Information is mostly up to date, some minor things are outdated. Hover for more details.Class Data last updated on: Patch:6.5#Hotfix 62.
Dark and Darker is currently on update: Patch:6.6#Hotfix 63.
Description
Druids in Dark and Darker are a more combat focused alternative to the cleric class with the ability to shapeshift into various forms with great combat potential and cast spells to heal themselves and allies. They also offer the ability to zone enemies using their treant, entangling vines and thorn barrier spells. They have a high mobility and so are great at running into and running from combat.
Class Info
Weapon of choice: Variety of different weapons
- Pros
- Hybrid playstyle between casting and fighting
- Highly adaptive by Shape Shifting to several creatures
- Stealthy and elusive with Rat Form
- Agile and damaging with Panther Form which also allows for silencing victim's if they are casters
- Threatening and spacious with Bear Form
- High mobility with the Chicken and Panther forms
- Free disengages with Dream Walk during Human Form
- Excellent spacing and zoning tools with Treant and Thorn Barrier spells
- Moderate healing
- Cons
- Least frightening of any class during Human Form, both while casting and fighting
- Requires expertise to fully utilize all Shape Shifts
- Often 1v1 fights can be difficult due to
- Lack of access to ranged weapons
- Small pool of weapons
- Lack of scaling for most spells
- Gear dependant to get the most out of shapeshift forms
You can equip an additional perk every 5 levels.
A Maximum of 4 perks can be equipped.
Dreamwalk |
When you take damage while in human form, gain 5 Magical Power for 3s and become spiritual, phasing through targets and becoming invulnerable, but being unable to attack and use skills while still able to cast spells. 15s Cooldown in the form of a debuff |
Enhanced Wildness |
While in animal form, gain 5 Move Speed Add and 10 Armor Rating. |
Force of Nature |
When a recipient of a cast is healed, they gain 3 Physical Power for 3s on each tick of received healing. |
Herbal Sensing |
Detect nearby herbs. 6m radius. |
Natural Healing |
Heal yourself and nearby allies 1 Magical Base Healing (10% Scaling) every 3s. 4.5m radius. |
Shapeshift Mastery |
Allows you to change Shapeshift form instantly, bypassing cast time entirely. |
Spirit Bond |
You transfer 15% of Damage received by a party member within 4.5m to yourself, up to 20 damage per instance. 1s Cooldown in the form of a debuff. |
Spirit Magic Mastery |
When you cast Spirit magic, gain 10 Magical Power. |
Sun and Moon |
Nearby allies and self gain 3 Vigor and 5 Magical Power. 4.5m radius. |
Thorn Coat |
When melee attacked, return 5 True Physical Base Damage to the attacker. |
You can equip a total of 2 skills.
Shapeshift Memory |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Shapeshift Memory 2 |
Transforms into selected creature, cannot use tools in non-human state. |
N/A |
N/A |
Spell Memory |
Allows you to memorize spells to use in the dungeon. |
N/A |
N/A |
Skills gained when shapeshifted
The order in which you select spells will determine their Spell Memory Priority. You can right click spells to "forget" them, and you must drag and drop a spell to memorize it. Spell tiers determine their spell memory cost.
Spell Types:
Tier 1
Tier 2
Barkskin Armor |
Grant self 20 Armor Rating for 8s. |
N/A |
1s |
5 Casts |
Tier 3
Tier 4
Thorn Barrier |
Creates a 1.2m tall thorn barrier that lasts for 8 seconds. Any character standing within 1.5m of the thorn barrier will takes 4 Physical Base Damage (0% Scaling) per second. The barrier has 6 Impact Endurance. Casting range of 7m |
N/A |
1.25s |
3 Casts |
Entangling Vines |
Spreads roots across the floor in a 1m radius that last for 6 seconds. Any targets that pass through the area are rooted in place for 1s. After the effect is removed, the target gets immunity to the entangling effects for 1 second. Can only have one on the field at once. Casting range of 8m |
N/A |
1.25s |
3 Casts |
Tier 5
Tier 6
Tree of Life |
Sprout a tree of life onto a player within a cast range of 7m, granting 5 All Attributes and granting 40 Recoverable Health over 10s. |
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1s |
2 Casts |
Mending Grove |
Create a forest area centered around you within a 3m radius. Targets that remain in the area gain 10% Max Health Bonus and are healed for 10 Magical Base Healing per second for ? seconds. |
0% Scaling |
2s |
2 Casts |
How does Shapeshift damage work? See Shapeshift damage for more.
