Description
Rangers in Dark and Darker are wilderness experts, who use their knowledge of nature and keen senses to track down and eliminate their enemies. They are skilled hunters and trappers, able to set deadly traps and ambushes. Rangers are adept at ranged combat, relying on their skills of archery and marksmanship to deal most of their damage. Bows and arrows, crossbows and bolts are the favoured weapons of the Ranger. They rely on swords for close range engagements, with the option to equip a spear as well.
Class Info
The Ranger is an excellent survivalist. With a keen eye and quick hands, the Ranger tracks his enemies, sets traps and ambushes unsuspecting prey.
Weapon of choice - Any long-ranged weapons
- Pros
- Quick with the bow.
- Track enemy players. (Chase perk)
- Set traps.
- Quickly start a campfire. (Camping Mastery perk)
- High burst healing. (Field Ration skill)
- Cons
- Cannot equip most melee weapons.
- Low damage with melee weapons.
You can equip an additional perk every 5 levels.
Currently maxed out at Level 15, so a total of 4 perks can be equipped.
Camping Mastery |
Gain 1500% Regular Interaction Speed while setting up Campfires and increases the duration to 2x. |
- |
Chase |
Detect recent enemy footsteps within 5.5m and can hear enemy footstep sounds from farther away. |
- |
Crippling Shot |
Hitting the target's leg with a projectile inflicts -40% Move Speed Bonus for 1s. |
- |
Crossbow Mastery |
While using a crossbow, gain 5% Physical Power Bonus and an additional 50% Action Speed while reloading. |
- |
First Aid |
Increases the use speed of Bandages and Surgical Kits by 200%, and allows them to be used on allies. |
- |
Kinesthesia |
When moving with the bowstring drawn, receive a movement multiplier of 15%. |
- |
Longshot Expert |
Deals additional damage as the distance to the target increases, up to 10 Physical Base Damage (0% Scaling). (Damage increase starts at 6.5m and reaches maximum at 25m) |
- |
Nimble Hands |
When using a bow, increases the animation's base draw speed by 15%. |
- |
Point-Blank Expert |
Deals an additional 3 True Physical Base Damage (0% Scaling) to targets within 4.5m. |
- |
Purge Shot |
Removes a random magical Buffs from a target on each successful hit with a ranged weapon. When a buff is removed, you additionally deal 3 Neutral True Magical Base Damage (100% Scaling).
Needs further testing!
This is the first instance of True Base Damage that has Scaling. Need confirmation that this is only increased by the +True damage Enchantment. Also supposedly does not remove all magical buffs. Troll's Blood is said not to be removed, are there others? Contribute by joining the Spells & Guns discord!
|
|
- |
Quick Reload |
When reloading a bow-type or firearm-type weapon gain 50% Action Speed. |
- |
Ranged Weapons Mastery |
When attacking with a ranged (bow/crossbow) weapon, gain 5% Physical Power Bonus. |
- |
Sharpshooter |
When attacking with a ranged (bow/crossbow) weapon, gain 15% Headshot Damage Modifier. |
- |
Spear Proficiency |
Gain the ability to equip spears. |
- |
Windfletch |
Increases projectile speed of arrows and bolts by 25%. |
- |
You can equip a total of 2 skills.
Back Step |
Quickly retreats 4m in 0.2s. It can also be used in the air. |
- |
12s |
Field Ration |
Forage food and recover 40 Physical Base Healing. (2 uses, Can be Recharged as a tier 2 skill) |
100% Scaling |
24s |
Explosive Shot |
For 8s, attacks made with bows or crossbows cause fired projectiles to explode after 3 seconds, dealing 7 Neutral Magical Base Damage with 6 Impact Power to nearby enemies and applying Burn for 1s.
Burn: The target takes 3 Fire Magical Base Damage every second. |
100% Scaling / 50% Scaling |
18s |
Forceful Shot |
When using a bow-type weapon, gain the ability to knock targets back for 10s. |
- |
18s |
Multishot |
When using a bow-type weapon, fire 5 arrows at once in cone shaped dispersion. All 5 arrows deal 100% damage. |
- |
22s |
Overdraw |
When using bow-type weapons, maintaining a fully drawn bow increases weapon damage by 30% Physical Power Bonus per 1s, stacking for up to 3 seconds. |
- |
18s |
Penetrating Shot |
Gain 50% Headshot Penetration, 25% Armor Penetration, and projectiles pierce targets for 8s. Limited to ranged (bow/crossbow) weapons. |
- |
18s |
Quick Fire |
Gain an additional 50% Action Speed for 8s while using bow-type weapons. |
- |
18s |
Quickshot |
Fire arrows in a quick succession. Each bow-type will fire a different amount of arrows. (2 for Longbow, 3 for Recurve Bow, 4 for Survival Bow) |
- |
22s |
True Shot |
The next projectile within 8s is no longer affected by gravity and gains 8% Physical Power Bonus. |
- |
18s |
| Main Hand + Two Handed |
|
| Main Hand + One Handed |
|
| Off Hand |
|
| Utility |
[[]] |
| Head |
|
| Chest |
|
| Legs |
|
| Hands |
|
| Feet |
|
| Back |
|
| Main Hand + Two Handed |
|
| Main Hand + One Handed |
|
| Off Hand |
|
| Utility |
[[]] |
| Head |
|
| Chest |
|
| Legs |
|
| Hands |
|
| Feet |
|
| Back |
|
These Stats do not include starting armor.
- You excel in group fights, if you have a front line to distract enemies and protect you.
- Remember to retrieve arrows from enemy corpses.
- Quickshot and Multishot allow you to partially replenish your quiver. Activate the ability, then cancel it before firing for an "instant reload".
- You can hide bear traps under environmental traps, inside corpses and preferably in low lit areas.
- Use door windows to shoot at unsuspecting enemies on the other side of the door.
All bolded numbers are automatically updated; however, non-boldened phrasing/numbers are written manually by the community. See Class Ability Documentation for more.