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Monsters | Subbosses | Bosses | Mimics |
Overview
A type of Monster that are much stronger than Normal Monsters and reward greater loot, but are not quite as strong as Bosses
Legend
Information is listed in the order Normal/Elite/Nightmare. Blue indicates that each difficulty grade shares the same information.
Content that is underlined under Damage ReductionsLike this or Statuses' EffectsOr this can be hovered over for additional information.
Examples:
12 Physical + Poison Dmg
All three difficulties deal 12 Physical damage for this attack, but only the Nightmare applies the Poison Dmg status.
15(4)/25(4)/35(4) Magical Radius + Attack Dmg AoE
All three difficulties have the Magical Radius attack, but each deal different damage, all happen to have the same Impact Power. All three difficulties also apply the Attack Dmg AoE status.
Minibosses
Name | Health | Move Speed | Exp AP |
Damage Reductions | Abilities' Damage(Impact Power) + Statuses | Statuses' Effects | Race | Action Speed |
---|---|---|---|---|---|---|---|---|
1150/1500/1850 | 250 | 6/7/8 15 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Chase Attack1: 31.2(6)/40.8(6)/50.4(6) Physical Chase Attack2: 39.0(6)/51.0(6)/63.0(6) Physical Roar: Petrification |
Petrification: Unable to Move, Unable to Attack for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Beast | 0% | |
900/1150/1300 | 200/260/320 | 8/9/10 50 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: 36.8(6)/49.6(6)/62.4(6) Physical Attack2: 36.8(6)/49.6(6)/62.4(6) Physical |
Demon | -10% | ||
900/1200 | 200/230 | 8/9 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 42.0(6)/63.0(6) Physical Attack2: 50.4(6)/75.6(6) Physical Sprint Phase: 150 Move Speed Sprint Attack: 61.6(7)/92.4(7) Physical Sprint Attack Pierce: 44.8(6)/67.2(6) Physical |
Demon | 0%/10% | ||
800/1000/1200 | 75/120/150 | 6/7/8 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack01: 37.5(3)/45.0(3)/57.0(3) Physical + Frostbite Blizzard Fire Spell: 22.5(3)/27.0(3)/34.2(3) Physical + Frostbite Self Heal: Self Heal Run State: 100 Move Speed |
Frostbite: -4% Move Speed, -4% Action Speed for 6s [AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Exp]Expiration: Removes Single Stack and Refreshes Duration[Rmv]Removable Self Heal: 10% Max Health |
Demon | 0%/0%/20% | |
800/1000/1200 | 200/225/250 | 6/7/8 25 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack Rush: 28.5(4)/39.0(4)/49.5(4) Physical Attack Combo1 L: 32.3(5)/44.2(5)/56.1(5) Physical Attack Combo1 R: 32.3(5)/44.2(5)/56.1(5) Physical Attack Combo2 L: 34.2(5)/46.8(5)/59.4(5) Physical Attack Combo2 R: 34.2(5)/46.8(5)/59.4(5) Physical |
Human-Giant-Frost | 0%/10%/20% | ||
800/1000/1200 | 200/225/250 | 6/7/8 25 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack1: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion Attack2: 27.0(4)/41.4(4)/55.8(4) Physical + Concussion |
Concussion: Concussed for 5s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Human-Giant-Frost | 0%/10%/20% | |
1000/1300 | 170/210 | 6/7 10 |
Physical: -22% Magic: 5% Projectile: 15% |
Melee Attack: 28.6(6)/39.0(6) Physical, 19.5(6)/27.3(6) Magical Poison Attack: Poison Attack Dmg Run Phase Spawn AoE: Poison Attack Dmg |
Poison Attack Dmg: 15 Physical Damage over 7s [Tmp]bExecutePeriodicEffectOnApplication: True[AgT]Stacking Type: Aggregates by Target[3x]Maximum Stacks: 3[Ref]Refresh: Resets on Successful Application[Rmv]Removable |
Insect | 0%/10% | |
1200/1450 | 0 | 6/7 20 |
Physical: -22% Magic: 5% Projectile: 15% |
Attack Bite: 46.8(6)/55.8(6) Physical Attack Swing Body: 33.8(6)/40.3(6) Physical Attack Accid AoE: Acid Dmg Attack On Ground: 41.6(7)/49.6(7) Physical, 20.8(7)/24.8(7) Physical Radius |
Acid Dmg: 3 Physical Damage [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1 |
Insect | 0%/10% | |
1600/2000/2400 | 150/180/210 | 6/7/8 25 |
Physical: [-22%]0 Armor Rating and 300 Physical Absolute Reduction Magic: 5% Projectile: 15% |
Attack1: 42.0(6)/57.0(6)/72.0(6) Physical Attack2: 50.4(6)/68.4(6)/86.4(6) Physical Attack3: 50.4(6)/68.4(6)/86.4(6) Physical Attack4: 47.6(6)/64.6(6)/81.6(6) Physical Attack5: 47.6(6)/64.6(6)/81.6(6) Physical Attack6: 56.0(6)/76.0(6)/96.0(6) Physical, 22.4(6)/30.4(6)/38.4(6) Physical Radius Attack Slam: 53.2(6)/72.2(6)/91.2(6) Physical, 39.2(6)/53.2(6)/67.2(6) Physical AoE + Lose Balance |
Lose Balance: -35% Move Speed, -35% Action Speed for 11s [AgT]Stacking Type: Aggregates by Target[1x]Maximum Stacks: 1[Rmv]Removable |
Elemental | 0%/10%/20% | |
750/1050 | 200/230 | 6/7 25 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 30.8(6)/44.0(6) Physical Attack2: 30.8(6)/44.0(6) Physical Combo2.1: 33.6(6)/48.0(6) Physical Combo2.2: 33.6(6)/48.0(6) Physical Combo31: 28.0(6)/40.0(6) Physical Combo32: 28.0(6)/40.0(6) Physical |
Undead-Skeleton | 0%/30% | ||
600/750 | 200 | 6/7 50 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 39.0(6)/48.0(6) Physical Attack2: 54.6(6)/67.2(6) Physical Runstate: 200 Move Speed |
Beast | 0%/10% | ||
700/1000 | 100/170 | 6/7 25 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 40.0(6)/60.0(6) Physical + Slow Attack2: 20.0(6)/30.0(6) Physical + Slow Attack3: 26.0(6)/39.0(6) Physical + Slow |
Slow: -40% Move Speed for 5s/-40% Move Speed for 7s [Rmv]Removable |
Undead | 0%/10% | |
850/1080 | 130/160 | 6/7 35 |
Physical: -22% Magic: 36% Projectile: 20% |
Attack1: 35.0(6)/42.0(6) Physical Attack2: 37.5(6)/45.0(6) Physical Run Attack: 47.5(7)/57.0(7) Physical Run State: 250 Move Speed |
Beast | 0%/10% |
Status Policies
What do the abbreviated properties like [Rmv] mean? Hover over them to see what they are abbreviations for, and see Status Policies to see what they mean.
Unless otherwise specified Physical and Magical reductions are composed entirely from Armor Rating and Magic Resist.