Shape Shifting into any form has a base 1s cast time.
Human |
Transforms into a human. |
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Bear |
Transforms into a wild bear. Too big to pass through doors. Gain 50% Physical Damage Reduction Bonus, multiplying reduction (1.5x) and 50% Max Health Bonus. Suffer -30% Move Speed Bonus and -20% Action Speed and Jump (velocity? or height?) by 30%. |
Swipe (Left Click) |
Claws with right hand inflicting Strength * (100% Primitive Multiplier) + 5 Primitive Add as base Physical Damage with 100% Scaling, 5 Impact Power, and push the target back. While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s. |
Bash (Right Click) |
Raise your body and slam down inflicting Strength * 200% Primitive Multiplier as base Physical Damage with 100% Scaling, 10 Impact Power, knocking enemies further or destroying chests and doors. While attacking, move at 80% movement speed. Hit targets suffer -20% Move Speed Bonus for 1s. |
Chicken |
Transforms into a chicken. Can spread their wings and jump twice. Suffer -60% Max Health Bonus as well as -60% Incoming Physical Healing Mod and No tag found for "PhysicalMagicalHealingMod", please correct it . |
Pecking (Left-Click) |
Pecks the target with its beak, inflicting Resourcefulness * (150% Primitive Multiplier) as base Physical Damage with 100% Scaling, 3 Impact Power, and 30% Armor Penetration. While attacking, move at 80% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s. |
Clucking (Right-Click) |
The chicken clucks loudly |
Panther |
Transforms into a wild panther. Gain 5% Move Speed Bonus. Lose -30% Max Health Bonus as well as -30% Incoming Physical Healing Mod and -30% Incoming Magical Healing Mod. Can jump 20% higher. |
Scratch (Left-Click) |
Claws the target with his right hand, inflicting Agility * (100% Primitive Multiplier) as base Physical Damage with 100% Scaling and 3 Impact Power and causing the target to bleed. Bleed deals 5 Physical Base Damage with 50% Scaling over 3s, stacking up to 2 times and refreshing when new stacks are applied. While attacking, move at 75% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s. |
Neckbite (Right-Click) |
Bite the target's neck, inflicting Agility * 125% Primitive Multiplier as base Physical Damage with 100% Scaling and 3 Impact Power. While you are frenzied, Neckbite Silences the target for 0.1s. While attacking, move at 75% movement speed. Hit targets of the attack suffer -3% Move Speed Bonus for 0.25s |
Rat |
Transforms into a wild Rat. Gain 10% Move Speed Bonus. Suffer -95% Max Health Bonus, -100% Physical Damage Reduction, -100% Magical Damage Reduction, as well as -95% Incoming Physical Healing Mod and -95% Incoming Magical Healing Mod. Can jump 10% higher. Squeak loudly randomly every 3s-10s |
Infected Fangs (Left Click) |
Bites the target, inflicting No tag found for "PrimaryPhysicalDamageBase", please correct it with 100% Scaling and 2 Impact Power and inflicting a plague to the target that deals 3 Dark Magical Base Damage with 50% Scaling over 3s. While attacking, move at 80% movement speed. Hit targets of the attack suffer -1% Move Speed Bonus for 0.1s |
Squeak (Right Click) |
Makes a squeak. |
Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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Main Hand + Two Handed |
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Main Hand + One Handed |
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Off Hand |
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Utility |
[[]] |
Head |
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Chest |
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Legs |
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Hands |
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Feet |
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Back |
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These Stats do not include starting armor.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.