From Dark and Darker Wiki

Revision as of 23:51, 20 July 2024 by Brecher (talk | contribs) (ShapeShiftPhysicalBaseDamage -> PhysicalShapeShiftBaseDamage)

Information is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.5#Hotfix 62.
Dark and Darker is currently on update: Patch:6.6#Hotfix 63.

Druid.png
Druid
'Nature's Protector'
Strength
12
Vigor
13
Agility
12
Dexterity
12
Will
18
Knowledge
20
Resourcefulness
18

Health
111

Description

Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.

Class Info


Weapon of choice: Variety of different weapons

  • Pros
    • Hybrid playstyle between casting and fighting
    • Highly adaptive by Shape Shifting to several creatures
    • Stealthy and elusive with Rat Form
    • Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
    • Threatening and spacious with Bear Form
    • High mobility with the Chicken and Panther forms
    • Free disengages with Dream Walk during Human Form
    • Excellent spacing and zoning tools with Treant and Thorn Barrier spells
    • Moderate healing
  • Cons
    • Least frightening of any class during Human Form, both while casting and fighting
    • Requires expertise to fully utilize all Shape Shifts
    • Often 1v1 fights can be difficult due to
    • Lack of access to ranged weapons
    • Small pool of weapons
    • Lack of scaling for most spells
    • Gear dependant to get the most out of shapeshift forms

You can equip an additional perk every 5 levels. A Maximum of 4 perks can be equipped.

Name Description
Perk Dreamwalk.png
Dreamwalk
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15s Cooldown in the form of a debuff
Perk EnhancedWildness.png
Enhanced Wildness
While in animal form, gain 5 Move Speed Add and 10 Armor Rating.
Perk ForceOfNature.png
Force of Nature
When Druid heals anyone (including self) and they are not at maximum health they gain 3 Physical Power for 3s on each tick of received healing.
Perk HerbalSensing.png
Herbal Sensing
Detect nearby herbs.
6m radius.
Perk NaturalHealing.png
Natural Healing
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every 3s.
4.5m radius.
Perk Shapeshift Mastery.png
Shapeshift Mastery
Allows you to change Shapeshift form instantly, bypassing cast time entirely.
Perk SpiritBond.png
Spirit Bond
You transfer 15% of Damage received by a party member within 4.5m to yourself, up to 20 damage per instance. 1s Cooldown in the form of a debuff.
Perk SpiritMagicMastery.png
Spirit Magic Mastery
When you cast Spirit Spirit magic, gain 10 Magical Power.
Perk SunAndMoon.png
Sun and Moon
Nearby allies and self gain 3 Vigor and 5 Magical Power.
4.5m radius.
Perk ThornCoat.png
Thorn Coat
When melee attacked, return 5 True Physical Base Damage to the attacker.


You can equip a total of 2 skills.

Name Description Scaling Cooldown
Skill Shapeshift Memory.png
Shapeshift Memory
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Shapeshift Memory.png
Shapeshift Memory 2
Transforms into selected creature, cannot use tools in non-human state. N/A N/A
Skill Spell Memory.png
Spell Memory
Allows you to memorize spells to use in the dungeon. N/A N/A


Skills gained when shapeshifted

Name Form Description Cooldown
Skill InsectPredation.png
Insect Predation
Chicken Eats crawling insects to Heal for Resourcefulness * (50% Primitive Multiplier) as ShapeShift Physical Base Healing. 28s
Skill Rush.png
Wild Rush
Panther Dash forward 6m then enter a frenzied state for 3s. You can attack midair and while jumping in the frenzied state. While Frenzied, Neckbite also Silences for 0.1s. 28s
Skill SurvivalInstinct.png
Survival Instinct
Rat Gain 20 Move Speed Add for 6s. After the effect is over or when Shape Shifting to any other form, suffer -20% Move Speed Bonus for 3s. 28s
Skill WildFury.png
Wild Fury
Bear Gain 15% Physical Power Bonus and 15% Physical Damage Reduction Mod for 6s. 28s

The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.


