfLife|Duration}}.
 
|mendinggrove=Create a forest area centered around you with a {{Ability_Data|MendingGrove|AreaRadius}} radius. Targets that remain in the area gain {{Ability_Data|MendingGrove|MaxHealthBonus}} and are healed for {{Ability_Data|MendingGrove|MagicalBaseHealing}} per second for {{Ability_Data|MendingGrove|AoELifetime}}.
 
|human=Transforms into a human.
 
|bear=Transforms into a wild bear. Too big to pass through doors. <br><br>Gain {{Ability_Data|Bear|PhysicalDamageReductionMod}} and {{Ability_Data|Bear|MaxHealthBonus}}. <br><br>Suffer {{Ability_Data|Bear|ShapeShiftMoveSpeedBonus}} and {{Ability_Data|Bear|ActionSpeed}} and -30% Jump height.
 
|swipe=Claws with right hand inflicting {{Ability_Data|Bear|PrimaryPrimitive}} * ({{Ability_Data|Bear|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Bear|PrimaryPrimitiveAdd}} as {{Ability_Data|Bear|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|PrimaryScaling}}, {{Ability_Data|Bear|PrimaryImpactPower}}, and pushing the target back. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.
 
|bash=Raise your body and slam down inflicting {{Ability_Data|Bear|SecondaryPrimitive}} * {{Ability_Data|Bear|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Bear|SecondaryPrimitiveAdd}} as {{Ability_Data|Bear|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Bear|SecondaryScaling}}, {{Ability_Data|Bear|SecondaryImpactPower}}, knocking enemies further or destroying chests and doors. <br><br>While attacking, move at {{Ability_Data|Bear|MovementMultiplier}} movement speed. Hit targets suffer {{Ability_Data|Bear|HitslowMoveSpeed}} for {{Ability_Data|Bear|HitslowDuration}}.
 
|chicken=Transforms into a chicken. <br><br>Can spread their wings and jump twice. <br><br>Suffer {{Ability_Data|Chicken|MaxHealthBonus}} as well as {{Ability_Data|Chicken|IncomingPhysicalHealingMod}} and {{Ability_Data|Chicken|IncomingMagicalHealingMod}}.
 
|pecking=Pecks the target with its beak, inflicting {{Ability_Data|Chicken|Primitive}} * ({{Ability_Data|Chicken|PrimitiveMultiplier}}) + {{Ability_Data|Chicken|PrimitiveAdd}} as {{Ability_Data|Chicken|PhysicalShapeShiftBaseDamage}} with {{Ability_Data|Chicken|Scaling}}, {{Ability_Data|Chicken|ImpactPower}}, and {{Ability_Data|Chicken|ArmorPenetration}}. <br><br>While attacking, move at {{Ability_Data|Chicken|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Chicken|HitslowMovespeed}} for {{Ability_Data|Chicken|HitslowDuration}}.
 
|clucking=The chicken clucks loudly
 
|panther=Transforms into a wild panther. <br><br>Gain {{Ability_Data|Panther|ShapeShiftMoveSpeedBonus}} and 20% Jump height. <br><br>Suffer {{Ability_Data|Panther|MaxHealthBonus}} as well as {{Ability_Data|Panther|IncomingPhysicalHealingMod}} and {{Ability_Data|Panther|IncomingMagicalHealingMod}}.
 
|scratch=Claws the target with his right hand, inflicting {{Ability_Data|Panther|PrimaryPrimitive}} * ({{Ability_Data|Panther|PrimaryPrimitiveMultiplier}}) + {{Ability_Data|Panther|PrimaryPrimitiveAdd}} as {{Ability_Data|Panther|PrimaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|PrimaryScaling}} and {{Ability_Data|Panther|PrimaryImpactPower}} and causing the target to bleed. <br><br>Bleed deals {{Ability_Data|Panther|PhysicalBaseDamage}} with {{Ability_Data|Panther|PrimaryBleedScaling}} over {{Ability_Data|Panther|PrimaryBleedDuration}}, stacking up to {{Ability_Data|Panther|PrimaryBleedMaximumStacks}} times and refreshing when new stacks are applied. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|HitslowMovespeed}} for {{Ability_Data|Panther|HitslowDuration}}.


|-|Tips=
|neckbite=Bite the target's neck, inflicting {{Ability_Data|Panther|SecondaryPrimitive}} * {{Ability_Data|Panther|SecondaryPrimitiveMultiplier}} + {{Ability_Data|Panther|SecondaryPrimitiveAdd}} as {{Ability_Data|Panther|SecondaryPhysicalShapeShiftBaseDamage}} with {{Ability_Data|Panther|SecondaryScaling}} and {{Ability_Data|Panther|SecondaryImpactPower}}. <br><br>While you are frenzied, Neckbite [[Silence|Silences]] the target for {{Ability_Data|Panther|PrimarySilenceDuration}}. <br><br> While attacking, move at {{Ability_Data|Panther|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Panther|SecondaryMovespeedBonus}} for {{Ability_Data|Panther|SecondaryDuration}}.
-rawr