Spell Types:

Earth
Spirit

Tier 1

Name Description Scaling Casting Time Limit
Spell NaturesTouch.png
Nature's Touch
Target receives 15 Recoverable Health and 15 Magical Base Healing over 12s.
7m.
Over time healing 0% Scaling
Recoverable health never scales
0.75s 5 Casts

Tier 2

Name Description Scaling Casting Time Limit
Spell BarkskinArmor.png
Barkskin Armor
Grant self 20 Armor Rating for 8s. N/A 1s 5 Casts

Tier 3

Name Description Scaling Casting Time Limit
Spell Dreamfire.png
Dreamfire
Deal 15 Spirit Spirit Magical Base Damage to enemies within 0.8m. Any allies or self currently affected by Nature's Touch that are within 8m of you are instantly healed for 10 Magical Base Healing.
Cast range of 8m.
Damage 100% Scaling
Healing 100% Scaling
1s 4 Casts
Spell SummonTreant.png
Summon Treant
Summons a Treant that inhabits a 0.75m radius to fight for 12 seconds.
Treant has 150 Health and does 35.2 damage with 4 Impact Power per hit and can Demolish.
150 Movement Speed, -22% Physical Damage Reduction, 5% Magical Damage Reduction, 15% Projectile Reduction, 5 Impact Resistance, and 8 Impact Endurance
Cast range of 7.5m
N/A 1s 2 Casts

Tier 4

Name Description Scaling Casting Time Limit
Spell ThornBarrier.png
Thorn Barrier
Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within 1.5m of the thorn barrier will takes 4 Physical Base Damage (0% Scaling) per second.
The barrier has 6 Impact Endurance. Casting range of 7m
N/A 1.25s 3 Casts
Spell EntanglingVines.png
Entangling Vines
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1s. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once.
Casting range of 8m
N/A 1.25s 3 Casts

Tier 5

Name Description Scaling Casting Time Limit
Spell Restore.png
Restore
Allies within a 3m and self are granted Restore, healing them for 30 Magical Base Healing over 10s. 0% Scaling 1.75s 3 Casts

Tier 6

Name Description Scaling Casting Time Limit
Spell TreeOfLife.png
Tree of Life
Sprout a tree of life onto a player within a cast range of 7m, granting 5 All Attributes and granting 40 Recoverable Health over 10s. 1s 2 Casts
Spell MendingGrove.png
Mending Grove
Create a forest area centered around you within a 3m radius. Targets that remain in the area gain 10% Max Health Bonus and are healed for 10 Magical Base Healing per second for ? seconds. 0% Scaling 2s 2 Casts

How does Shapeshift damage work? See Shapeshift damage for more. Shape Shifting into any form has a base 1s cast time.

Shapeshift Name Shapeshift Description Attack Attack Description
ShapeShift DefaultCharacter.png
Human
Transforms into a human.
ShapeShift Bear.png
Bear
Transforms into a wild bear. Too big to pass through doors.

Gain 50% Physical Damage Reduction Mod and 50% Max Health Bonus.

Suffer -30% Move Speed Bonus and -20% Action Speed and -30% Jump height.
Swipe (Left Click) Claws with right hand inflicting Strength * (100% Primitive Multiplier) + 5 Primitive Add as

No tag found for "PrimaryPhysicalShapeShiftBaseDamage", please correct it

with 100% Scaling, 5 Impact Power, and pushing the target back.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
Bash (Right Click) Raise your body and slam down inflicting Strength * 200% Primitive Multiplier as

No tag found for "SecondaryPhysicalShapeShiftBaseDamage", please correct it

with 100% Scaling, 10 Impact Power, knocking enemies further or destroying chests and doors.

While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s.
ShapeShift Chicken.png
Chicken
Transforms into a chicken.