|-|Patch Notes=
|rat=Transforms into a wild Rat. <br><br>Gain <!--{{Ability_Data|Rat|MoveSpeedBonus}} and No longer gives speed bonus as of HF61/62-->10% Jump height. <br><br>Suffer {{Ability_Data|Rat|MaxHealthBonus}}, {{Ability_Data|Rat|PhysicalDamageReduction}}, {{Ability_Data|Rat|MagicalDamageReduction}}, as well as {{Ability_Data|Rat|IncomingPhysicalHealingMod}} and {{Ability_Data|Rat|IncomingMagicalHealingMod}}. <br><br> ''Squeak loudly randomly every {{Ability_Data|Rat|RatRandomSqueakMinTimeConstant}}-{{Ability_Data|Rat|RatRandomSqueakMaxTimeConstant}}''
- Not in game yet


|infectedfangs=Bites the target, inflicting {{Ability_Data|Rat|PrimaryPhysicalBaseDamage}} with {{Ability_Data|Rat|PrimaryScaling}} and {{Ability_Data|Rat|PrimaryImpactPower}} and inflicting a plague to the target. <br><br> The plague deals {{Ability_Data|Rat|MagicalBaseDamage}} with {{Ability_Data|Rat|PrimaryDiseaseScaling}} over {{Ability_Data|Rat|Duration}}. <br><br>While attacking, move at {{Ability_Data|Rat|MovementMultiplier}} movement speed. Hit targets of the attack suffer {{Ability_Data|Rat|HitslowMovespeed}} for {{Ability_Data|Rat|HitslowDuration}}.


<br>
|squeak=Makes a squeak.


</tabber>
|#default=<p style="color:#FF0000";>No <b>ability</b> found for "{{{1}}}", please <u>[[ClassAbilityDocs|correct it]]</u></p>
}}</includeonly>

Revision as of 23:27, 11 October 2024

Information is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.6#Hotfix 72.
Dark and Darker is currently on update: Patch:6.6#Hotfix 73.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
95.5

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info

The Druid is a spirit mage with a deep connection to nature. Able to wield the powers of the wilderness, they can even transform their bodies to mimic the powers of beasts.


Weapon of choice - Staff/Spear

  • Pros
    • Able to shapeshift into various animal forms.
    • Utilize nature spells for healing.
    • Excellent spacing and zoning tools.
    • Highest mobility in the game.
    • Able to escape sticky situations. (Dreamwalk perk)
  • Cons
    • Limited equipment.
    • Dependent on equipment.
    • Limited ranged options.

You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.


Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 18s Cooldown in the form of a Debuff.
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 Move Speed Add and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When Druid heals anyone (including self) and they are not at maximum health they gain 3 Physical Power for 3s on each tick of received healing.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
6m radius.
Perk NaturalHealing.png
Natural Healing
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every 3s.
6m radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You transfer 15% of Damage received by a party member within 6m to yourself, up to 20 damage per instance. 1s Cooldown in the form of a Debuff.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast Spirit Spirit magic, gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
6m radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 True Physical Base Damage to the attacker.


You can equip a total of 2 skills.


Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms one of 5 creatures, cannot use tools in non-human state. N/A N/A
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into one of 5 additional creatures, cannot use tools in non-human state. N/A N/A
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. N/A N/A


Skills gained when shapeshifted. Note that in-game descriptions prefix the skill names with "[Wild] ", but that's not actually part of the skill name. Adding to the confusion, Bear's skill name actually does start with "Wild ", and the in-game description displays it as "[Wild] Wild Fury".

Name Form Description Cooldown
Skill InsectPredation.png
Insect Predation
Chicken Eats crawling insects to Heal for Resourcefulness * (50% Primitive Multiplier) as Physical ShapeShift Base Healing. 28s
Skill Rush.png
Rush
Panther Dash forward 6m then enter a frenzied state for 3s. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.1s. 28s
Skill SurvivalInstinct.png
Survival Instinct
Rat Gain 20 Move Speed Add for 4s. After the effect is over or when Shape Shifting to any other form, suffer -20% Move Speed Bonus for 3s. 28s
Skill WildFury.png
Wild Fury
Bear Gain 15% Physical Power Bonus and 15% Physical Damage Reduction Mod for 6s. 28s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.

All Druid Spells have a cast range of 7m (meters).