Can spread their wings and jump twice.

Suffer -60% Max Health Bonus as well as -60% Incoming Physical Healing Mod and -60% Incoming Magical Healing Mod.
Pecking (Left-Click) Pecks the target with its beak, inflicting Resourcefulness * (150% Primitive Multiplier) as

No tag found for "PhysicalShapeShiftBaseDamage", please correct it

with 100% Scaling, 3 Impact Power, and 30% Armor Penetration.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
Clucking (Right-Click) The chicken clucks loudly
ShapeShift Panther.png
Panther
Transforms into a wild panther.

Gain 5% Move Speed Bonus and 20% Jump height.

Suffer -30% Max Health Bonus as well as -30% Incoming Physical Healing Mod and -30% Incoming Magical Healing Mod.
Scratch (Left-Click) Claws the target with his right hand, inflicting Agility * (100% Primitive Multiplier) as

No tag found for "PrimaryPhysicalShapeShiftBaseDamage", please correct it

with 100% Scaling and 3 Impact Power and causing the target to bleed.

Bleed deals 5 Physical Base Damage with 50% Scaling over 3s, stacking up to 2 times and refreshing when new stacks are applied.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s.
Neckbite (Right-Click) Bite the target's neck, inflicting Agility * 125% Primitive Multiplier as

No tag found for "SecondaryPhysicalShapeShiftBaseDamage", please correct it

with 100% Scaling and 3 Impact Power.

While you are frenzied, Neckbite Silences the target for 0.1s.

While attacking, move at 75% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s
ShapeShift Rat.png
Rat
Transforms into a wild Rat.

Gain 10% Move Speed Bonus and 10% Jump height.

Suffer -95% Max Health Bonus, -100% Physical Damage Reduction, -100% Magical Damage Reduction, as well as -95% Incoming Physical Healing Mod and -95% Incoming Magical Healing Mod.

Squeak loudly randomly every 3s-10s
Infected Fangs (Left Click) Bites the target, inflicting 1 Physical Base Damage with 100% Scaling and 2 Impact Power and inflicting a plague to the target.

The plague deals 3 Dark Dark Magical Base Damage with 50% Scaling over 3s.

While attacking, move at 80% movement speed. Hit targets of the attack suffer -1% Move Speed Bonus for 0.1s
Squeak (Right Click) Makes a squeak.

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

Hand/Slot Type Weapons
Main Hand + Two Handed
Main Hand + One Handed
Off Hand
Utility
[[]]


Slot Type Armors
Head
Chest
Legs
Hands
Feet
Back

These Stats do not include starting armor.

Stat Name Base Stats
Strength 12
Vigor 13
Agility 12
Dexterity 12
Will 18
Knowledge 20
Resourcefulness 18
Health 110.5
Memory Capacity 14
Utility Effectiveness 0
Luck 0
Health Recovery Bonus -6%
Spell Recovery Bonus 73%
Move Speed 297 ( 99% )
Action Speed -4%
Manual Dexterity -3%
Spell Casting Speed 15%
Equip Speed -21%
Regular Interaction Speed 4.2%
Magical Interaction Speed 21%
Persuasiveness 18
Buff Duration 3%
Debuff Duration -2.9%
Armor Penetration 0%
Magic Penetration 0%
Headshot Reduction 0%
Projectile Damage Reduction 0%
Physical Damage Reduction -22%
        From Armor Rating 0 ( -22% )
        From Bonuses 0%
Magic Resistance 8%
        From Resist Rating 42 ( 8% )
        From Bonuses 0%
Physical Power Bonus -6%
        From Physical Power 12 ( -6% )
        From Bonuses 0%
Magic Power Bonus 7.5%
        From Magic Power 18 ( 7.5% )
        From Bonuses 0%
Primary Weapon 0
Secondary Weapon 0
Impact Power 0
        Primary Weapon Impact Power 0
        Secondary Weapon Impact Power 0

All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.