Spell Types:

Earth Earth
Spirit Spirit

Tier 1

Name Description Scaling Casting Time Limit
Spell NaturesTouch.png
Nature's Touch
Target receives 15 Recoverable Health and 15 Magical Base Healing over 12s.
7m.
Over time healing 50% Scaling
Recoverable health never scales
0.75s 4 Casts

Tier 2

Name Description Scaling Casting Time Limit
Spell BarkskinArmor.png
Barkskin Armor
Grant self 25 Armor Rating for 10s. N/A 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Dreamfire.png
Dreamfire
Deal 15 Spirit Spirit Magical Base Damage to enemies within a chosen 0.8m area after a 0.5s delay. Any allies or self currently affected by Nature's Touch that are within 7m of you are instantly healed for 10 Magical Base Healing.
Cast range of 7m.
Damage 100% Scaling
Healing 100% Scaling
1s 4 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell ThornBarrier.png
Thorn Barrier
Creates a 1.2m tall, 1.5m radius thorn barrier that lasts for 8 seconds. Any character touching the thorn barrier will take 4 Physical Base Damage (0% Scaling) per second.
The barrier has 6 Impact Endurance. Casting range of 7m.
N/A 1.25s 3 Casts
Spell EntanglingVines.png
Entangling Vines
Spreads roots across the floor in a 1m radius that last for 6s. Any targets that pass through the area are rooted in place for 1s. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.
Casting range of 7m
N/A 1.25s 3 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Restore.png
Restore
Allies within 3m of you including yourself are granted Restore, healing them for 30 Magical Base Healing over 10s. 50% Scaling 1.75s 3 Casts
Spell SummonTreant.png
Summon Treant
Summons a mobile Treant in a targeted area within 7m to fight for 12 seconds. Treants deal 35.2 damage with 4 Impact Power per hit and have Demolition.

Treant stats: 150 Health, 150 Movement Speed, -22% Physical Damage Reduction, 5% Magical Damage Reduction, 15% Projectile Damage Reduction

The summon area has a 0.75m radius.
Icon Caution.pngNeeds further testing!
Technically has 100% Scaling but unknown if it can actually apply the caster's stats or not due to it being a summon
Contribute by joining the Spells & Guns discord!
N/A 1s 2 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell TreeOfLife.png
Tree of Life
Sprout a tree of life onto a player within a cast range of 7m, granting 5 All Attributes and granting 40 Recoverable Health over

No tag found for "Duration", please correct it

.
1s 2 Casts
Spell MendingGrove.png
Mending Grove
Create a forest area centered around you with a 3m radius. Targets that remain in the area gain 10% Max Health Bonus and are healed for 10 Magical Base Healing per second for 7s. 0% Scaling 2s 2 Casts

How does Shapeshift damage work? See Shapeshift damage for more. Shape Shifting into any form has a base 1s cast time.

Shapeshift Name Shapeshift Description Attack Attack Description
ShapeShift DefaultCharacter.png
Human
Transforms into a human.
ShapeShift Bear.png
Bear
Transforms into a wild bear. Too big to pass through doors.

Gain 50% Physical Damage Reduction Mod and 50% Max Health Bonus.

Suffer -20% Move Speed Bonus and -25% Action Speed and -30% Jump height.
Swipe (Left Click) Claws with right hand inflicting Strength * (75% Primitive Multiplier) + 15 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling, 5 Impact Power, and pushing the target back.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
Bash (Right Click) Raise your body and slam down inflicting Strength * 75% Primitive Multiplier + 35 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling, 10 Impact Power, knocking enemies further or destroying chests and doors.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
ShapeShift Chicken.png
Chicken
Transforms into a chicken.

Can spread their wings and jump twice.

Suffer -60% Max Health Bonus as well as -60% Incoming Physical Healing Mod and -60% Incoming Magical Healing Mod.
Pecking (Left-Click) Pecks the target with its beak, inflicting Resourcefulness * (75% Primitive Multiplier) + 10 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling, 3 Impact Power, and 30% Armor Penetration.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
Clucking (Right-Click)
ShapeShift Panther.png
Panther
Transforms into a wild panther.

Gain 5% Move Speed Bonus and 20% Jump height.

Suffer -15% Max Health Bonus as well as -15% Incoming Physical Healing Mod and -15% Incoming Magical Healing Mod.
Scratch (Left-Click) Claws the target with his right hand, inflicting Agility * (75% Primitive Multiplier) + 10 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling and 3 Impact Power and causing the target to bleed.

Bleed deals 5 Physical Base Damage with 50% Scaling over 3s, stacking up to 2 times and refreshing when new stacks are applied.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -15% Move Speed Bonus for 1s.
Neckbite (Right-Click) Bite the target's neck, inflicting Agility * 75% Primitive Multiplier + 13 Primitive Add as Physical ShapeShift Base Damage with 100% Scaling and 3 Impact Power.

While you are frenzied, Neckbite Silences the target for 0.1s.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -7% Move Speed Bonus for 0.5s.
ShapeShift Rat.png
Rat
Transforms into a wild Rat.

Gain 10% Jump height.

Suffer -95% Max Health Bonus, -100% Physical Damage Reduction, -100% Magical Damage Reduction, as well as -95% Incoming Physical Healing Mod and -95% Incoming Magical Healing Mod.

Squeak loudly randomly every 3s-10s
Infected Fangs (Left Click) Bites the target, inflicting 1 Physical Base Damage with 100% Scaling and 2 Impact Power and inflicting a plague to the target.

The plague deals 3 Dark Dark Magical Base Damage with 50% Scaling over 3s.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -1% Move Speed Bonus for 0.1s.
Squeak (Right Click) Makes a squeak.

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health 95.5
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.